










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Demonologist |
| Level / Exp | 30 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Bethayarin the dremling at level 20 on the 3rd Wealth 122nd year of Ascendancy at 12:50 0 / 9Killed by Velassra the white ooze at level 22 on the 10th Wealth 122nd year of Ascendancy at 12:45 Killed by Glorusevea the telugoroth at level 28 on the 19th Dearth 122nd year of Ascendancy at 08:52 Killed by Gyda the corrupted protosentient globula at level 30 on the 26th Dearth 122nd year of Ascendancy at 19:42 Killed by Yvytha the corrupted acidic digestor at level 30 on the 27th Dearth 122nd year of Ascendancy at 05:25 Killed by Cyramina the corrupted acidic digestor at level 30 on the 27th Dearth 122nd year of Ascendancy at 18:10 Killed by Gluthra the corrupted acidic digestor at level 30 on the 27th Dearth 122nd year of Ascendancy at 21:59 Killed by Voryba the corrupted protosentient globula at level 30 on the 28th Dearth 122nd year of Ascendancy at 06:33 Killed by Vorumith the corrupted plasmic disruptor at level 30 on the 28th Dearth 122nd year of Ascendancy at 07:10 |
Primary Stats
| Strength | 65 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 72 (base 60) |
| Willpower | 11 (base 10) |
| Cunning | 34 (base 10) |
Resources
| Life | -34/1098 |
| Stamina | 170/170 |
| Vim | 228/235 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 12.486136147104 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115.47948690376% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 28.114754928839 |
| See Invisible | 28.114754928839 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 41 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +41% |
| Darkness | +21% |
| Fire | +61% |
| All | 0% |
Offense: Damage Penetration
| Blight | +29% |
| Darkness | +14% |
| Fire | +34% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 8 |
| Physical Save | 38 |
| Spell Save | 36 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 8%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 22%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 72% |
| Pinning Resistance | 41% |
| Disarm Resistance | 85% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Osmosis Shield |
| talent | Bleak Outcome |
| talent | Rain of Fire |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target has 12 increased life regeneration. Recovery |
| beneficial effect | You regenerate a total of 71.81 life over the duration of the effect. Osmosis Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost defiler from death by Yvildaba the treant. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost tinker from death by Geba the snow giant boulder thrower. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of wight ectoplasm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Mardyfang (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +12% fire Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Disarm- +20% Stun/Frz- +10% ---------- misc Equi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 1/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 171.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 171.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Beleruihell (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Acc +6 (+2 eff.) Melee Ret 6 mind ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +3% nature Phys.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Max.HP +60.00 Disease- +20% Disarm- +40% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Scorpionpain the dwarven-steel torque of psionic shield [power 69] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 nature ----- def ----- Resists +9% lightning +3% temporal +12% light Max.HP +40.00 Confus- +20% Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +23.00 Disarm- +25% Pinning- +21% Knockbk- +22% ---------- misc Max.enc +23 Vim/ret +3.00 Rings make your fingers look great! |
| On fingers | steel ring 'Cuthadunamnir' 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +9 (+5 eff.) Res.pen +15% blight Melee Ret 8 blight ----- def ----- Resists +3% darkness +3% cold Max.HP +60.00 Confus- +20% Pinning- +20% ---------- misc Vim/melee +1.00 Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Plague-Fire Sceptre (24-29 power, 4 apr, physical element) 5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+7 eff.) Dmg.mod +20% blight +20% fire ---------- misc Talents +4 Flame Bolts Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
| Around waist | Branegas1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +15 (+4 eff.) ----- def ----- Resists +6% light +5% darkness ---------- misc Max.vim +20.00 A belt that goes around your waist. |
