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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Annihilator |
| Level / Exp | 30 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by saw horror at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:51 0 / 7Killed by snow giant boulder thrower at level 20 on the 64th Dusk 122nd year of Ascendancy at 07:53 Killed by umbral horror at level 28 on the 63rd Haze 122nd year of Ascendancy at 10:59 Killed by skeleton warrior at level 30 on the 66th Haze 122nd year of Ascendancy at 08:56 Killed by skeleton mage at level 30 on the 66th Haze 122nd year of Ascendancy at 10:42 Killed by skeleton mage at level 30 on the 66th Haze 122nd year of Ascendancy at 16:55 Killed by The Master at level 30 on the 66th Haze 122nd year of Ascendancy at 19:45 |
Primary Stats
| Strength | 42 (base 29) |
| Dexterity | 37 (base 45) |
| Constitution | 1 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 93 (base 55) |
Resources
| Life | -95/474 |
| Equilibrium | 10 |
| Steam | 91/112 |
| Healing Factor | 0.42105263157899 |
| Regeneration | 11.008466203756 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 50 |
| Crit Chance | 30% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Acid | +12% |
| Light | +21% |
| Darkness | +12% |
| Cold | +21% |
| Physical | +22% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +35% |
| All | +10% |
| Mind | +20% |
| Cold | +35% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 52.08934837382 (100%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 45 |
| Physical Save | 41 |
| Spell Save | 20 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 24%( 72%) |
| Arcane | + 5%( 72%) |
| Mind | + 12%( 72%) |
| All | 0%( 72%) |
| Darkness | + 12%( 72%) |
| Light | + 27%( 72%) |
| Physical | + 26%( 72%) |
| Cold | + 50%( 72%) |
| Fire | + 18%( 72%) |
| Nature | + 25%( 72%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 103% efficiency and cooldown mod of 99%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 75%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Demolition | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mecharachnid | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Heavy weapons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Exoskeleton |
| talent | Rocket Pod |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| beneficial effect | Storing damage to unleash as a powerful lightning bolt (10/361). Capacitor Discharge |
| beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 51% and triggers a radius 7 conal explosion dealing 161% steamgun damage. 2 stacks remaining. Reactive Armor |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 45.78 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 21 and doing 21.50 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target has 21 increased life regeneration. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 21 and doing 21.50 blight damage per turn. Rotting Disease |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by chuggy. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of elder vampire blood. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | [vs. Crackledream the pouch of dwarven-steel shots (20/21, 32.5-39 power, 3 apr) (Quiver)]Crackledream the pouch of dwarven-steel shots (20/21, 32.5-39 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 32.5 - 39.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +5.0% (-) Capacity 21 (-) Proj.spd +200% (-) Ranged+ +20(-) lightning +4(-) physical +20(-) fire On Crit.r2 +8(-) mind +11(-) fire While equipped: ---------- misc Reload +4 (-) Talents +1.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Layubressra the Moldbane (Light source)]Layubressra the Moldbane 1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3%(-) mind Res.pen +10%(-) mind +5%(-) nature +10%(-) all Apr +8 (-) Melee Ret 14(-) fire ----- def ----- Resists +12%(-) mind +8%(-) fire ---------- misc Light +8 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Belehad the dwarven-steel helm (0 def, 8 armour) (On head)]Belehad the dwarven-steel helm (0 def, 8 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +2(-) Str dps ---------- Acc +16 (+5 eff.) (-) ----- def ----- Armour +8 (-) Fatigue +4% (-) Resists +3%(-) light Spell.save +10 (+9 eff.) (-) Disarm- +20% (-) Confus- +10% (-) ---------- misc Light +3 (-) Infravis +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Dawnream the rough leather gloves (0 def, 6 armour) (On hands)]Dawnream the rough leather gloves (0 def, 6 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6(-) physical Dmg.mod +3%(-) physical +3%(-) light +6%(-) cold Res.pen +25%(-) cold ----- def ----- Armour +6 (-) ---------- misc Light +2 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. sapper's iron pickaxe (dig speed 27 turns) (Tool)]sapper's iron pickaxe (dig speed 27 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +3(-) Cun +2(-) Str dps ---------- Acc +4 (+1 eff.) (-) ---------- misc Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan's gold ring of corrosion (+24%) (On fingers, 1 of 2)]titan's gold ring of corrosion (+24%) 0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con dps ---------- Dmg.mod +12%(-) acid ----- def ----- Resists +24%(-) acid Phys.save +4 (+1 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. titan's gold ring of corrosion (+24%) (On fingers, 1 of 2)]gold ring 'Kindlerebel' 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-12%) acid +13% physical +6% light Res.pen +25% temporal ----- def ----- Resists +0%(-24%) acid +13% physical +12% light Phys.save +0 (+0 eff.) (-4 (-1 eff.)) Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Tulimnir the steel amulet (Around neck)]Tulimnir the steel amulet 0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4(-) Con +3(-) Wil dps ---------- Mind.pwr +7 (+3 eff.) (-) Melee+ 0(-10) item expose Dmg.mod +12%(-) mind On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +4 (-) Defense +6 (+3 eff.) (-) Resists +5%(-) arcane Res.Cap +2%(-) all Phys.save +18 (+8 eff.) (-) Mind.save +7 (+4 eff.) (-) Max.HP +36.00 (-) HP.reg +5.00 (-) Confus- +10% (-) Amulets can have magical properties. |
| In main hand | [vs. Signal (In main hand, 1 of 2)]Signal 4.0 T2 steamgun 1H weapon Reqs Dex 20 Shoot Steam Pool [Unique] Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +16 (-) Crit +12.0% (-) Atk.spd 100% (-) Dmg.mult 125% (-) Range +7 (-) Proj.spd +300% (-) Dmg.conv 80%(-) fire burn Uses 2.0(-) Steam Flare: Level 3.0 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 15 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. Tap to cycle through comparison choices |
| Around waist | [vs. Kindletouch (Around waist)]Kindletouch 1.0 T1 belt armor [Rare] Master While equipped: Stats +5(-) Str dps ---------- Phys.pwr +5 (+1 eff.) (-) S.pwr/crit +8 (-) Dmg.mod +3%(-) fire +6%(-) physical ----- def ----- Defense +11 (+6 eff.) (-) Stealth +6 (-) Die.at -80.00 life (-) A belt that goes around your waist. |
| In off hand | [vs. windwalling dwarven-steel shield of the stars (0 def, 6 armour, 29.5-35.4 power, 81 block) (In off hand)]windwalling dwarven-steel shield of the stars (0 def, 6 armour, 29.5-35.4 power, 81 block) 7.0 T3 shield armor Reqs - Shield usage training Cun 24 [Ego++] Arcane/Psionic When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Cun Acc+ +2.5% proc dam (max 250%) Crit +3.5% (-) Block +81 (-) Melee+ +12(-) physical +10(-) light +15(-) darkness While equipped: Stats +3(-) Mag +2(-) Wil +4(-) Cun dps ---------- Dmg.mod +12%(-) light +12%(-) darkness ----- def ----- Armour +6 (-) Fatigue +8% (-) Resists +13%(-) physical +12%(-) light +12%(-) darkness Shield.near.proj +63 (-) Proj.slow +14% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Pressurizer (9 def, 0 armour) (Cloak)]Pressurizer (9 def, 0 armour) 2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +4(-) Dex dps ---------- Steam.crit +10% (-) Steampwr +10 (+2 eff.) (-) ----- def ----- Defense +9 (+5 eff.) (-) Resists +15%(-) nature +15%(-) cold ---------- misc Masteries +0.10(-) Steamtech/Automation +0.10(-) Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
| Main armor | [vs. Therapeutic Platemail (5 def, 13 armour) (Main armor)]Therapeutic Platemail (5 def, 13 armour) 12.0 T2 massive armor Reqs - Massive armour training Str 22 [Unique] Master/Steamtech While equipped: Stats +4(-) Dex +4(-) Con dps ---------- Steampwr +10 (+2 eff.) (-) ----- def ----- Armour +13 (-) Hardiness +20% (-) Defense +5 (+3 eff.) (-) Fatigue +26% (-) Resists +10%(-) fire +15%(-) cold Heal.mod +30% (-) Cleanse up to 3 poisons or wounds detrimental effects. Uses 12 power out of 20/20 This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
