Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 | 
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Oozemancer | 
| Level / Exp | 29 / 76% | 
| Size | medium | 
| Lifes / Deaths | Killed by multi-hued drake at level 29 on the 18th Stralite 123rd year of Ascendancy at 01:49  / 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 14 (base 10) | 
| Dexterity | 23 (base 10) | 
| Constitution | 26 (base 23) | 
| Magic | 8 (base 10) | 
| Willpower | 107.79041889052 (base 60) | 
| Cunning | 86.781667350928 (base 46) | 
Resources
| Life | -78/641 | 
| Equilibrium | 138 | 
| Healing Factor | 1.27 | 
| Regeneration | 1.0795 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | -6 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 60 | 
| Accuracy | 56 | 
| Crit Chance | 33% | 
| APR | 32 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 52 | 
| Accuracy | 56 | 
| Crit Chance | 32% | 
| APR | 31 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 28% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 69.075345276759 | 
| Crit Chance | 54% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +10% | 
| Arcane | +9% | 
| Mind | +27% | 
| All | 0% | 
| Lightning | +18% | 
| Light | +6% | 
| Temporal | +6% | 
| Physical | +11% | 
| Nature | +5% | 
Offense: Damage Penetration
| Acid | +56% | 
| Light | +5% | 
| Temporal | +5% | 
Defense: Base
| Armour (hardiness) | 10 (30%) | 
| Defense | 21.875 | 
| Ranged Defense | 31.875 | 
| Fatigue | 1 | 
| Physical Save | 50.091666666667 | 
| Spell Save | 49.933882203894 | 
| Mental Save | 78.593807546127 | 
Defense: Resistances
| Acid | + 9%( 70%) | 
| Physical | + 5%( 70%) | 
| Cold | + 11%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 58%( 70%) | 
| Light | + 6%( 70%) | 
| Mind | + 43%( 70%) | 
| Fire | + 8%( 70%) | 
| Nature | + 13%( 70%) | 
Defense: Immunities
| Bleed Resistance | 96% | 
| Confusion Resistance | 66% | 
| Fear Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 76% | 
| Blind Resistance | 56% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Wild-gift / Corrosive blades | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Wild-gift / Moss | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Mucus | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Slime | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Ooze | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Survival | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Mindstar mastery | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.40 | 
  | 5/5 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
| Wild-gift / Fungus | 1.40 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Acidic Soil | 
| talent | Acidic Skin | 
| talent | Wild Growth | 
| talent | Psiblades | 
| talent | Mitosis | 
| talent | Antimagic Shield | 
| detrimental effect | The target is on fire, taking 40.19 fire damage per turn. Burning | 
| beneficial effect | You gain 58% resistance against lightning. Resolve | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it!  | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +1.  | done | 
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)).  | done | 
You failed to protect the injured seer from death by Silena the king cobra. Escort: injured seer (level 7 of Dreadfell) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)).  | done | 
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 3 of Dreadfell) | failed | 
You failed to protect the worried loremaster from death by crimson crystal. Escort: worried loremaster (level 3 of Old Forest) | failed | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 33.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | Arthudir the pair of rough leather boots (0 def, 1 armour) Arthudir the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Lck / +3 Dex Stealth bonus: +6 Equilibrium when hit: +0.04 Psi when firing a critical mind attack: +1.00 Maximum psi: +10.00 Life regen bonus (wilder-summons): +2.00 A pair of boots made of leather.  | 
| Quiver | deadly quiver of yew arrows of annihilation (11/11, 45.5-63.7 power, 12 apr) deadly quiver of yew arrows of annihilation (11/11, 45.5-63.7 power, 12 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 45.5 - 63.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Physical crit. chance: +6.0% Capacity: 11 Travel speed: +200% Arrows are used with bows to pierce your foes to death.  | 
| Light source | dwarven lantern 'Darklore' dwarven lantern 'Darklore'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Cun Damage when the wearer hits(melee): 12 dreamforge Damage when the wearer is hit: 17 dreamforge / 12 darkness Changes resistances: +8% fire / +9% acid / +3% nature / +6% mind / +3% light Maximum life: +52.00 Light radius: -6 Infravision radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head | cashmere wizard hat 'Radiancewrest' (2 def, 0 armour) cashmere wizard hat 'Radiancewrest' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Cun / +4 Wil Damage when the wearer hits(melee): 2 light Changes resistances: +3% light Changes resistances penetration: +5% light Changes damage: +18% lightning / +6% light Mental save: +17 Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 257 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly...  | 
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid.  | 
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 93 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it.  | 
| On fingers | psionicist's gold ring of clarity psionicist's gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil Mental save: +18 Confusion immunity: +20% Rings can have magical properties.  | 
| On fingers | rogue's gold ring of life rogue's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Life regen: +0.60 Maximum life: +60.00 Healing mod.: +15% Rings can have magical properties.  | 
