













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 50 / 2910% |
| Size | big |
| Lifes / Deaths | Killed by Silidhemira the warg at level 24 on the 64th Dusk 122nd year of Ascendancy at 19:05 4 / 3Killed by Silymina the elven cultist at level 26 on the 78th Dusk 122nd year of Ascendancy at 15:01 Killed by Xanurin the dire wolf at level 50 on the 21st Dusk 123rd year of Ascendancy at 13:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 13) |
| Dexterity | 91 (base 60) |
| Constitution | 51 (base 29) |
| Magic | 26 (base 12) |
| Willpower | 128.49862881778 (base 62) |
| Cunning | 103.10677016552 (base 61) |
Resources
| Life | 1965/1965 |
| Equilibrium | 96 |
| Healing Factor | 2.1009133036735 |
| Regeneration | 84.95823474673 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 86.814838816466 |
| See Invisible | 121.81483881646 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 84 |
| Crit Chance | 77% |
| APR | 134 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 152 |
| Accuracy | 84 |
| Crit Chance | 79% |
| APR | 104 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.6666666666667 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 83% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +36% |
| Acid | +42% |
| Nature | +65% |
| Darkness | +13% |
| Blight | +16% |
| Physical | +28% |
| Mind | +16% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +30% |
| Temporal | +15% |
| Nature | +91% |
| Physical | +25% |
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45 (48.304188961773%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 83 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 42%( 76%) |
| Blight | + 76%( 76%) |
| Arcane | + 72%( 76%) |
| Cold | + 76%( 76%) |
| All | + 37%( 76%) |
| Darkness | + 48%( 76%) |
| Light | + 39%( 76%) |
| Temporal | + 45%( 76%) |
| Physical | + 53%( 76%) |
| Lightning | + 52%( 76%) |
| Mind | + 76%( 76%) |
| Nature | + 76%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 93% |
| Confusion Resistance | 90% |
| Fear Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 97% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 795 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1088% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Slime | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.40 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Elemental Harmony |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You failed to protect the injured seer from death by Voriba the skeleton warrior. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the injured seer from death by Saluvena the skeleton magus. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed ritch stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Chillenvy the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold Res.pen +10% light ----- def ----- Resists +3% physical +31% cold Mind.save +15 (+3 eff.) Die.at -82.75 life Max.HP +103.44 Heal.mod +21% Poison- +20% Disease- +21% ---------- misc Light +5 See.Stealth +23 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Duvamazor the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +6 Dex +4 Mag dps ---------- Dmg.mod +9% physical Res.pen +25% physical Acc +15 (+3 eff.) Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +22 (+4 eff.) Confus- +50% ---------- misc See.Invis +21 A cap made of leather. |
| On hands | krt (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +9 Dex dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +12.00% Melee+ 14 acid Dmg.mod +10% acid +9% mind Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +3 Resists +8% acid +9% cold +9% lightning HP.reg +10.00 ---------- misc Stam/turn +2.00 Equi/ret +0.12 Psi/ret +0.08 Max.stam +39.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 4.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | voratun ring 'Rainfame'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +10 Cun +1 Mag dps ---------- Melee+ 35 physical Ranged+ 35 physical Dmg.mod +9% blight +20% cold Res.pen +15% nature +15% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 43 On Hit (Ranged): * 18% chance to reduce all saves and defense by 43 ----- def ----- Resists +15% blight +40% cold +13% nature Spell.save +12 (+2 eff.) Poison- +27% Disease- +23% ---------- misc Mana/s.crit +2.00 Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
| Around neck | hgh0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +3 Con ----- def ----- Armour +8 Defense +11 (+3 eff.) Res.Cap +6% all Phys.save +27 (+7 eff.) Spell.save +12 (+2 eff.) HP.reg +4.00 Blind- +24% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +10 Sight +2 See.Invis +12 Masteries +0.40 Wild-gift/Corrosive blades +0.40 Wild-gift/Harmony Amulets make your neck look great! |