| In off hand | Sileyassra (0 def, 10 armour, 68-82 power, 237 block) 7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +237 On Hit: * 30% chance to reduce armor by 39% While equipped: dps ---------- Melee+ 10 acid Dmg.mod +21% blight +21% fire +21% darkness Res.pen +14% blight +14% fire +14% darkness Melee Ret 20 acid ----- def ----- Armour +10 Fatigue +8% Resists +20% blight +5% arcane Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Kindleblow the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +6% fire Crit.chn- 15.00% Spell.save +3 (+2 eff.) Mind.save +3 (+1 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Firewalker (15 def, 2 armour) 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+9 eff.) Resists -10% cold +50% fire +11% all ---------- misc Talents +3 Fiery Cleansing Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of the Rift (194.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 164.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Iveriabeth the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Resists +11% lightning Phys.save +3 (+1 eff.) Max.HP +40.00 Blind- +20% Stun/Frz- +22% Amulets make your neck look great! |
starlit copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% light +11% darkness Blind- +20% Amulets make your neck look great! |
copper ring 'Deepscrypt'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +9% darkness +9% temporal Phys.save +6 (+2 eff.) HP.reg +4.00 Knockbk- +10% Rings make your fingers look great! |
Marduletir (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Nature Power 46.0 - 69.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +24 nature While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +25 (+13 eff.) Dmg.mod +15% arcane +15% mind ---------- misc Equi/ret +0.12 Massive two-handed battleaxes. |
Orc Feller (45-58 power, 11 apr)1.0 T5 dagger 1H weapon Reqs Dex 44 [Unique] Master Power 45.0 - 58.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
dwarven-steel dagger of crippling (15-20 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, short and deadly. |
Rhygas the Shadowtouch (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- Mind.pwr +15 (+8 eff.) Acc +13 (+4 eff.) ----- def ----- Defense +11 (+7 eff.) Resists +3% darkness Disease- +12% Disarm- +46% ---------- misc Hate/m.crit +2.00 Sharp, long, and deadly. |
Scaldbiter (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +4 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Wil +7 Con dps ---------- Phys.crit +8.0% Crit.mult +10.00% Res.pen +10% fire Apr +9 Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +44.00 Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
Vorodatira the Sleetraze (13-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 arcane +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Resists +3% cold Sharp, long, and deadly. |
arcing iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage While equipped: Sharp, long, and deadly. |
iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
ranger's drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +3 Dex Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Gorin'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% Phasing +30% Ranged+ +21 lightning On Hit.r1 +20 arcane +20 physical While equipped: Stats +10 Str dps ---------- Dmg.mod +20% lightning ----- def ----- Defense +30 (+17 eff.) Slings are used to hurl stones or metal shots at your foes. |
Dradosin the Corruptionvengeance (25-30 power, 4 apr, fire element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +9% Phys.pwr +11 (+4 eff.) Spell.pwr +20 (+5 eff.) Dmg.mod +25% fire Res.pen +20% nature Acc +7 (+2 eff.) ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness ---------- misc Mana/turn +0.22 Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's voratun waraxe (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +9% physical ----- def ----- Disarm- +25% One-handed war axes. |
Fogwilder the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +9 (+6 eff.) Resists +3% light +12% acid Stealth +5 Max.HP +20.00 A belt that goes around your waist. |
linen cloak 'Magmarend' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +9% light Res.pen +10% mind Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Singeclamor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% mind +15% fire ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +31.00 ---------- misc Equi/ret +0.04 Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+10 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+8 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
focusing elven-silk robe of blight (+19%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Wil +7 Mag dps ---------- Dmg.mod +19% blight ----- def ----- Resists +19% blight +15% all ---------- misc Mana/turn +0.20 Psi/turn +0.36 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +14 (+4 eff.) Dmg.mod +8% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Willowweeper the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 4 nature ----- def ----- Armour +5 Fatigue +2% Resists +3% light +6% temporal ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +9 Wil +4 Cun +4 Con dps ---------- Mind.pwr +7 (+4 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +13 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save +12 (+6 eff.) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Samentir' (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +11 Cun +9 Wil dps ---------- Spell.pwr +13 (+3 eff.) Mind.pwr +30 (+14 eff.) Res.pen +15% temporal ----- def ----- Armour +5 A pair of boots made of leather. |
pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +5 ---------- misc Size +1 A pair of boots made of leather. |
heroic voratun gauntlets of dexterity (+4) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +12 (+6 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Healspawn' (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +25 (+8 eff.) Apr +1 ----- def ----- Armour +7 Fatigue +1% Resists +3% nature Die.at -80.00 life ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daimogrim the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +1% Resists +3% light Crit.chn- 5.00% Die.at -20.00 life Heal.mod +5% Stun/Frz- +10% ---------- misc Equi/ret +0.08 A cap made of leather. |
grounding iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Silerenne (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +18% fire Max.HP +68.00 HP.reg +6.00 Heal.mod +23% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+4 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 58.94 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
prismatic drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +16.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+12 eff.) Fatigue +8% Resists +15% light +15% darkness A suit of armour made of leather. |
rejuvenating rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +15% acid HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
searing drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 13 acid 19 fire Melee Ret 11 acid 12 fire ----- def ----- Armour +8 Defense +20 (+12 eff.) Fatigue +8% Resists +14% acid +26% fire A suit of armour made of leather. |
volcanic drakeskin leather armour of command (25 def, 28 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 9 fire Ranged+ 8 fire ----- def ----- Armour +28 Defense +25 (+14 eff.) Fatigue +8% Resists +16% physical +27% fire Mind.save +13 (+6 eff.) A suit of armour made of leather. |
Emelywyn the Rootstone (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +10% nature +15% temporal Melee Ret 8 temporal ----- def ----- Armour +13 Fatigue +22% Resists +13% acid +13% physical +12% cold +6% nature +13% lightning +13% fire +6% mind +15% temporal Disarm- +32% Stun/Frz- +30% Knockbk- +36% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +16% blight +22% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
Frostvalor the steel shield (0 def, 4 armour, 14-17 power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +12 acid On Hit: * 12% chance to reduce armor by 39% While equipped: dps ---------- Melee+ 5 acid Dmg.mod +6% cold Res.pen +10% cold Melee Ret 3 acid ----- def ----- Armour +4 Fatigue +8% Resists +25% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 26-37 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 26.5 - 37.1 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+6 eff.) Fatigue +14% Resists +20% darkness +20% cold +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
iron shield (0 def, 2 armour, 10-11 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Dagudil' (0 def, 4 armour, 16-19 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +11 light +11 darkness While equipped: Stats +3 Mag +2 Cun +3 Con dps ---------- Dmg.mod +12% light +9% blight +11% darkness ----- def ----- Armour +4 Fatigue +8% Resists +13% light +3% blight +19% fire +10% mind +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [dolleg] (30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dĂșathedlen] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +65% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (35, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (27, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (34, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (33, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (26, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (28, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (27, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (27, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% blight +23% fire +23% physical Dmg.red +13 blight +13 fire +13 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Hexed Shield Demon status: alive (0% life). The seed of a demon. |
demon seed [quasit] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +20% acid +20% physical +20% blight Res.pen +13% acid +13% physical +13% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (29, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid +25% darkness +25% blight Dmg.red +15 acid +15 darkness +15 blight Demon status: alive (100% life). The seed of a demon. |
quiver of dragonbone arrows 'Scaldfoe' (20/20, 69-97 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master Power 69.0 - 96.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +29 Apr +18 Crit +14.0% Capacity 20 Ranged+ +20 mind +20 arcane +29 nature On Hit.r1 +4 mind +4 fire On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