| Around neck | mindweaver's copper amulet of healing mindweaver's copper amulet of healingInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +5 Cut immunity: +40% Confusion immunity: +10% Mindpower: +5 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets can have magical properties.  | 
| In main hand | Amethyst of Sanctuary (15-16.5 power, 32 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 32 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 65% Wil, 32% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +22 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (358 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.  | 
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 32 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.  | 
| In off hand | Psionic Fury (12-13.2 power, 31 apr, mind damage) Psionic Fury (12-13.2 power, 31 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 58% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +31 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +7 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +14 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.  | 
| Cloak | thick linen cloak of mindcraft (1 def, 6 armour) thick linen cloak of mindcraft (1 def, 6 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Cun / +2 Wil Changes resistances: +11% cold Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor | woollen robe 'Ce'Nina' (3 def, 3 armour) woollen robe 'Ce'Nina' (3 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% mind Changes resistances penetration: +5% temporal Changes damage: +9% arcane / +12% mind / +6% temporal Physical save: +27 Spell save: +12 Mental save: +24 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
acid wave rune of the psychic (326 acid damage; power 13; dur 3) acid wave rune of the psychic (326 acid damage; power 13; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 325.63 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 13 for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
frozen spear rune of the psychic (325 cold damage) frozen spear rune of the psychic (325 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 325.02 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. frozen spear rune of the sneak (325 cold damage)frozen spear rune of the sneak (325 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 325.21 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
heat beam rune of the psychic (273 fire damage) heat beam rune of the psychic (273 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 273.02 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 210 for 6 turns)shielding rune (absorb 210 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 210 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score  | 
This item will automatically be transmogrified when you leave the level. mindweaver's stralite amuletmindweaver's stralite amulet Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Mental save: +9 Confusion immunity: +17% Mindpower: +5 Amulets can have magical properties.  | 
This item will automatically be transmogrified when you leave the level. vitalizing gold amuletvitalizing gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +7 Life regen: +1.80 Maximum life: +48.00 Amulets can have magical properties.  | 
copper ring of nature (+22%) copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties.  | 
savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 Spell save: +9 Mental save: +9 Disarm immunity: +25% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +26.00 Rings can have magical properties.  | 
steel ring 'Vorebrewe' steel ring 'Vorebrewe'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex / +3 Wil / +1 Cun / +1 Con Damage when the wearer hits(melee): 6 mind Changes resistances: +22% fire Changes damage: +11% fire Mental save: +6 Infravision radius: +1 Rings can have magical properties.  | 
warrior's gold ring of corrosion (+24%) warrior's gold ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% acid Changes damage: +12% acid Rings can have magical properties.  | 
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe of paradox (45-67.5 power, 3 apr)arcing stralite battleaxe of paradox (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +14 lightning / +11 temporal When wielded/worn: Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Massive two-handed battleaxes.  | 
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 blight / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 infective blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.  | 
This item will automatically be transmogrified when you leave the level. Everpyre Blade (38-53.2 power, 10 apr)Everpyre Blade (38-53.2 power, 10 apr) Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 81.95 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.  | 
This item will automatically be transmogrified when you leave the level. insidious stralite mace of shearing (40-56 power, 5 apr)insidious stralite mace of shearing (40-56 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +25 insidious poison When wielded/worn: Armour penetration: +7 Changes resistances penetration: +5% physical Changes damage: +9% physical Blunt and deadly.  | 
This item will automatically be transmogrified when you leave the level. Glita the pulsing mindstar (13-14.3 power, 32 apr, nature damage)Glita the pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% light / +6% fire Physical save: +8 Spell save: +5 Mental save: +6 Silence immunity: +15% Equilibrium when hit: +1.50 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
