Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.2.0Donators/Buyers bonus! Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Doctornull's Class Pack 1.2.3This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Solipsist |
| Level / Exp | 11 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by fiery orc wyrmic at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:38 / 21Killed by orc pyromancer at level 3 on the 74th Pyre 122nd year of Ascendancy at 22:29 Killed by orc pyromancer at level 3 on the 74th Pyre 122nd year of Ascendancy at 22:43 Killed by icy orc wyrmic at level 5 on the 75th Pyre 122nd year of Ascendancy at 02:10 Killed by icy orc wyrmic at level 5 on the 75th Pyre 122nd year of Ascendancy at 03:39 Killed by orc pyromancer at level 5 on the 75th Pyre 122nd year of Ascendancy at 03:48 Killed by orc soldier at level 6 on the 75th Pyre 122nd year of Ascendancy at 04:51 Killed by orc soldier at level 6 on the 75th Pyre 122nd year of Ascendancy at 05:39 Killed by ghast at level 6 on the 75th Pyre 122nd year of Ascendancy at 06:46 Killed by icy orc wyrmic at level 6 on the 75th Pyre 122nd year of Ascendancy at 11:33 Killed by ritch flamespitter at level 10 on the 75th Pyre 122nd year of Ascendancy at 18:39 Killed by orc pyromancer at level 10 on the 75th Pyre 122nd year of Ascendancy at 20:21 Killed by ritch flamespitter at level 10 on the 75th Pyre 122nd year of Ascendancy at 21:15 Killed by minotaur at level 10 on the 75th Pyre 122nd year of Ascendancy at 22:58 Killed by orc pyromancer at level 11 on the 76th Pyre 122nd year of Ascendancy at 09:30 Killed by orc pyromancer at level 11 on the 76th Pyre 122nd year of Ascendancy at 11:07 Killed by orc grand master assassin at level 11 on the 76th Pyre 122nd year of Ascendancy at 12:28 Killed by orc grand master assassin at level 11 on the 76th Pyre 122nd year of Ascendancy at 13:50 Killed by orc pyromancer at level 11 on the 76th Pyre 122nd year of Ascendancy at 15:16 Killed by orc pyromancer at level 11 on the 76th Pyre 122nd year of Ascendancy at 16:12 Killed by orc pyromancer at level 11 on the 76th Pyre 122nd year of Ascendancy at 16:57 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 22 (base 22) |
| Magic | 11 (base 10) |
| Willpower | 37 (base 36) |
| Cunning | 14 (base 14) |
Resources
| Life | 180/180 |
| Psi | 154/154 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +113.39820359281% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 6 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.5 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1.35 |
| Ranged Defense | 1.35 |
| Fatigue | 0 |
| Physical Save | 14.09075 |
| Spell Save | 17.86375 |
| Mental Save | 21.425 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thought-Form: Warrior |
| talent | Forge Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Spellpower: +2 A belt that goes around your waist. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On head | mindwoven linen wizard hat (1 def, 0 armour) mindwoven linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Psi each turn: +0.10 Mindpower: +2 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Lyreril the Higher Solipsist level 10
75th Pyre 122nd year of Ascendancy at 18:10 see stats
Log
Talent Thought-Form: Bowman is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
There is a next level here (press '' or right click to use).
Lyreril picks up (d.): iron mace (12.5-17.5 power, 2 apr).
There is a next level here (press '' or right click to use).
Lyreril wears: mindwoven linen wizard hat (1 def, 0 armour).
Lyreril wears(offslot): mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 4.00 gold from the transmogrification of ametrine.
You gain 0.05 gold from the transmogrification of iron torque of kinetic psionic shield [power 23] (20 cooldown).
You gain 0.10 gold from the transmogrification of quiver of elm arrows (16/16, 14.5-20.3 power, 5 apr).
You gain 1.09 gold from the transmogrification of insulating rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 0.45 gold from the transmogrification of iron waraxe of massacre (16.5-23.1 power, 2 apr).
You gain 0.45 gold from the transmogrification of iron waraxe of massacre (18-25.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron mace (12.5-17.5 power, 2 apr).
You gain 2.45 gold from the transmogrification of balanced dwarven-steel greatsword (36-57.6 power, 2 apr).
You gain 0.25 gold from the transmogrification of iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of iron battleaxe (14.5-21.75 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