| In main hand | Eyal's Will (22-24 power, 85 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 121% Wil, 40% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+7 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 139.19 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | drakeskin leather belt 'Blazebrace'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Dex +4 Wil +6 Cun +3 Con dps ---------- Phys.crit +21.0% Mind.crit +14% Crit.mult +15.00% Phys.pwr +5 (+2 eff.) Dmg.mod +12% physical Res.pen +20% light ----- def ----- Resists +15% lightning +12% temporal Crit.chn- 10.00% Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In off hand | Oozing Heart (17-19 power, 55 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 103% Wil, 62% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +55 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +4 Cun +12 Wil dps ---------- Mind.crit +8% Mind.pwr +25 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 235.39 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | elven-silk cloak 'Dimnaught' (18 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Crit.mult +37.00% Dmg.mod +6% darkness Res.pen +5% darkness Acc +39 (+8 eff.) Apr +13 ----- def ----- Armour +10 Defense +18 (+5 eff.) Fatigue -10% Resists +6% mind Phys.save +23 (+6 eff.) Spell.save +25 (+5 eff.) Mind.save +23 (+4 eff.) Stealth +13 Max.HP +102.00 ---------- misc Max.stam +38.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Manysta the elven-silk robe (5 def, 7 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con ----- def ----- Armour +7 Defense +5 (+1 eff.) Resists +3% light +18% darkness +6% nature +18% blight +3% cold +17% mind +15% all Phys.save +46 (+12 eff.) Spell.save +20 (+4 eff.) Mind.save +39 (+8 eff.) Max.HP +92.00 HP.reg +3.70 Heal.mod +36% Cut- +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the sneak (die at -567; dur 7; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -567 life. The duration and life will increase by 1% for every 1% life you have lost (currently 567 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Aerildir0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Acc +30 (+6 eff.) ----- def ----- Armour +10 Fatigue -9% Resists +5% arcane +6% light Die.at -40.00 life Max.HP +80.00 HP.reg +5.00 Blind- +20% Amulets make your neck look great! |
Cyrunn0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Con ----- def ----- Resists +21% lightning Max.HP +20.00 Amulets make your neck look great! |
Gloravena the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +18 Resists +20% mind Phys.save +25 (+7 eff.) Spell.save +46 (+9 eff.) Mind.save +25 (+5 eff.) Die.at -106.43 life Max.HP +133.04 Disease- +27% Pinning- +27% Stun/Frz- +27% Knockbk- +27% Amulets make your neck look great! |
Nerotira the Glacierlady0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Crit.mult +23.41% Dmg.mod +18% physical Res.pen +29% cold ----- def ----- Defense +30 (+8 eff.) Resists +24% cold +26% temporal Phys.save +21 (+6 eff.) Pinning- +37% Knockbk- +44% Amulets make your neck look great! |
Poryyath the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Defense +30 (+8 eff.) Resists +12% mind Phys.save +6 (+2 eff.) HP.reg +4.00 Disarm- +20% Confus- +30% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bleakdeath the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Res.pen +25% darkness +20% physical Apr +3 ----- def ----- Armour +4 Defense +30 (+8 eff.) Mind.save +13 (+2 eff.) Die.at -40.00 life Confus- +45% Def/telep +16 Res/telep +16% Dur/telep +16% Rings make your fingers look great! |
Emynn0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +6 Mag +2 Cun ----- def ----- Fatigue -8% Crit.chn- 15.00% Phys.save +16 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+3 eff.) Max.HP +88.00 HP.reg +16.00 Heal.mod +16% ---------- misc Max.enc +32 Light +3 Rings make your fingers look great! |
Kindleraider the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +27% temporal Res.pen +15% acid Melee Ret 6 acid 10 light ----- def ----- Resists +9% acid Phys.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Lisyda the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Str +4 Dex dps ---------- Res.pen +20% acid +33% physical Apr +14 Melee Ret 12 temporal ----- def ----- Defense +25 (+6 eff.) Resists +15% acid Phys.save +12 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +35% Rings make your fingers look great! |
Radhydudig the Corpsetide0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% acid Melee Ret 6 nature ----- def ----- Resists +15% acid +3% temporal +6% nature Crit.chn- 5.00% Mind.save +6 (+1 eff.) Confus- +26% Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Flexible Combat You have set the ring to grant you Flexible Combat! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Max.HP +45.00 Disarm- +32% Pinning- +38% Knockbk- +37% Rings make your fingers look great! |
stralite ring 'Dourenvy'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str +6 Con dps ---------- Dmg.mod +18% darkness ----- def ----- Armour +12 Resists +18% lightning +15% light Phys.save +12 (+3 eff.) Spell.save +9 (+2 eff.) Confus- +20% Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +11% blight Max.HP +60.00 HP.reg +10.00 Heal.mod +13% Poison- +14% Disease- +10% Rings make your fingers look great! |
voratun ring 'Gulaith'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- On Hit (Melee): * 27% chance to reduce all saves and defense by 43 ----- def ----- Resists +40% acid +24% cold +7% arcane Spell.save +40 (+8 eff.) Die.at -107.33 life Max.HP +80.00 Cut- +27% Silence- +27% Pinning- +27% Stun/Frz- +27% ---------- misc Max.stam +25.00 Rings make your fingers look great! |
