Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 12 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Auma the Bringer of Doom at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:47 0 / 5Killed by orc cryomancer at level 8 on the 6th Mirth 122nd year of Ascendancy at 15:37 Killed by orc cryomancer at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:18 Killed by Queas the Bringer of Doom at level 12 on the 2nd Flare 122nd year of Ascendancy at 23:52 Killed by Queas the Bringer of Doom at level 12 on the 3rd Flare 122nd year of Ascendancy at 01:12 |
Primary Stats
| Strength | 18.252931520016 (base 10) |
| Dexterity | 18.252931520016 (base 10) |
| Constitution | 23 (base 22) |
| Magic | 27 (base 27) |
| Willpower | 33 (base 25) |
| Cunning | 11 (base 11) |
Resources
| Life | -15/284 |
| Mana | 181/202 |
| Healing Factor | 1 |
| Regeneration | 1.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 16 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.884613846649 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.75 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Physical | +5% |
| Fire | +6% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 18.888526032005 |
| Ranged Defense | 20.944263016003 |
| Fatigue | 0 |
| Physical Save | 27.719263016003 |
| Spell Save | 20.5 |
| Mental Save | 20.7 |
Defense: Resistances
| Blight | + 9%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 13%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 14%( 70%) |
| Mind | + 8%( 70%) |
| Arcane | -2%( 70%) |
| Fire | + 19%( 70%) |
| Nature | -2%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Bleed Resistance | 100% |
| Confusion Resistance | 5% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shielding |
| talent | Arcane Power |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's spellpower has been increased by 5. Spellsurge |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Bregolatharain the pair of iron boots (3 def, 3 armour) Bregolatharain the pair of iron boots (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Confusion immunity: +5% Vim when firing critical spell: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's brass lantern of the forge nightwalker's brass lantern of the forgeInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Changes stats: +3 Wil Damage when the wearer hits(melee): 11 dreamforge Damage when the wearer is hit: 11 dreamforge Changes resistances: +5% mind / +6% fire Critical mult.: +10.00% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour) stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +16% cold Changes damage: +11% cold Physical save: +5 A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Cracklestun' steel ring 'Cracklestun'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Damage when the wearer is hit: 12 lightning Changes resistances: +6% fire Blindness immunity: +23% Stun/Freeze immunity: +20% Life regen: +0.80 See stealth: +6 See invisible: +8 Rings can have magical properties. |
| On fingers | Issandil the copper ring Issandil the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +2 Changes stats: +3 Wil Mental save: +6 Maximum life: +30.00 Rings can have magical properties. |
| Around waist | reinforced rough leather belt reinforced rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 Physical save: +11 A belt that goes around your waist. |
| In main hand | cruel ash magestaff of might (15-18 power, 3 apr, lightning damage) cruel ash magestaff of might (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | linen robe of chaos (0 def, 0 armour) linen robe of chaos (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6% physical / -5% arcane / +5% fire / -6% cold / -5% nature / +6% blight Changes resistances penetration: +5% physical / +6% fire / +5% blight Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak of Iron Throne (6 def, 0 armour) enveloping linen cloak of Iron Throne (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +1 Str / +1 Con Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. acidic iron battleaxe (8.5-12.75 power, 1 apr)acidic iron battleaxe (8.5-12.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +9 acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic iron battleaxe of daylight (8-12 power, 1 apr)acidic iron battleaxe of daylight (8-12 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid / +9 light Damage against: +8% Undead Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Prismbreeze the iron dagger (4.5-5.85 power, 5 apr)Prismbreeze the iron dagger (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 light When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +3% fire Spell save: +6 Light radius: +2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron dagger of corruption (4-5.2 power, 5 apr)elemental iron dagger of corruption (4-5.2 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +5 darkness / +4 blight Damage conversion: 9% fire / 8% cold / 9% lightning / 9% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's iron dagger of shearing (4.5-5.85 power, 5 apr)psychic's iron dagger of shearing (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Changes stats: +1 Cun / +2 Wil Changes resistances penetration: +4% physical Changes damage: +5% physical Mindpower: +5 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic steel greatmaul (26-39 power, 2 apr)acidic steel greatmaul (26-39 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Radianceparry the ash