Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 42 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:06 / 344Killed by rogue at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:36 Killed by Xanoldatira the deformed dire wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:26 Killed by sick black bear at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:14 Killed by sick black bear at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:42 Killed by Belyremira the sick wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:03 Killed by Belyremira the sick wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:17 Killed by Belyremira the sick wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:31 Killed by Belyremira the sick wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:00 Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:33 Killed by thief at level 6 on the 9th Flare 122nd year of Ascendancy at 07:49 Killed by minotaur at level 6 on the 9th Flare 122nd year of Ascendancy at 11:36 Killed by minotaur at level 6 on the 9th Flare 122nd year of Ascendancy at 12:00 Killed by Minotaur of the Labyrinth at level 7 on the 10th Flare 122nd year of Ascendancy at 12:13 Killed by Minotaur of the Labyrinth at level 7 on the 1st Dusk 122nd year of Ascendancy at 00:39 Killed by Layeba the green ooze at level 8 on the 1st Dusk 122nd year of Ascendancy at 12:57 Killed by Glorymille the midge swarm at level 8 on the 5th Dusk 122nd year of Ascendancy at 14:02 Killed by Nerann the treant at level 9 on the 6th Dusk 122nd year of Ascendancy at 03:29 Killed by Shardskin at level 9 on the 6th Dusk 122nd year of Ascendancy at 13:53 Killed by luminous horror at level 10 on the 7th Dusk 122nd year of Ascendancy at 06:08 Killed by Weirdling Beast at level 10 on the 8th Dusk 122nd year of Ascendancy at 13:25 Killed by Weirdling Beast at level 10 on the 8th Dusk 122nd year of Ascendancy at 13:51 Killed by Weirdling Beast at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:08 Killed by Oriinon the human at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:37 Killed by Uraas the Invoker at level 11 on the 16th Dusk 122nd year of Ascendancy at 00:25 Killed by snow giant thunderer at level 12 on the 17th Dusk 122nd year of Ascendancy at 03:37 Killed by snow giant thunderer at level 12 on the 17th Dusk 122nd year of Ascendancy at 04:03 Killed by Rantha the Worm at level 12 on the 17th Dusk 122nd year of Ascendancy at 19:27 Killed by Rantha the Worm at level 12 on the 17th Dusk 122nd year of Ascendancy at 22:59 Killed by Rantha the Worm at level 12 on the 17th Dusk 122nd year of Ascendancy at 23:18 Killed by Baz at level 13 on the 41st Dusk 122nd year of Ascendancy at 05:37 Killed by Dogor the Bringer of Doom at level 13 on the 41st Dusk 122nd year of Ascendancy at 08:48 Killed by Dogor the Bringer of Doom at level 13 on the 41st Dusk 122nd year of Ascendancy at 09:07 Killed by Baz at level 13 on the 41st Dusk 122nd year of Ascendancy at 15:30 Killed by Baz at level 13 on the 41st Dusk 122nd year of Ascendancy at 21:17 Killed by sandworm at level 13 on the 41st Dusk 122nd year of Ascendancy at 22:58 Killed by Baz at level 14 on the 42nd Dusk 122nd year of Ascendancy at 02:21 Killed by Baz at level 14 on the 42nd Dusk 122nd year of Ascendancy at 03:36 Killed by Xanirigatira the elder vampire at level 15 on the 67th Dusk 122nd year of Ascendancy at 18:27 Killed by Xanirigatira the elder vampire at level 15 on the 67th Dusk 122nd year of Ascendancy at 18:56 Killed by Xanirigatira the elder vampire at level 15 on the 67th Dusk 122nd year of Ascendancy at 19:27 Killed by Cyryta the armoured skeleton warrior at level 15 on the 67th Dusk 122nd year of Ascendancy at 20:59 Killed by Layimitira the vampire at level 15 on the 68th Dusk 122nd year of Ascendancy at 03:02 Killed by Betythra the lesser vampire at level 16 on the 68th Dusk 122nd year of Ascendancy at 03:57 Killed by Bethurin the vampire at level 16 on the 68th Dusk 122nd year of Ascendancy at 05:06 Killed by Celia at level 16 on the 68th Dusk 122nd year of Ascendancy at 13:51 Killed by Celia at level 16 on the 68th Dusk 122nd year of Ascendancy at 15:40 Killed by luminous horror at level 16 on the 69th Dusk 122nd year of Ascendancy at 02:32 Killed by luminous horror at level 16 on the 71st Dusk 122nd year of Ascendancy at 11:15 Killed by fire drake at level 17 on the 72nd Dusk 122nd year of Ascendancy at 17:08 Killed by Hargue the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 14:55 Killed by Hargue the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 15:05 Killed by Hargue the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 15:18 Killed by snow giant boulder thrower at level 17 on the 3rd Haze 122nd year of Ascendancy at 18:38 Killed by blue jelly at level 17 on the 4th Haze 122nd year of Ascendancy at 09:51 Killed by Urkis, the High Tempest at level 18 on the 6th Haze 122nd year of Ascendancy at 00:43 Killed by Urkis, the High Tempest at level 18 on the 6th Haze 122nd year of Ascendancy at 01:03 Killed by Amahdie the shalore at level 18 on the 9th Haze 122nd year of Ascendancy at 15:00 Killed by Lubpal the halfling at level 18 on the 27th Haze 122nd year of Ascendancy at 10:39 Killed by Betylaith the slaver at level 18 on the 9th Allure 123rd year of Ascendancy at 00:01 Killed by Porovea the degenerated skeleton warrior at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 08:55 Killed by skeleton archer at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 10:01 Killed by Porovea the degenerated skeleton warrior at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 11:39 Killed by skeleton archer at level 19 on the 14th Regrowth 