











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Thalore |
Class | Writhing One |
Level / Exp | 46 / 33% |
Size | medium |
Lifes / Deaths | Killed by Ivoth the skeleton archer at level 29 on the 47th Haze 122nd year of Ascendancy at 22:25 0 / 9Killed by decaying devourer at level 29 on the 48th Haze 122nd year of Ascendancy at 00:04 Killed by Gutha the poison ooze at level 30 on the 2nd Decay 122nd year of Ascendancy at 04:56 Killed by Celia at level 31 on the 9th Allure 123rd year of Ascendancy at 14:53 Killed by Celia at level 31 on the 9th Allure 123rd year of Ascendancy at 16:30 Killed by Dozing Islimina at level 34 on the 27th Regrowth 123rd year of Ascendancy at 21:05 Killed by Esatesi at level 38 on the 59th Regrowth 123rd year of Ascendancy at 13:36 Killed by Warmaster Gnarg at level 41 on the 77th Regrowth 123rd year of Ascendancy at 10:49 Killed by Esatesi's Inner Demon at level 46 on the 7th Mirth 123rd year of Ascendancy at 14:57 |
Primary Stats
Strength | 94 (base 60) |
Dexterity | 40 (base 14) |
Constitution | 60 (base 40) |
Magic | 96 (base 64) |
Willpower | 29 (base 10) |
Cunning | 55 (base 28) |
Resources
Life | -88/1483 |
Insanity | 31/100 |
Steam | 100/100 |
Healing Factor | 1.6100507772247 |
Regeneration | 30.993477461575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 47.172317758494 |
See Invisible | 39.172317758494 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 196 |
Accuracy | 69 |
Crit Chance | 59% |
APR | 49 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Blight | +41% |
Arcane | +29% |
All | +14% |
Lightning | +20% |
Light | +36% |
Temporal | +20% |
Physical | +35% |
Darkness | +82% |
Nature | +23% |
Offense: Damage Penetration
Darkness | +43% |
Physical | +40% |
Temporal | +13% |
Defense: Base
Armour (hardiness) | 69 (35.65183292883%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 41 |
Mental Save | 40 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 43%( 70%) |
Arcane | + 46%( 70%) |
Cold | + 55%( 70%) |
All | + 37%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 47%( 70%) |
Physical | + 39%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 43%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Disarm Resistance | 100% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -809 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1666 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 714 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Esatesi. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 162. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of fire wyrm saliva. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of greater demon bile. * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of elder vampire blood. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Cun +3 Con offense ------ Damage +6% lightning Ignore resists +13% darkness +13% temporal defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue -6% Resistance +12% lightning +16% temporal +16% darkness Crit Resistance 5.00% Physical save +26 (+6 eff.) Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% Out-of-Phase Defense +21 Out-of-Phase Resistance +13% Out-of-Phase Resilience +11% other ------- Encumbrance +28 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +9% nature +16% light Ignore resists +15% darkness defense ------ Resistance +15% nature +3% darkness Physical save +10 (+2 eff.) Healmod +12% other ------- Light +8 See Stealth +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +10 Cun +5 Con defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +3% Resistance +5% all Physical save +5 (+1 eff.) Mind save +15 (+5 eff.) A cap made of leather. |
Tool | ![]() 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +6% temporal +15% arcane +15% darkness Ignore resists +15% darkness defense ------ Resistance +5% arcane +12% darkness Sting an enemy dealing 268 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +6 Dex offense ------ Damage +14% darkness Accuracy +9 (+2 eff.) defense ------ Resistance +28% darkness Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Wil +8 Con offense ------ Spell Crit +2% Physical Power +13 (+3 eff.) Damage +16% acid +6% light +9% blight When Hit 6 light defense ------ Resistance +32% acid Life +62.00 Life Regen +15.00 Healmod +16% Stun Resist +30% other ------- Max mana +20.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Dex +3 Cun +7 Lck defense ------ Armor +8 Defense +7 (+3 eff.) Physical save +15 (+3 eff.) Stealth +7 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