[vs. Implant: Medical Injector [medical injector implant (efficiency 103% / cooldown 99%)] (on body, 1 of 2)]medical injector implant (efficiency 80% / cooldown 88%) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 88%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
[vs. Implant: Medical Injector [medical injector implant (efficiency 103% / cooldown 99%)] (on body, 1 of 2)]medical injector implant (efficiency 112% / cooldown 80%) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 80%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
healing infusion of the wizard (heal 76; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (226.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 113.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 47; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Tulimnir the steel amulet (Around neck)]Daneth's Neckguard 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +0(-3) Wil +6(+2) Con dps ---------- Mind.pwr +0 (+0 eff.) (-7 (-3 eff.)) Melee+ 0(-10) item expose Dmg.mod +0%(-12%) mind ----- def ----- Armour +10 (+6) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +2% Resists +0%(-5%) arcane +20% physical Res.Cap +0%(-2%) all Phys.save +0 (+0 eff.) (-18 (-8 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Max.HP +0.00 (-36.00) HP.reg +0.00 (-5.00) Confus- +0% (-10%) A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
[vs. Tulimnir the steel amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-4) Con +0(-3) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-2 (-1 eff.)) Melee+ 5 mind 0(-10) item expose Ranged+ 5 mind Dmg.mod +0%(-12%) mind ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-5%) arcane Res.Cap +0%(-2%) all Phys.save +0 (+0 eff.) (-18 (-8 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Max.HP +0.00 (-36.00) HP.reg +0.00 (-5.00) Confus- +0% (-10%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. titan's gold ring of corrosion (+24%) (On fingers, 1 of 2)]marksman's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex +0(-2) Con dps ---------- Dmg.mod +11% lightning +0%(-12%) acid Acc +6 (+2 eff.) ----- def ----- Resists +22% lightning +0%(-24%) acid Phys.save +0 (+0 eff.) (-4 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Signal (In main hand, 1 of 2)]truestriking dwarven-steel dagger of enduring (19-24.7 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature/Master Power 19.0 - 24.7(+19.0 - +24.7) Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +7 (-9) Crit +6.0% (-6.0%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +0 (-7) Proj.spd +0% (-300%) Dmg.conv 0%(-80%) fire burn Uses 0.0(-2.0) Steam While equipped: Stats +8 Wil +9 Con dps ---------- Res.pen +8% physical Acc +11 (+4 eff.) Apr +8 ----- def ----- Max.HP +52.00 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Signal (In main hand)]steady yew longbow of dexterity (+6) 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.3% crit chance (max 25%) Apr +0 (-16) Crit +0.0% (-12.0%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +8 (+1) Proj.spd +0% (-300%) Dmg.conv 0%(-80%) fire burn Uses 0.0(-2.0) Steam While equipped: Stats +6 Dex dps ---------- Phys.crit +5.0% Res.pen +11% physical Acc +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
[vs. Signal (In main hand, 1 of 2)]iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +5 (-11) Crit +0.0% (-12.0%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +6 (-1) Proj.spd +600% (+300%) Dmg.conv 0%(-80%) fire burn Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Signal (In main hand, 1 of 2)]penetrating iron steamgun of cold 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego+] Arcane/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +5 (-11) Crit +0.0% (-12.0%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +6 (-1) Proj.spd +600% (+300%) Ranged+ +7 cold Dmg.conv 0%(-80%) fire burn Uses 2.0(-) Steam While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% physical Phasing +14% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Signal (In main hand, 1 of 2)]strafer's dwarven-steel steamgun of life draining 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 (-4) Crit +0.0% (-12.0%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +8 (+1) Proj.spd +600% (+300%) Ranged+ +10 draining blight Dmg.conv 0%(-80%) fire burn Uses 2.0(-) Steam While equipped: dps ---------- Dmg.mod +11% blight Acc +7 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Signal (In main hand)]River's Fury (23-32.2 power, 8 apr) 3.0 T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Power 23.0 - 32.2(+23.0 - +32.2) Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 (-8) Crit +5.0% (-7.0%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +0 (-7) Proj.spd +0% (-300%) Melee+ +15 cold Dmg.conv 0%(-80%) fire burn Uses 0.0(-2.0) Steam While equipped: dps ---------- Spell.pwr +10 (+8 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+4 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 2.55 cold damage and 2.57 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