322 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gilynarirach the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Melee Ret 12 fire ----- def ----- Resists +6% fire ---------- misc Psi/ret +0.04 Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elemental pouch of voratun shots of crippling (20/20, 57-68 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Arcane/Master Power 57.0 - 68.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +12.0% Capacity 20 On Hit: * Create an explosion dealing 120 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Phoenixbliss' (22/22, 54-65 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Nature Power 54.0 - 64.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Proj.spd +200% Ranged+ +20 acid +20 blight On Crit.r2 +20 acid +20 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Shots are used with slings to pummel your foes to death. |
ash totem of stinging 'Tempestwarden' [power 188] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Resists +15% fire Phys.save +12 (+4 eff.) Max.HP +40.00 Heal.mod +15% Sting an enemy dealing 160 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of lightning storm 'Lavaspitter' [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +3% fire +3% physical Max.HP +20.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 18 lightning damage and will be dazed for 1 turn (93 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 19 lightning damage and will be dazed for 1 turn (98 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Killbong the Drem Demonologist level 26
14th Dearth 122nd year of Ascendancy at 03:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Killbong the Drem Demonologist level 22
10th Wealth 122nd year of Ascendancy at 16:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Killbong the Drem Demonologist level 10
24th Voratun 122nd year of Ascendancy at 16:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Killbong the Drem Demonologist level 20
1st Wealth 122nd year of Ascendancy at 12:43 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Killbong the Drem Demonologist level 30
21st Dearth 122nd year of Ascendancy at 09:20 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Killbong the Drem Demonologist level 23
10th Wealth 122nd year of Ascendancy at 19:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Killbong the Drem Demonologist level 6
19th Voratun 122nd year of Ascendancy at 09:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Killbong the Drem Demonologist level 10
9th Profit 122nd year of Ascendancy at 09:49 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Killbong the Drem Demonologist level 22
10th Wealth 122nd year of Ascendancy at 17:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Killbong the Drem Demonologist level 17
38th Profit 122nd year of Ascendancy at 18:38 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Killbong the Drem Demonologist level 30
28th Dearth 122nd year of Ascendancy at 06:33 see stats
Log
Killbong hits Bloated ooze for 145 fire damage.
Killbong hits Thought-forged bowman for 191 fire damage.
Thought-forged bowman uses Crippling Shot.
Killbong slows down.
Thought-forged bowman's Crippling Shot hits Killbong for (84 turned into osmosis), 179 physical, (24 turned into osmosis), 24 physical (203 total damage).
Vorumith the corrupted plasmic disruptor shares damage with his oozes!
Vorumith the corrupted plasmic disruptor converts some damage to Psi!
Killbong's demonfire area effect hits Killbong for 23 fire damage.
Killbong's demonfire area effect hits Vorumith the corrupted plasmic disruptor for 4 to psi, 4 fire (8 total damage).
Killbong's demonfire area effect hits Bloated ooze for 31 fire damage.
Killbong's demonfire area effect hits Thought-forged bowman for 41 fire damage.
Osmosis Shield hits Killbong for (23 turned into osmosis) damage.
Killbong's demonfire area effect killed Bloated ooze!
Vorumith the corrupted plasmic disruptor converts some damage to Psi!
Killbong hits Killbong for 4 fire damage.
Killbong hits Vorumith the corrupted plasmic disruptor for 10 to psi, 10 fire (20 total damage).
Killbong hits Thought-forged bowman for 52 fire damage.
Osmosis Shield hits Killbong for (4 turned into osmosis) damage.
Vorumith the corrupted plasmic disruptor uses Resonance Field.
A psychic field forms around Vorumith the corrupted plasmic disruptor.
Vorumith the corrupted plasmic disruptor receives 2 healing (3 psi heal).
Vorumith the corrupted plasmic disruptor uses Perfect Strike.
Vorumith the corrupted plasmic disruptor aims carefully.
Talent Infusion: Regeneration is ready to use.
Vorumith the corrupted plasmic disruptor converts some damage to Psi!
Killbong receives 37 healing.
Rain of Fire hits Vorumith the corrupted plasmic disruptor for (6 resonance), 2 to psi, 2 physical, (8 resonance), 3 to psi, 3 fire, (6 resonance), 2 to psi, 2 physical, (8 resonance), 3 to psi, 3 fire (20 total damage).
Rain of Fire hits Thought-forged bowman for 10 physical, 29 fire, 10 physical, 29 fire (78 total damage).
Vorumith the corrupted plasmic disruptor uses Mind Sear.
Killbong speeds up.










































































































































