Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 45 / 19% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:14 / 264Killed by Prox the Mighty at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:41 Killed by Prox the Mighty at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:37 Killed by green worm mass at level 5 on the 75th Pyre 122nd year of Ascendancy at 03:16 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 20:31 Killed by Forest Troll Hedge-Wizard at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:11 Killed by rattlesnake at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:31 Killed by skeleton archer at level 7 on the 36th Dusk 122nd year of Ascendancy at 15:13 Killed by skeleton archer at level 7 on the 36th Dusk 122nd year of Ascendancy at 15:35 Killed by skeleton archer at level 7 on the 36th Dusk 122nd year of Ascendancy at 15:58 Killed by giant white rat at level 7 on the 37th Dusk 122nd year of Ascendancy at 04:30 Killed by skeleton warrior at level 7 on the 37th Dusk 122nd year of Ascendancy at 04:49 Killed by cold flames trap at level 7 on the 37th Dusk 122nd year of Ascendancy at 18:26 Killed by skeleton mage at level 7 on the 37th Dusk 122nd year of Ascendancy at 21:58 Killed by skeleton warrior at level 8 on the 38th Dusk 122nd year of Ascendancy at 20:57 Killed by The Shade at level 8 on the 39th Dusk 122nd year of Ascendancy at 02:40 Killed by Polusera the sick giant white rat at level 9 on the 63rd Dusk 122nd year of Ascendancy at 02:43 Killed by sick giant crystal rat at level 9 on the 63rd Dusk 122nd year of Ascendancy at 11:43 Killed by gloomy giant venus flytrap at level 9 on the 63rd Dusk 122nd year of Ascendancy at 13:58 Killed by gloomy giant venus flytrap at level 9 on the 63rd Dusk 122nd year of Ascendancy at 22:02 Killed by deformed giant white mouse at level 9 on the 64th Dusk 122nd year of Ascendancy at 00:28 Killed by rogue at level 10 on the 72nd Dusk 122nd year of Ascendancy at 07:38 Killed by thief at level 10 on the 72nd Dusk 122nd year of Ascendancy at 14:31 Killed by bandit at level 10 on the 72nd Dusk 122nd year of Ascendancy at 18:28 Killed by thief at level 12 on the 46th Haze 122nd year of Ascendancy at 15:21 Killed by ritch flamespitter at level 12 on the 46th Haze 122nd year of Ascendancy at 20:45 Killed by war hound at level 13 on the 48th Haze 122nd year of Ascendancy at 03:37 Killed by Nidroll at level 14 on the 51st Haze 122nd year of Ascendancy at 13:07 Killed by skeleton mage at level 15 on the 57th Haze 122nd year of Ascendancy at 18:24 Killed by Betalle the skeleton warrior at level 15 on the 57th Haze 122nd year of Ascendancy at 19:07 Killed by entrenched horror at level 17 on the 59th Haze 122nd year of Ascendancy at 07:09 Killed by Betodawen the entrenched horror at level 17 on the 59th Haze 122nd year of Ascendancy at 08:11 Killed by abyssal horror at level 17 on the 59th Haze 122nd year of Ascendancy at 08:30 Killed by Betodawen the entrenched horror at level 17 on the 59th Haze 122nd year of Ascendancy at 09:40 Killed by entrenched horror at level 17 on the 59th Haze 122nd year of Ascendancy at 10:44 Killed by swarm hive at level 17 on the 59th Haze 122nd year of Ascendancy at 11:22 Killed by skeleton mage at level 17 on the 64th Haze 122nd year of Ascendancy at 21:46 Killed by Rat Lich at level 18 on the 65th Haze 122nd year of Ascendancy at 11:00 Killed by gigantic bone rat at level 18 on the 65th Haze 122nd year of Ascendancy at 11:58 Killed by snow giant boulder thrower at level 18 on the 66th Haze 122nd year of Ascendancy at 11:35 Killed by Harkor'Zun at level 18 on the 66th Haze 122nd year of Ascendancy at 22:55 Killed by snow giant boulder thrower at level 