











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 29 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by Mayemina the skeleton warrior at level 22 on the 30th Wealth 122nd year of Ascendancy at 02:26 0 / 7Killed by The Fragmented Essence of Harkor'Zun at level 24 on the 11st Dearth 122nd year of Ascendancy at 01:59 Killed by Urkis, the High Tempest at level 27 on the 37th Dearth 122nd year of Ascendancy at 04:58 Killed by ritch flamespitter at level 29 on the 18th Shortage 122nd year of Ascendancy at 11:26 Killed by ghast at level 29 on the 18th Shortage 122nd year of Ascendancy at 19:30 Killed by Grand Corruptor at level 29 on the 30th Iron 123rd year of Ascendancy at 23:33 Killed by Emeldama the ghoul at level 29 on the 7th Steel 123rd year of Ascendancy at 09:28 |
Primary Stats
| Strength | 30 (base 15) |
| Dexterity | 15 (base 10) |
| Constitution | 22 (base 13) |
| Magic | 68 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 62 (base 51) |
Resources
| Life | -109/1211 |
| Insanity | 12/100 |
| Healing Factor | 1.5024166372472 |
| Regeneration | 158.97070438713 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 9 |
| See Stealth | 41.154681673803 |
| See Invisible | 41.154681673803 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +33% |
| Acid | +3% |
| Light | +15% |
| Nature | +15% |
| Blight | +12% |
| Physical | +10% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +15% |
| Light | +10% |
| Arcane | +50% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 11 |
| Physical Save | -8 |
| Spell Save | 5 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 55%( 70%) |
| Arcane | + 47%( 70%) |
| Cold | + 46%( 70%) |
| All | + 41%( 70%) |
| Darkness | + 68%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 52%( 70%) |
| Physical | + 42%( 70%) |
| Lightning | + 58%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 26% |
| Disarm Resistance | 56% |
| Confusion Resistance | 92% |
| Knockback Resistance | 24% |
| Stun Resistance | 39% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 695% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Constrict |
| talent | Chaos Orbs |
| talent | Chant of Fortitude |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The creature is blighted by light reducing saves by 38, critical power by 30%, and causing all light damage received to splash in radius 2 for 65% damage once a turn. Lightblight |
| beneficial effect | A flow of life spins around the target, regenerating 81.56 life per turn. Regeneration |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 24. Intimidated |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 89, defense by 30 and looses all evasion bonus from being unseen. Illumination |
| beneficial effect | 4 pustules increasing resistance by 8%. Putrescent Pustule |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 64%. Scoundrel's Strategies |
| detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 39.49 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Emeldama the ghoul. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 182. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Glacierparry' (0 def, 10 armour) (On feet)]pair of dwarven-steel boots 'Glacierparry' (0 def, 10 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12%(-) cold ----- def ----- Armour +10 (-) Fatigue +3% (-) Resists +10%(-) acid +3%(-) temporal +7%(-) fire +8%(-) lightning +8%(-) cold Crit.chn- 5.00% (-) Max.HP +40.00 (-) Disarm- +20% (-) Confus- +20% (-) ---------- misc Equi/ret +0.04 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. alchemist's lamp 'Druharahek' (Light source)]alchemist's lamp 'Druharahek' 1.0 T3 lite [Rare] Master While equipped: Stats +9(-) Cun +4(-) Dex dps ---------- Mind.pwr +20 (+15 eff.) (-) ---------- misc Psi/ret +0.08 (-) Max.psi +30.00 (-) Light +7 (-) Infravis +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-) Str +4(-) Wil +5(-) Con dps ---------- Dmg.mod +10%(-) physical ----- def ----- Armour +6 (-) Fatigue +8% (-) Phys.save +12 (+12 eff.) (-) Spell.save +12 (+12 eff.) (-) Mind.save +12 (+4 eff.) (-) ---------- misc Masteries +0.20(-) Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) (Tool)]steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3(-) Con dps ---------- Phys.crit +4.0% (-) Dmg.mod +6%(-) nature Apr +3 (-) ----- def ----- Defense +10 (+0 eff.) (-) ---------- misc Max.stam +30.00 (-) Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Murkpanic (On fingers, 1 of 2)]Murkpanic 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +15%(-) darkness Melee Ret 4(-) lightning 2(-) darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Max.HP +106.00 (-) HP.reg +14.00 (-) Heal.mod +23% (-) Disarm- +26% (-) Pinning- +26% (-) Knockbk- +24% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Murkpanic (On fingers, 1 of 2)]gold ring 'Faleruisus' 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 0(-10) item darkness numbing Res.pen +5% blight +25% arcane +0%(-15%) darkness Melee Ret 2 blight 0(-2) darkness 0(-4) lightning ----- def ----- Resists +9% blight +15% temporal Max.HP +0.00 (-106.00) HP.reg +0.00 (-14.00) Heal.mod +0% (-23%) Disarm- +0% (-26%) Pinning- +0% (-26%) Knockbk- +0% (-24%) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Xeretha the rough leather belt (Around waist)]Xeretha the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +1%(-) physical +5%(-) arcane +3%(-) nature Max.HP +53.00 (-) Disarm- +10% (-) Confus- +20% (-) A belt that goes around your waist. |
| In main hand | [vs. Polumina (24-34 power, 4 apr) (In main hand, 1 of 3)]Polumina (24-34 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Random Unique] Arcane/Psionic Power 24.5 - 34.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +1.5% (-) Atk.spd 100% (-) Melee+ +7(-) mind +8(-) light Against +10% (-)Undead On Hit.r1 +7(-) fire On Hit: * 15% chance to reduce all saves and defense by 17 While equipped: Stats +2(-) Cun +1(-) Wil ----- def ----- Resists +3%(-) blight Crit.chn- 15.00% (-) Heal.mod +5% (-) Teleport- +10% (-) Blunt and deadly. Tap to cycle through comparison choices |
| On hands | [vs. Aereleg the Sparkvenom (0 def, 8 armour) (On hands)]Aereleg the Sparkvenom (0 def, 8 armour) 1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1(-) Mag dps ---------- Spell.crit +2% (-) S.pwr/crit +2 (-) Melee+ 11(-) nature Dmg.mod +9%(-) nature ----- def ----- Armour +8 (-) Resists +7%(-) nature +9%(-) lightning Spell.save +3 (+3 eff.) (-) Mind.save +10 (+3 eff.) (-) Max.HP +45.00 (-) HP.reg +6.00 (-) ---------- misc Stam/turn +1.20 (-) Mana/turn +0.08 (-) Max.stam +26.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. cashmere robe 'Flashfame' (0 def, 0 armour) (Main armor, 1 of 2)]cashmere robe 'Flashfame' (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6%(-) cold +21%(-) darkness +15%(-) light Res.pen +25%(-) arcane +10%(-) light ----- def ----- Resists +31%(-) darkness +11%(-) all ---------- misc Light +3 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
| Cloak | [vs. cashmere cloak 'Runasus' (2 def, 0 armour) (Cloak)]cashmere cloak 'Runasus' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) acid ----- def ----- Defense +2 (+0 eff.) (-) Resists +12%(-) lightning +6%(-) light +11%(-) blight +13%(-) nature +5%(-) arcane Max.HP +60.00 (-) HP.reg +4.00 (-) Heal.mod +12% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) (-) ----- def ----- Resists +15%(-) darkness Die.at -100.00 life (-) Blind- +100% (-) ---------- misc Infravis +6 (-) Masteries +0.20(-) Corruption/Black-magic ShadowPwr +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
heroism infusion of the warrior (die at -320; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -320 life. The duration and life will increase by 1% for every 1% life you have lost (currently 669 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 608%; cd 9)] (on body)]movement infusion of the psychic (speed 459%; cd 8) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 459% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 608%; cd 9)] (on body)]movement infusion of the sneak (speed 751%; cd 8) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the titan (absorb 42; cd 12)] (on body)]shatter afflictions rune of the titan (absorb 43; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 163; dur 3; cd 14)] (on body of worm that walks (servant of chugchug))]shielding rune of the duelist (absorb 113; dur 3; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 104 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. The Black Core (Around neck)]Hettonik 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Lck dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Res.pen +15% blight Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Defense +9 (+9 eff.) Resists +6% physical +0%(-15%) darkness +15% temporal Unseen.red 12% Die.at +0.00 life (+100.00 life) Blind- +0% (-100%) Pinning- +20% Knockbk- +28% ---------- misc Stam/turn +0.40 Infravis +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic ShadowPwr +0 (-5) Amulets make your neck look great! |
