Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 14 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 30 (base 28) |
Dexterity | 12 (base 12) |
Constitution | 16 (base 16) |
Magic | 22 (base 20) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 263/329 |
Mana | 122/122 |
Stamina | 133/139 |
Healing Factor | 1.2 |
Regeneration | 0.3 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 42 |
Accuracy | 26 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24.92 (81.030927835052%) |
Defense | 4.7 |
Ranged Defense | 4.7 |
Fatigue | 22 |
Physical Save | 19.696097590891 |
Spell Save | 13.779327858314 |
Mental Save | 8.9847895758564 |
Defense: Resistances
Lightning | + 19%(100%) |
Cold | + 23%(100%) |
All | + 6%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Equipment
Main armor | Beigohor the Umbramire (4 def, 14 armour) Beigohor the Umbramire (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +22% Changes stats: +2 Str / +2 Mag Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 physical Changes resistances: +18% cold A suit of armour made of metal plates. |
In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Sunder Armour (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 132% damage. If the attack hits, the target's Armour is reduced by 11 for 6 turns. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Inventory
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour (2 def, 4 armour)spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical A suit of armour made of mail. |
Achievements
Log
Gigantic corrosive tunneler hits bzzz for 46 acid damage.
bzzz hits Gigantic corrosive tunneler for 8 fire damage.
Burning from Bzzz hits Gigantic corrosive tunneler for 16 fire damage.
Gigantic sandworm tunneler uses Grab.
Character control switched to golem (servant of bzzz).
Bzzz hits Gigantic sandworm tunneler for 8 fire damage.
Burning from Bzzz hits Gigantic sandworm tunneler for 16 fire damage.
Gigantic sandworm tunneler hits Bzzz for 36 physical damage.
Gigantic sandworm tunneler killed Bzzz!
You don't see how to get there...
Resting starts...
Rested for 27 turns.
Resting starts...
Rested for 122 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Golem (servant of bzzz) uses Crush.
Golem (servant of bzzz) is pinned to the ground.
golem (servant of bzzz) reflects damage back to golem (servant of bzzz)!
golem (servant of bzzz) hits golem (servant of bzzz) for 38 physical, 11 physical, 2 darkness, 1 darkness, 11 physical, 3 physical (66 total damage).