wyrm's thorny mindstar of frost (8-8.8 power, 24 apr, mind damage) wyrm's thorny mindstar of frost (8-8.8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 3 physical / 5 fire / 5 cold / 4 lightning / 2 acid / 9 ice Changes resistances: +2% physical / +5% fire / +15% cold / +4% lightning / +4% acid Changes resistances penetration: +6% cold Changes damage: +4% cold Mindpower: +3 Mental crit. chance: +3% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of powersteady reinforced leather sling of power Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +9 Changes resistances penetration: +12% physical Changes damage: +12% physical Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes.  | 
This item will automatically be transmogrified when you leave the level. orite trident of nature (42.5-68 power, 13 apr)orite trident of nature (42.5-68 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.5 - 68.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 40% nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +10% nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Olyrin' (20-28 power, 4 apr)dwarven-steel waraxe 'Olyrin' (20-28 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +6 Defense: +10 Changes stats: +4 Str / +2 Dex Changes resistances: +9% lightning One-handed war axes.  | 
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers.  | 
cashmere cloak 'Greenspar' (2 def, 0 armour) cashmere cloak 'Greenspar' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Str / +2 Con Damage when the wearer hits(melee): 2 nature Changes resistances: +5% arcane Changes resistances penetration: +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
cashmere cloak of implacability (2 def, 0 armour) cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Physical save: +8 Mental save: +5 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
This item will automatically be transmogrified when you leave the level. insulating pair of hardened leather boots of uncanny dodging (6 def, 3 armour)insulating pair of hardened leather boots of uncanny dodging (6 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 Ranged Defense: +6 Fatigue: +3% Changes resistances: +10% cold / +7% fire A pair of boots made of leather.  | 
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 81.95 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.  | 
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of corrosion (+19%) (2 def, 0 armour)cashmere wizard hat of corrosion (+19%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% acid Changes damage: +13% acid A pointy cloth hat, very wizardly...  | 
hardened leather cap 'Glareorder' (0 def, 3 armour) hardened leather cap 'Glareorder' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +6 Str / +3 Dex / +3 Cun / +2 Con Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 7 physical / 12 light Changes resistances: +3% light Changes resistances penetration: +5% light Physical save: +5 Mental save: +8 Light radius: +1 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather.  | 
This item will automatically be transmogrified when you leave the level. enlightening mummy wrappings (5 def, 2 armour)enlightening mummy wrappings (5 def, 2 armour) Requires: - Dexterity 15 Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Changes stats: +5 Cun / +5 Wil Changes resistances: -25% fire Mental save: +12 Decaying mummy wrappings.  | 
This item will automatically be transmogrified when you leave the level. mummy wrappings of the deep (5 def, 5 armour)mummy wrappings of the deep (5 def, 5 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +5 Defense: +5 Fatigue: +2% Changes resistances: -25% fire / +7% cold / +8% acid Allows you to breathe in: water Decaying mummy wrappings.  | 
This item will automatically be transmogrified when you leave the level. mummy wrappings of the deep (5 def, 5 armour)mummy wrappings of the deep (5 def, 5 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +5 Defense: +5 Fatigue: +2% Changes resistances: -25% fire / +11% cold / +10% acid Allows you to breathe in: water Decaying mummy wrappings.  | 
This item will automatically be transmogrified when you leave the level. prismatic mummy wrappings of delving (5 def, 2 armour)prismatic mummy wrappings of delving (5 def, 2 armour) Requires: - Dexterity 15 Powered by arcane forces Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Changes stats: +6 Str Changes resistances: +8% physical / -25% fire / +25% darkness / +14% light Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Decaying mummy wrappings.  | 
This item will automatically be transmogrified when you leave the level. radiant mummy wrappings (5 def, 2 armour)radiant mummy wrappings (5 def, 2 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Changes stats: +3 Wil Damage when the wearer is hit: 7 light Changes resistances: +13% blight / +15% darkness / -25% fire Light radius: +1 Decaying mummy wrappings.  | 
Bogmortal (12/12, 42-58.8 power, 14 apr) Bogmortal (12/12, 42-58.8 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +18 darkness / +5 physical Burst (radius 1) on hit: +16 nature Damage conversion: 20% nature Damage against: +18% Humanoid Arrows are used with bows to pierce your foes to death.  | 
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals.  | 
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals.  | 
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals.  | 
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals.  | 
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals.  | 
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals.  | 
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals.  | 
