


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Rogue |
| Level / Exp | 50 / 552% |
| Size | medium |
| Lifes / Deaths | Killed by Elavea the dragon turtle at level 38 on the 1st Flare 123rd year of Ascendancy at 09:01 / 4Killed by orc pyromancer at level 39 on the 4th Haze 123rd year of Ascendancy at 11:27 Killed by Betoyada the ice wyrm at level 46 on the 22nd Pyre 124th year of Ascendancy at 01:04 Killed by orc blood mage at level 50 on the 1st Summertide 124th year of Ascendancy at 03:37 |
Primary Stats
| Strength | 53 (base 15) |
| Dexterity | 99 (base 60) |
| Constitution | 106 (base 61) |
| Magic | 42 (base 15) |
| Willpower | 62 (base 32) |
| Cunning | 123 (base 60) |
Resources
| Life | -122/1525 |
| Stamina | 379/397 |
| Healing Factor | 1.7117854420059 |
| Regeneration | 38.087226084631 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 15.54964786986 |
| See Stealth | 119.33173276321 |
| See Invisible | 149.33173276321 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 72 |
| Crit Chance | 77% |
| APR | 55 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 120 |
| Accuracy | 72 |
| Crit Chance | 89% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Blight | +10% |
| Arcane | +11% |
| Cold | +29% |
| All | +4% |
| Darkness | +24% |
| Temporal | +16% |
| Lightning | +35% |
| Mind | +10% |
| Fire | +41% |
| Nature | +34% |
Offense: Damage Penetration
| Lightning | +20% |
| Fire | +15% |
| Arcane | +15% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51 (60.678270784467%) |
| Defense | 91 |
| Ranged Defense | 91 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 36 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 70%( 70%) |
| All | + 12%( 70%) |
| Physical | + 29%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 25%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 68%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 45% |
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 507 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Undead / Ghoul | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by slumbering great wolf. Escort: injured seer (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the repented thief from death by vampire. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1206. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Adura' (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +28 (+7 eff.) Armour: +5 Defense: +10 (+2 eff.) Changes stats: +3 Str / +6 Cun / +8 Con Changes resistances: +15% fire / +15% cold Changes damage: +3% arcane / +6% mind Physical save: +25 (+8 eff.) Mental save: +25 (+6 eff.) Stamina each turn: +3.55 Spellpower: +21 (+7 eff.) Mindpower: +18 (+4 eff.) A pair of boots made of leather. |
| Quiver | Star Shot (20/20, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
| Light source | LightPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +28% blight / +6% fire / +30% darkness / +27% lightning Changes resistances penetration: +15% arcane / +15% fire Changes damage: +6% lightning Blindness immunity: +45% Confusion immunity: +30% Spellpower: +11 (+4 eff.) Spell crit. chance: +12% Light radius: +14 Infravision radius: +12 See stealth: +25 See invisible: +55 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 8.2 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
| On hands | drakeskin leather gloves 'Ivumina' (15 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Physical power: +20 (+5 eff.) Armour: +3 Defense: +15 (+3 eff.) Changes stats: +4 Str / +3 Dex / +5 Mag / +4 Cun Changes damage: +4% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Life regen: +3.00 Stamina each turn: +0.80 Psi each turn: +0.12 Maximum stamina: +20.00 When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +5 Armour Penetration: +5 Crit. chance: +16.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +9 arcane Damage (radius 2) on crit: +12 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dragonbone totem of healing 'Tidewalker' [power 458] (9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes resistances: +3% cold Changes damage: +12% temporal It can be used to heal yourself and all friendly characters within 10 spaces for 458 Activation puts all charms on cooldown for 9 turns. When used: * Gain a 37% chance to evade weapon attacks for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 37 Damage (Melee): 5 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 37 Damage (Ranged): 10 physical Changes stats: +6 Cun / +6 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +11 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 3.5 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
| On fingers | treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +14% nature / +9% blight Poison immunity: +18% Disease immunity: +26% Life regen: +10.00 Maximum life: +75.00 Healing mod.: +15% Rings make your fingers look great! |
