Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 32 / 10% |
| Size | small |
| Lifes / Deaths | Killed by The Possessed at level 7 on the 3rd Mirth 122nd year of Ascendancy at 22:47 / 115Killed by Belilda the thalore at level 11 on the 11st Dusk 122nd year of Ascendancy at 22:51 Killed by Otaatu the thalore at level 11 on the 24th Dusk 122nd year of Ascendancy at 01:24 Killed by Eilinybeth the giant acid ant at level 13 on the 1st Haze 122nd year of Ascendancy at 07:57 Killed by multi-hued crystal at level 13 on the 1st Haze 122nd year of Ascendancy at 15:12 Killed by Shardskin at level 13 on the 1st Haze 122nd year of Ascendancy at 16:09 Killed by multi-hued crystal at level 13 on the 1st Haze 122nd year of Ascendancy at 16:44 Killed by snow giant boulder thrower at level 16 on the 8th Allure 123rd year of Ascendancy at 09:33 Killed by snow giant boulder thrower at level 16 on the 9th Allure 123rd year of Ascendancy at 09:54 Killed by snow giant thunderer at level 16 on the 9th Allure 123rd year of Ascendancy at 11:18 Killed by snow giant boulder thrower at level 16 on the 9th Allure 123rd year of Ascendancy at 11:54 Killed by snow giant boulder thrower at level 16 on the 9th Allure 123rd year of Ascendancy at 12:42 Killed by Emelayadheta the snow giant chieftain at level 16 on the 9th Allure 123rd year of Ascendancy at 14:57 Killed by snow giant boulder thrower at level 16 on the 9th Allure 123rd year of Ascendancy at 18:29 Killed by Layulaith the cold drake at level 17 on the 10th Allure 123rd year of Ascendancy at 17:42 Killed by Urkis, the High Tempest at level 17 on the 38th Regrowth 123rd year of Ascendancy at 05:59 Killed by Urkis, the High Tempest at level 17 on the 38th Regrowth 123rd year of Ascendancy at 06:57 Killed by Urkis, the High Tempest at level 17 on the 38th Regrowth 123rd year of Ascendancy at 07:40 Killed by Burb the snow giant champion at level 17 on the 38th Regrowth 123rd year of Ascendancy at 11:14 Killed by gwelgoroth at level 18 on the 38th Regrowth 123rd year of Ascendancy at 22:11 Killed by snow giant thunderer at level 18 on the 39th Regrowth 123rd year of Ascendancy at 09:17 Killed by daelach at level 19 on the 40th Regrowth 123rd year of Ascendancy at 03:32 Killed by skeleton master archer at level 19 on the 52nd Regrowth 123rd year of Ascendancy at 01:58 Killed by Emeluyara the skeleton master archer at level 19 on the 53rd Regrowth 123rd year of Ascendancy at 06:11 Killed by Xerogath the armoured skeleton warrior at level 19 on the 53rd Regrowth 123rd year of Ascendancy at 08:56 Killed by skeleton mage at level 20 on the 54th Regrowth 123rd year of Ascendancy at 18:24 Killed by skeleton mage at level 20 on the 54th Regrowth 123rd year of Ascendancy at 20:13 Killed by skeleton mage at level 20 on the 55th Regrowth 123rd year of Ascendancy at 00:57 Killed by armoured skeleton warrior at level 20 on the 55th Regrowth 123rd year of Ascendancy at 02:35 Killed by grave wight at level 22 on the 58th Regrowth 123rd year of Ascendancy at 20:59 Killed by skeleton mage at level 22 on the 59th Regrowth 123rd year of Ascendancy at 02:59 Killed by forest wight at level 22 on the 59th Regrowth 123rd year of Ascendancy at 03:58 Killed by skeleton master archer at level 22 on the 59th Regrowth 123rd year of Ascendancy at 05:44 Killed by ruin banshee at level 22 on the 59th Regrowth 123rd year of Ascendancy at 09:11 Killed by Xeraldann the vampire at level 22 on the 59th Regrowth 123rd year of Ascendancy at 17:55 Killed by The Master at level 22 on the 60th Regrowth 123rd year of Ascendancy at 14:28 Killed by The Master at level 22 on the 60th Regrowth 123rd year of Ascendancy at 15:52 Killed by skeleton warrior at level 22 on the 60th Regrowth 123rd year of Ascendancy at 16:56 Killed by skeleton mage at level 22 on the 60th Regrowth 123rd year of Ascendancy at 17:58 Killed by will o' the wisp at level 22 on the 60th Regrowth 123rd year of Ascendancy at 18:45 Killed by skeleton mage at level 22 on the 60th Regrowth 123rd year of Ascendancy at 19:23 Killed by skeleton mage at level 22 on the 60th Regrowth 123rd year of Ascendancy at 20:35 Killed by war hound at level 22 on the 10th Pyre 123rd year of Ascendancy at 02:18 Killed by fire drake at level 23 on the 23rd Pyre 123rd year of Ascendancy at 00:16 Killed by Zubolle the luminous horror at level 23 on the 23rd Pyre 123rd year of Ascendancy at 01:31 Killed by Zubolle the luminous horror at level 23 on the 23rd Pyre 123rd year of Ascendancy at 02:22 Killed by elven cultist at level 24 on the 44th Pyre 123rd year of Ascendancy at 00:37 Killed by elven blood mage at level 24 on the 44th Pyre 123rd year of Ascendancy at 20:43 Killed by elven cultist at level 24 on the 45th Pyre 123rd year of Ascendancy at 11:00 Killed by elven blood mage at level 24 on the 46th Pyre 123rd year of Ascendancy