123rd year of Ascendancy at 14:57 Killed by skeleton warrior at level 19 on the 15th Regrowth 123rd year of Ascendancy at 09:00 Killed by Layima the Guardian at level 20 on the 25th Regrowth 123rd year of Ascendancy at 22:08 Killed by Layima the Guardian at level 20 on the 25th Regrowth 123rd year of Ascendancy at 22:20 Killed by blade horror at level 20 on the 26th Regrowth 123rd year of Ascendancy at 08:54 Killed by Yvulaith the Guardian at level 20 on the 26th Regrowth 123rd year of Ascendancy at 11:22 Killed by wretchling at level 20 on the 26th Regrowth 123rd year of Ascendancy at 19:15 Killed by naga myrmidon at level 21 on the 46th Regrowth 123rd year of Ascendancy at 13:07 Killed by Velemibeth the ancient elven mummy at level 21 on the 47th Regrowth 123rd year of Ascendancy at 01:01 Killed by Velemibeth the ancient elven mummy at level 21 on the 47th Regrowth 123rd year of Ascendancy at 01:28 Killed by fire drake hatchling at level 21 on the 48th Regrowth 123rd year of Ascendancy at 01:03 Killed by fire drake at level 21 on the 48th Regrowth 123rd year of Ascendancy at 01:13 Killed by Greater Mummy Lord at level 21 on the 48th Regrowth 123rd year of Ascendancy at 04:31 Killed by Greater Mummy Lord at level 21 on the 48th Regrowth 123rd year of Ascendancy at 05:21 Killed by Greater Mummy Lord at level 21 on the 48th Regrowth 123rd year of Ascendancy at 05:53 Killed by Greater Mummy Lord at level 21 on the 48th Regrowth 123rd year of Ascendancy at 06:20 Killed by Adavena the carrion worm mass at level 21 on the 48th Regrowth 123rd year of Ascendancy at 09:52 Killed by Adavena the carrion worm mass at level 21 on the 48th Regrowth 123rd year of Ascendancy at 10:08 Killed by fire drake at level 22 on the 49th Regrowth 123rd year of Ascendancy at 05:31 Killed by multi-hued drake hatchling at level 22 on the 49th Regrowth 123rd year of Ascendancy at 06:24 Killed by minotaur at level 22 on the 49th Regrowth 123rd year of Ascendancy at 23:16 Killed by orc corruptor at level 22 on the 70th Regrowth 123rd year of Ascendancy at 17:16 Killed by Grgglck the Devouring Darkness at level 22 on the 70th Regrowth 123rd year of Ascendancy at 22:10 Killed by Grgglck the Devouring Darkness at level 22 on the 70th Regrowth 123rd year of Ascendancy at 22:47 Killed by Grgglck the Devouring Darkness at level 22 on the 70th Regrowth 123rd year of Ascendancy at 23:23 Killed by luminous horror at level 22 on the 71st Regrowth 123rd year of Ascendancy at 02:41 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 03:39 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 03:50 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 04:08 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 04:19 Killed by luminous horror at level 22 on the 71st Regrowth 123rd year of Ascendancy at 04:32 Killed by radiant horror at level 22 on the 71st Regrowth 123rd year of Ascendancy at 04:46 Killed by lava floor at level 22 on the 71st Regrowth 123rd year of Ascendancy at 05:03 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 05:12 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 05:21 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 05:31 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 05:39 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 05:48 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 06:04 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 06:20 Killed by Khulmanar, General of Urh'Rok at level 22 on the 71st Regrowth 123rd year of Ascendancy at 06:28 Killed by lava floor at level 23 on the 71st Regrowth 123rd year of Ascendancy at 09:53 Killed by faerlhing at level 23 on the 71st Regrowth 123rd year of Ascendancy at 13:46 Killed by chitinous spider at level 23 on the 71st Regrowth 123rd year of Ascendancy at 14:16 Killed by spitting spider at level 23 on the 71st Regrowth 123rd year of Ascendancy at 14:36 Killed by ungolmor at level 23 on the 71st Regrowth 123rd year of Ascendancy at 14:47 Killed by losselhing at level 23 on the 71st Regrowth 123rd year of Ascendancy at 15:06 Killed by weaver young at level 23 on the 71st Regrowth 123rd year of Ascendancy at 15:59 Killed by orc grand master assassin at level 23 on the 74th Regrowth 123rd year of Ascendancy at 00:26 Killed by orc grand master assassin at level 23 on the 74th Regrowth 123rd year of Ascendancy at 00:52 Killed by orc cryomancer at level 23 on the 74th Regrowth 123rd year of Ascendancy at 04:18 Killed by orc cryomancer at level 23 on the 74th Regrowth 123rd year of Ascendancy at 04:38 Killed by cold drake at level 24 on the 75th Regrowth 123rd year of Ascendancy at 12:22 Killed by Xanor the grave wight at level 25 on the 76th Regrowth 123rd year of Ascendancy at 03:15 Killed by skeleton archer at level 25 on the 77th Regrowth 123rd year of Ascendancy at 03:07 Killed by venom drake at level 25 on the 77th Regrowth 123rd year of Ascendancy at 03:19 Killed by skeleton warrior at level 25 on the 77th Regrowth 123rd year of Ascendancy at 06:16 Killed by bandit at level 25 on the 77th Regrowth 123rd year of Ascendancy at 22:09 Killed by skeleton mage at level 25 on the 78th Regrowth 123rd year of Ascendancy at 04:35 Killed by venom drake at level 26 on the 79th Regrowth 123rd year of Ascendancy at 09:08 Killed by shadow at level 26 on the 79th Regrowth 123rd year of Ascendancy at 11:15 Killed by skeleton mage at level 26 on the 79th Regrowth 123rd year of Ascendancy at 20:49 Killed by The Master at level 26 on the 80th Regrowth 123rd year of Ascendancy at 06:01 Killed by skeleton warrior at level 26 on the 80th Regrowth 123rd year of Ascendancy at 06:15 Killed by The Master at level 26 on the 80th Regrowth 123rd year of Ascendancy at 06:37 