dang the level 3 Cornac Cursed by garinl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp3 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity17 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning11 (base 10)

Resources

Life138/138
Hate50/100
Healing Factor0.74825
Regeneration0.1870625

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy24
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (38.594633868923%)
Defense24
Ranged Defense24
Fatigue0
Physical Save14
Spell Save9
Mental Save22

Defense: Resistances

Temporal+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Dang picks up (c.): flaming iron mace of massacre (18-26 power, 2 apr).
Dang picks up (g.):
shimmering elm magestaff of might (10-12 power, 2 apr, fire element).
Dang picks up (a.):
shatter afflictions rune (absorb 21; cd 15).
You pickup 0.40 gold pieces.

You pickup 0.50 gold pieces.

Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.89 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 2.48 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 1.23 gold from the transmogrification of
flaming iron mace of massacre (18-26 power, 2 apr).
You gain 3.19 gold from the transmogrification of
mighty elm longbow of cold.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 15).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)