at 03:40 Killed by elven cultist at level 24 on the 46th Pyre 123rd year of Ascendancy at 06:25 Killed by elven tempest at level 24 on the 46th Pyre 123rd year of Ascendancy at 10:01 Killed by elven corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 11:33 Killed by Yvildalle the elven corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 14:31 Killed by Yvildalle the elven corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 14:46 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 46th Pyre 123rd year of Ascendancy at 17:59 Killed by elven blood mage at level 25 on the 47th Pyre 123rd year of Ascendancy at 11:53 Killed by Ivora the dwarf at level 26 on the 1st Summertide 123rd year of Ascendancy at 21:48 Killed by Ivora the dwarf at level 26 on the 1st Summertide 123rd year of Ascendancy at 22:37 Killed by ziguranth wyrmic at level 26 on the 13rd Dusk 123rd year of Ascendancy at 04:46 Killed by The Master at level 27 on the 14th Dusk 123rd year of Ascendancy at 04:05 Killed by The Master at level 27 on the 14th Dusk 123rd year of Ascendancy at 04:59 Killed by The Master at level 27 on the 14th Dusk 123rd year of Ascendancy at 06:22 Killed by The Master at level 27 on the 14th Dusk 123rd year of Ascendancy at 07:12 Killed by The Master at level 27 on the 14th Dusk 123rd year of Ascendancy at 09:17 Killed by will o' the wisp at level 27 on the 14th Dusk 123rd year of Ascendancy at 10:43 Killed by unknown at level 27 on the 14th Dusk 123rd year of Ascendancy at 11:55 Killed by will o' the wisp at level 27 on the 14th Dusk 123rd year of Ascendancy at 13:18 Killed by skeleton warrior at level 28 on the 16th Dusk 123rd year of Ascendancy at 20:12 Killed by thaurhereg at level 28 on the 16th Dusk 123rd year of Ascendancy at 21:04 Killed by void horror at level 28 on the 17th Dusk 123rd year of Ascendancy at 06:00 Killed by Shasshhiy'Kaish at level 28 on the 30th Dusk 123rd year of Ascendancy at 22:00 Killed by Golbug the Destroyer at level 29 on the 51st Dusk 123rd year of Ascendancy at 12:04 Killed by Golbug the Destroyer at level 29 on the 51st Dusk 123rd year of Ascendancy at 12:56 Killed by skeleton master archer at level 30 on the 51st Dusk 123rd year of Ascendancy at 20:07 Killed by Porythra the anaconda at level 30 on the 51st Dusk 123rd year of Ascendancy at 22:02 Killed by Ivovena the gaeramarth at level 30 on the 58th Dusk 123rd year of Ascendancy at 07:44 Killed by grave wight at level 31 on the 58th Dusk 123rd year of Ascendancy at 10:59 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 01:21 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 04:33 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 05:11 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 06:36 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 07:14 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 07:54 Killed by mucus ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 09:10 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 10:49 Killed by mucus ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 11:57 Killed by mucus ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 12:47 Killed by mucus ooze at level 31 on the 60th Dusk 123rd year of Ascendancy at 13:33 Killed by Yvutta the ninurlhing at level 31 on the 60th Dusk 123rd year of Ascendancy at 15:12 Killed by Ungolë at level 31 on the 62nd Dusk 123rd year of Ascendancy at 12:29 Killed by Veluriwen the bone giant at level 31 on the 68th Dusk 123rd year of Ascendancy at 21:06 Killed by Betora the orc pyromancer at level 31 on the 69th Dusk 123rd year of Ascendancy at 13:27 Killed by orc pyromancer at level 31 on the 69th Dusk 123rd year of Ascendancy at 23:50 Killed by orc corruptor at level 31 on the 70th Dusk 123rd year of Ascendancy at 09:52 Killed by overpowered greater multi-hued wyrm at level 31 on the 70th Dusk 123rd year of Ascendancy at 20:59 Killed by multi-hued drake at level 31 on the 70th Dusk 123rd year of Ascendancy at 21:53 Killed by orc necromancer at level 32 on the 2nd Haze 123rd year of Ascendancy at 22:00 Killed by orc blood mage at level 32 on the 2nd Haze 123rd year of Ascendancy at 22:10 Killed by overpowered greater multi-hued wyrm at level 32 on the 34th Haze 123rd year of Ascendancy at 20:59 Killed by multi-hued drake at level 32 on the 34th Haze 123rd year of Ascendancy at 22:08 Killed by multi-hued drake at level 32 on the 34th Haze 123rd year of Ascendancy at 23:28 Killed by multi-hued drake at level 32 on the 34th Haze 123rd year of Ascendancy at 23:35 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 00:07 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 00:17 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 01:51 Killed by multi-hued drake at level 32 on the 35th Haze 123rd year of Ascendancy at 02:24 Killed by multi-hued drake at level 32 on the 35th Haze 123rd year of Ascendancy at 03:10 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 03:40 Killed by multi-hued drake at level 32 on the 35th Haze 123rd year of Ascendancy at 04:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 04:44 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 06:31 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 08:11 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 08:41 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 123rd year of Ascendancy at 09:27 |
