High Noon the level 3 Skeleton Gunslinger by alchai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassGunslinger
Level / Exp3 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity21 (base 14)
Constitution13 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning22 (base 17)

Resources

Life127/127
Steam100/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth12
See Invisible10

Offense: Mainhand

Damage16
Accuracy26
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage16
Accuracy26
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense10
Ranged Defense10
Fatigue7
Physical Save14
Spell Save8
Mental Save18

Defense: Resistances

Mind+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

Quiver
Light source
On head
Tool
On fingers
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Overheat Bullets is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


High Noon uses
Overheat Bullets.
High Noon tweaks some of his bullets.

Ran for 4 turns (stop reason: hostile spotted to the north (fleshy experiment)).


High Noon strafes with his steamguns!
High Noon's Strafe hits Fleshy experiment for
34 physical damage.
High Noon's Strafe killed Fleshy experiment!

High Noon reloads.


Resting starts...

Talent Strafe is ready to use.
Talent Overheat Bullets is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


High Noon picks up (e.):
rough leather cap of dexterity (+2) (0 def, 1 armour).
High Noon uses
Overheat Bullets.
High Noon tweaks some of his bullets.

Ran for 7 turns (stop reason: hostile spotted to the north (giant white mouse)).


High Noon strafes with his steamguns!
Welcome to level 3 [High Noon].
High Noon has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.

High Noon's Strafe hits Giant white mouse for
32 physical damage.
High Noon's Strafe killed Giant white mouse!

High Noon reloads.