19 on the 67th Haze 122nd year of Ascendancy at 18:25 Killed by snow giant boulder thrower at level 19 on the 67th Haze 122nd year of Ascendancy at 18:54 Killed by snow giant thunderer at level 19 on the 67th Haze 122nd year of Ascendancy at 19:19 Killed by snow giant boulder thrower at level 19 on the 67th Haze 122nd year of Ascendancy at 19:58 Killed by snow giant boulder thrower at level 19 on the 67th Haze 122nd year of Ascendancy at 20:33 Killed by snow giant boulder thrower at level 19 on the 67th Haze 122nd year of Ascendancy at 21:08 Killed by snow giant chieftain at level 19 on the 67th Haze 122nd year of Ascendancy at 21:30 Killed by Salissra the snow giant chieftain at level 19 on the 67th Haze 122nd year of Ascendancy at 22:32 Killed by snow giant thunderer at level 19 on the 67th Haze 122nd year of Ascendancy at 23:01 Killed by mountain troll thunderer at level 19 on the 68th Haze 122nd year of Ascendancy at 06:21 Killed by Rantha the Worm at level 19 on the 68th Haze 122nd year of Ascendancy at 07:01 Killed by snow giant boulder thrower at level 20 on the 68th Haze 122nd year of Ascendancy at 08:39 Killed by snow giant boulder thrower at level 20 on the 68th Haze 122nd year of Ascendancy at 09:17 Killed by Dorntjan the halfling at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 09:41 Killed by slaver at level 20 on the 11st Regrowth 123rd year of Ascendancy at 18:52 Killed by shadowblade at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 19:33 Killed by Salirildaba the dredge at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 20:50 Killed by Salirildaba the dredge at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 21:17 Killed by skeleton warrior at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 04:29 Killed by armoured skeleton warrior at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 12:13 Killed by armoured skeleton warrior at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 15:31 Killed by animated mummy wrappings at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 21:46 Killed by multi-hued drake at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 22:18 Killed by orc corruptor at level 22 on the 14th Regrowth 123rd year of Ascendancy at 04:12 Killed by Enthaot the wretchling at level 22 on the 14th Regrowth 123rd year of Ascendancy at 12:47 Killed by skeleton warrior at level 22 on the 14th Regrowth 123rd year of Ascendancy at 18:06 Killed by skeleton warrior at level 22 on the 14th Regrowth 123rd year of Ascendancy at 20:38 Killed by skeleton master archer at level 22 on the 14th Regrowth 123rd year of Ascendancy at 21:35 Killed by skeleton master archer at level 22 on the 14th Regrowth 123rd year of Ascendancy at 21:57 Killed by skeleton master archer at level 22 on the 14th Regrowth 123rd year of Ascendancy at 22:42 Killed by orc grand master assassin at level 22 on the 15th Regrowth 123rd year of Ascendancy at 07:34 Killed by Greater Mummy Lord at level 22 on the 15th Regrowth 123rd year of Ascendancy at 13:56 Killed by greater multi-hued wyrm at level 22 on the 15th Regrowth 123rd year of Ascendancy at 14:34 Killed by Greater Mummy Lord at level 22 on the 15th Regrowth 123rd year of Ascendancy at 15:16 Killed by greater multi-hued wyrm at level 22 on the 15th Regrowth 123rd year of Ascendancy at 15:58 Killed by greater multi-hued wyrm at level 22 on the 15th Regrowth 123rd year of Ascendancy at 18:58 Killed by greater multi-hued wyrm at level 22 on the 15th Regrowth 123rd year of Ascendancy at 19:34 Killed by greater multi-hued wyrm at level 22 on the 15th Regrowth 123rd year of Ascendancy at 20:22 Killed by Ureslak the Prismatic at level 22 on the 15th Regrowth 123rd year of Ascendancy