cat w/guns the level 12 Cornac Gunslinger by garinl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassGunslinger
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity39 (base 34)
Constitution13 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning34 (base 23)

Resources

Life228/228
Steam100/100
Healing Factor1.1283363011315
Regeneration5.4724310604879

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth5
See Invisible6

Offense: Mainhand

Damage25
Accuracy50
Crit Chance17%
APR1
Speed1.00

Offense: Offhand

Damage25
Accuracy50
Crit Chance17%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+12%

Defense: Base

Armour (hardiness)7 (63.914983985962%)
Defense60
Ranged Defense60
Fatigue0
Physical Save15
Spell Save8
Mental Save29

Defense: Resistances

Blight+ 24%( 70%)
Arcane+ 14%( 70%)
Nature+ 24%( 70%)
All+ 9%( 70%)

Defense: Immunities

Poison Resistance33%
Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
4/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
4/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By cat w/guns the Cornac Gunslinger level 10
3rd Flare 122nd year of Ascendancy at 01:01
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By cat w/guns the Cornac Gunslinger level 10
3rd Flare 122nd year of Ascendancy at 01:11
see stats

Log

You gain 0.10 gold from the melting of rough leather cap (0 def, 1 armour).
You gain 1.09 gold from the melting of
insulating rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 7.58 gold from the melting of
Gorodubar (1 def, 0 armour).
You gain 8.99 gold from the melting of
Daimisus the rough leather cap (0 def, 1 armour).
You gain 5.73 gold from the melting of
Carrionrage the linen wizard hat (1 def, 0 armour).
You gain 8.63 gold from the melting of
Betayamira (0 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
pair of iron boots (0 def, 3 armour).
You gain 6.91 gold from the melting of
Chuneg the pair of rough leather boots (0 def, 5 armour).
You gain 15.08 gold from the melting of
Sunbright the linen cloak (1 def, 0 armour).
You gain 0.46 gold from the melting of
rough leather belt of resilience.
You gain 13.10 gold from the melting of
rough leather belt 'Ce'Nalaith'.
You gain 5.61 gold from the melting of
noble's rough leather belt of dampening.
You collect a new ingredient:
lump of iron (1).
You gain 1.07 gold from the melting of
reinforced iron steamsaw of lightning resistance (+16%) (10-16 power, 0 apr).
You gain 1.49 gold from the melting of
elm starstaff of fate (10-12 power, 2 apr, temporal element).
You gain 7.32 gold from the melting of
Delamahir the elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 4.07 gold from the melting of
balanced iron greatsword of erosion (16-26 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron battleaxe of massacre (22-34 power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.21 gold from the melting of
hateful steel battleaxe (22-33 power, 2 apr).
You gain 1.15 gold from the melting of
biting gale rune (damage 30; dur 4; cd 19).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.11 gold from the melting of
healing infusion of the duelist (heal 118; cd 10).
There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).