asdf but capitalized the level 23 Cornac Gunslinger by garinl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassGunslinger
Level / Exp23 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 14)
Dexterity66 (base 50)
Constitution35 (base 17)
Magic22 (base 10)
Willpower40 (base 10)
Cunning49 (base 37)

Resources

Life568/568
Steam100/100
Healing Factor1.2416660017318
Regeneration11.237077315673

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6
See Invisible7
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage45
Accuracy71
Crit Chance17%
APR18
Speed1.00

Offense: Offhand

Damage45
Accuracy71
Crit Chance17%
APR18
Speed1.00

Offense: Spell

Spellpower9.6666666666667
Crit Chance14%
Speed1

Offense: Mind

Mindpower36
Crit Chance13%
Speed1

Offense: Damage Bonus

Light+6%
Mind+13%
Nature+13%
Physical+4%
Cold+5%
All0%

Offense: Damage Penetration

Light+10%
Acid+10%

Defense: Base

Armour (hardiness)37 (69.687909656376%)
Defense68
Ranged Defense68
Fatigue0
Physical Save36
Spell Save44
Mental Save48

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 30%( 70%)
Physical+ 19%( 70%)
Cold+ 31%( 70%)
All+ 18%( 70%)
Lightning+ 66%( 70%)
Light+ 23%( 70%)
Temporal+ 30%( 70%)
Mind+ 40%( 70%)
Darkness+ 27%( 70%)
Fire+ 26%( 70%)
Nature+ 36%( 70%)

Defense: Immunities

Pinning Resistance57%
Confusion Resistance32%
Teleport Resistance100%
Blind Resistance40%
Disarm Resistance21%
Bleed Resistance10%
Stun Resistance60%
Instadeath Resistance100%
Knockback Resistance35%

Inscriptions (5/5)

Implants
Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Elusiveness1.30
1/5
3/5
0/5
0/5
Steamtech / Avoidance1.30
5/5
1/5
1/5
0/5
Steamtech / Automation1.30
1/5
1/5
1/5
2/5
Steamtech / Gunslinging1.30
2/5
1/5
1/5
1/5
Steamtech / Bullets mastery1.30
1/5
1/5
1/5
2/5
Steamtech / Gunner training1.30
5/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
2/5
2/5
0/5
Steamtech / Engineering1.20
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
5/5
Technique / Combat training1.30
2/5
1/5
5/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
active
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By asdf but capitalized the Cornac Gunslinger level 16
39th Dusk 122nd year of Ascendancy at 23:51
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By asdf but capitalized the Cornac Gunslinger level 23
62nd Haze 122nd year of Ascendancy at 12:26
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By asdf but capitalized the Cornac Gunslinger level 10
2nd Summertide 122nd year of Ascendancy at 07:41
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By asdf but capitalized the Cornac Gunslinger level 20
43rd Haze 122nd year of Ascendancy at 21:17
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By asdf but capitalized the Cornac Gunslinger level 19
26th Haze 122nd year of Ascendancy at 00:31
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By asdf but capitalized the Cornac Gunslinger level 10
2nd Dusk 122nd year of Ascendancy at 04:23
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By asdf but capitalized the Cornac Gunslinger level 13
13rd Dusk 122nd year of Ascendancy at 13:55
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By asdf but capitalized the Cornac Gunslinger level 19
25th Haze 122nd year of Ascendancy at 20:51
see stats

Log

You collect a new ingredient: lump of dwarven steel (1).
You gain 4.03 gold from the melting of
balanced dwarven-steel greatsword of massacre (44-71 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 14.39 gold from the melting of
Hettedunadir the Bolttide (16-26 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.70 gold from the melting of
flaming iron dagger of projection (10-13 power, 5 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.17 gold from the melting of
chilling steel dagger (13-17 power, 6 apr).
You gain 1.71 gold from the melting of
blink rune (range 6; phase 14; cd 11).
You gain 1.47 gold from the melting of
biting gale rune (damage 99; dur 4; cd 22).
You gain 2.55 gold from the melting of
steam generator implant of the psychic (steam 9).
There is a way to the old forest here (press '' or right click to use).
Saving game...

There is nothing to pick up here.

Saving done.

Asdf but capitalized deactivates
Agile Gunner.
Asdf but capitalized activates
Agile Gunner.
Asdf but capitalized deactivates
Embedded Restoration Systems.
Asdf but capitalized deactivates his cloak's restoration systems.

Asdf but capitalized activates
Embedded Restoration Systems.
Asdf but capitalized activates his cloak's restoration systems!

Asdf but capitalized deactivates
Evasive Shots.
Asdf but capitalized activates
Evasive Shots.
Asdf but capitalized tessellates his cloak!
Asdf but capitalized tessellates his cloak!
Resting starts...

Talent Supercharge Tinkers is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Asdf but capitalized deactivates his cloak's restoration systems.