Killed by The Master at level 26 on the 80th Regrowth 123rd year of Ascendancy at 07:00 Killed by Beluriara the large brown snake at level 27 on the 80th Regrowth 123rd year of Ascendancy at 10:41 Killed by elven corruptor at level 27 on the 39th Pyre 123rd year of Ascendancy at 01:41 Killed by Grand Corruptor at level 27 on the 39th Pyre 123rd year of Ascendancy at 18:49 Killed by Grand Corruptor at level 27 on the 39th Pyre 123rd year of Ascendancy at 18:59 Killed by elven blood mage at level 27 on the 39th Pyre 123rd year of Ascendancy at 19:13 Killed by Arilelle the stone troll at level 28 on the 58th Pyre 123rd year of Ascendancy at 15:56 Killed by Baz's Inner Demon at level 28 on the 58th Pyre 123rd year of Ascendancy at 20:20 Killed by Baz's Inner Demon at level 28 on the 58th Pyre 123rd year of Ascendancy at 20:28 Killed by Aeratira the multi-hued drake hatchling at level 28 on the 58th Pyre 123rd year of Ascendancy at 20:50 Killed by Baz's Inner Demon at level 28 on the 58th Pyre 123rd year of Ascendancy at 21:17 Killed by Xanyssra the naga myrmidon at level 28 on the 61st Pyre 123rd year of Ascendancy at 19:32 Killed by Golbug the Destroyer at level 28 on the 63rd Pyre 123rd year of Ascendancy at 12:35 Killed by Golbug the Destroyer at level 28 on the 63rd Pyre 123rd year of Ascendancy at 12:56 Killed by Ndenro the shalore at level 29 on the 71st Pyre 123rd year of Ascendancy at 17:59 Killed by Siro the thalore at level 29 on the 3rd Summertide 123rd year of Ascendancy at 07:01 Killed by luminous horror at level 29 on the 37th Dusk 123rd year of Ascendancy at 13:19 Killed by luminous horror at level 29 on the 37th Dusk 123rd year of Ascendancy at 13:48 Killed by luminous horror at level 29 on the 37th Dusk 123rd year of Ascendancy at 14:06 Killed by luminous horror at level 29 on the 37th Dusk 123rd year of Ascendancy at 14:23 Killed by luminous horror at level 29 on the 37th Dusk 123rd year of Ascendancy at 14:51 Killed by Gavena the orc elite fighter at level 29 on the 38th Dusk 123rd year of Ascendancy at 00:23 Killed by armoured skeleton warrior at level 30 on the 53rd Dusk 123rd year of Ascendancy at 14:53 Killed by Eluwen the weaver young at level 30 on the 53rd Dusk 123rd year of Ascendancy at 22:34 Killed by orc fighter at level 31 on the 59th Dusk 123rd year of Ascendancy at 18:33 Killed by skeleton mage at level 31 on the 59th Dusk 123rd year of Ascendancy at 19:31 Killed by orc necromancer at level 31 on the 66th Dusk 123rd year of Ascendancy at 21:21 Killed by orc necromancer at level 31 on the 66th Dusk 123rd year of Ascendancy at 21:30 Killed by orc blood mage at level 31 on the 66th Dusk 123rd year of Ascendancy at 21:43 Killed by Arobeth the orc fighter at level 31 on the 74th Dusk 123rd year of Ascendancy at 08:31 Killed by fire drake hatchling at level 31 on the 9th Haze 123rd year of Ascendancy at 06:44 Killed by Ivera the orc grand summoner at level 31 on the 9th Haze 123rd year of Ascendancy at 07:16 Killed by Ivera the orc grand summoner at level 31 on the 9th Haze 123rd year of Ascendancy at 07:26 Killed by Ivera the orc grand summoner at level 31 on the 9th Haze 123rd year of Ascendancy at 07:37 Killed by greater multi-hued wyrm at level 31 on the 9th Haze 123rd year of Ascendancy at 22:33 Killed by orc corruptor at level 31 on the 12nd Haze 123rd year of Ascendancy at 12:21 Killed by Belidanor the orc corruptor at level 31 on the 12nd Haze 123rd year of Ascendancy at 12:31 Killed by skeleton mage at level 31 on the 12nd Haze 123rd year of Ascendancy at 12:39 Killed by Belidanor the orc corruptor at level 31 on the 12nd Haze 123rd year of Ascendancy at 12:51 Killed by skeleton warrior at level 31 on the 12nd Haze 123rd year of Ascendancy at 13:01 Killed by Belidanor the orc corruptor at level 31 on the 12nd Haze 123rd year of Ascendancy at 13:39 Killed by orc corruptor at level 31 on the 12nd Haze 123rd year of Ascendancy at 15:29 Killed by skeleton master archer at level 31 on the 13rd Haze 123rd year of Ascendancy at 00:15 Killed by orc blood mage at level 31 on the 13rd Haze 123rd year of Ascendancy at 04:50 Killed by orc corruptor at level 31 on the 13rd Haze 123rd year of Ascendancy at 07:39 Killed by Glutta the orc corruptor at level 31 on the 14th Haze 123rd year of Ascendancy at 03:32 Killed by Glutta the orc corruptor at level 31 on the 14th Haze 123rd year of Ascendancy at 03:44 Killed by Cyruvena the orc blood mage at level 31 on the 14th Haze 123rd year of Ascendancy at 04:01 Killed by Glutta the orc corruptor at level 31 on the 14th Haze 123rd year of Ascendancy at 04:22 Killed by skeleton warrior at level 31 on the 14th Haze 123rd year of Ascendancy at 05:04 Killed by Gliwe the orc necromancer at level 31 on the 14th Haze 123rd year of Ascendancy at 05:20 Killed by skeleton mage at level 32 on the 15th Haze 123rd year of Ascendancy at 09:49 Killed by skeleton mage at level 32 on the 15th Haze 123rd year of Ascendancy at 10:03 Killed by skeleton mage at level 32 on the 15th Haze 123rd year of Ascendancy at 10:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 15th Haze 123rd year of Ascendancy at 10:34 Killed by dread at level 32 on the 15th Haze 123rd year of Ascendancy at 10:46 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 15th Haze 123rd year of Ascendancy at 10:58 Killed by orc blood mage at level 32 on the 15th Haze 123rd year of Ascendancy at 19:02 Killed by orc blood mage at level 32 on the 16th Haze 123rd year of Ascendancy at 03:28 Killed by skeleton mage at level 32 on the 16th Haze 123rd year of Ascendancy at 06:21 Killed by orc necromancer at level 32 on the 16th Haze 123rd year of Ascendancy at 06:35 Killed by skeleton warrior at level 