Primary Stats
| Strength | 29 (base 15) |
| Dexterity | 69 (base 48) |
| Constitution | 37 (base 30) |
| Magic | 25 (base 14) |
| Willpower | 31 (base 18) |
| Cunning | 65 (base 43) |
Resources
| Life | 775/775 |
| Mana | 391/391 |
| Stamina | 256/256 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 9 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 68 |
| Crit Chance | 44% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 68 |
| Crit Chance | 35% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.85 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 49.216113647552 |
| Ranged Defense | 50.216113647552 |
| Fatigue | 0 |
| Physical Save | 21.9875 |
| Spell Save | 25.2375 |
| Mental Save | 27.2375 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 45% |
| Knockback Resistance | 10% |
| Stun Resistance | 30% |
| Poison Resistance | 5% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1320% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 170. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | watchleader's alchemist's lamp of corpselight watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +8% darkness Blindness immunity: +22% Confusion immunity: +15% Spellpower: +5 Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See stealth: +9 See invisible: +14 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 92.46 fire and 68.49 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | voratun gauntlets 'Aerildalaith' (0 def, 3 armour) voratun gauntlets 'Aerildalaith' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 Armour: +3 Changes stats: +1 Str / +6 Dex / +8 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +6% blight / +7% light / +8% darkness Changes damage: +6% arcane Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 40.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | miner's dwarven-steel pickaxe (dig speed 23 turns) miner's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's steel ring of pilfering savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 Armour penetration: +8 Defense: +7 Changes stats: +1 Con Spell save: +10 Maximum stamina: +10.00 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Porilaith the stralite ring Porilaith the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +5 Cun Changes resistances: +9% light / +3% fire Changes damage: +6% blight Reduces incoming crit damage: 5.00% Poison immunity: +5% Knockback immunity: +10% Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | insidious dwarven-steel dagger of projection (20-26 power, 7 apr) insidious dwarven-steel dagger of projection (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +21 insidious poison / +5 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
| Cloak | Vorybrewyn the Lavapall (2 def, 0 armour) Vorybrewyn the Lavapall (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +1 Wil / +1 Cun / +3 Con Changes resistances: +3% fire Grants telepathy: Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble hardened leather armour of Toknor (11 def, 6 armour) nimble hardened leather armour of Toknor (11 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +6 Defense: +11 Ranged Defense: +3 Fatigue: +8% Changes stats: +3 Dex Critical mult.: +11.00% Movement speed: +20% A suit of armour made of leather. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ce'Nurimina Ce'NuriminaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes resistances: +5% arcane Knockback immunity: +5% Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -20.00 life Maximum mana: +30.00 Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 14% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
clarifying stralite amulet of constitution (+5) clarifying stralite amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +16% mind Confusion immunity: +34% Amulets can have magical properties. |
clarifying stralite amulet of manastreaming clarifying stralite amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Mag Changes resistances: +18% mind Confusion immunity: +25% Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +40.00 Amulets can have magical properties. |
cleansing stralite amulet of murder cleansing stralite amulet of murderInfused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +6 Physical crit. chance: +4.0% Changes resistances: +17% nature / +14% blight Critical mult.: +14.00% Poison immunity: +30% Disease immunity: +22% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