dream-smith's dwarven-steel pickaxe (dig speed 17 turns) dream-smith's dwarven-steel pickaxe (dig speed 17 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Damage when the wearer hits(melee): 9 dreamforge Changes damage: +9% mind / +8% fire Mental save: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals.  | 
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals.  | 
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals.  | 
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals.  | 
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of healthbright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +54.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals.  | 
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Elyvena [power 41]  (20 cooldown) Elyvena [power 41]  (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water It can be used to harden the skin for 6 turns increasing armour by 41 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power.  | 
overpowered elven-wood totem of healing [power 242]  (58 cooldown) overpowered elven-wood totem of healing [power 242]  (58 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal the target for 242, placing all other charms into a 58 cooldown. Natural totems are made by powerful wilders to store nature power.  | 
This item will automatically be transmogrified when you leave the level. quick yew totem of cure illness [power 2]  (14 cooldown)quick yew totem of cure illness [power 2] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 diseases from the target, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power.  | 
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals.  | 
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals.  | 
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals.  | 
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals.  | 
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals.  | 
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By f2q3afcw the Dwarf Oozemancer level 27
39th Steel 123rd year of Ascendancy at 09:41 see stats
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By f2q3afcw the Dwarf Oozemancer level 24
41st Dearth 122nd year of Ascendancy at 01:04 see stats
			Antimagic! (Roguelike)
			Completed antimagic training in the Ziguranth camp.By f2q3afcw the Dwarf Oozemancer level 15
16th Wealth 122nd year of Ascendancy at 01:53 see stats
			Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.By f2q3afcw the Dwarf Oozemancer level 28
9th Gold 123rd year of Ascendancy at 17:46 see stats
			Exterminator (Roguelike)
			Killed 1000 creatures.By f2q3afcw the Dwarf Oozemancer level 16
26th Wealth 122nd year of Ascendancy at 07:22 see stats
			Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By f2q3afcw the Dwarf Oozemancer level 17
8th Dearth 122nd year of Ascendancy at 10:00 see stats
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By f2q3afcw the Dwarf Oozemancer level 26
22nd Steel 123rd year of Ascendancy at 22:27 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By f2q3afcw the Dwarf Oozemancer level 10
5th Profit 122nd year of Ascendancy at 08:13 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By f2q3afcw the Dwarf Oozemancer level 20
30th Dearth 122nd year of Ascendancy at 06:56 see stats
			Rescuer of the lost (Roguelike)
			Rescued the merchant from the assassin lord.By f2q3afcw the Dwarf Oozemancer level 12
15th Profit 122nd year of Ascendancy at 13:57 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By f2q3afcw the Dwarf Oozemancer level 22
37th Dearth 122nd year of Ascendancy at 18:03 see stats
			Squadmate (Roguelike)
			Escaped from Reknor alive with your squadmate Norgan.By f2q3afcw the Dwarf Oozemancer level 5
19th Voratun 122nd year of Ascendancy at 19:00 see stats
			The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By f2q3afcw the Dwarf Oozemancer level 16
27th Wealth 122nd year of Ascendancy at 00:22 see stats
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By f2q3afcw the Dwarf Oozemancer level 27
35th Steel 123rd year of Ascendancy at 09:45 see stats
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By f2q3afcw the Dwarf Oozemancer level 17
9th Dearth 122nd year of Ascendancy at 18:15 see stats
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By f2q3afcw the Dwarf Oozemancer level 22
38th Dearth 122nd year of Ascendancy at 15:19 see stats
Log
Greater multi-hued wyrm hits Bloated ooze for 102 lightning damage.
Greater multi-hued wyrm hits Multi-hued drake hatchling for 164 lightning damage.
Greater multi-hued wyrm hits Something for 164 lightning damage.
Burning from Multi-hued drake hits Greater multi-hued wyrm for 12 fire damage.
Multi-hued drake hits f2q3afcw for 32 physical damage.
Numbing Poison from F2q3afcw hits Multi-hued drake hatchling for 174 nature damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 19 fire damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 19 fire damage.
F2q3afcw is invigorated by the attack!
Greater multi-hued wyrm killed Bloated ooze!
Numbing Poison from F2q3afcw killed Multi-hued drake hatchling!
Insidious Poison from F2q3afcw hits Multi-hued drake hatchling for 174 nature damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 19 fire damage.
Burning from Multi-hued drake hits f2q3afcw for (37 antimagic), 0 fire (0 total damage).
Insidious Poison from F2q3afcw killed Multi-hued drake hatchling!
F2q3afcw uses Slime Spit.
F2q3afcw's mind surges with critical power!
Greater multi-hued wyrm breathes sand!
F2q3afcw resists the sandstorm!
Multi-hued drake hatchling resists the sandstorm!
Multi-hued drake resists the sandstorm!
Multi-hued drake breathes lightning!
Bloated ooze slows down.
F2q3afcw's mind surges with critical power!
F2q3afcw is invigorated by the attack!
Multi-hued drake hatchling stops burning.
Multi-hued drake stops burning.
Multi-hued drake breathes sand!
Saving game...