32 on the 16th Haze 123rd year of Ascendancy at 06:46 Killed by skeleton warrior at level 32 on the 16th Haze 123rd year of Ascendancy at 07:18 Killed by skeleton warrior at level 32 on the 16th Haze 123rd year of Ascendancy at 07:34 Killed by Doomed Shade of Baz at level 32 on the 29th Haze 123rd year of Ascendancy at 16:55 Killed by Lolk the quasit at level 32 on the 32nd Haze 123rd year of Ascendancy at 17:06 Killed by skeleton warrior at level 32 on the 32nd Haze 123rd year of Ascendancy at 17:14 Killed by Baz at level 32 on the 32nd Haze 123rd year of Ascendancy at 17:28 Killed by orc grand master assassin at level 33 on the 33rd Haze 123rd year of Ascendancy at 14:51 Killed by multi-hued drake at level 33 on the 34th Haze 123rd year of Ascendancy at 00:05 Killed by multi-hued drake at level 33 on the 34th Haze 123rd year of Ascendancy at 00:24 Killed by greater multi-hued wyrm at level 33 on the 34th Haze 123rd year of Ascendancy at 00:50 Killed by greater multi-hued wyrm at level 33 on the 34th Haze 123rd year of Ascendancy at 01:02 Killed by human sun-paladin at level 33 on the 35th Haze 123rd year of Ascendancy at 21:28 Killed by fire drake at level 33 on the 36th Haze 123rd year of Ascendancy at 10:50 Killed by fire wyrm at level 33 on the 36th Haze 123rd year of Ascendancy at 11:04 Killed by Fyrk, Faeros High Guard at level 33 on the 37th Haze 123rd year of Ascendancy at 04:04 Killed by orc blood mage at level 34 on the 39th Haze 123rd year of Ascendancy at 15:35 Killed by orc blood mage at level 34 on the 39th Haze 123rd year of Ascendancy at 15:49 Killed by Emelyda the naga tide huntress at level 34 on the 41st Haze 123rd year of Ascendancy at 02:42 Killed by Isuda the naga myrmidon at level 34 on the 41st Haze 123rd year of Ascendancy at 07:10 Killed by Belyletta the naga myrmidon at level 34 on the 41st Haze 123rd year of Ascendancy at 11:13 Killed by war hound at level 34 on the 42nd Haze 123rd year of Ascendancy at 15:25 Killed by war hound at level 34 on the 42nd Haze 123rd year of Ascendancy at 15:34 Killed by rimebark at level 34 on the 42nd Haze 123rd year of Ascendancy at 15:46 Killed by Slasul at level 34 on the 43rd Haze 123rd year of Ascendancy at 19:11 Killed by Slasul at level 34 on the 43rd Haze 123rd year of Ascendancy at 19:34 Killed by Voruvena the ink squid at level 35 on the 43rd Haze 123rd year of Ascendancy at 21:55 Killed by Ukllmswwik the Wise at level 35 on the 43rd Haze 123rd year of Ascendancy at 22:49 Killed by Isidhekira the orc pyromancer at level 35 on the 44th Haze 123rd year of Ascendancy at 17:17 Killed by skeleton warrior at level 35 on the 44th Haze 123rd year of Ascendancy at 17:27 Killed by Kra'Tor the Gluttonous at level 35 on the 44th Haze 123rd year of Ascendancy at 20:31 Killed by orc cryomancer at level 35 on the 46th Haze 123rd year of Ascendancy at 01:22 Killed by fiery orc wyrmic at level 35 on the 46th Haze 123rd year of Ascendancy at 01:33 Killed by orc fighter at level 35 on the 46th Haze 123rd year of Ascendancy at 01:59 Killed by Warmaster Gnarg at level 36 on the 46th Haze 123rd year of Ascendancy at 03:52 Killed by orc pyromancer at level 36 on the 46th Haze 123rd year of Ascendancy at 06:25 Killed by multi-hued drake at level 36 on the 46th Haze 123rd year of Ascendancy at 11:51 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 12:17 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 12:31 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 12:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 13:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 13:47 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 14:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 14:19 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 14:48 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 15:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 15:38 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 16:32 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 17:07 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 18:28 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 19:22 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 19:36 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 19:58 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 20:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 20:31 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 20:46 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 21:07 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 21:43 Killed by orc pyromancer at level 37 on the 47th Haze 123rd year of Ascendancy at 04:52 Killed by Gabressra the orc cryomancer at level 37 on the 47th Haze 123rd year of Ascendancy at 05:05 Killed by orc cryomancer at level 37 on the 47th Haze 123rd year of Ascendancy at 12:50 Killed by orc blood mage at level 37 on the 47th Haze 123rd year of Ascendancy at 13:44 Killed by orc high pyromancer at level 38 on the 47th Haze 123rd year of Ascendancy at 19:33 Killed by Xanurimira the orc pyromancer at level 38 on the 47th Haze 123rd year of Ascendancy at 23:50 Killed by Ce'Nelaith the orc high pyromancer at level 38 on the 49th Haze 123rd year of Ascendancy at 03:11 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 50th Haze 123rd year of Ascendancy at 02:08 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 50th Haze 123rd year of Ascendancy at 03:04 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 50th Haze 123rd year of Ascendancy at 04:00 Killed by Arariavea the icy orc wyrmic at level 38 on the 50th Haze 123rd year of Ascendancy at 04:11 Killed by Cyrinor the orc pyromancer at level 38 on the 50th Haze 123rd year of Ascendancy at 16:53 