Namir the level 8 Cornac Summoner by helch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp8 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 11)
Constitution14 (base 12)
Magic10 (base 10)
Willpower30 (base 28)
Cunning25 (base 22)

Resources

Life192/192
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage6
Accuracy32
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy32
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower26.5
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense5.35
Ranged Defense5.35
Fatigue8
Physical Save9.1
Spell Save14
Mental Save19.25

Defense: Resistances

Blight+ 2%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
4/5
1/5
0/5
Cunning / Survival1.20
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
done
active
active
done
active
done

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

The Arena Unlocked Arena mode.
By Namir the Cornac Summoner level 5
78th Pyre 122nd year of Ascendancy at 14:54
see stats

Log

Black jelly misses Xeridhemina the forest wight.

Namir uses Detonate.

Namir hits Xeridhemina the forest wight for (19 to psi shield), 26 acid (26 total damage).
Black jelly absorbs part of the blow. Namir is closer to nature.
Namir hits Xeridhemina the forest wight for (7 to psi shield), 1 physical (1 total damage).
Xeridhemina the forest wight hits Namir for 12 physical, 8 blight, 7 fire, 15 physical (42 total damage).
Xeridhemina the forest wight hits Black jelly for 14 physical damage.
Xeridhemina the forest wight hits Namir for 5 lightning damage.
Xeridhemina the forest wight hits Xeridhemina the forest wight for 3 lightning damage.
Black jelly hits Xeridhemina the forest wight for (3 to psi shield), 1 acid (1 total damage).

Namir uses Infusion: Wild.

Namir lessens the pain.

Namir uses Infusion: Regeneration.

Namir starts regenerating health quickly.

Xeridhemina the forest wight casts Lightning.

Xeridhemina the forest wight's spell attains critical power!
Xeridhemina the forest wight hits Namir for 65 lightning, 13 physical (78 total damage).
Xeridhemina the forest wight hits Black jelly for 14 physical damage.
Namir the level 8 cornac summoner was stabbed to death by Xeridhemina the forest wight on level 1 of Old Forest.
You have 2 life(s) left.
Namir feels pain again.

Namir meditates on nature.

Namir stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Xeridhemina the forest wight killed Namir!
Saving done.