copper amulet of mastery (0.10 Cunning / Stealth) copper amulet of mastery (0.10 Cunning / Stealth)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Cunning / Stealth Amulets can have magical properties. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
grounding gold amulet of constitution (+6) grounding gold amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Con Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
grounding gold amulet of magic (+4) grounding gold amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +14% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
insulating gold amulet of willpower (+3) insulating gold amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% fire / +13% cold Amulets can have magical properties. |
restful gold amulet of strength (+3) restful gold amulet of strength (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Life regen: +0.90 Amulets can have magical properties. |
savior's gold amulet of strength (+2) savior's gold amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +10 Spell save: +10 Mental save: +10 Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
Boruzor the Blazesage Boruzor the BlazesageInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances: +22% cold Changes resistances penetration: +10% fire Changes damage: +11% cold Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Starorder the steel ring Starorder the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +9% light Mental save: +7 Confusion immunity: +26% Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
conjurer's gold ring of pilfering conjurer's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +7 Defense: +11 Changes stats: +6 Mag / +4 Wil Spellpower: +7 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring 'Voryriada' gold ring 'Voryriada'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes damage: +9% blight Disarm immunity: +31% Pinning immunity: +30% Knockback immunity: +32% Maximum life: +32.00 Rings can have magical properties. |
gold ring of blinding strikes gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to blind Effects on ranged hit: * 14% chance to blind Rings can have magical properties. |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +11 Defense: +9 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +7 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
marksman's gold ring of time (+11%) marksman's gold ring of time (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +11% temporal Changes damage: +11% temporal Rings can have magical properties. |
marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Rings can have magical properties. |
mule's copper ring of darkness (+22%) mule's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% darkness Changes damage: +11% darkness Maximum encumbrance: +21 Rings can have magical properties. |
mule's gold ring of arcana(+0.15/turn) mule's gold ring of arcana(+0.15/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +22 Silence immunity: +28% Mana each turn: +0.15 Rings can have magical properties. |
mule's gold ring of life mule's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +26 Life regen: +0.80 Maximum life: +48.00 Healing mod.: +13% Rings can have magical properties. |
pixie's steel ring pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Mag Spellpower: +7 Rings can have magical properties. |
pixie's steel ring of pilfering pixie's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +9 Defense: +9 Changes stats: +3 Cun / +3 Mag Spellpower: +9 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
psionicist's steel ring of blinding strikes psionicist's steel ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 16% chance to blind Effects on ranged hit: * 12% chance to blind Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
savior's stralite ring of life savior's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +14 Spell save: +11 Mental save: +10 Life regen: +0.90 Maximum life: +57.00 Healing mod.: +14% Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
wizard's gold ring of blight (+12%) wizard's gold ring of blight (+12%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +12% blight Changes damage: +12% blight Spell save: +8 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Arcstreak the stralite dagger (29.5-38.35 power, 9 apr) Arcstreak the stralite dagger (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to daze * 25% chance to remove a magical effect Damage (Melee): +6 nature When wielded/worn: Effects on melee hit: * 15% chance to daze Changes damage: +15% lightning Sharp, short and deadly. |