[vs. Signal (In main hand)]dwarven-steel waraxe (20-28 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Normal] Power 20.0 - 28.0(+20.0 - +28.0) Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 (-12) Crit +4.5% (-7.5%) Atk.spd 100% (-) Dmg.mult 0% (-125%) Range +0 (-7) Proj.spd +0% (-300%) Dmg.conv 0%(-80%) fire burn Uses 0.0(-2.0) Steam One-handed war axes. |
[vs. Kindletouch (Around waist)]Hylin 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +0(-5) Str +2 Mag +1 Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mind.pwr +12 (+5 eff.) S.pwr/crit +0 (-8) Dmg.mod +0%(-3%) fire +0%(-6%) physical ----- def ----- Defense +0 (+0 eff.) (-11 (-6 eff.)) Phys.save +6 (+2 eff.) Stealth +0 (-6) Die.at +0.00 life (+80.00 life) ---------- misc Psi/ret +0.08 Max.psi +10.00 A belt that goes around your waist. |
[vs. Kindletouch (Around waist)]cleansing hardened leather belt 1.0 T3 belt armor [Ego] Disrupt While equipped: Stats +0(-5) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) S.pwr/crit +0 (-8) Dmg.mod +0%(-3%) fire +0%(-6%) physical ----- def ----- Defense +0 (+0 eff.) (-11 (-6 eff.)) Resists +8% acid +9% blight Stealth +0 (-6) Die.at +0.00 life (+80.00 life) A belt that goes around your waist. |
[vs. Kindletouch (Around waist)]insulating rough leather belt of transcendence 1.0 T1 belt armor [Ego] Master/Psionic While equipped: Stats +0(-5) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mind.pwr +3 (+2 eff.) S.pwr/crit +0 (-8) Dmg.mod +0%(-3%) fire +0%(-6%) physical ----- def ----- Defense +0 (+0 eff.) (-11 (-6 eff.)) Resists +5% cold +6% fire Phys.save +5 (+2 eff.) Stealth +0 (-6) Die.at +0.00 life (+80.00 life) A belt that goes around your waist. |
[vs. Pressurizer (9 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-4) Dex +1 Mag +1 Wil dps ---------- Steam.crit +0% (-10%) Steampwr +0 (+0 eff.) (-10 (-2 eff.)) ----- def ----- Defense +1 (+1 eff.) (-8 (-4 eff.)) Resists +0%(-15%) nature +0%(-15%) cold ---------- misc Masteries +0.00(-0.10) Steamtech/Automation +0.00(-0.10) Steamtech/Avoidance A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Pressurizer (9 def, 0 armour) (Cloak)]thick linen cloak of Eldoral (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2(-2) Dex dps ---------- Steam.crit +0% (-10%) Steampwr +0 (+0 eff.) (-10 (-2 eff.)) ----- def ----- Armour +6 Defense +1 (+1 eff.) (-8 (-4 eff.)) Resists +0%(-15%) nature +11%(-4%) cold ---------- misc Masteries +0.00(-0.10) Steamtech/Automation +0.00(-0.10) Steamtech/Avoidance A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: Stats +0(-4) Str +0(-4) Wil +0(-4) Cun dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (-7%) Resists +0%(-10%) nature +0%(-20%) cold ---------- misc Light +0 (-1) A pair of boots made of leather. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]undeterred pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +0(-4) Str +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +0%(-15%) cold ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (-7%) Resists +0%(-10%) nature +0%(-20%) cold Silence- +20% Confus- +20% Stun/Frz- +20% ---------- misc Light +0 (-1) A pair of boots made of leather. |
[vs. Dawnream the rough leather gloves (0 def, 6 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-6) physical Dmg.mod +0%(-3%) physical +0%(-3%) light +0%(-6%) cold Res.pen +0%(-25%) cold ----- def ----- Armour +1 (-5) Fatigue +1% ---------- misc Light +0 (-2) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Belehad the dwarven-steel helm (0 def, 8 armour) (On head)]Baluruirim the cashmere wizard hat (12 def, 0 armour) 2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Cun +0(-2) Str dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Res.pen +5% acid Acc +0 (+0 eff.) (-16 (-5 eff.)) ----- def ----- Armour +0 (-8) Defense +12 (+5 eff.) Fatigue +0% (-4%) Resists +4% physical +0%(-3%) light +9% blight +9% cold +9% temporal Spell.save +0 (+0 eff.) (-10 (-9 eff.)) Max.HP +60.00 Heal.mod +20% Disarm- +0% (-20%) Confus- +0% (-10%) ---------- misc Mana/turn +0.16 Light +0 (-3) Infravis +0 (-2) A pointy cloth hat, very wizardly... |