In main hand | ![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +26 Critical Rate +25.0% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 30 While equipped: offense ------ Physical Crit +15.0% Critical power +32.00% Ignore Armor +13 defense ------ Disease Resist +23% Sharp, long, and deadly. |
On hands | ![]() 1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 physical Damage +21% physical Ignore resists +25% physical defense ------ Armor +9 Life +40.00 Life Regen +4.00 Disarm Resist +100% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +3.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+4 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +20 Defense +10 (+4 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Crit Resistance 35.00% Spell save +20 (+7 eff.) Mind save +15 (+5 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +12 Str offense ------ Physical Crit +3.0% Critical power +15.00% Ignore resists +15% physical Accuracy +25 (+6 eff.) Ignore Armor +3 defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +30% lightning +19% cold Physical save +9 (+2 eff.) Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +9 Str +12 Dex +10 Wil offense ------ Damage +21% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Armor +10 Defense +20 (+7 eff.) Resistance +3% physical Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 53%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 191% efficiency and cooldown mod of 72%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego++] Master Weapon Damage 36.0 - 50.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +9% physical +10% all Accuracy +32 (+8 eff.) Ignore Armor +18 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 109 damage While equipped: Stats +7 Dex offense ------ Combat Speed +10% Damage +3% physical Ignore resists +8% physical Accuracy +41 (+10 eff.) Ignore Armor +16 defense ------ Resistance +3% physical Physical save +15 (+3 eff.) One-handed war axes. |
![]() 2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +6% Damage +17% darkness Ignore resists +8% darkness defense ------ Defense +3 (+1 eff.) Resistance +18% darkness Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: defense ------ Armor +5 Fatigue +4% Silence Resist +39% Confus Resist +43% Stun Resist +37% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: defense ------ Armor +16 Defense +4 (+2 eff.) Fatigue +12% Resistance +9% acid +9% physical +11% cold +9% lightning +10% fire Life +66.00 Life Regen +8.00 Healmod +15% A suit of armour made of mail. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Disrupt/Master While equipped: Stats +7 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +30 (+10 eff.) Fatigue +8% Resistance +17% nature +15% blight Resist Against +14% Unnatural A suit of armour made of leather. |
![]() 17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+3 eff.) Fatigue +12% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) Silence Resist +20% Confus Resist +20% Pinning Resist +20% Stun Resist +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +8 Fatigue +8% other ------- Wards +6 lightning +7 temporal +6 darkness +6 fire +7 nature +6 blight +7 cold +6 arcane +7 light Talents +1 Ward +1 Block Handheld deflection devices. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 718.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 120 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 31. Torques are made by powerful psionics to store psionic powers. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Esatesi the Thalore Writhing One level 36
30th Regrowth 123rd year of Ascendancy at 15:38 see stats
By Esatesi the Thalore Writhing One level 36
28th Regrowth 123rd year of Ascendancy at 19:18 see stats
By Esatesi the Thalore Writhing One level 41
65th Regrowth 123rd year of Ascendancy at 14:05 see stats
By Esatesi the Thalore Writhing One level 39
62nd Regrowth 123rd year of Ascendancy at 19:40 see stats
By Esatesi the Thalore Writhing One level 16
12nd Dusk 122nd year of Ascendancy at 19:05 see stats
By Esatesi the Thalore Writhing One level 22
25th Haze 122nd year of Ascendancy at 07:29 see stats
By Esatesi the Thalore Writhing One level 38
59th Regrowth 123rd year of Ascendancy at 18:20 see stats
By Esatesi the Thalore Writhing One level 46