Killed by Ximirin the orc cryomancer at level 38 on the 50th Haze 123rd year of Ascendancy at 17:06 Killed by Yvywyn the orc blood mage at level 38 on the 57th Haze 123rd year of Ascendancy at 17:51 Killed by Baz at level 38 on the 70th Haze 123rd year of Ascendancy at 03:45 Killed by Phirera the dĂșathedlen at level 38 on the 70th Haze 123rd year of Ascendancy at 13:57 Killed by Beluyathra the orc berserker at level 39 on the 71st Haze 123rd year of Ascendancy at 06:03 Killed by worm that walks at level 39 on the 71st Haze 123rd year of Ascendancy at 22:29 Killed by worm that walks at level 39 on the 71st Haze 123rd year of Ascendancy at 22:48 Killed by orc elite berserker at level 39 on the 73rd Haze 123rd year of Ascendancy at 02:08 Killed by Baz's Inner Demon at level 39 on the 73rd Haze 123rd year of Ascendancy at 20:39 Killed by Baz's Inner Demon at level 39 on the 73rd Haze 123rd year of Ascendancy at 20:52 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 74th Haze 123rd year of Ascendancy at 10:08 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 74th Haze 123rd year of Ascendancy at 11:10 Killed by Queep the Crusher at level 40 on the 75th Haze 123rd year of Ascendancy at 07:54 Killed by Queep the Crusher at level 40 on the 75th Haze 123rd year of Ascendancy at 08:08 Killed by Queep the Crusher at level 40 on the 75th Haze 123rd year of Ascendancy at 08:31 Killed by Queep the Crusher at level 40 on the 75th Haze 123rd year of Ascendancy at 09:16 Killed by Baz at level 40 on the 75th Haze 123rd year of Ascendancy at 12:17 Killed by Isamina the Neverdead at level 40 on the 75th Haze 123rd year of Ascendancy at 12:28 Killed by Isamina the Neverdead at level 40 on the 75th Haze 123rd year of Ascendancy at 12:40 Killed by Isamina the Neverdead at level 40 on the 75th Haze 123rd year of Ascendancy at 12:51 Killed by orc elite berserker at level 40 on the 78th Haze 123rd year of Ascendancy at 04:02 Killed by orc necromancer at level 40 on the 3rd Decay 123rd year of Ascendancy at 12:44 Killed by orc berserker at level 40 on the 3rd Decay 123rd year of Ascendancy at 13:00 Killed by minotaur at level 40 on the 7th Decay 123rd year of Ascendancy at 03:37 Killed by skeleton archer at level 40 on the 7th Decay 123rd year of Ascendancy at 22:46 Killed by runed bone giant at level 40 on the 1st Wintertide 124th year of Ascendancy at 15:39 Killed by Golle the venom drake at level 40 on the 2nd Wintertide 124th year of Ascendancy at 13:24 Killed by worm that walks at level 40 on the 2nd Allure 124th year of Ascendancy at 05:49 Killed by worm that walks at level 40 on the 2nd Allure 124th year of Ascendancy at 06:07 Killed by worm that walks at level 40 on the 2nd Allure 124th year of Ascendancy at 09:05 Killed by blade horror at level 40 on the 2nd Allure 124th year of Ascendancy at 15:16 Killed by radiant horror at level 40 on the 2nd Allure 124th year of Ascendancy at 21:07 Killed by radiant horror at level 40 on the 2nd Allure 124th year of Ascendancy at 21:53 Killed by Aerikira the orc soldier at level 41 on the 4th Allure 124th year of Ascendancy at 05:52 Killed by ritch flamespitter at level 41 on the 4th Allure 124th year of Ascendancy at 16:28 Killed by ritch flamespitter at level 41 on the 4th Allure 124th year of Ascendancy at 16:59 Killed by Cyredawe the Fearsome at level 41 on the 4th Regrowth 124th year of Ascendancy at 01:24 Killed by Cyredawe the Fearsome at level 41 on the 4th Regrowth 124th year of Ascendancy at 01:34 Killed by orc master wyrmic at level 41 on the 4th Regrowth 124th year of Ascendancy at 15:44 Killed by Gukira the orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 05:20 Killed by orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 05:34 Killed by orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 05:51 Killed by orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 06:06 Killed by Gukira the orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 06:18 Killed by Gukira the orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 06:29 Killed by Gukira the orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 06:39 Killed by orc cryomancer at level 41 on the 5th Regrowth 124th year of Ascendancy at 06:51 Killed by luminous horror at level 41 on the 5th Regrowth 124th year of Ascendancy at 11:42 Killed by luminous horror at level 41 on the 5th Regrowth 124th year of Ascendancy at 13:17 Killed by luminous horror at level 41 on the 5th Regrowth 124th year of Ascendancy at 14:15 Killed by luminous horror at level 41 on the 5th Regrowth 124th year of Ascendancy at 14:42 Killed by Yvurin the naga psyren at level 41 on the 7th Regrowth 124th year of Ascendancy at 12:47 Killed by uruivellas at level 41 on the 7th Regrowth 124th year of Ascendancy at 16:24 Killed by uruivellas at level 41 on the 7th Regrowth 124th year of Ascendancy at 16:46 Killed by temporal hound at level 41 on the 7th Regrowth 124th year of Ascendancy at 22:07 Killed by temporal hound at level 41 on the 7th Regrowth 124th year of Ascendancy at 22:30 Killed by temporal hound at level 41 on the 7th Regrowth 124th year of Ascendancy at 22:46 Killed by uruivellas at level 42 on the 10th Regrowth 124th year of Ascendancy at 02:10 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 06:44 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 07:08 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 07:48 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 08:37 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 09:21 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 09:42 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 10:27 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 