at 21:11 Killed by greater multi-hued wyrm at level 22 on the 15th Regrowth 123rd year of Ascendancy at 21:54 Killed by Xanogavea the Guardian at level 22 on the 31st Regrowth 123rd year of Ascendancy at 02:42 Killed by Xanogavea the Guardian at level 22 on the 31st Regrowth 123rd year of Ascendancy at 03:35 Killed by Xanogavea the Guardian at level 22 on the 31st Regrowth 123rd year of Ascendancy at 04:54 Killed by Emyrenne the Guardian at level 22 on the 31st Regrowth 123rd year of Ascendancy at 08:04 Killed by luminous horror at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 12:34 Killed by armoured skeleton warrior at level 23 on the 36th Regrowth 123rd year of Ascendancy at 16:46 Killed by skeleton mage at level 23 on the 37th Regrowth 123rd year of Ascendancy at 07:27 Killed by skeleton warrior at level 23 on the 37th Regrowth 123rd year of Ascendancy at 11:06 Killed by skeleton warrior at level 23 on the 38th Regrowth 123rd year of Ascendancy at 00:42 Killed by skeleton warrior at level 23 on the 38th Regrowth 123rd year of Ascendancy at 03:08 Killed by skeleton warrior at level 23 on the 38th Regrowth 123rd year of Ascendancy at 08:40 Killed by skeleton warrior at level 23 on the 38th Regrowth 123rd year of Ascendancy at 14:14 Killed by skeleton mage at level 23 on the 38th Regrowth 123rd year of Ascendancy at 20:13 Killed by Mindworm at level 24 on the 78th Regrowth 123rd year of Ascendancy at 00:45 Killed by snow giant boulder thrower at level 25 on the 7th Pyre 123rd year of Ascendancy at 21:20 Killed by luminous horror at level 25 on the 21st Pyre 123rd year of Ascendancy at 12:32 Killed by Porada the fire drake hatchling at level 25 on the 21st Pyre 123rd year of Ascendancy at 13:03 Killed by Porada the fire drake hatchling at level 25 on the 21st Pyre 123rd year of Ascendancy at 13:47 Killed by skeleton mage at level 25 on the 21st Pyre 123rd year of Ascendancy at 15:23 Killed by skeleton warrior at level 26 on the 22nd Pyre 123rd year of Ascendancy at 21:33 Killed by skeleton archer at level 26 on the 23rd Pyre 123rd year of Ascendancy at 04:22 Killed by Cyryldara the skeleton master archer at level 26 on the 23rd Pyre 123rd year of Ascendancy at 09:06 Killed by skeleton warrior at level 26 on the 23rd Pyre 123rd year of Ascendancy at 15:00 Killed by barrow wight at level 26 on the 23rd Pyre 123rd year of Ascendancy at 20:04 Killed by barrow wight at level 26 on the 23rd Pyre 123rd year of Ascendancy at 20:58 Killed by skeleton warrior at level 27 on the 24th Pyre 123rd year of Ascendancy at 19:07 Killed by thief at level 27 on the 24th Pyre 123rd year of Ascendancy at 23:22 Killed by skeleton warrior at level 27 on the 25th Pyre 123rd year of Ascendancy at 19:49 Killed by The Master at level 27 on the 26th Pyre 123rd year of Ascendancy at 14:16 Killed by The Master at level 27 on the 26th Pyre 123rd year of Ascendancy at 15:00 Killed by The Master at level 27 on the 26th Pyre 123rd year of Ascendancy at 15:57 Killed by Belunn the elder vampire at level 27 on the 28th Pyre 123rd year of Ascendancy at 17:23 Killed by Emelema the bone giant at level 28 on the 28th Pyre 123rd year of Ascendancy at 22:20 Killed by Nerissra the ghast at level 28 on the 29th Pyre 123rd year of Ascendancy at 01:33 Killed by Nerissra the ghast at level 28 on the 29th Pyre 123rd year of Ascendancy at 02:26 Killed by Betywen the vampire at level 28 on the 29th Pyre 123rd year of Ascendancy at 03:31 Killed by Betywen the vampire at level 28 on the 29th Pyre 123rd year of Ascendancy at 04:43 Killed by Betywen the vampire at level 28 on the 29th Pyre 123rd year of Ascendancy at 05:59 Killed by Betywen the vampire at level 28 on the 29th Pyre 123rd year