| Around neck | Xanydalewyn the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +18 Fatigue: -8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 26 Damage when hit (Melee): 8 temporal Changes stats: +10 Dex / +9 Cun / +8 Con Changes resistances: +9% physical / +5% arcane / +6% nature Changes damage: +6% blight Critical mult.: +15.00% Life regen: +6.00 Stamina each turn: +2.40 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Fast (164% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 164% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage (radius 2) on crit: +41 lightning / +45 cold / +12 acid When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +10 (+2 eff.) Changes resistances: +6% acid / +5% arcane / +9% darkness Changes resistances penetration: +20% lightning / +25% cold Changes damage: +12% fire Disarm immunity: +50% Movement speed: +50% Sharp, short and deadly. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+6 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 64% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Armour (34 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Physical crit. chance: +10.0% Armour: +14 Defense: +34 (+7 eff.) Fatigue: +8% Changes stats: +7 Dex / +2 Mag / +6 Wil Changes resistances: +15% acid / +6% fire / +12% cold / +10% mind / +30% lightning Allows you to breathe in: water Mental save: +25 (+6 eff.) Stamina each turn: +0.90 Light radius: +2 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 19 cooldown : Effective talent level: 6.5 Power cost: 19 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 159 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Prismatic Rune (6 turns; physical, darkness, cold, arcane, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 darkness, 5 cold, 3 arcane, 4 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 441; dur 3; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 441 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 33 power out of 60/60) : Effective talent level: 3.5 Power cost: 33 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
voratun amulet 'Grinedorath'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% temporal / +10% physical Changes resistances penetration: +20% temporal Changes damage: +15% mind Mental save: +13 (+3 eff.) Confusion immunity: +16% Life regen: +2.00 Stamina each turn: +1.90 Mindpower: +9 (+2 eff.) Movement speed: +10% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Lighttrial the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 66% Damage when hit (Melee): 8 cold Changes resistances: +20% light / +21% cold Changes resistances penetration: +10% nature / +20% cold Changes damage: +9% nature Stun/Freeze immunity: +43% Life regen: +8.00 Light radius: +3 Rings make your fingers look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
dreamer's elven-silk robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +14% darkness / +11% mind / +15% all Physical save: +12 (+4 eff.) Spell save: +15 (+6 eff.) Mental save: +37 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +16 (+6 eff.) Mana each turn: +0.14 Maximum mana: +48.00 Spellpower: +20 (+7 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed Robe of the Worm of power (4 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Changes stats: +4 Mag Changes resistances: +7% darkness / +6% light / +7% all Changes damage: +10% light / +7% all Maximum life: +34.00 Spellpower: +11 (+4 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 11 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 11 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Derhurnt the Thalore Rogue level 31
4th Allure 123rd year of Ascendancy at 13:45 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Derhurnt the Ghoul Rogue level 50
1st Mirth 124th year of Ascendancy at 04:03 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Derhurnt the Thalore Rogue level 31
2nd Allure 123rd year of Ascendancy at 12:55 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Derhurnt the Thalore Rogue level 37
77th Pyre 123rd year of Ascendancy at 19:06 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Derhurnt the Ghoul Rogue level 39
5th Haze 123rd year of Ascendancy at 03:29 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Derhurnt the Ghoul Rogue level 45
13rd Pyre 124th year of Ascendancy at 13:26 see stats
Bookception! (Roguelike)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Derhurnt the Ghoul Rogue level 50
66th Pyre 124th year of Ascendancy at 21:57 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Derhurnt the Thalore Rogue level 36
73rd Pyre 123rd year of Ascendancy at 15:59 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Derhurnt the Thalore Rogue level 34
17th Pyre 123rd year of Ascendancy at 21:28 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Derhurnt the Thalore Rogue level 22
25th Haze 122nd year of Ascendancy at 14:24 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Derhurnt the Ghoul Rogue level 50
68th Pyre 124th year of Ascendancy at 10:16 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Derhurnt the Thalore Rogue level 35
20th Pyre 123rd year of Ascendancy at 08:23 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Derhurnt the Ghoul Rogue level 50
2nd Mirth 124th year of Ascendancy at 10:45 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Derhurnt the Thalore Rogue level 18
1st Haze 122nd year of Ascendancy at 15:09 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Derhurnt the Thalore Rogue level 20
3rd Haze 122nd year of Ascendancy at 11:46 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Derhurnt the Thalore Rogue level 32
1st Regrowth 123rd year of Ascendancy at 20:40 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Derhurnt the Thalore Rogue level 38
1st Flare 123rd year of Ascendancy at 10:57 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Derhurnt the Thalore Rogue level 24
46th Haze 122nd year of Ascendancy at 01:07 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Derhurnt the Thalore Rogue level 33
39th Regrowth 123rd year of Ascendancy at 15:42 see stats
Level 10 (Roguelike)
Got a character to level 10.By Derhurnt the Thalore Rogue level 10
10th Dusk 122nd year of Ascendancy at 19:42 see stats
Level 20 (Roguelike)
Got a character to level 20.By Derhurnt the Thalore Rogue level 20