[vs. The Black Core (Around neck)]restful copper amulet of mastery (0.10 Demented / Controlled horrors) 0.1 T1 amulet jewelry [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Fatigue -5% Resists +0%(-15%) darkness Die.at +0.00 life (+100.00 life) HP.reg +1.00 Blind- +0% (-100%) ---------- misc Infravis +0 (-6) Masteries +0.00(-0.20) Corruption/Black-magic +0.10 Demented/Controlled horrors ShadowPwr +0 (-5) Amulets make your neck look great! |
[vs. Murkpanic (On fingers, 1 of 2)]Murktouch the copper ring 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Dmg.mod +11% darkness +9% arcane Res.pen +10%(-5%) darkness Melee Ret 8(4) lightning 0(-2) darkness ----- def ----- Resists +28% darkness Max.HP +0.00 (-106.00) HP.reg +0.00 (-14.00) Heal.mod +0% (-23%) Disarm- +0% (-26%) Pinning- +0% (-26%) Knockbk- +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Murkpanic (On fingers, 1 of 2)]Rainclamor 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 0(-10) item darkness numbing Dmg.mod +11% fire Res.pen +5%(-10%) darkness +20% cold Melee Ret 0(-4) lightning 0(-2) darkness ----- def ----- Resists +22% fire Max.HP +0.00 (-106.00) HP.reg +0.00 (-14.00) Heal.mod +0% (-23%) Disarm- +0% (-26%) Pinning- +0% (-26%) Knockbk- +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Murkpanic (On fingers, 1 of 2)]copper ring 'Cyruriathra' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) darkness Melee Ret 0(-4) lightning 0(-2) darkness ----- def ----- Resists +5% nature +6% blight Die.at -20.00 life Max.HP +0.00 (-106.00) HP.reg +0.00 (-14.00) Heal.mod +0% (-23%) Poison- +10% Disease- +11% Silence- +20% Disarm- +0% (-26%) Pinning- +20% (-6%) Knockbk- +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Polumina (24-34 power, 4 apr) (In main hand, 1 of 3)]iron waraxe of erosion (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature Power 11.5 - 16.1(-13.0 - -18.2) Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-2) Crit +3.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-8) light +5 nature +0(-7) mind Against +0% (-10% )Undead On Hit.r1 +0(-7) fire On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-2) Cun +0(-1) Wil ----- def ----- Resists +0%(-3%) blight Crit.chn- 0.00% (-15.00%) Heal.mod +0% (-5%) Teleport- +0% (-10%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Xeretha the rough leather belt (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Resists +0%(-1%) physical +0%(-5%) arcane +0%(-3%) nature Max.HP +40.00 (-13.00) Disarm- +0% (-10%) Confus- +0% (-20%) Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Xeretha the rough leather belt (Around waist)]Nerelle the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% mind ----- def ----- Resists +0%(-1%) physical +0%(-5%) arcane +0%(-3%) nature Max.HP +30.00 (-23.00) Disarm- +0% (-10%) Confus- +0% (-20%) ---------- misc Max.hate +4.00 Max.psi +10.00 See.Invis +15 A belt that goes around your waist. |
[vs. Xeretha the rough leather belt (Around waist)]insulating rough leather belt of resilience 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +0%(-1%) physical +0%(-3%) nature +6% cold +0%(-5%) arcane +6% fire Max.HP +31.00 (-22.00) Disarm- +0% (-10%) Confus- +0% (-20%) A belt that goes around your waist. |
