The Second Puncher the level 3 Cornac Brawler by garinl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp3 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning19 (base 19)

Resources

Life148/148
Stamina111/111
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage18
Accuracy23
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (36.618610747051%)
Defense20
Ranged Defense20
Fatigue1.5475638051044
Physical Save8
Spell Save7
Mental Save14

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
2/5
0/5
0/5
0/5
Cunning / Tactical1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On fingers
Main armor
Light source
On head
On hands

Inventory

Achievements

Log

There is a way to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the duelist (heal 114 over 5 turns).

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.53 gold from the transmogrification of
balanced iron waraxe (11-15.4 power, 2 apr).
You gain 3.17 gold from the transmogrification of
cruel elm starstaff of power (10-12 power, 2 apr, darkness element).
You gain 0.99 gold from the transmogrification of
arcing iron greatmaul (18.5-27.75 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.05 gold from the transmogrification of
phase door rune of the sneak (range 6; power 20; dur 3).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
The Second Puncher deactivates Striking Stance.