Ezerz the level 4 Yeek Sun Paladin by dricktocked

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSun Paladin
Level / Exp4 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 21)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic20 (base 20)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life122/122
Positive14/59
Stamina124/124
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)11.62 (59.10447761194%)
Defense15.3
Ranged Defense19.3
Fatigue19
Physical Save8.05
Spell Save12.6
Mental Save10.5

Defense: Resistances

Fire+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.00
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You are sent back to the material plane!
Saving game...

Saving done.

There is a Irkkk (Town) here (press '' or right click to use).

You gain 6.51 gold from the transmogrification of
rejuvenating iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.14 gold from the transmogrification of
slimy linen robe of the mind (+11%) (0 def, 0 armour).
You gain 1.69 gold from the transmogrification of
flaming coral trident of crippling (6.5-10.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (9-14.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (7-11.2 power, 6 apr).
You gain 0.96 gold from the transmogrification of
acidic coral trident (7-11.2 power, 6 apr).
You gain 2.21 gold from the transmogrification of
hateful iron mace of crippling (6-8.4 power, 2 apr).
You gain 1.23 gold from the transmogrification of
icy iron greatmaul of massacre (21-31.5 power, 1 apr).
You gain 0.99 gold from the transmogrification of
flaming iron greatmaul (14-21 power, 1 apr).
You gain 0.78 gold from the transmogrification of
regeneration infusion (heal 96 over 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Talent Weapon of Light is ready to use.
Talent Chant of Fortitude is ready to use.

Saving done.


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).


You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
spinel.