[vs. cashmere cloak 'Runasus' (2 def, 0 armour) (Cloak)]Sulfurpride (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +0%(-3%) acid Res.pen +5% nature Melee Ret 4 mind 6 lightning ----- def ----- Defense +1 (+0 eff.) (-1 (+0 eff.)) Resists +0%(-12%) lightning +0%(-6%) light +0%(-11%) blight +6%(-7%) nature +0%(-5%) arcane Max.HP +0.00 (-60.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. cashmere robe 'Flashfame' (0 def, 0 armour) (Main armor, 1 of 2)]Charwinnow (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +0%(-6%) cold +0%(-21%) darkness +0%(-15%) light Res.pen +20% fire +0%(-25%) arcane +0%(-10%) light On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +6% acid +0%(-31%) darkness +9% blight +24% fire +12% lightning +9%(-2%) all ---------- misc Mana/turn +0.16 Psi/turn +0.21 Light +0 (-3) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. Aereleg the Sparkvenom (0 def, 8 armour) (On hands)]cinder iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: Stats +0(-1) Mag dps ---------- Spell.crit +0% (-2%) S.pwr/crit +0 (-2) Melee+ 0(-11) nature 6 fire Dmg.mod +0%(-9%) nature +3% fire ----- def ----- Armour +1 (-7) Fatigue +1% Resists +0%(-9%) lightning +6% fire +0%(-7%) nature Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-3 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-6.00) ---------- misc Stam/turn +0.00 (-1.20) Mana/turn +0.00 (-0.08) Max.stam +0.00 (-26.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. cashmere robe 'Flashfame' (0 def, 0 armour) (Main armor, 1 of 2)]Eremihad (13 def, 11 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Master/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +0%(-6%) cold +0%(-21%) darkness +0%(-15%) light Res.pen +0%(-25%) arcane +0%(-10%) light ----- def ----- Armour +11 Defense +13 (+13 eff.) Fatigue +12% Resists +0%(-31%) darkness +5% arcane +22% fire +7% mind +0%(-11%) all Mind.save +29 (+9 eff.) Max.HP +60.00 HP.reg +2.00 Poison- +20% Cut- +10% ---------- misc Light +0 (-3) A suit of armour made of mail. Tap to cycle through comparison choices |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
412 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) (Tool)]Boroldir the dwarven-steel pickaxe (dig speed 14 turns) 3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +9 Str +1 Wil +2(-1) Con dps ---------- Phys.crit +0.0% (-4.0%) Dmg.mod +7% fire +5% mind +0%(-6%) nature Apr +0 (-3) ----- def ----- Defense +0 (+0 eff.) (-10 (+0 eff.)) Fatigue -6% Crit.chn- 15.00% Mind.save +7 (+3 eff.) ---------- misc Max.stam +0.00 (-30.00) Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-3) Con dps ---------- Phys.crit +0.0% (-4.0%) Dmg.mod +5% blight +0%(-6%) nature Apr +15 (+12) Melee Ret 10 draining blight ----- def ----- Defense +0 (+0 eff.) (-10 (+0 eff.)) ---------- misc Max.stam +0.00 (-30.00) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. alchemist's lamp 'Druharahek' (Light source)]Muckhunter the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +0(-9) Cun +0(-4) Dex dps ---------- Mind.pwr +0 (+0 eff.) (-20 (-15 eff.)) Dmg.mod +3% nature Res.pen +5% nature On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +3% fire Spell.save +3 (+3 eff.) ---------- misc Psi/ret +0.00 (-0.08) Max.psi +0.00 (-30.00) Light +5 (-2) Infravis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Druharahek' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-9) Cun +0(-4) Dex dps ---------- Mind.pwr +0 (+0 eff.) (-20 (-15 eff.)) ---------- misc Psi/ret +0.00 (-0.08) Max.psi +0.00 (-30.00) Light +3 (-4) Infravis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Druharahek' (Light source)]brass lantern 'Politha' 2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +0(-4) Dex +0(-9) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-20 (-15 eff.)) Apr +1 ----- def ----- Armour +2 Defense +20 (+20 eff.) Resists +1% physical ---------- misc Psi/ret +0.00 (-0.08) Max.psi +0.00 (-30.00) Light +6 (-1) Infravis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-3) Con +5 Wil dps ---------- Phys.crit +0.0% (-4.0%) Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-6%) nature Apr +0 (-3) ----- def ----- Defense +0 (+0 eff.) (-10 (+0 eff.)) Mind.save +10 (+4 eff.) ---------- misc Max.stam +0.00 (-30.00) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) (Tool)]It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3(-) Con dps ---------- Phys.crit +0.0% (-4.0%) Dmg.mod +0%(-6%) nature Apr +0 (-3) ----- def ----- Defense +0 (+0 eff.) (-10 (+0 eff.)) ---------- misc Max.stam +0.00 (-30.00) Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of mindblast 'Flowervortex' [power 170] (13 cooldown) (Tool)]focusing elm wand of shielding [power 110] (17 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-3) Con dps ---------- Phys.crit +0.0% (-4.0%) Dmg.mod +0%(-6%) nature Apr +0 (-3) ----- def ----- Defense +0 (+0 eff.) (-10 (+0 eff.)) ---------- misc Max.stam +0.00 (-30.00) Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By chugchug the Drem Writhing One level 10
