






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 33 / 6% |
| Size | big |
| Lifes / Deaths | Killed by skeleton archer at level 33 on the 78th Pyre 122nd year of Ascendancy at 06:22 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 50 (base 50) |
| Magic | 66 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 30 (base 28) |
Resources
| Life | -88/1096 |
| Positive | 116/116 |
| Negative | 24/111 |
| Healing Factor | 1.5327272727273 |
| Regeneration | 1.3028181818182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -32.038816326095% |
| Spell | +8.361394187773% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 3 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 32% |
| Speed | 0.92283788658824 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +49% |
| Light | +10% |
| Fire | +10% |
| Physical | +11% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (80%) |
| Defense | 30 |
| Ranged Defense | 32 |
| Fatigue | 1 |
| Physical Save | 21 |
| Spell Save | 37 |
| Mental Save | 40 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Fire | + 11%( 70%) |
| Darkness | + 5%( 70%) |
| Cold | + 11%( 70%) |
| Physical | + 11%( 70%) |
| Mind | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (92% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 487 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 8 turns. While Heroism is active, you will only die when reaching -455 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Hymn Nocturnalist |
| talent | Hymn of Shadows |
| talent | Corona |
| talent | Chant of Fortitude |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target's defense is increased by 29. Shifting Shadows |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
| On fingers | conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +6 Wil Spellpower: +8 (+3 eff.) Rings can have magical properties. |
| On fingers | psionicist's copper ring of the mountain (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% physical Changes damage: +11% physical Mental save: +6 (+2 eff.) Rings can have magical properties. |
| Around neck | grounding gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% lightning Cut immunity: +50% Stun/Freeze immunity: +21% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 128 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +10 (+5 eff.) Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +4 Ward +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | umbral rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 darkness Changes resistances: +5% darkness Changes damage: +4% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
| Main armor | spellwoven woollen robe of the mind (+10%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Spell save: +20 (+7 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Anaferin the Ogre Anorithil level 23
76th Pyre 122nd year of Ascendancy at 08:31 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Anaferin the Ogre Anorithil level 10
74th Pyre 122nd year of Ascendancy at 19:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Anaferin the Ogre Anorithil level 20
75th Pyre 122nd year of Ascendancy at 18:21 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Anaferin the Ogre Anorithil level 30
77th Pyre 122nd year of Ascendancy at 12:16 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Anaferin the Ogre Anorithil level 25
76th Pyre 122nd year of Ascendancy at 19:36 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Anaferin the Ogre Anorithil level 20
75th Pyre 122nd year of Ascendancy at 21:06 see stats
Log
Anaferin's Corona hits Armoured skeleton warrior for 26 darkness damage.
Anaferin's Corona hits Skeleton warrior for 26 darkness damage.
Anaferin's Corona hits Armoured skeleton warrior for 19 light damage.
Anaferin's Corona hits Skeleton warrior for 16 light damage.
Skeleton archer's Shoot performs a ranged critical strike against Anaferin!
Skeleton archer's Shoot hits Anaferin for 220 physical damage.
Hymn of Shadows hits Skeleton warrior for 6 darkness damage.
Hymn of Shadows hits Armoured skeleton warrior for 6 darkness damage.
Anaferin's defensive darkness area effect hits Skeleton warrior for 15 darkness damage.
Anaferin's defensive darkness area effect hits Armoured skeleton warrior for 15 darkness damage.
Anaferin casts Barrier.
A shield forms around Anaferin.
Skeleton archer's Shoot performs a ranged critical strike against Anaferin!
Your shield crumbles under the damage!
The shield around Anaferin crumbles.
Skeleton archer's Shoot hits Anaferin for (207 absorbed), 18 physical (18 total damage).
Anaferin's defensive darkness area effect hits Skeleton warrior for 15 darkness damage.
Anaferin's defensive darkness area effect hits Armoured skeleton warrior for 15 darkness damage.
Hymn of Shadows hits Skeleton warrior for 15 darkness damage.
Hymn of Shadows hits Armoured skeleton warrior for 15 darkness damage.
Skeleton archer's Shoot hits Anaferin for 134 physical damage.
Anaferin the level 33 ogre anorithil was disembowelled to death by a skeleton archer on level 38 of The Arena.
Skeleton archer's Shoot killed Anaferin!
Anaferin deactivates Corona.
Anaferin deactivates Hymn of Shadows.
Anaferin is not stunned anymore.
Anaferin deactivates Chant of Fortitude.
Anaferin deactivates Hymn Nocturnalist.
















































