Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.1.2Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 28 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 13 on the 4th Dusk 122nd year of Ascendancy at 07:04 0 / 7Killed by Xotira the grave wight at level 19 on the 27th Dusk 122nd year of Ascendancy at 16:21 Killed by bloated horror at level 22 on the 35th Dusk 122nd year of Ascendancy at 13:38 Killed by Aereldanor the cold drake hatchling at level 27 on the 58th Dusk 122nd year of Ascendancy at 19:53 Killed by Aereldanor the cold drake hatchling at level 27 on the 58th Dusk 122nd year of Ascendancy at 22:27 Killed by Grand Corruptor at level 27 on the 60th Dusk 122nd year of Ascendancy at 08:06 Killed by orc master wyrmic at level 28 on the 62nd Dusk 122nd year of Ascendancy at 09:30 |
Primary Stats
| Strength | 36.845727509167 (base 15) |
| Dexterity | 24 (base 12) |
| Constitution | 51.845727509167 (base 28) |
| Magic | 55 (base 50) |
| Willpower | 54 (base 38) |
| Cunning | 29 (base 13) |
Resources
| Life | -200/816 |
| Mana | 38/274 |
| Stamina | 251/251 |
| Souls | 1/14 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 23 |
| Crit Chance | 11% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48.500725210387 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.2 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Mind | +7% |
| Blight | +3% |
| Physical | +3% |
| Fire | +5% |
| Nature | +6% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 22.536617534972 (30%) |
| Defense | 27.218308767486 |
| Ranged Defense | 31.185555385526 |
| Fatigue | 6 |
| Physical Save | 33.521004628208 |
| Spell Save | 37.575 |
| Mental Save | 39.025 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Acid | + 17%( 70%) |
| Fire | + 26%( 70%) |
| Cold | + 33%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 14% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 859% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Nightfall | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Necrotic minions | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Power |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| talent | Defensive Posture |
| talent | Thunderstorm |
| talent | Feather Wind |
| talent | Arcane Combat |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of rough leather boots of rushing (0 def, 6 armour) miner's pair of rough leather boots of rushing (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes stats: +3 Str / +2 Con Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Moldire the alchemist's lamp Moldire the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +4 Physical power: +4 Changes stats: +3 Wil / +3 Con Changes damage: +3% physical / +7% mind / +6% nature Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Beruneg the hardened leather cap (0 def, 3 armour) Beruneg the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +8 Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +4 Cun / +3 Con Changes damage: +3% blight Critical mult.: +5.00% A cap made of leather. |
| Tool | sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
| On fingers | rogue's gold ring rogue's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
| Around waist | skylord's hardened leather belt of dampening skylord's hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Wil / +3 Cun Changes resistances: +6% fire / +6% cold / +7% lightning / +6% acid Physical save: +10 Spell save: +12 Mental save: +11 A belt that goes around your waist. |
| In main hand | shimmering ash magestaff of fate (15-18 power, 3 apr, lightning damage) shimmering ash magestaff of fate (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +6 Spell save: +5 Mental save: +6 Mana each turn: +0.14 Maximum mana: +32.00 Spellpower: +6 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 50.97 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.58 to 160.74 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil / +3 Mag Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hellsbreacher the steel amulet Hellsbreacher the steel amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil / +2 Mag Damage when the wearer is hit: 4 blight Changes resistances: +18% cold Changes resistances penetration: +10% fire Talent mastery: +0.19 Spell / Aegis Allows you to breathe in: water Mental save: +6 Confusion immunity: +14% Spellpower: +2 Mindpower: +7 Amulets can have magical properties. |
Inventory
Blazewrack the copper amulet Blazewrack the copper amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% lightning Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +21.00 Spellpower: +4 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel greatmaul (26.5-39.75 power, 2 apr)steel greatmaul (26.5-39.75 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Massive two-handed maul. |
Hettublek (20-24 power, 4 apr, blight damage) Hettublek (20-24 power, 4 apr, blight damage)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Wil / +2 Mag Damage when the wearer hits(melee): 2 temporal Changes damage: +20% blight / +9% temporal Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +54.00 Spellpower: +14 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness damage) elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.30 Spellpower: +28 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
greater yew vilestaff of protection (20-24 power, 4 apr, acid damage) greater yew vilestaff of protection (20-24 power, 4 apr, acid damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid Changes damage: +20% acid / +20% blight / +20% darkness / +20% fire Talent granted: +1 Command Staff Spellpower: +14 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of fate (25-30 power, 5 apr, arcane damage) infernal elven-wood magestaff of fate (25-30 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 16 shadowflame Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +30.00% Physical save: +7 Spell save: +8 Mental save: +11 Spellpower: +17 Spell crit. chance: +9% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