Githel the Gloomwreck (26-33.8 power, 9 apr) Githel the Gloomwreck (26-33.8 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +5 cold When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +6% darkness Sharp, short and deadly. |
arcing voratun dagger (38-49.4 power, 9 apr) arcing voratun dagger (38-49.4 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Sharp, short and deadly. |
caustic dwarven-steel dagger of amnesia (14-18.2 power, 7 apr) caustic dwarven-steel dagger of amnesia (14-18.2 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 14.0 - 18.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 10% chance to corrode armor * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +6% acid Life regen: +0.56 Sharp, short and deadly. |
glacial dwarven-steel dagger of purging (16.5-21.45 power, 7 apr) glacial dwarven-steel dagger of purging (16.5-21.45 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature Burst (radius 2) on crit: +11 ice When wielded/worn: Armour: +6 Changes resistances penetration: +8% cold Sharp, short and deadly. |
inquisitor's stralite dagger of disruption (26-33.8 power, 9 apr) inquisitor's stralite dagger of disruption (26-33.8 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn * disrupts spell-casting On weapon crit: * burns latent spell energy Damage against: +11% Unnatural Sharp, short and deadly. |
quick steel dagger of the leech (11.5-14.95 power, 6 apr) quick steel dagger of the leech (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * Slows global speed by 6% * leeches stamina from the target When wielded/worn: Accuracy: +5 Damage when hit (Melee): 6 nature slow Changes stats: +1 Dex Sharp, short and deadly. |
yew longbow 'Firepassion' yew longbow 'Firepassion'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +11 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Accuracy: +20 Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +3% mind / +16% fire Talent cooldown: Steady Shot (-2 turns) Longbows are used to shoot arrows at your foes. |
Amigaldir (15.5-17.05 power, 40 apr, mind damage) Amigaldir (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * 11% chance to corrode armor Damage (Melee): +4 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Changes resistances: +3% blight Changes resistances penetration: +5% blight Changes damage: +12% blight Mindpower: +5 Mental crit. chance: +5% See invisible: +6 It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Harogen (42.5-59.5 power, 5 apr) Harogen (42.5-59.5 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning / +9 mind When wielded/worn: Changes resistances: +9% lightning / +6% temporal Spell save: +15 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
balancing hardened leather belt of magery balancing hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +4 Mag / +4 Wil / +4 Cun Spell crit. chance: +4% Mental crit. chance: +6% A belt that goes around your waist. |
Velilaith (3 def, 0 armour) Velilaith (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Fatigue: -8% Changes stats: +1 Str / +5 Mag / +6 Wil Changes resistances: +9% acid / +1% physical Stamina each turn: +0.20 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the Shaloren (2 def, 0 armour) shadow cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Mag / +2 Wil Changes resistances: +15% darkness Changes resistances penetration: +8% darkness Changes damage: +10% darkness Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 84.88 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (27% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 Mindpower: +10 This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
reinforced leather armour of delving (4 def, 7 armour) reinforced leather armour of delving (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +6 Str Changes resistances: +13% darkness / +7% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
252 alchemist agate 252 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Amedradil the Blindhunter Amedradil the BlindhunterInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes resistances penetration: +10% light Maximum life: +46.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of the sun alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 19.96 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyrerinne the Flowerwreck [power 33] (14 cooldown) Cyrerinne the Flowerwreck [power 33] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes resistances: +3% nature It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 33 for 7 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (10 cooldown) dwarven-steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
iron torque of kinetic psionic shield [power 25] (20 cooldown) iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
