Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 19 / 31% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 19 on the 75th Pyre 122nd year of Ascendancy at 20:12 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 22 (base 19) |
| Magic | 34 (base 34) |
| Willpower | 32 (base 32) |
| Cunning | 23 (base 21) |
Resources
| Life | -1/285 |
| Mana | 65/216 |
| Healing Factor | 0.83 |
| Regeneration | 1.0375 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 11.198551205716 |
| See Invisible | 26.027452286418 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 9 |
| Crit Chance | 6% |
| APR | 7 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 44.217947179982 |
| Crit Chance | 18% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 25.8 |
| Crit Chance | 5% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Physical | +6% |
| Lightning | +5% |
| Fire | +7% |
| Acid | +5% |
| Blight | +6% |
| Arcane | +17% |
| Cold | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1.75 |
| Ranged Defense | 1.75 |
| Fatigue | 1 |
| Physical Save | 19.3 |
| Spell Save | 21.55 |
| Mental Save | 19.25 |
Defense: Resistances
| Physical | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Keen Senses |
| talent | Shielding |
| talent | Arcane Power |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The target is poisoned, taking 2.43 nature damage per turn and decreasing all heals received by 17%. Insidious Poison |
| beneficial effect | The time distortion has created a restoration field, healing the target for 62 each turn. Temporal Restoration Field |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 15 minutes and 57 seconds to find it! | active |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On hands | restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around neck | warrior's copper amulet of dexterity (+3) warrior's copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
| Main armor | shimmering linen robe of power (0 def, 0 armour) shimmering linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +6% physical / +17% arcane / +7% fire / +5% cold / +5% lightning / +5% acid / +5% nature / +6% blight Maximum mana: +10.00 Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around waist | monstrous rough leather belt monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +3 Con Physical save: +6 Size category: +1 A belt that goes around your waist. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of trickery (0 def, 1 armour) rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Dex A cap made of leather. |
| In main hand | elm magestaff of might (10-12 power, 2 apr, cold damage) elm magestaff of might (10-12 power, 2 apr, cold damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Inventory
The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.5 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 16.37 cold damage and 15.09 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Czeete the Cornac Archmage level 10
75th Pyre 122nd year of Ascendancy at 01:05 see stats
Log
Skeleton warrior hits Czeete for (81 to time), 0 physical, (2 to time), 0 nature (0 total damage).
Insidious Poison from Skeleton warrior hits Czeete for (2 to time), 0 nature (0 total damage).
Insidious Poison from Skeleton warrior hits Czeete for (2 to time), 0 nature (0 total damage).
Arcane Vortex from Czeete hits Stone troll for 8 arcane damage.
Arcane Vortex from Czeete hits Skeleton warrior for 8 arcane damage.
Skeleton warrior performs a melee critical strike against Czeete!
Arcane Vortex from Czeete hits Stone troll for 10 arcane damage.
Arcane Vortex from Czeete hits Skeleton warrior for 10 arcane damage.
Skeleton warrior hits Czeete for (114 to time), 0 physical, (2 to time), 0 nature (0 total damage).
Insidious Poison from Skeleton warrior hits Czeete for (2 to time), 0 nature (0 total damage).
Czeete is not stunned anymore.
Insidious Poison from Skeleton warrior hits Czeete for (2 to time), 0 nature (0 total damage).
Arcane Vortex from Czeete hits Stone troll for 28 arcane damage.
Arcane Vortex from Czeete hits Skeleton warrior for 28 arcane damage.
Skeleton warrior hits Czeete for (55 to time), 0 physical, (2 to time), 0 nature (0 total damage).
Talent Rune: Manasurge is ready to use.
Talent Phase Door is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
Insidious Poison from Skeleton warrior hits Czeete for (2 to time), 0 nature (0 total damage).
Skeleton warrior is free from the arcane vortex.
Your time shield crumbles under the damage!
The fabric of time around Czeete stabilizes to normal.
The powerful time-altering energies generate a restoration field on Czeete.
Skeleton warrior hits Czeete for (28 to time), 23 physical (23 total damage).
Czeete the level 19 cornac archmage was bludgeoned to death by a skeleton warrior on level 18 of The Arena.
Skeleton warrior killed Czeete!
