










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 7 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Vorureda the king cobra at level 7 on the 28th Dusk 122nd year of Ascendancy at 23:51 / 1 |
Primary Stats
| Strength | 27 (base 27) |
| Dexterity | 14 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 27 (base 20) |
| Willpower | 13 (base 10) |
| Cunning | 19 (base 13) |
Resources
| Life | -2/200 |
| Mana | 107/151 |
| Stamina | 86/125 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 25.783939787388 |
| See Invisible | 27.783939787388 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 23 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Arcane | +6% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 14 |
| Mental Save | 16 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| Fire | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (9 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Lisamira' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Lisamira' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +1 (-) Changes stats: +1(-) Str / +1(-) Dex / +4(-) Con Changes resistances: +6%(-) fire / +6%(-) cold A pair of boots made of leather. |
| On hands | [vs. rough leather gloves 'Murksin' (0 def, 1 armour) (On hands)]rough leather gloves 'Murksin' (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) (-) Armour: +1 (-) Changes resistances: +5%(-) arcane / +6%(-) temporal Changes damage: +6%(-) nature Physical save: +6 (+6 eff.) (-) Mental save: +5 (+5 eff.) (-) Disarm immunity: +20% (-) Light radius: +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. linen wizard hat 'Olosta' (1 def, 0 armour) (On head)]linen wizard hat 'Olosta' (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes damage: +6%(-) arcane Mana each turn: +0.11 (-) Spellpower: +8 (+4 eff.) (-) Spell crit. chance: +3% (-) Damage Shield penetration: +20% (-) A pointy cloth hat, very wizardly... |
| On fingers | [vs. copper ring of power (On fingers, 1 of 2)]copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Spellpower: +6 (+3 eff.) (-) Mindpower: +6 (+5 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of power (On fingers, 1 of 2)]copper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Blindness immunity: +23% Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +0 (+0 eff.) (-6 (-5 eff.)) Infravision radius: +3 See stealth: +5 See invisible: +7 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Pologatha' (Around neck)]copper amulet 'Pologatha' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 40% Damage (Melee): 0(-20) item nature slow Changes stats: +2(-) Dex Changes resistances: +10%(-) light / +10%(-) darkness Reduces incoming crit damage: 5.00% (-) Blindness immunity: +21% (-) Amulets make your neck look great! |
| In main hand | [vs. Umbrastinger (18-29 power, 1 apr) (In main hand)]Umbrastinger (18-29 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to reduce damage dealt by 13% Damage (radius 1) on hit: +8(-) lightning / +9(-) fire When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 13% Damage (Melee): 0(-10) item darkness numbing Damage when hit (Melee): 2(-) lightning Changes resistances penetration: +5%(-) darkness Massive two-handed swords. |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+3 eff.) (-) Fatigue: +6% (-) A suit of armour made of leather. |
| Cloak | [vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Str / +1(-) Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. Umbrastinger (18-29 power, 1 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(+11.5 - +21.4) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (+6) Crit. chance: +1.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to reduce damage dealt by 13% Damage (radius 1) on hit: +0(-8) lightning / +0(-9) fire When wielded/worn: Damage (Melee): 0(-10) item darkness numbing Damage when hit (Melee): 0(-2) lightning Changes resistances penetration: +0%(-5%) darkness It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Umbrastinger (18-29 power, 1 apr) (In main hand)]iron greatsword (15-24 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0(-3.5 - -5.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to reduce damage dealt by 13% Damage (radius 1) on hit: +0(-8) lightning / +0(-9) fire When wielded/worn: Damage (Melee): 0(-10) item darkness numbing Damage when hit (Melee): 0(-2) lightning Changes resistances penetration: +0%(-5%) darkness Massive two-handed swords. |
[vs. Umbrastinger (18-29 power, 1 apr) (In main hand)]potent elm magestaff (13-15 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6(-5.5 - -14.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (+1) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to reduce damage dealt by 13% Damage (radius 1) on hit: +0(-8) lightning / +0(-9) fire When wielded/worn: Damage (Melee): 0(-10) item darkness numbing Damage when hit (Melee): 0(-2) lightning Changes resistances penetration: +0%(-5%) darkness Changes damage: +13% lightning Talent granted: +1 Command Staff Spellpower: +5 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
[vs. pair of rough leather boots 'Lisamira' (0 def, 1 armour) (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Armour: +3 (+2) Changes stats: +0(-1) Str / +0(-1) Dex / +0(-4) Con Changes resistances: +0%(-6%) fire / +0%(-6%) cold Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
[vs. linen wizard hat 'Olosta' (1 def, 0 armour) (On head)]rough leather cap of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Changes stats: +2 Dex Changes damage: +0%(-6%) arcane Mana each turn: +0.00 (-0.11) Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +0% (-3%) Damage Shield penetration: +0% (-20%) A cap made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast [power 110] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Righteous Bonk the Shalore Arcane Blade level 6
26th Dusk 122nd year of Ascendancy at 23:26 see stats
Log
Vorureda the king cobra is recovering from the damage!
Righteous Bonk hits Vorureda the king cobra for 143 lightning damage.
Vorureda the king cobra uses Dual Strike.
Righteous Bonk has temporarily forgotten Rune: Manasurge for 2 turns!
Righteous Bonk is stunned!
Vorureda the king cobra hits Righteous Bonk for 11 physical, 30 physical, 1 darkness (44 total damage).
Melee retaliation hits Vorureda the king cobra for 1 lightning, 0 lightning (3 total damage).
Talent Arcane Reconstruction is ready to use.
Talent Phase Door is ready to use.
Talent Arcane Strike is ready to use.
Vorureda the king cobra uses Skullcracker.
Righteous Bonk wanders around!
Vorureda the king cobra hits Righteous Bonk for 23 physical damage.
Melee retaliation hits Vorureda the king cobra for 0 lightning damage.
Vorureda the king cobra bites poison into Righteous Bonk.
Righteous Bonk is poisoned!
Vorureda the king cobra hits Righteous Bonk for 7 nature damage.
Melee retaliation hits Vorureda the king cobra for 0 lightning damage.
Righteous Bonk is confused and fails to use Arcane Reconstruction.
Righteous Bonk has temporarily forgotten Grace of the Eternals for 2 turns!
Vorureda the king cobra hits Righteous Bonk for 27 physical, 1 darkness, 9 physical (39 total damage).
Melee retaliation hits Vorureda the king cobra for 0 lightning, 0 lightning (2 total damage).
Righteous Bonk is not stunned anymore.
Talent Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Phase Door is ready to use.
Poison from Vorureda the king cobra hits Righteous Bonk for 7 nature damage.
Righteous Bonk the level 7 shalore arcane blade was slimed to death by Vorureda the king cobra on level 3 of Ruins of Kor'Pul.












































