voratun ring 'Striketouch'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +20% lightning Acc +31 (+6 eff.) On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 * 21% chance to reduce all saves and defense by 43 ----- def ----- Resists +9% lightning +7% physical HP.reg +9.00 Stun/Frz- +47% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt 'Noonquick'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +6 Wil +4 Cun dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% light Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +8% acid +6% temporal +8% cold +9% fire +3% nature +8% lightning Phys.save +17 (+5 eff.) Spell.save +33 (+6 eff.) Mind.save +16 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Yvalrada'1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +9.0% Crit.mult +14.00% Phys.pwr +6 (+2 eff.) Phasing +30% Melee Ret 10 physical ----- def ----- Armour +4 Resists +18% darkness Phys.save +9 (+3 eff.) Blind- +20% Silence- +21% ---------- misc Mana/turn +0.24 A belt that goes around your waist. |
hardened leather belt 'Frosthunter'1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +2 Mag +5 Cun +7 Lck dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +3% blight ----- def ----- Resists +12% cold Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Stealth +6 ---------- misc T.Disarm +20 Mana/turn +0.04 Infravis +4 Size +1 A belt that goes around your waist. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Gowe the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +3 Mag +3 Con +11 Lck dps ---------- Mov.spd +10% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue -9% Resists +9% acid Stealth +13 Max.HP +42.00 ---------- misc Stam/turn +0.80 Rush: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
gss (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Psionic While equipped: Stats +12 Wil +12 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +6% acid Res.pen +20% acid Melee Ret 2 darkness ----- def ----- Armour +5 Fatigue -10% Resists +6% nature +9% darkness Phys.save +30 (+8 eff.) Spell.save +27 (+5 eff.) Mind.save +30 (+6 eff.) Max.HP +60.00 HP.reg +11.00 Heal.mod +18% ---------- misc Stam/turn +0.90 Infravis +3 A pair of boots made of leather. |
Ce'Nalaith the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Cun +6 Str dps ---------- Phys.crit +15.0% Spell.crit +20% Mind.crit +16% Crit.mult +25.00% Phys.pwr +32 (+11 eff.) Melee+ 13 acid Dmg.mod +9% acid Res.pen +10% mind Acc +13 (+3 eff.) Apr +15 ----- def ----- Armour +3 Resists +11% blight +9% cold +9% fire +9% acid Spell.save +22 (+4 eff.) ---------- misc Equi/ret +0.08 Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pureoracle (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Spell.pwr +15 (+2 eff.) S.pwr/crit +10 Dmg.mod +12% nature Res.pen +25% arcane Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Armour +3 Phys.save +15 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Wretchbender the dwarven-steel gauntlets (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +15% mind Res.pen +5% mind +10% nature On Hit (Melee): * 20% chance to slow global speed by 73% * 20% chance to reduce armor by 13% ----- def ----- Armour +7 Fatigue +3% Resists +6% acid +12% nature Mind.save +10 (+2 eff.) Max.HP +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Flowerbraze' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +14 Dex +2 Wil +17 Cun dps ---------- Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Melee+ 15 fire Dmg.mod +9% fire Acc +10 (+2 eff.) Apr +14 Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +3 Resists +10% fire Phys.save +12 (+3 eff.) HP.reg +4.00 ---------- misc Stam/turn +2.00 Psi/ret +0.16 Max.stam +40.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
greg (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Phys.pwr +14 (+5 eff.) Melee+ 15 acid 12 cold Dmg.mod +9% acid +11% cold +12% fire Res.pen +10% nature Acc +11 (+2 eff.) Apr +13 Melee Ret 6 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Resists +15% blight +22% cold +9% acid Spell.save +36 (+7 eff.) HP.reg +9.00 ---------- misc Stam/turn +2.00 Max.stam +39.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Ragabar' (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Str +10 Dex +14 Cun dps ---------- Acc +19 (+4 eff.) Apr +15 ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +15% mind Phys.save +33 (+9 eff.) Mind.save +10 (+2 eff.) Silence- +10% Disarm- +41% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Emelatta (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% temporal Melee Ret 4 temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Phys.save +11 (+3 eff.) Die.at -60.00 life A cap made of leather. |
Lisabrevea (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +9 Wil dps ---------- Mind.crit +5% Dmg.mod +6% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +9% temporal +17% cold Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.12 Breathe water A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+2 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
leafwalker's drakeskin leather cap of precognition (7 def, 5 armour)2.0 T5 head armor [Ego++] Nature While equipped: Stats +7 Cun dps ---------- Acc +8 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+2 eff.) Fatigue +5% Resists +12% nature Spell.save +8 (+1 eff.) Max.HP +88.00 Heal.mod +18% A cap made of leather. |