longbowRadianceparry the ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage conversion: 20% light When wielded/worn: Damage when the wearer is hit: 8 light Changes resistances penetration: +8% physical Changes damage: +10% physical / +3% light Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blooming vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage)blooming vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 fire Changes resistances: +5% fire Changes resistances penetration: +5% fire Changes damage: +5% fire Mindpower: +2 Mental crit. chance: +2% Global speed: +2% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of balance (3-3.3 power, 12 apr, nature damage)nature's mossy mindstar of balance (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +2% nature Physical save: +3 Spell save: +3 Mental save: +3 Disease immunity: +11% Equilibrium when hit: +0.50 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage)radiant vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +2 light When wielded/worn: Damage when the wearer is hit: 5 fire Changes resistances: +5% fire Changes resistances penetration: +4% fire Changes damage: +4% fire Mindpower: +4 Mental crit. chance: +4% Light radius: +2 Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. HalymasHalymas Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +7 Changes stats: +2 Str / +2 Mag Stun/Freeze immunity: +5% See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash starstaff of protection (15-18 power, 3 apr, darkness damage)ash starstaff of protection (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. pair of iron boots of uncanny dodging (3 def, 3 armour)pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. bladed rough leather cap of trickery (0 def, 1 armour)bladed rough leather cap of trickery (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Dex / +2 Cun Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 36.18 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (2 def, 4 armour)cleansing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +11% nature / +11% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of fire resistance (2 def, 4 armour)cleansing cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% fire / +12% nature / +11% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening rough leather armour (1 def, 2 armour)enlightening rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +4 Cun / +3 Wil Mental save: +11 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron shield 'Urthydur' (4 def, 2 armour, 21.5 block)iron shield 'Urthydur' (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer hits(melee): 6 cold Damage when the wearer is hit: 10 cold Changes resistances: +2% physical / +3% light / +3% blight Talent granted: +1 Block Handheld deflection devices |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
149 alchemist agate 149 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. arcing pouch of steel shots (19/19, 16-19.2 power, 2 apr)arcing pouch of steel shots (19/19, 16-19.2 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits(ranged): +8 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quick steel torque of charged psionic shield [power 25] (14 cooldown)quick steel torque of charged psionic shield [power 25] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning and blight damage by 25 for 6 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. ash totem of healing 'Daimirab' [power 105] (35 cooldown)ash totem of healing 'Daimirab' [power 105] (35 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +1% physical Physical save: +9 It can be used to heal the target for 105, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural ash totem of thorny skin [power 27] (20 cooldown)natural ash totem of thorny skin [power 27] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 6 turns increasing armour by 27 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By SkinMan the Skeleton Archmage level 5
79th Pyre 122nd year of Ascendancy at 13:42 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By SkinMan the Skeleton Archmage level 11
2nd Summertide 122nd year of Ascendancy at 22:15 see stats
Level 10
Got a character to level 10.By SkinMan the Skeleton Archmage level 10
9th Mirth 122nd year of Ascendancy at 09:40 see stats
Log
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Arcane Power is ready to use.
SkinMan activates Arcane Power.
You are sent back to the material plane!
SkinMan casts Rune: Shielding.
A shield forms around SkinMan.
SkinMan casts Flame.
SkinMan's spell attains critical power!
SkinMan is surging arcane power.
Queas the Bringer of Doom uses Ice Claw.
Queas the Bringer of Doom resists the dream forge!
SkinMan hits Queas the Bringer of Doom for 85 fire, 3 mind, 1 fire, 13 lightning (101 total damage).
Queas the Bringer of Doom hits SkinMan for (115 absorbed), 0 cold (0 total damage).
Burning from SkinMan hits Queas the Bringer of Doom for 40 fire damage.
SkinMan casts Lightning.
Queas the Bringer of Doom shoots!
Your shield crumbles under the damage!
The shield around SkinMan crumbles.
SkinMan hits Queas the Bringer of Doom for 141 lightning damage.
Queas the Bringer of Doom's Shoot hits SkinMan for (20 absorbed), 63 physical, 5 cold (68 total damage).
Burning from SkinMan hits Queas the Bringer of Doom for 40 fire damage.
Queas the Bringer of Doom uses Steady Shot.
Queas the Bringer of Doom performs a ranged critical strike against SkinMan!
Saving game...