of Ascendancy at 07:17 Killed by rogue at level 28 on the 41st Pyre 123rd year of Ascendancy at 17:47 Killed by bandit at level 28 on the 41st Pyre 123rd year of Ascendancy at 18:42 Killed by rogue at level 28 on the 41st Pyre 123rd year of Ascendancy at 19:49 Killed by rogue at level 28 on the 41st Pyre 123rd year of Ascendancy at 21:53 Killed by assassin at level 28 on the 41st Pyre 123rd year of Ascendancy at 23:40 Killed by elven mage at level 28 on the 42nd Pyre 123rd year of Ascendancy at 03:55 Killed by Grand Corruptor at level 28 on the 42nd Pyre 123rd year of Ascendancy at 09:04 Killed by Grand Corruptor at level 28 on the 42nd Pyre 123rd year of Ascendancy at 10:10 Killed by elven corruptor at level 28 on the 42nd Pyre 123rd year of Ascendancy at 13:17 Killed by Greater Mummy Lord at level 29 on the 51st Pyre 123rd year of Ascendancy at 03:50 Killed by Greater Mummy Lord at level 29 on the 51st Pyre 123rd year of Ascendancy at 05:08 Killed by Greater Mummy Lord at level 29 on the 51st Pyre 123rd year of Ascendancy at 06:18 Killed by greater multi-hued wyrm at level 29 on the 51st Pyre 123rd year of Ascendancy at 07:40 Killed by Aerywyn the ghoulking at level 29 on the 51st Pyre 123rd year of Ascendancy at 13:06 Killed by greater multi-hued wyrm at level 29 on the 52nd Pyre 123rd year of Ascendancy at 00:51 Killed by Atbo the thalore at level 29 on the 74th Pyre 123rd year of Ascendancy at 04:48 Killed by dredge at level 29 on the 5th Flare 123rd year of Ascendancy at 15:19 Killed by dredge at level 30 on the 7th Flare 123rd year of Ascendancy at 10:39 Killed by Dabon the thalore at level 30 on the 10th Dusk 123rd year of Ascendancy at 19:58 Killed by eldritch eye at level 31 on the 18th Dusk 123rd year of Ascendancy at 22:06 Killed by skeleton master archer at level 32 on the 20th Dusk 123rd year of Ascendancy at 20:58 Killed by Ilrtvi the human at level 32 on the 25th Dusk 123rd year of Ascendancy at 09:40 Killed by orc blood mage at level 32 on the 37th Dusk 123rd year of Ascendancy at 08:19 Killed by orc soldier at level 32 on the 37th Dusk 123rd year of Ascendancy at 20:33 Killed by fiery orc wyrmic at level 32 on the 38th Dusk 123rd year of Ascendancy at 00:44 Killed by luminous horror at level 33 on the 39th Dusk 123rd year of Ascendancy at 12:02 Killed by fiery orc wyrmic at level 33 on the 41st Dusk 123rd year of Ascendancy at 11:23 Killed by orc corruptor at level 33 on the 41st Dusk 123rd year of Ascendancy at 12:21 Killed by fiery orc wyrmic at level 33 on the 41st Dusk 123rd year of Ascendancy at 13:28 Killed by armoured skeleton warrior at level 33 on the 69th Dusk 123rd year of Ascendancy at 02:11 Killed by Vorutha the orc blood mage at level 33 on the 48th Haze 123rd year of Ascendancy at 16:59 Killed by orc corruptor at level 33 on the 48th Haze 123rd year of Ascendancy at 18:14 Killed by orc necromancer at level 33 on the 48th Haze 123rd year of Ascendancy at 19:28 Killed by orc corruptor at level 33 on the 48th Haze 123rd year of Ascendancy at 21:01 Killed by orc corruptor at level 34 on the 48th Haze 123rd year of Ascendancy at 21:46 Killed by orc soldier at level 34 on the 49th Haze 123rd year of Ascendancy at 04:05 Killed by Elathra the skeleton mage at level 34 on the 49th Haze 123rd year of Ascendancy at 09:27 Killed by Elathra the skeleton mage at level 34 on the 49th Haze 123rd year of Ascendancy at 12:00 Killed by orc corruptor at level 34 on the 49th Haze 123rd year of Ascendancy at 22:59 Killed by orc blood mage at level 34 on the 50th Haze 123rd year of Ascendancy at 06:37 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 50th Haze 123rd year of Ascendancy at 17:48 Killed by skeleton mage at level 34 on the 