telekinetic steel torque of thermal psionic shield [power 43] (20 cooldown) telekinetic steel torque of thermal psionic shield [power 43] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered ash totem of thorny skin [power 44] (33 cooldown) overpowered ash totem of thorny skin [power 44] (33 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 40%, placing all other charms into a 33 cooldown. Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of cure ailments [power 3] (16 cooldown) overpowered yew totem of cure ailments [power 3] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Grendael the Halfling Shadowblade level 28
19th Dusk 123rd year of Ascendancy at 11:05 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Grendael the Halfling Shadowblade level 26
13rd Dusk 123rd year of Ascendancy at 05:49 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Grendael the Halfling Shadowblade level 31
63rd Dusk 123rd year of Ascendancy at 11:13 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Grendael the Halfling Shadowblade level 31
70th Dusk 123rd year of Ascendancy at 20:56 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Grendael the Halfling Shadowblade level 30
56th Dusk 123rd year of Ascendancy at 10:07 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Grendael the Halfling Shadowblade level 21
58th Regrowth 123rd year of Ascendancy at 16:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Grendael the Halfling Shadowblade level 26
7th Mirth 123rd year of Ascendancy at 21:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Grendael the Halfling Shadowblade level 29
51st Dusk 123rd year of Ascendancy at 13:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grendael the Halfling Shadowblade level 16
7th Allure 123rd year of Ascendancy at 05:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grendael the Halfling Shadowblade level 17
38th Regrowth 123rd year of Ascendancy at 08:46 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Grendael the Halfling Shadowblade level 28
29th Dusk 123rd year of Ascendancy at 06:40 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grendael the Halfling Shadowblade level 15
5th Haze 122nd year of Ascendancy at 22:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grendael the Halfling Shadowblade level 10
1st Flare 122nd year of Ascendancy at 19:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grendael the Halfling Shadowblade level 20
53rd Regrowth 123rd year of Ascendancy at 15:44 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Grendael the Halfling Shadowblade level 30
51st Dusk 123rd year of Ascendancy at 13:47 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Grendael the Halfling Shadowblade level 23
16th Pyre 123rd year of Ascendancy at 00:23 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Grendael the Halfling Shadowblade level 11
5th Dusk 122nd year of Ascendancy at 12:21 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Grendael the Halfling Shadowblade level 25
48th Pyre 123rd year of Ascendancy at 01:10 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Grendael the Halfling Shadowblade level 28
30th Dusk 123rd year of Ascendancy at 22:55 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Grendael the Halfling Shadowblade level 30
51st Dusk 123rd year of Ascendancy at 15:03 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Grendael the Halfling Shadowblade level 26
3rd Summertide 123rd year of Ascendancy at 06:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Grendael the Halfling Shadowblade level 10
8th Flare 122nd year of Ascendancy at 11:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Grendael the Halfling Shadowblade level 30
53rd Dusk 123rd year of Ascendancy at 23:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grendael the Halfling Shadowblade level 20
53rd Regrowth 123rd year of Ascendancy at 19:48 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Grendael the Halfling Shadowblade level 27
14th Dusk 123rd year of Ascendancy at 18:00 see stats
Log
Grendael stops regenerating health quickly.
Grendael recovers sight.
Grendael's willpower rush ends.
Grendael aims less carefully.
Grendael's awareness returns to normal.
Grendael stops burning.
Grendael is no longer evading attacks.
Grendael rearms.
Grendael deactivates Precision.
Grendael deactivates Shadow Combat.
Grendael has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Overpowered greater multi-hued wyrm killed Grendael!
Saving done.
Resting starts...
Talent Shadow Combat is ready to use.
Talent Phase Door is ready to use.
Talent Precision is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Deadly Strikes is ready to use.
Talent Dirty Fighting is ready to use.
Talent Vitality is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Luck of the Little Folk is ready to use.
Talent Willful Combat is ready to use.
Rested for 60 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