3rd Haze 122nd year of Ascendancy at 04:29 see stats
Level 30 (Roguelike)
Got a character to level 30.By Derhurnt the Thalore Rogue level 30
1st Allure 123rd year of Ascendancy at 03:15 see stats
Level 40 (Roguelike)
Got a character to level 40.By Derhurnt the Ghoul Rogue level 40
45th Haze 123rd year of Ascendancy at 01:44 see stats
Level 50 (Roguelike)
Got a character to level 50.By Derhurnt the Ghoul Rogue level 50
65th Pyre 124th year of Ascendancy at 18:57 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Derhurnt the Thalore Rogue level 33
18th Regrowth 123rd year of Ascendancy at 21:07 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Derhurnt the Thalore Rogue level 33
55th Regrowth 123rd year of Ascendancy at 02:11 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Derhurnt the Thalore Rogue level 22
17th Haze 122nd year of Ascendancy at 13:09 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Derhurnt the Thalore Rogue level 33
6th Regrowth 123rd year of Ascendancy at 07:56 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Derhurnt the Ghoul Rogue level 49
65th Pyre 124th year of Ascendancy at 11:09 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Derhurnt the Thalore Rogue level 39
4th Haze 123rd year of Ascendancy at 01:24 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Derhurnt the Thalore Rogue level 36
64th Pyre 123rd year of Ascendancy at 22:59 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Derhurnt the Ghoul Rogue level 50
1st Summertide 124th year of Ascendancy at 03:35 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Derhurnt the Thalore Rogue level 12
24th Dusk 122nd year of Ascendancy at 03:29 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Derhurnt the Thalore Rogue level 24
46th Haze 122nd year of Ascendancy at 03:21 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Derhurnt the Thalore Rogue level 34
67th Regrowth 123rd year of Ascendancy at 09:28 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Derhurnt the Thalore Rogue level 10
12nd Dusk 122nd year of Ascendancy at 22:49 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Derhurnt the Ghoul Rogue level 40
53rd Haze 123rd year of Ascendancy at 06:14 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Derhurnt the Thalore Rogue level 34
66th Regrowth 123rd year of Ascendancy at 16:10 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Derhurnt the Thalore Rogue level 26
3rd Decay 122nd year of Ascendancy at 12:48 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Derhurnt the Thalore Rogue level 19
2nd Haze 122nd year of Ascendancy at 22:39 see stats
Unstoppable (Roguelike)
Returned from the dead.By Derhurnt the Thalore Rogue level 38
1st Flare 123rd year of Ascendancy at 09:01 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Derhurnt the Thalore Rogue level 30
1st Allure 123rd year of Ascendancy at 14:53 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Derhurnt the Thalore Rogue level 20
3rd Haze 122nd year of Ascendancy at 11:48 see stats
Log
Derhurnt performs a melee critical strike against Mirror Image!
Derhurnt hits Salyvea the orc corruptor for 27 lightning, 30 cold, 5 acid, 30 lightning, 33 cold, 5 acid, 30 lightning, 33 cold, 5 acid (202 total damage).
Derhurnt hits Mirror Image for 207 physical, 11 lightning, 12 fire, 10 acid, 2 physical, 21 darkness, 11 cold, 28 mind, 48 lightning, 51 cold, 13 acid, 60 darkness, 93 physical, 11 lightning, 12 fire, 10 acid, 2 physical, 21 darkness, 11 cold, 28 mind, 106 nature, 183 physical, 13 lightning, 13 fire, 12 acid, 2 physical, 23 darkness, 12 cold, 15 mind (1055 total damage).
Salyvea the orc corruptor casts Drain.
Salyvea the orc corruptor's spell attains critical power!
Derhurnt killed Mirror Image!
Bone Spike hits Derhurnt for (35 absorbed), 0 physical (0 total damage).
Salyvea the orc corruptor hits Derhurnt for (222 absorbed), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around Derhurnt crumbles.
Orc corruptor's Soul Rot hits Derhurnt for (238 absorbed), 205 blight (206 total damage).
Deadly Poison from Derhurnt hits Orc blood mage for 105 nature damage.
Deadly Poison from Derhurnt hits Orc blood mage for (52 stormshielded), 0 nature (0 total damage).
Deadly Poison from Derhurnt hits Orc necromancer for (22 absorbed), 11 nature (11 total damage).
Derhurnt receives 94 healing from Deadly Poison from Derhurnt.
Spydric Poison from Derhurnt hits Salyvea the orc corruptor for 41 nature damage.
Deadly Poison from Derhurnt hits Orc blood mage for 52 nature damage.
Deadly Poison from Derhurnt hits Orc necromancer for (44 absorbed), 22 nature (22 total damage).
Derhurnt receives 19 healing from Deadly Poison from Derhurnt.
Spydric Poison from Derhurnt hits Orc necromancer for (41 absorbed), 21 nature (21 total damage).
Deadly Poison from Derhurnt hits Orc blood mage for 52 nature damage.
Deadly Poison from Derhurnt hits Orc blood mage for (105 stormshielded), 0 nature (0 total damage).
Derhurnt receives 39 healing from Deadly Poison from Derhurnt.
Deadly Poison from Derhurnt hits Salyvea the orc corruptor for 43 nature damage.
Spydric Poison from Derhurnt hits Orc blood mage for (100 stormshielded), 0 nature (0 total damage).
Spydric Poison from Derhurnt hits Orc blood mage for 100 nature damage.
Orc corruptor casts Blood Grasp.
Orc blood mage roars triumphantly.
Orc blood mage's Soul Rot hits Derhurnt for 280 blight damage.
Derhurnt the level 50 ghoul rogue was poxed to death by an orc blood mage on level 1 of Rak'shor Pride.













































































































