












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 27 / 98% |
Size | small |
Lifes / Deaths | Killed by Grand Corruptor at level 27 on the 28th Pyre 124th year of Ascendancy at 00:55 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 23 (base 13) |
Dexterity | 78 (base 55) |
Constitution | 31 (base 12) |
Magic | 22 (base 16) |
Willpower | 38 (base 11) |
Cunning | 62 (base 43) |
Resources
Life | -372/804 |
Stamina | 58/258 |
Healing Factor | 1.3958714593978 |
Regeneration | 12.91181099943 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 41.154681673803 |
See Invisible | 41.154681673803 |
Offense: Mainhand
Damage | 105 |
Accuracy | 66 |
Crit Chance | 31% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Physical | +27% |
Fire | +47% |
Cold | +8% |
Arcane | +3% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
All | +5% |
Defense: Base
Armour (hardiness) | 28.764593763945 (51.20035692863%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 8 |
Physical Save | 37 |
Spell Save | 32 |
Mental Save | 33 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 49%( 70%) |
All | + 24%( 70%) |
Lightning | + 47%( 70%) |
Temporal | + 42%( 70%) |
Fire | + 57%( 70%) |
Physical | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 492 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 129 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. * You've found the needed ritch stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of wight ectoplasm. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +6 Dex dps ---------- Dmg.mod +24% fire Melee Ret 6 cold ----- def ----- Armour +3 Defense +5 (+1 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | ![]() 3.0 T3 shot ammo [Ego++] Nature/Master Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 178 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Mind.crit +7% Crit.mult +20.00% Mind.pwr +7 (+3 eff.) ----- def ----- Resists +3% all Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.stam +10.00 Max.psi +10.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +6% temporal +3% fire Phys.save +3 (+1 eff.) Die.at -80.00 life A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Dex +5 Con dps ---------- Phys.crit +1.0% Melee+ 8 fire Dmg.mod +6% physical +5% fire ----- def ----- Armour +6 Resists +7% fire Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Max.HP +71.00 HP.reg +7.00 Heal.mod +13% Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +5 (+2 eff.) Max.HP +30.00 HP.reg +2.00 Amulets make your neck look great! |
In main hand | ![]() 4.0 T4 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +5% all Acc +5 (+1 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 6 acid ----- def ----- Defense +9 (+3 eff.) Resists +9% blight +21% fire Stealth +6 Die.at -40.00 life A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 159% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +21 cold On Hit.r1 +12 lightning While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% arcane Res.pen +10% lightning On shield block: * Deals 152 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +11% acid +12% fire +23% cold +5% arcane +14% lightning Max.HP +66.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con ----- def ----- Defense +18 (+6 eff.) Resists +3% temporal Phys.save +27 (+10 eff.) Spell.save +15 (+8 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life Max.HP +47.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +17% lightning +11% physical +8% cold +18% mind +18% fire ----- def ----- Resists +10% lightning +10% cold +15% temporal +11% all Def/telep +5 Res/telep +5% Dur/telep +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +14% lightning Stun/Frz- +25% ---------- misc Masteries +0.17 Cunning/Scoundrel Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Con +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +8 (+4 eff.) Confus- +13% Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 41 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +4 Str +5 Dex +5 Cun dps ---------- Crit.mult +5.00% Mov.spd +13% Acc +32 (+8 eff.) ----- def ----- Armour +8 Defense +14 (+4 eff.) Phys.save +9 (+4 eff.) ---------- misc Stam/turn +2.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +21 cold While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Res.pen +20% nature Apr +4 ----- def ----- Resists +4% physical Die.at -40.00 life Massive two-handed battleaxes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +17 acid +12 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Dex dps ---------- Dmg.mod +29% acid Res.pen +20% physical On Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() 4.0 T3 sling 1H weapon [Ego+] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +10 Con +8 Wil ----- def ----- Max.HP +24.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ---------- misc Mana/turn +0.14 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +20 arcane While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +5% Melee Ret 6 arcane One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% mind Melee Ret 2 lightning ----- def ----- Resists +5% lightning +5% temporal +21% cold A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +3% blight Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Fatigue -6% Resists +9% acid +15% mind ---------- misc Max.enc +25 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +21% light On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +9% light +12% cold Mind.save +10 (+5 eff.) ---------- misc Light +2 A belt that goes around your waist. |