Freezetide (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature While equipped: dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +6% nature +3% cold Res.pen +25% cold Melee Ret 8 nature ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +15% acid +6% physical +6% cold +17% lightning +13% fire Max.HP +114.00 HP.reg +14.00 Heal.mod +31% A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1136 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Deepskin the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Con dps ---------- Res.pen +10% darkness ----- def ----- Resists +6% blight Mind.save +8 (+1 eff.) Max.HP +60.00 HP.reg +9.00 Blind- +20% Silence- +10% Pinning- +10% ---------- misc Light +6 See.Stealth +8 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Magmaspawn1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +6 Wil +6 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Dmg.mod +6% mind Res.pen +15% mind Melee Ret 8 fire ----- def ----- Resists +21% blight +9% darkness +3% all Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) HP.reg +13.00 ---------- misc Light +6 See.Stealth +23 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(170 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Shimmercut'1.0 T5 lite [Rare] Master While equipped: Stats +6 Dex +5 Mag +9 Wil dps ---------- Res.pen +20% lightning Melee Ret 13 blight On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +24% fire Crit.chn- 19.96% Blind- +50% Confus- +28% ---------- misc Light +11 See.Stealth +20 See.Invis +25 Track: Puts all charms on 34 cooldown Level 6.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +15 (+3 eff.) Blind- +41% Confus- +21% ---------- misc Light +10 See.Stealth +17 See.Invis +19 Track: Puts all charms on 34 cooldown Level 3.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
71 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glareshear [power 350] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.crit +1.0% Res.pen +5% light ----- def ----- Mind.save +19 (+4 eff.) Knockbk- +21% Def/telep +5 Res/telep +5% Dur/telep +5% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 448 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 30% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 73% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
21 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Turningthefrogsgay the Krog Oozemancer level 38
24th Regrowth 123rd year of Ascendancy at 19:25 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Turningthefrogsgay the Krog Oozemancer level 50
7th Flare 123rd year of Ascendancy at 23:40 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Turningthefrogsgay the Krog Oozemancer level 37
23rd Regrowth 123rd year of Ascendancy at 04:03 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Turningthefrogsgay the Krog Oozemancer level 19
30th Dusk 122nd year of Ascendancy at 02:26 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Turningthefrogsgay the Krog Oozemancer level 47
34th Pyre 123rd year of Ascendancy at 06:55 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Turningthefrogsgay the Krog Oozemancer level 40
39th Regrowth 123rd year of Ascendancy at 03:02 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Turningthefrogsgay the Krog Oozemancer level 19
41st Dusk 122nd year of Ascendancy at 13:46 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Turningthefrogsgay the Krog Oozemancer level 39
35th Regrowth 123rd year of Ascendancy at 22:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Turningthefrogsgay the Krog Oozemancer level 31
8th Allure 123rd year of Ascendancy at 01:29 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Turningthefrogsgay the Krog Oozemancer level 20
51st Dusk 122nd year of Ascendancy at 12:06 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Turningthefrogsgay the Krog Oozemancer level 50
72nd Dusk 123rd year of Ascendancy at 03:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Turningthefrogsgay the Krog Oozemancer level 23
63rd Dusk 122nd year of Ascendancy at 05:34 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Turningthefrogsgay the Krog Oozemancer level 22
56th Dusk 122nd year of Ascendancy at 09:02 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Turningthefrogsgay the Krog Oozemancer level 32
8th Allure 123rd year of Ascendancy at 17:02 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Turningthefrogsgay the Krog Oozemancer level 50
59th Dusk 123rd year of Ascendancy at 23:18 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Turningthefrogsgay the Krog Oozemancer level 43
66th Regrowth 123rd year of Ascendancy at 07:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Turningthefrogsgay the Krog Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 14:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Turningthefrogsgay the Krog Oozemancer level 20
51st Dusk 122nd year of Ascendancy at 00:28 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Turningthefrogsgay the Krog Oozemancer level 30
39th Haze 122nd year of Ascendancy at 21:20 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Turningthefrogsgay the Krog Oozemancer level 40