[vs. Belehad the dwarven-steel helm (0 def, 8 armour) (On head)]Charbraze (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-2) Str +3 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% fire Acc +0 (+0 eff.) (-16 (-5 eff.)) Melee Ret 8 fire ----- def ----- Armour +1 (-7) Fatigue +1% (-3%) Resists +6% fire +3% nature +3%(-) light Spell.save +0 (+0 eff.) (-10 (-9 eff.)) Disarm- +0% (-20%) Confus- +0% (-10%) ---------- misc Light +0 (-3) Infravis +0 (-2) A cap made of leather. |
[vs. Belehad the dwarven-steel helm (0 def, 8 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(+3) Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical Acc +0 (+0 eff.) (-16 (-5 eff.)) ----- def ----- Armour +6 (-2) Fatigue +8% (+4%) Resists +0%(-3%) light Phys.save +12 (+4 eff.) Spell.save +12 (+10 eff.) (+2 (+1 eff.)) Mind.save +12 (+6 eff.) Disarm- +0% (-20%) Confus- +0% (-10%) ---------- misc Light +0 (-3) Infravis +0 (-2) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. Therapeutic Platemail (5 def, 13 armour) (Main armor)]Xytta the voratun plate armour (0 def, 16 armour) 17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Arcane While equipped: Stats +0(-4) Dex +2 Mag +15(+11) Con dps ---------- Steampwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +15% acid ----- def ----- Armour +16 (+3) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue +39% (+13%) Resists +22% temporal +20% darkness +18%(+8%) fire +0%(-15%) cold -25% light Phys.save +16 (+6 eff.) Spell.save +14 (+7 eff.) Mind.save +15 (+7 eff.) Heal.mod +0% (-30%) ---------- misc Max.vim +20.00 A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Crackledream the pouch of dwarven-steel shots (20/21, 32.5-39 power, 3 apr) (Quiver)]275 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-3) Crit +0.0% (-5.0%) Capacity 0 (-21) Proj.spd +0% (-200%) Ranged+ +0(-20) lightning +0(-4) physical +0(-20) fire On Crit.r2 +0(-8) mind +0(-11) fire While equipped: Reload +0 (-4) Talents +0(+-1) Explosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
[vs. Layubressra the Moldbane (Light source)]Glacierwoe the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) mind +3% cold Res.pen +0%(-10%) mind +0%(-5%) nature +0%(-10%) all Apr +0 (-8) Melee Ret 0(-14) fire On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +0%(-8%) fire +3% light +0%(-12%) mind Spell.save +3 (+2 eff.) Max.HP +41.00 ---------- misc Light +3 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Layubressra the Moldbane (Light source)]survivor's brass lantern of clarity 2.0 T1 lite [Ego] Nature/Psionic While equipped: dps ---------- Dmg.mod +0%(-3%) mind Res.pen +0%(-10%) mind +0%(-5%) nature +0%(-10%) all Apr +0 (-8) Melee Ret 0(-14) fire ----- def ----- Resists +0%(-12%) mind +0%(-8%) fire Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 (-5) See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. sapper's iron pickaxe (dig speed 27 turns) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-2) Str +5 Wil +0(-3) Cun dps ---------- Mind.pwr +5 (+2 eff.) Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Infravis +0 (-3) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: ---------- misc Talents +0(+-1) Dig Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 246] powerful healing salve [power 246]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 246 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 152] simple healing salve [power 152]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 152 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Crackledream the pouch of dwarven-steel shots (20/21, 32.5-39 power, 3 apr) (Quiver)]arcing pouch of steel shots of vileness (19/19, 21-25.2 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 21.0 - 25.2(-11.5 - -13.8) Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +4.5% (-0.5%) Capacity 19 (-2) Proj.spd +0% (-200%) Ranged+ +0(-20) lightning +7 blight +0(-20) fire +0(-4) physical On Crit.r2 +0(-8) mind +0(-11) fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 8 + 25% chance for lightning to strike from the target to a second target dealing 10 damage While equipped: ---------- misc Reload +0 (-4) Talents +0(+-1) Explosive Shell Shots are used with slings to pummel your foes to death. |