10:54 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 11:43 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 12:23 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 13:35 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 15:11 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 15:32 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 16:08 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 17:12 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 18:18 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 19:32 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 20:56 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 22:27 Killed by Adirera the runed bone giant at level 42 on the 10th Regrowth 124th year of Ascendancy at 23:41 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 01:32 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 02:39 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 06:40 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 07:17 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 08:09 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 09:23 Killed by Adirera the runed bone giant at level 42 on the 11st Regrowth 124th year of Ascendancy at 09:44 |
Primary Stats
| Strength | 144 (base 60) |
| Dexterity | 76 (base 60) |
| Constitution | 81 (base 50) |
| Magic | 32 (base 10) |
| Willpower | 39 (base 10) |
| Cunning | 36 (base 12) |
Resources
| Life | 1267/1267 |
| Mana | 558/558 |
| Stamina | 329/329 |
| Healing Factor | 1 |
| Regeneration | 8.76221235791 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 2 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 63 |
| Crit Chance | 18% |
| APR | 15 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.9 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.2 (100%) |
| Defense | 36.05 |
| Ranged Defense | 36.05 |
| Fatigue | 0 |
| Physical Save | 63.6875 |
| Spell Save | 49.783333333333 |
| Mental Save | 60.0625 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Bleed Resistance | 25% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 45% |
| Knockback Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 618 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by Baz. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by Baz. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by skeleton archer. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 652. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Quiver of the Sun (7/25, 34-47.6 power, 15 apr) Quiver of the Sun (7/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 146/150) : Effective talent level: 4.0 Power cost: 72 out of 146/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 31.01 cold damage and 36.02 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Cystwing CystwingInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +1 Str / +1 Mag / +9 Wil Changes resistances: +10% nature / +10% blight Changes damage: +6% nature / +5% all Grants telepathy: Humanoid/Orc Mental save: +18 (+4 eff.) Poison immunity: +20% Disease immunity: +25% Spellpower: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Rings can have magical properties. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Shockwyrd ShockwyrdPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +3 Mag Changes resistances: +6% nature / +21% lightning Changes damage: +3% lightning Critical mult.: +10.00% Mana each turn: +0.31 Maximum life: +69.00 Maximum mana: +67.00 Maximum stamina: +34.00 Maximum hate: +13.00 Maximum psi: +27.00 Maximum vim: +27.00 Maximum pos.energy: +29.00 Maximum neg.energy: +30.00 Reduces paradox anomalies(equivalent to willpower): +14 A belt that goes around your waist. |
| In main hand | Emelynn the Ebonywolf Emelynn the EbonywolfRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to gain 10% of a turn Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +2 darkness When wielded/worn: Changes resistances penetration: +16% physical Changes damage: +6% temporal / +16% physical Longbows are used to shoot arrows at your foes. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Physical power: +0 (+0 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +0 (+0 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 304.62 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+6 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 10 Defense and your attacks will gain 32% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.2 Power cost: 54 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 137.72 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Zanogoyon ZanogoyonPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 42% chance to corrode armour Changes stats: +5 Dex / +10 Mag / +10 Cun / +8 Con Changes resistances: +3% temporal Changes resistances penetration: +5% temporal Changes damage: +15% acid / +3% temporal / +16% fire / +13% lightning / +15% cold Life regen: +1.50 Stamina each turn: +1.50 Mana when firing critical spell: +3.00 Spellpower: +11 (+3 eff.) Spell crit. chance: +11% Movement speed: +10% Damage Shield penetration: +30% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 214 strength, based on Magic) for 5 turns, costing 22 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 11.35 acid and 9.93 blight damage. If not cleared after five turns it will inflict 175.14 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 23 power out of 40/40) : Effective talent level: 3.0 Power cost: 23 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 23 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 123.79 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Dream Malleus (56-84 power, 5 apr) Dream Malleus (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +26 mind Damage against: +7% Unnatural When wielded/worn: Changes stats: +2 Cun / +5 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Physical save: +25 (+6 eff.) Stamina each turn: +0.80 Psi each turn: +0.10 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 9 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 9 power out of 20/20) : Effective talent level: 5.