machinist main haha the level 17 Cornac Gunslinger by garinl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassGunslinger
Level / Exp17 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 16)
Dexterity63 (base 37)
Constitution35 (base 23)
Magic19 (base 10)
Willpower24 (base 10)
Cunning48 (base 24)

Resources

Life403/403
Steam100/100
Healing Factor1.1916660017318
Regeneration9.8312445142875

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage41
Accuracy63
Crit Chance19%
APR2
Speed1.00

Offense: Offhand

Damage41
Accuracy63
Crit Chance19%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance17%
Speed1

Offense: Mind

Mindpower30
Crit Chance17%
Speed1

Offense: Damage Bonus

Arcane+7%
Mind+6%
All0%
Darkness+14%
Light+10%
Temporal+8%
Physical+23%
Fire+15%
Nature+9%

Offense: Damage Penetration

Darkness+5%
Light+10%
Physical+10%

Defense: Base

Armour (hardiness)30 (69.687909656376%)
Defense58
Ranged Defense58
Fatigue0
Physical Save33
Spell Save24
Mental Save41

Defense: Resistances

Acid+ 13%( 70%)
Blight+ 10%( 70%)
Cold+ 25%( 70%)
All+ 7%( 70%)
Lightning+ 29%( 70%)
Light+ 14%( 70%)
Mind+ 10%( 70%)
Fire+ 25%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Stun Resistance30%
Disarm Resistance100%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
2/5
0/5
0/5
Steamtech / Avoidance1.50
5/5
1/5
3/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
5/5
Technique / Combat training1.30
0/5
1/5
5/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

done
failed
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By machinist main haha the Cornac Gunslinger level 13
16th Dusk 122nd year of Ascendancy at 02:50
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By machinist main haha the Cornac Gunslinger level 10
2nd Flare 122nd year of Ascendancy at 13:34
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By machinist main haha the Cornac Gunslinger level 10
2nd Flare 122nd year of Ascendancy at 14:07
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By machinist main haha the Cornac Gunslinger level 13
34th Dusk 122nd year of Ascendancy at 19:40
see stats

Log

Machinist main haha strafes with his steamguns!
Machinist main haha's Strafe performs a ranged critical strike against Bethuth the xorn!
Machinist main haha's Strafe hits Bethuth the xorn for
37 physical, 3 physical, 5 cold, 0 arcane, 3 cold (47 total damage).
Machinist main haha's Strafe hits Bethuth the xorn for
25 physical, 3 physical, 0 arcane, 5 cold (33 total damage).
Bleeding from Bethuth the xorn hits
machinist main haha for (30 flat reduction), 0 physical (0 total damage).
Bethuth the xorn uses
Willful Strike.
Bethuth the xorn hits machinist main haha for (33 flat reduction), 159 physical (159 total damage).
machinist main haha the level 17 cornac gunslinger was swiped to death by Bethuth the xorn on level 1 of Ruined Dungeon.
Machinist main haha reloads.

Machinist main haha deactivates his cloak's restoration systems.

You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethuth the xorn killed machinist main haha!
Saving game...

Resting starts...

Talent Overheat Bullets is ready to use.
Talent Implant: Medical Injector is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Strafe is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Automated Cloak Tessellation is ready to use.
Talent Agile Gunner is ready to use.
Talent Evasive Shots is ready to use.
Talent Embedded Restoration Systems is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Saving done.