[vs. Crackledream the pouch of dwarven-steel shots (20/21, 32.5-39 power, 3 apr) (Quiver)]pouch of iron shots (19/19, 16-19.2 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 16.0 - 19.2(-16.5 - -19.8) Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 (-2) Crit +4.0% (-1.0%) Capacity 19 (-2) Proj.spd +0% (-200%) Ranged+ +0(-20) lightning +0(-4) physical +0(-20) fire On Crit.r2 +0(-8) mind +0(-11) fire While equipped: ---------- misc Reload +0 (-4) Talents +0(+-1) Explosive Shell Shots are used with slings to pummel your foes to death. |
[vs. sapper's iron pickaxe (dig speed 27 turns) (Tool)]elm totem of healing 'Gloomworth' [power 66] (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +0(-3) Cun +0(-2) Str dps ---------- Res.pen +15% mind +10% arcane Acc +0 (+0 eff.) (-4 (-1 eff.)) On Hit (Melee): * 10% chance to reduce damage dealt by 20% ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By chuggy the Cornac Annihilator level 23
67th Dusk 122nd year of Ascendancy at 14:22 see stats
Exterminator
Killed 1000 creatures.By chuggy the Cornac Annihilator level 19
47th Dusk 122nd year of Ascendancy at 11:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By chuggy the Cornac Annihilator level 25
20th Haze 122nd year of Ascendancy at 17:43 see stats
Level 10
Got a character to level 10.By chuggy the Cornac Annihilator level 10
6th Mirth 122nd year of Ascendancy at 12:11 see stats
Level 20
Got a character to level 20.By chuggy the Cornac Annihilator level 20
48th Dusk 122nd year of Ascendancy at 18:22 see stats
Level 30
Got a character to level 30.By chuggy the Cornac Annihilator level 30
66th Haze 122nd year of Ascendancy at 01:12 see stats
Size matters
Did over 600 damage in one attack.By chuggy the Cornac Annihilator level 21
64th Dusk 122nd year of Ascendancy at 21:47 see stats
The Arena
Unlocked Arena mode.By chuggy the Cornac Annihilator level 7
78th Pyre 122nd year of Ascendancy at 06:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By chuggy the Cornac Annihilator level 25
43rd Haze 122nd year of Ascendancy at 12:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By chuggy the Cornac Annihilator level 29
65th Haze 122nd year of Ascendancy at 01:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By chuggy the Cornac Annihilator level 18
25th Dusk 122nd year of Ascendancy at 17:25 see stats
Log
Chuggy's Rocket Pod hits The Master for (4 absorbed), 0 mind, (4 absorbed), 0 fire (0 total damage).
chuggy receives 151 healing.
Chuggy's Rocket Pod hits Will o' the wisp for 7 fire, 4 fire, 7 lightning, 2 physical, 7 fire (26 total damage).
The shield around skeleton warrior crumbles.
The shield around skeleton warrior crumbles.
Burning from Chuggy hits Armoured skeleton warrior for 26 fire damage.
Burning from Chuggy hits Ghast for 32 fire damage.
Burning from Chuggy hits Skeleton warrior for (12 absorbed), 0 fire (0 total damage).
Will o' the wisp misses chuggy.
Will o' the wisp explodes! chuggy is enveloped in frost.
Chuggy is afflicted by a rotting disease!
Burning Phosphorous from Chuggy hits Will o' the wisp for 10 fire damage.
Decrepitude Disease from Chuggy hits Will o' the wisp for 7 blight damage.
Exoskeleton hits chuggy for (0 exoskeleton) damage.
Burning from Chuggy hits Will o' the wisp for 16 fire damage.
Will o' the wisp hits chuggy for 159 cold damage.
Burning from Chuggy killed Will o' the wisp!
The Master casts Strike.
Burning from Chuggy hits The Master for (29 absorbed), 0 fire (0 total damage).
Burning Phosphorous from Chuggy hits The Master for (10 absorbed), 0 fire (0 total damage).
Rotting Disease from Chuggy hits The Master for (9 absorbed), 0 blight (0 total damage).
The Master leeches life from chuggy!
Rotting Disease from Will o' the wisp hits chuggy for 26 blight damage.
Burning Phosphorous from Chuggy hits Will o' the wisp for 10 fire damage.
Burning from Chuggy hits Will o' the wisp for 19 fire damage.
The Master receives 9 healing from chuggy.
Exoskeleton hits chuggy for (0 exoskeleton), (0 exoskeleton), (0 exoskeleton) (0 total damage).
Decrepitude Disease from The Master hits chuggy for 26 blight damage.
Impending Doom from The Master hits chuggy for 52 arcane damage.
Saving game...



















































































































