Wanderer run the level 15 Cornac Wanderer by gfder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassWanderer
Level / Exp15 / 35%
Sizebig
Lifes / Deaths

Primary Stats

Strength36 (base 28)
Dexterity16 (base 12)
Constitution16 (base 12)
Magic37 (base 22)
Willpower32 (base 28)
Cunning12 (base 12)

Resources

Life426/426
Positive72/72
Stamina207/207
Paradox300
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible33.703251193202

Offense: Mainhand

Damage48
Accuracy47
Crit Chance8%
APR20
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower34
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+9%
Light+6%
Temporal+3%
Arcane+6%
Physical+9%
All0%

Offense: Damage Penetration

Arcane+5%
Mind+20%
Physical+9%

Defense: Base

Armour (hardiness)22.5 (58.579428603723%)
Defense23
Ranged Defense23
Fatigue16
Physical Save42
Spell Save32
Mental Save25

Defense: Resistances

Lightning+ 8%( 70%)
Fire+ 21%( 70%)
Temporal+ 6%( 70%)
Darkness+ 3%( 70%)
Physical+ 10%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance59%
Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (5/5)

Infusions
Runes
Infusions
Runes
Runes

Class Talents

Technique / Superiority1.00
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.00
0/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.00
0/5
0/5
0/5
0/5
Chronomancy / Flux1.00
1/5
2/5
5/5
1/5
Cursed / Gloom1.00
4/5
4/5
1/5
0/5
Technique / Two-handed assault1.00
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Chronomancy / Energy1.00
5/5
0/5
0/5
0/5
Celestial / Chants1.00
2/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
4/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Wanderer run the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 01:21
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Wanderer run the Cornac Wanderer level 7
78th Pyre 122nd year of Ascendancy at 23:38
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Wanderer run the Cornac Wanderer level 11
1st Summertide 122nd year of Ascendancy at 22:22
see stats

Log

Layamina the large white snake hits Wanderer run for (1 dissipated), (1 converted), 2 physical, (1 dissipated), (1 converted), 1 acid, (2 dissipated), (1 converted), 3 physical, (1 dissipated), (1 converted), 1 acid (8 total damage).
Melee retaliation hits Layamina the large white snake for
9 light, 4 arcane, 9 light, 4 arcane (26 total damage).
Layamina the large white snake is weakened by the gloom.
Mindrot hits Layamina the large white snake for
1 mind, 2 darkness (3 total damage).
Wanderer run receives 16 healing from Attenuate from Wanderer run.

You revel in attacking a weakened foe! (+2 hate)
Wanderer run hits Layamina the large white snake for 22 physical, 3 acid, 7 mind, 3 fire, 20 lightning (55 total damage).
Wanderer run killed Layamina the large white snake!
Wanderer run is no longer being grounded.

Talent Twist Fate is ready to use.
Talent Spacetime Tuning is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Attenuate is ready to use.

Wanderer run picks up (H.):
Gorin.
Wanderer run is not stunned anymore.

Reality around Wanderer run is coherent again.

Wanderer run is less vulnerable.

Wanderer run is fully armored again.


Resting starts...

Wanderer run retunes the fabric of spacetime.

Talent Stunning Blow is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).