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 57.01 blight damage for each disease it is infected with. This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 189% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% It can be used to activate talent Bloom Heal (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+2 eff.) Maximum psi: +30.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 112.94 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 339.76 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)hateful living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural fire should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 18 fire Changes resistances: +17% fire Changes resistances penetration: +14% fire / +12% mind / +14% darkness Changes damage: +14% fire / +21% mind / +12% darkness Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of recursionsteady drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +7 (+1 eff.) Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 41 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+13 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of blasting (30-36 power, 6 apr, fire element)cruel dragonbone magestaff of blasting (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +22 (+7 eff.) Spell crit. chance: +14% It can be used to unleash an elemental blastwave, dealing 50.10 - 60.12 fire damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff (30-36 power, 6 apr, lightning element)dragonbone magestaff (30-36 power, 6 apr, lightning element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone magestaff of blasting (30-36 power, 6 apr, lightning element)earthen dragonbone magestaff of blasting (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Armour Hardiness: +12% Changes damage: +30% lightning Talent granted: +1 Command Staff Physical save: +12 (+3 eff.) Spellpower: +24 (+8 eff.) Spell crit. chance: +13% It can be used to unleash an elemental blastwave, dealing 50.10 - 60.12 lightning damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 54 power out of 150/150) : Effective talent level: 3.0 Power cost: 54 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 198.17. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind), costing 9 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Scorpion's Tail (28-30.8 power, 8 apr) Scorpion's Tail (28-30.8 power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+2 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Skeletal Claw (55-60.5 power, 8 apr) Skeletal Claw (55-60.5 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+5 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 18 power out of 20/20) : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 152.32 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +0.00 Size category: +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of the vagrantdrakeskin leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Con Mental save: +13 (+3 eff.) Mindpower: +8 (+2 eff.) A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 blast of frozen vapors that deal 74.10 cold damage (based on Magic) each turn for 10 turns, costing 27 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+10 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+5 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+7 eff.) It can be used to activate talent Temporal Reprieve (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door in range 6, radius 2, costing 22 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots (0 def, 5 armour)pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A pair of boots made of leather. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 5.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 103.97 fire damage and 91.27 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 98.19 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 23 power out of 32/32) : Effective talent level: 3.0 Power cost: 23 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 21%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 54 power out of 60/60) : Effective talent level: 2.0 Power cost: 54 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 17 power out of 50/50) : Effective talent level: 2.0 Power cost: 17 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 60.04 to 180.13 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Black Mesh (8 def, 2 armour, 104.5 block) Black Mesh (8 def, 2 armour, 104.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+6 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 37.80 to 47.25 light damage (based on Willpower and Cunning), costing 11 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
199 alchemist agate 199 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 165.25 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 18 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/3) Rod of Spydric Poison (0/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 364.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 17/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 32-38.4 power, 15 apr) Star Shot (20/20, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level. natural dragonbone totem of thorny skin [power 79] (18 cooldown)natural dragonbone totem of thorny skin [power 79] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 79 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Baz the Thalore Archer level 27