77th Pyre 123rd year of Ascendancy at 07:33 see stats
By Esatesi the Thalore Writhing One level 19
27th Dusk 122nd year of Ascendancy at 14:17 see stats
By Esatesi the Thalore Writhing One level 31
1st Allure 123rd year of Ascendancy at 21:12 see stats
By Esatesi the Thalore Writhing One level 29
55th Haze 122nd year of Ascendancy at 04:16 see stats
By Esatesi the Thalore Writhing One level 30
67th Haze 122nd year of Ascendancy at 07:31 see stats
By Esatesi the Thalore Writhing One level 10
5th Mirth 122nd year of Ascendancy at 18:29 see stats
By Esatesi the Thalore Writhing One level 20
27th Dusk 122nd year of Ascendancy at 14:26 see stats
By Esatesi the Thalore Writhing One level 30
67th Haze 122nd year of Ascendancy at 03:52 see stats
By Esatesi the Thalore Writhing One level 40
63rd Regrowth 123rd year of Ascendancy at 18:08 see stats
By Esatesi the Thalore Writhing One level 36
41st Regrowth 123rd year of Ascendancy at 10:54 see stats
By Esatesi the Thalore Writhing One level 26
36th Haze 122nd year of Ascendancy at 09:39 see stats
By Esatesi the Thalore Writhing One level 26
39th Haze 122nd year of Ascendancy at 08:13 see stats
By Esatesi the Thalore Writhing One level 20
27th Dusk 122nd year of Ascendancy at 15:40 see stats
By Esatesi the Thalore Writhing One level 39
59th Regrowth 123rd year of Ascendancy at 20:04 see stats
By Esatesi the Thalore Writhing One level 31
9th Allure 123rd year of Ascendancy at 14:43 see stats
By Esatesi the Thalore Writhing One level 9
2nd Mirth 122nd year of Ascendancy at 16:51 see stats
By Esatesi the Thalore Writhing One level 45
72nd Pyre 123rd year of Ascendancy at 15:58 see stats
By Esatesi the Thalore Writhing One level 14
4th Flare 122nd year of Ascendancy at 00:08 see stats
By Esatesi the Thalore Writhing One level 42
29th Pyre 123rd year of Ascendancy at 16:20 see stats
By Esatesi the Thalore Writhing One level 22
75th Dusk 122nd year of Ascendancy at 14:15 see stats
By Esatesi the Thalore Writhing One level 24
33rd Haze 122nd year of Ascendancy at 10:44 see stats
By Esatesi the Thalore Writhing One level 16
13rd Dusk 122nd year of Ascendancy at 03:42 see stats
By Esatesi the Thalore Writhing One level 41
77th Regrowth 123rd year of Ascendancy at 10:49 see stats
By Esatesi the Thalore Writhing One level 35
28th Regrowth 123rd year of Ascendancy at 10:49 see stats
Log
Esatesi's Inner Demon's is no longer disrupted.
Esatesi's Inner Demon is no longer covered in gore.
Esatesi's Inner Demon is free from the tentacle constriction.
Esatesi's Inner Demon manifests!
Tentacle Constriction from Esatesi's Inner Demon performs a melee critical strike against Esatesi!
Esatesi is no longer covered in gore.
Esatesi is no longer afraid of the horrors attacking him.
Talent Lash Out is ready to use.
Esatesi's Inner Demon no longer seems to be in sync with his ally.
Esatesi's Inner Demon uses Iron Grip.
Esatesi's Inner Demon performs a melee critical strike against Esatesi!
Esatesi's Inner Demon breathes sand!
Esatesi resists the effect 'Blinded'!
Esatesi resists the iron grip!
Esatesi's Inner Demon is no longer afraid of the horrors attacking him.
Esatesi's Inner Demon reflects damage back to Esatesi!
Esatesi's Inner Demon reflects damage back to Esatesi!
Melee retaliation hits Esatesi's Inner Demon for (3 absorbed), 0 light, 2 healing, (6 absorbed), 0 arcane (0 total damage) [2 healing].
Melee retaliation hits Esatesi's Inner Demon for (3 absorbed), 0 light, 2 healing, (6 absorbed), 0 arcane, (3 absorbed), 0 light, 1 healing, (6 absorbed), 0 arcane (0 total damage) [3 healing].
Tentacle Constriction from Esatesi's Inner Demon hits Esatesi for 356 darkness, 6 physical, 3 reflected, 6 reflected (371 total damage).
Esatesi's Inner Demon hits Esatesi for 94 physical, 4 physical, 107 physical, 2 physical, 9 physical, 3 reflected, 6 reflected, 267 darkness, 5 physical, 3 reflected, 6 reflected (507 total damage).
Lrodiir the thalore uses Waking Nightmare.
Lrodiir the thalore's mind surges with critical power!
Esatesi is lost in a nightmare.
Esatesi's Inner Demon casts Pustulent Fulmination.
Esatesi's Inner Demon's spell attains critical power!
Esatesi's Inner Demon's spell attains critical power!
Esatesi's Inner Demon hits Esatesi for 174 darkness damage.
Esatesi's Inner Demon receives 675 healing.
Esatesi the level 46 thalore writhing one was swallowed by the void to death by a Esatesi's Inner Demon on level 1 of Ambush!.