5th Profit 122nd year of Ascendancy at 07:26 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By chugchug the Drem Writhing One level 24
11st Dearth 122nd year of Ascendancy at 04:14 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By chugchug the Drem Writhing One level 25
12nd Dearth 122nd year of Ascendancy at 12:51 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By chugchug the Drem Writhing One level 28
38th Dearth 122nd year of Ascendancy at 10:30 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By chugchug the Drem Writhing One level 27
32nd Dearth 122nd year of Ascendancy at 21:31 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By chugchug the Drem Writhing One level 10
29th Voratun 122nd year of Ascendancy at 03:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By chugchug the Drem Writhing One level 20
7th Wealth 122nd year of Ascendancy at 03:13 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By chugchug the Drem Writhing One level 29
18th Shortage 122nd year of Ascendancy at 12:32 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By chugchug the Drem Writhing One level 24
11st Dearth 122nd year of Ascendancy at 01:35 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By chugchug the Drem Writhing One level 22
30th Wealth 122nd year of Ascendancy at 02:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By chugchug the Drem Writhing One level 10
29th Voratun 122nd year of Ascendancy at 03:53 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By chugchug the Drem Writhing One level 10
12nd Profit 122nd year of Ascendancy at 03:49 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By chugchug the Drem Writhing One level 22
30th Wealth 122nd year of Ascendancy at 22:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By chugchug the Drem Writhing One level 17
2nd Wealth 122nd year of Ascendancy at 05:59 see stats
Log
A shield forms around chugchug.
Chugchug uses Infusion: Regeneration.
Chugchug starts regenerating health quickly.
Emeldama the ghoul performs a diseased attack against chugchug.
Emeldama the ghoul starts to bleed black blood.
Your shield crumbles under the damage!
The shield around chugchug crumbles.
Chugchug is afflicted by a rotting disease!
Melee retaliation hits Emeldama the ghoul for 3 lightning, 3 darkness, 2 blight, 3 lightning, 3 darkness, 2 blight (16 total damage).
Emeldama the ghoul hits chugchug for (65 absorbed), 0 physical, (40 absorbed), 0 light (0 total damage).
Shield of Light hits chugchug for (31 absorbed), 2 light, 54 light (56 total damage).
Shield of Light hits Emeldama the ghoul for 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing (0 total damage) [91 healing].
Chugchug burns with light!
Emeldama the ghoul's Judgement hits chugchug for 234 light damage.
Emeldama the ghoul's Judgement hits Emeldama the ghoul for 146 healing, 146 healing (0 total damage) [293 healing].
Emeldama the ghoul's Judgement hits Islera the losselhing for (14 flat reduction), 396 light (396 total damage).
Islera the losselhing is recovering from the damage!
Emeldama the ghoul's Judgement hits Islera the losselhing for (14 flat reduction), 396 light (396 total damage).
Emeldama the ghoul receives 146 healing from Emeldama the ghoul's Judgement.
Islera the losselhing throws a finishing uppercut.
Chugchug resists the stun!
Islera the losselhing hits chugchug for 174 physical, 2 cold (176 total damage).
Melee retaliation hits Islera the losselhing for (5 flat reduction), 0 lightning, (3 flat reduction), 0 darkness, (3 flat reduction), 0 blight (0 total damage).
Rotting Disease from Emeldama the ghoul hits chugchug for 19 blight damage.
Tentacle Constriction from Chugchug hits Emeldama the ghoul for 192 darkness, 13 nature (205 total damage).
Black Blood Bleeding from Chugchug hits Emeldama the ghoul for 33 darkness damage.
Shield of Light hits Emeldama the ghoul for 15 healing, 15 healing, 15 healing (0 total damage) [46 healing].
Searing Sight hits chugchug for 23 light damage.
Epidemic from Worm that walks (servant of chugchug) hits Islera the losselhing for (11 flat reduction), 0 blight (0 total damage).
Emeldama the ghoul casts Brandish.



































































