35th Regrowth 123rd year of Ascendancy at 22:02 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Turningthefrogsgay the Krog Oozemancer level 50
6th Mirth 123rd year of Ascendancy at 05:34 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Turningthefrogsgay the Krog Oozemancer level 50
21st Dusk 123rd year of Ascendancy at 16:45 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Turningthefrogsgay the Krog Oozemancer level 50
1st Summertide 123rd year of Ascendancy at 09:28 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Turningthefrogsgay the Krog Oozemancer level 48
62nd Pyre 123rd year of Ascendancy at 02:54 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Turningthefrogsgay the Krog Oozemancer level 38
33rd Regrowth 123rd year of Ascendancy at 00:06 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Turningthefrogsgay the Krog Oozemancer level 50
6th Dusk 123rd year of Ascendancy at 05:11 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Turningthefrogsgay the Krog Oozemancer level 30
8th Decay 122nd year of Ascendancy at 11:58 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Turningthefrogsgay the Krog Oozemancer level 40
36th Regrowth 123rd year of Ascendancy at 00:06 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Turningthefrogsgay the Krog Oozemancer level 50
72nd Dusk 123rd year of Ascendancy at 03:43 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Turningthefrogsgay the Krog Oozemancer level 6
77th Pyre 122nd year of Ascendancy at 16:31 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Turningthefrogsgay the Krog Oozemancer level 50
21st Dusk 123rd year of Ascendancy at 08:52 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Turningthefrogsgay the Krog Oozemancer level 19
50th Dusk 122nd year of Ascendancy at 20:50 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Turningthefrogsgay the Krog Oozemancer level 31
7th Allure 123rd year of Ascendancy at 23:35 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Turningthefrogsgay the Krog Oozemancer level 32
2nd Regrowth 123rd year of Ascendancy at 20:37 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Turningthefrogsgay the Krog Oozemancer level 43
71st Regrowth 123rd year of Ascendancy at 00:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Turningthefrogsgay the Krog Oozemancer level 24
63rd Dusk 122nd year of Ascendancy at 16:29 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Turningthefrogsgay the Krog Oozemancer level 16
21st Dusk 122nd year of Ascendancy at 03:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Turningthefrogsgay the Krog Oozemancer level 36
21st Regrowth 123rd year of Ascendancy at 22:20 see stats
Log
You gain 8.56 gold from the transmogrification of truestriking voratun mace of crippling (44-62 power, 6 apr).
You gain 4.60 gold from the transmogrification of quick voratun mace of massacre (60-83 power, 6 apr).
You gain 6.40 gold from the transmogrification of quick voratun mace of corruption (46-64 power, 6 apr).
You gain 3.30 gold from the transmogrification of chilling voratun mace (46-64 power, 6 apr).
You gain 6.98 gold from the transmogrification of voratun longsword of evisceration (42-59 power, 6 apr).
You gain 25.00 gold from the transmogrification of Deepsmortal the voratun longsword (44-61 power, 6 apr).
You gain 13.55 gold from the transmogrification of steady dragonbone longbow of enduring.
You gain 6.45 gold from the transmogrification of plaguebringer's dwarven-steel greatsword (34-55 power, 2 apr).
You gain 5.65 gold from the transmogrification of warbringer's steel dagger (14-18 power, 6 apr).
You gain 2.50 gold from the transmogrification of voratun dagger of projection (39-51 power, 9 apr).
You gain 4.80 gold from the transmogrification of voratun dagger of crippling (36-47 power, 9 apr).
You gain 25.00 gold from the transmogrification of voratun dagger 'Phoenixhacker' (37-48 power, 9 apr).
You gain 1.75 gold from the transmogrification of voratun dagger (38-49 power, 9 apr).
You gain 6.60 gold from the transmogrification of stralite dagger of ruin (26-34 power, 9 apr).
You gain 5.37 gold from the transmogrification of flaming dwarven-steel dagger of shearing (16-21 power, 7 apr).
You gain 5.24 gold from the transmogrification of acidic dwarven-steel dagger of rage (14-19 power, 7 apr).
You gain 6.42 gold from the transmogrification of manaburning voratun battleaxe of erosion (56-84 power, 4 apr).
You gain 5.85 gold from the transmogrification of blazebringer's steel battleaxe of massacre (30-45 power, 2 apr).
You gain 25.00 gold from the transmogrification of Dronarikor (58-86 power, 4 apr).
You gain 25.00 gold from the transmogrification of Silotira the Sparkimmortal.
You gain 25.00 gold from the transmogrification of Scorchbright the voratun ring.
You gain 2.47 gold from the transmogrification of biting gale rune of the warrior (damage 388; dur 4; cd 21).
You gain 1.97 gold from the transmogrification of biting gale rune (damage 264; dur 4; cd 16).
You gain 1.80 gold from the transmogrification of regeneration infusion (heal 436; 16 cd).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.


















































































































































