Dhe the level 7 Cornac Archmage by azrun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp7 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 10)
Constitution11 (base 11)
Magic28 (base 27)
Willpower17 (base 17)
Cunning15 (base 12)

Resources

Life148/148
Mana147/147
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower17.9
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+3%
Darkness+6%
Fire+10%
Mind+6%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)11.393846855349 (30%)
Defense8.4
Ranged Defense8.4
Fatigue2
Physical Save14.05
Spell Save20.375
Mental Save11.2

Defense: Resistances

Blight+ 5%( 70%)
Arcane+ 5%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Dhe the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 07:49
see stats

Log

The fabric of time around Dhe returns to normal.

Dhe picks up (b.):
rogue's copper ring.

Dhe wears:
rogue's copper ring.

Talent Congeal Time is ready to use.

Talent Time Shield is ready to use.

Dhe picks up (m.):
brass lantern.

Dhe picks up (g.):
iron waraxe (6.5-9.1 power, 2 apr).

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.52 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (3 def, 12 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (6.5-9.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (13-19.5 power, 1 apr).
You gain 1.82 gold from the transmogrification of
huntsman's iron greatmaul (15.5-23.25 power, 1 apr).
You gain 2.30 gold from the transmogrification of
steel dagger of gravity (9-11.7 power, 6 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.