magelord's yew magestaff of breaching (28-33.6 power, 4 apr, arcane damage) magelord's yew magestaff of breaching (28-33.6 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 18 arcane Changes resistances penetration: +14% arcane Changes damage: +28% arcane Talent granted: +1 Command Staff Maximum mana: +20.00 Spellpower: +16 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
surging yew vilestaff of wizardry (20-24 power, 4 apr, darkness damage) surging yew vilestaff of wizardry (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +39.00 Spellpower: +13 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Brenumarak the Cloudwoe Brenumarak the CloudwoeInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Defense: +9 Changes stats: +4 Cun / +4 Dex Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 lightning Changes resistances: +12% acid Changes resistances penetration: +5% acid Stealth bonus: +7 Maximum life: +31.00 Mental crit. chance: +7% A belt that goes around your waist. |
balancing hardened leather belt of the vagrant balancing hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Dex / +4 Cun / +2 Con Mental save: +7 Mindpower: +5 Mental crit. chance: +6% A belt that goes around your waist. |
spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.39 Maximum mana: +36.00 A belt that goes around your waist. |
Belera the cashmere cloak (2 def, 0 armour) Belera the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Str / +2 Dex / +1 Mag / +1 Wil / +4 Cun / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormlord's elven-silk robe (5 def, 0 armour) stormlord's elven-silk robe (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Str / +5 Mag / +6 Wil Changes resistances: +10% lightning / +5% cold Changes damage: +8% physical / +9% cold / +15% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormlord's woollen robe of the mind (+12%) (0 def, 0 armour) stormlord's woollen robe of the mind (+12%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +12% mind / +5% cold / +7% lightning Changes damage: +7% physical / +7% cold / +10% lightning / +12% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +3 Ranged Defense: +3 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
pair of hardened leather boots of speed (0 def, 3 armour) pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +2 Changes stats: +3 Str Damage when the wearer hits(melee): 7 lightning Changes resistances: +6% lightning Changes damage: +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 42.64 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Eremedrachak' brass lantern 'Eremedrachak'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 acid Changes damage: +9% arcane Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Layiba [power 20] (15 cooldown) Layiba [power 20] (15 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +3% acid Knockback immunity: +15% It can be used to harden the skin for 6 turns increasing armour by 20 and armour hardiness by 40%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Minmax III the Ghoul Adventurer level 19
26th Dusk 122nd year of Ascendancy at 14:38 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Minmax III the Ghoul Adventurer level 11
5th Flare 122nd year of Ascendancy at 19:02 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Minmax III the Ghoul Adventurer level 19
27th Dusk 122nd year of Ascendancy at 11:04 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Minmax III the Ghoul Adventurer level 26
56th Dusk 122nd year of Ascendancy at 20:13 see stats
Level 10
Got a character to level 10.By Minmax III the Ghoul Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 11:54 see stats
Level 20
Got a character to level 20.By Minmax III the Ghoul Adventurer level 20
30th Dusk 122nd year of Ascendancy at 02:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Minmax III the Ghoul Adventurer level 20
30th Dusk 122nd year of Ascendancy at 17:05 see stats
Log
Minmax III hits Sandworm for 46 lightning damage.
Minmax III hits Storm drake hatchling for 0 lightning damage.
Minmax III hits Storm drake hatchling for 0 lightning damage.
Minmax III hits Orc master wyrmic for 18 lightning damage.
Minmax III seems more focused.
Minmax III hits Minmax III for 21 lightning, 26 lightning (46 total damage).
Minmax III hits Something for 31 lightning damage.
Minmax III hits Storm drake hatchling for 0 lightning damage.
Minmax III hits Orc master wyrmic for 23 lightning damage.
Orc master wyrmic roars!
Minmax III shrugs off the effect 'Confused'!
Minmax III hits Storm drake hatchling for 4 blight damage.
Storm drake hatchling hits Minmax III for 44 physical damage.
Orc master wyrmic hits Minmax III for 179 physical damage.
Minmax III's spell attains critical power!
Minmax III hits Storm drake hatchling for 0 lightning damage.
Minmax III hits Sandworm for 43 lightning damage.
Varsha the Writhing's firestorm hits Storm drake hatchling for 54 fire damage.
You collect a new ingredient: sandworm tooth.
Minmax III's spell attains critical power!
Minmax III hits Minmax III for 19 lightning, 24 lightning, 33 lightning (76 total damage).
Minmax III hits Orc master wyrmic for 26 lightning damage.
Minmax III hits Storm drake hatchling for 0 lightning, 0 lightning (0 total damage).
Minmax III hits Sandworm for 23 lightning damage.
Minmax III killed Sandworm!
Orc master wyrmic breathes sand!
Saving game...