2nd Pyre 123rd year of Ascendancy at 18:47 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Baz the Thalore Archer level 38
50th Haze 123rd year of Ascendancy at 10:51 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Baz the Thalore Archer level 31
55th Dusk 123rd year of Ascendancy at 04:19 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Baz the Thalore Archer level 36
46th Haze 123rd year of Ascendancy at 11:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Baz the Thalore Archer level 30
51st Dusk 123rd year of Ascendancy at 01:00 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Baz the Thalore Archer level 11
16th Dusk 122nd year of Ascendancy at 02:27 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Baz the Thalore Archer level 32
29th Haze 123rd year of Ascendancy at 17:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Baz the Thalore Archer level 29
17th Dusk 123rd year of Ascendancy at 04:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Baz the Thalore Archer level 34
43rd Haze 123rd year of Ascendancy at 19:50 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Baz the Thalore Archer level 28
63rd Pyre 123rd year of Ascendancy at 13:24 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Baz the Thalore Archer level 40
1st Allure 124th year of Ascendancy at 10:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Baz the Thalore Archer level 17
3rd Haze 122nd year of Ascendancy at 18:29 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Baz the Thalore Archer level 18
6th Haze 122nd year of Ascendancy at 05:14 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Baz the Thalore Archer level 41
4th Regrowth 124th year of Ascendancy at 01:44 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Baz the Thalore Archer level 35
43rd Haze 123rd year of Ascendancy at 23:22 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Baz the Thalore Archer level 11
8th Dusk 122nd year of Ascendancy at 17:41 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Baz the Thalore Archer level 37
46th Haze 123rd year of Ascendancy at 21:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Baz the Thalore Archer level 10
7th Dusk 122nd year of Ascendancy at 02:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Baz the Thalore Archer level 20
17th Regrowth 123rd year of Ascendancy at 04:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Baz the Thalore Archer level 30
38th Dusk 123rd year of Ascendancy at 01:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Baz the Thalore Archer level 40
74th Haze 123rd year of Ascendancy at 13:15 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Baz the Thalore Archer level 41
4th Allure 124th year of Ascendancy at 17:28 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Baz the Thalore Archer level 13
34th Dusk 122nd year of Ascendancy at 11:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Baz the Thalore Archer level 40
74th Haze 123rd year of Ascendancy at 15:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Baz the Thalore Archer level 24
74th Regrowth 123rd year of Ascendancy at 18:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Baz the Thalore Archer level 29
37th Dusk 123rd year of Ascendancy at 12:24 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Baz the Thalore Archer level 18
35th Haze 122nd year of Ascendancy at 11:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Baz the Thalore Archer level 25
78th Regrowth 123rd year of Ascendancy at 04:33 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Baz the Thalore Archer level 39
74th Haze 123rd year of Ascendancy at 01:03 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Baz the Thalore Archer level 18
10th Allure 123rd year of Ascendancy at 15:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Baz the Thalore Archer level 6
8th Mirth 122nd year of Ascendancy at 02:47 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Baz the Thalore Archer level 11
16th Dusk 122nd year of Ascendancy at 20:02 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Baz the Thalore Archer level 18
9th Allure 123rd year of Ascendancy at 17:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Baz the Thalore Archer level 29
63rd Pyre 123rd year of Ascendancy at 16:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Baz the Thalore Archer level 17
3rd Haze 122nd year of Ascendancy at 18:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Baz the Thalore Archer level 26
80th Regrowth 123rd year of Ascendancy at 07:17 see stats
Log
Baz uses Flare.
You do not have enough ammo left!
Baz uses Flare.
You do not have enough ammo left!
Baz uses Steady Shot.
You do not have enough ammo left!
Baz uses Steady Shot.
You do not have enough ammo left!
Baz shoots!
You do not have enough ammo left!
Adirera the runed bone giant casts Manathrust.
Adirera the runed bone giant hits Baz for 80 arcane damage.
Bleeding from Adirera the runed bone giant hits Baz for 3 physical damage.
Baz uses Steady Shot.
Baz misses Adirera the runed bone giant.
Adirera the runed bone giant uses Steady Shot.
Adirera the runed bone giant's Steady Shot hits Baz for 170 physical damage.
Baz the level 42 thalore archer was stabbed to death by Adirera the runed bone giant (yet again) on level 4 of High Peak.
Baz uses Flare.
Baz stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Adirera the runed bone giant's Steady Shot killed Baz!
Talent Infusion: Regeneration is ready to use.
Talent Steady Shot is ready to use.
You are sent back to the material plane!
Saving done.