![]() 2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag +3 Wil +4 Cun dps ---------- Spell.crit +3% Crit.mult +13.00% Spell.pwr +3 (+0 eff.) Dmg.mod +8% temporal +8% arcane +13% physical ----- def ----- Resists +6% lightning +13% physical +6% light +3% darkness +9% fire +6% nature +11% all Blind- +10% ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Max.mana +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +6% light +6% mind +6% acid Res.pen +15% light On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Defense +2 (+0 eff.) Resists +19% lightning +6% acid A pointy cloth hat, very wizardly... |
![]() 17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Psionic While equipped: Stats +5 Dex ----- def ----- Armour +19 Fatigue +22% Resists +7% mind +6% lightning Mind.save +16 (+8 eff.) Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +134 While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +6% blight Phasing +20% Melee Ret 4 blight ----- def ----- Armour +12 Fatigue +8% Resists +3% temporal ---------- misc Light +2 Infravis +3 See.Invis +6 Talents +1 Block Handheld deflection devices. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 248 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Entel the Halfling Skirmisher level 24
51st Pyre 123rd year of Ascendancy at 12:55 see stats
By Entel the Halfling Skirmisher level 24
54th Pyre 123rd year of Ascendancy at 17:35 see stats
By Entel the Halfling Skirmisher level 15
8th Regrowth 123rd year of Ascendancy at 13:14 see stats
By Entel the Halfling Skirmisher level 20
49th Regrowth 123rd year of Ascendancy at 09:46 see stats
By Entel the Halfling Skirmisher level 10
54th Haze 122nd year of Ascendancy at 15:08 see stats
By Entel the Halfling Skirmisher level 20
40th Regrowth 123rd year of Ascendancy at 23:21 see stats
By Entel the Halfling Skirmisher level 20
49th Regrowth 123rd year of Ascendancy at 11:51 see stats
By Entel the Halfling Skirmisher level 26
26th Regrowth 124th year of Ascendancy at 14:12 see stats
By Entel the Halfling Skirmisher level 19
40th Regrowth 123rd year of Ascendancy at 09:01 see stats
By Entel the Halfling Skirmisher level 16
17th Regrowth 123rd year of Ascendancy at 12:57 see stats
By Entel the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 15:45 see stats
By Entel the Halfling Skirmisher level 22
16th Pyre 123rd year of Ascendancy at 15:01 see stats
By Entel the Halfling Skirmisher level 15
9th Decay 122nd year of Ascendancy at 20:03 see stats
By Entel the Halfling Skirmisher level 22
16th Pyre 123rd year of Ascendancy at 10:33 see stats
By Entel the Halfling Skirmisher level 25
22nd Regrowth 124th year of Ascendancy at 23:41 see stats
By Entel the Halfling Skirmisher level 16
17th Regrowth 123rd year of Ascendancy at 20:17 see stats
Log
Entel activates his extending ash totem of healing!
Entel receives 254 healing.
Entel is free from the weakness disease.
Entel is not dazed anymore.
Entel slows down.
Something hits Entel for (24 flat reduction), 57 blight (57 total damage).
Decrepitude Disease from Grand Corruptor hits Entel for (24 flat reduction), 18 blight (18 total damage).
Decrepitude Disease from Grand Corruptor hits Entel for (24 flat reduction), 18 blight (18 total damage).
Grand Corruptor casts Drain.
Grand Corruptor's spell attains critical power!
Entel reacts to damage from Grand Corruptor, mitigating the blow!.
Entel tries to evade attacks.
Grand Corruptor's spell attains critical power!
Entel is afflicted by a rotting disease!
Grand Corruptor hits Entel for (24 flat reduction), (65 reacted , -5 stam), 152 blight (152 total damage).
Entel is knocked back!
Something hits Entel for (24 flat reduction), 72 physical (72 total damage).
Entel is free from the decrepitude disease.
Rotting Disease from Grand Corruptor hits Entel for (24 flat reduction), 45 blight (45 total damage).
Grand Corruptor casts Blood Lock.
Entel is blood locked.
Grand Corruptor casts Blood Boil.
Grand Corruptor's spell attains critical power!
Entel is free from the rotting disease.
Entel reacts to damage from Grand Corruptor, mitigating the blow!.
Grand Corruptor receives 84 healing.
Grand Corruptor hits Entel for (24 flat reduction), (83 reacted , -5 stam), 174 blight (174 total damage).
Entel the level 27 halfling skirmisher was tainted to death by Grand Corruptor on level 2 of Mark of the Spellblaze.