Sosma the level 5 Thalore Archer by tehcrazy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassArcher
Level / Exp5 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity30 (base 27)
Constitution14 (base 13)
Magic12 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life-10/178
Stamina114/114
Healing Factor1.0326086956522
Regeneration12.649456521739

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage35
Accuracy35
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+11%
Arcane+4%

Defense: Base

Armour (hardiness)-0.14838768275449 (49.309173272933%)
Defense33
Ranged Defense34
Fatigue0
Physical Save15
Spell Save8
Mental Save8

Defense: Resistances

Nature+ 22%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.20
3/5
0/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 1 turns (stop reason: all resources and life at maximum).

Talent Steady Shot is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the east (The Withering Thing)).


Sosma shoots!

Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
The Withering Thing feeds his
mossy mindstar with psychic energy from Sosma!
The Withering Thing hits Sosma for 41 mind damage.

Sosma shoots!

Target out of range. Hold to force your weapon to fire at targets beyond its range (6).

Shadow casts Blindside.

Shadow hits Sosma for 49 physical damage.

Sosma shoots!

Shadow casts Fade.

Shadow fades!

Shadow casts Blindside.

Shadow misses Sosma.
Sosma's Shoot hits Shadow for
0 physical damage.
Shadow hits Sosma for 47 physical damage.
The Withering Thing uses Blindside.


Sosma uses Infusion: Regeneration.

Sosma starts regenerating health quickly.

Shadow uses Dominate.

Sosma has been dominated!
Saving game...