











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 10 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Emelada the fox at level 6 on the 3rd Mirth 122nd year of Ascendancy at 22:02 0 / 5Killed by Forest Troll Hedge-Wizard at level 7 on the 6th Mirth 122nd year of Ascendancy at 14:11 Killed by Emelynne the skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 08:37 Killed by Ce'Nobrewen the copperhead snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:54 Killed by Ce'Nobrewen the copperhead snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:19 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 35 (base 24) |
| Constitution | 13 (base 10) |
| Magic | 16 (base 14) |
| Willpower | 15 (base 10) |
| Cunning | 32 (base 26) |
Resources
| Life | -70/254 |
| Mana | 105/109 |
| Stamina | 93/130 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 30.778105492866 |
Speed
| Mental | +3.6515750540664% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +3.6515750540664% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.300317620788 |
| See Invisible | 44.300317620788 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 43 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 0.96 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 43 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 0.96 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 11% |
| Speed | 0.96477067471322 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 10 |
| Mental Save | 35 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| Temporal | + 23%( 70%) |
| Lightning | + 6%( 70%) |
| Physical | + 1%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 21% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| beneficial effect | A flow of life spins around the target, regenerating 29.68 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 18.00 nature damage per turn. Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by giant white mouse. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You failed to protect the lone alchemist from death by Spellblaze Crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Turygorn (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Infravis +1 See.Invis +9 A pair of boots made of leather. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Heatblow the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Melee Ret 6 fire ----- def ----- Armour +1 Fatigue +1% Resists +1% physical Die.at -60.00 life ---------- misc Max.stam +10.00 A cap made of leather. |
| Tool | cleansing elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | stabilizing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +12% temporal Pinning- +21% Knockbk- +24% Amulets make your neck look great! |
| In main hand | iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
| On hands | steady rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
| Cloak | Prismwish (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Mind.save +18 (+7 eff.) ---------- misc Light +2 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Furnacecast (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% temporal +6% mind +3% darkness Mind.save +11 (+5 eff.) A suit of armour made of leather. |
Inventory
Falagrim the Duathelcrypt0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +10% mind +2% physical Disease- +10% Confus- +20% Amulets make your neck look great! |
Anurim the Blazenigh (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% mind Res.pen +10% light Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +3% light Mind.save +12 (+5 eff.) A cap made of leather. |
Chamudobar the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Res.pen +15% mind +5% physical ----- def ----- Armour +1 Fatigue +1% Die.at -80.00 life A cap made of leather. |
Ereluchik the Obsidianclash (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +3% blight ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +12% darkness ---------- misc Max.mana +16.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Elura' (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% acid +6% cold Mind.save +3 (+1 eff.) Blind- +20% Poison- +10% A pointy cloth hat, very wizardly... |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
flaming iron shield of lightning resistance (+17%) (0 def, 2 armour, 19 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 fire Melee Ret 1 fire ----- def ----- Armour +2 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By shadowbad the Shalore Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 00:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By shadowbad the Shalore Shadowblade level 5
3rd Mirth 122nd year of Ascendancy at 01:29 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By shadowbad the Shalore Shadowblade level 5
1st Mirth 122nd year of Ascendancy at 06:43 see stats
Log
Your shield crumbles under the damage!
The shield around shadowbad crumbles.
Ce'Nobrewen the copperhead snake's Beyond the Flesh hits shadowbad for (9 absorbed), 15 physical, 5 nature, 4 darkness, 8 physical (31 total damage).
Melee retaliation hits Ce'Nobrewen the copperhead snake for (5 flat reduction), 0 fire (0 total damage).
Talent Dirty Fighting is ready to use.
Talent Expose Weakness is ready to use.
Talent Infusion: Regeneration is ready to use.
Shadowbad uses Infusion: Regeneration.
Shadowbad starts regenerating health quickly.
Ce'Nobrewen the copperhead snake bites poison into shadowbad.
Shadowbad is poisoned!
Ce'Nobrewen the copperhead snake hits shadowbad for 10 nature, 8 physical (18 total damage).
Melee retaliation hits Ce'Nobrewen the copperhead snake for (5 flat reduction), 0 fire (0 total damage).
Golem (servant of Z'quikzshl the skeletal mold) misses shadowbad.
Ce'Nobrewen the copperhead snake is no longer evading attacks.
Ce'Nobrewen the copperhead snake's Beyond the Flesh hits shadowbad for 25 physical, 5 nature, 4 darkness, 8 physical (42 total damage).
Melee retaliation hits Ce'Nobrewen the copperhead snake for (5 flat reduction), 0 fire (0 total damage).
Talent Dig is ready to use.
Poison from Ce'Nobrewen the copperhead snake hits shadowbad for 10 nature damage.
Ce'Nobrewen the copperhead snake lashes out with a spinning backhand.
Ce'Nobrewen the copperhead snake hits Golem (servant of Z'quikzshl the skeletal mold) for (35 absorbed), 0 physical, (8 absorbed), 0 physical (0 total damage).
Ce'Nobrewen the copperhead snake hits shadowbad for 37 physical, 8 physical (44 total damage).
Melee retaliation hits Ce'Nobrewen the copperhead snake for (5 flat reduction), 0 fire (0 total damage).
shadowbad performs a melee critical strike against Ce'Nobrewen the copperhead snake!
Ce'Nobrewen the copperhead snake's armor corrodes!
shadowbad hits Ce'Nobrewen the copperhead snake for (6 flat reduction), 45 physical, (6 flat reduction), 11 darkness, (6 flat reduction), 12 physical, (6 flat reduction), 11 darkness (79 total damage).
Melee retaliation hits Golem (servant of Z'quikzshl the skeletal mold) for (6 absorbed), 0 fire (0 total damage).
Golem (servant of Z'quikzshl the skeletal mold) hits shadowbad for (8 parried), 2 physical (2 total damage).












































