50th Haze 123rd year of Ascendancy at 18:37 Killed by eternal bone giant at level 34 on the 50th Haze 123rd year of Ascendancy at 20:05 Killed by Layarewe the fiery orc wyrmic at level 35 on the 62nd Haze 123rd year of Ascendancy at 18:27 Killed by orc berserker at level 35 on the 63rd Haze 123rd year of Ascendancy at 23:07 Killed by orc cryomancer at level 35 on the 64th Haze 123rd year of Ascendancy at 01:43 Killed by orc cryomancer at level 35 on the 64th Haze 123rd year of Ascendancy at 06:09 Killed by Aeryda the multi-hued drake at level 35 on the 64th Haze 123rd year of Ascendancy at 08:30 Killed by orc soldier at level 35 on the 64th Haze 123rd year of Ascendancy at 11:12 Killed by orc soldier at level 35 on the 64th Haze 123rd year of Ascendancy at 12:25 Killed by orc soldier at level 35 on the 64th Haze 123rd year of Ascendancy at 13:13 Killed by orc cryomancer at level 35 on the 64th Haze 123rd year of Ascendancy at 17:31 Killed by orc grand master assassin at level 35 on the 64th Haze 123rd year of Ascendancy at 18:46 Killed by orc high pyromancer at level 36 on the 65th Haze 123rd year of Ascendancy at 05:53 Killed by orc high pyromancer at level 36 on the 65th Haze 123rd year of Ascendancy at 07:10 Killed by skeleton mage at level 36 on the 80th Haze 123rd year of Ascendancy at 19:59 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 1st Decay 123rd year of Ascendancy at 05:45 Killed by skeleton mage at level 36 on the 1st Decay 123rd year of Ascendancy at 06:50 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 1st Decay 123rd year of Ascendancy at 08:09 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 1st Decay 123rd year of Ascendancy at 09:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 1st Decay 123rd year of Ascendancy at 10:32 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 1st Decay 123rd year of Ascendancy at 11:37 Killed by greater multi-hued wyrm at level 36 on the 6th Decay 123rd year of Ascendancy at 02:28 Killed by icy orc wyrmic at level 36 on the 6th Decay 123rd year of Ascendancy at 11:04 Killed by orc soldier at level 36 on the 6th Decay 123rd year of Ascendancy at 13:47 Killed by orc soldier at level 36 on the 6th Decay 123rd year of Ascendancy at 15:05 Killed by orc soldier at level 36 on the 6th Decay 123rd year of Ascendancy at 16:13 Killed by multi-hued drake at level 37 on the 7th Decay 123rd year of Ascendancy at 00:35 Killed by greater multi-hued wyrm at level 37 on the 7th Decay 123rd year of Ascendancy at 02:18 Killed by orc corruptor at level 38 on the 1st Wintertide 124th year of Ascendancy at 23:06 Killed by armoured skeleton warrior at level 38 on the 7th Allure 124th year of Ascendancy at 19:48 Killed by gigantic corrosive tunneler at level 38 on the 1st Regrowth 124th year of Ascendancy at 12:43 Killed by war hound at level 38 on the 7th Regrowth 124th year of Ascendancy at 00:28 Killed by war hound at level 38 on the 7th Regrowth 124th year of Ascendancy at 01:35 Killed by ritch flamespitter at level 38 on the 7th Regrowth 124th year of Ascendancy at 02:48 Killed by skeleton warrior at level 39 on the 18th Regrowth 124th year of Ascendancy at 18:53 Killed by armoured skeleton warrior at level 40 on the 19th Regrowth 124th year of Ascendancy at 02:16 Killed by Salirerin the skeleton mage at level 40 on the 19th Regrowth 124th year of Ascendancy at 03:29 Killed by The Shade of Telos at level 40 on the 19th Regrowth 124th year of Ascendancy at 04:44 Killed by dread at level 40 on the 21st Regrowth 124th year of Ascendancy at 04:29 Killed by Drolem at level 40 on the 21st Regrowth 124th year of Ascendancy at 13:48 Killed by Khulmanar, General of Urh'Rok at level 41 on the 27th Regrowth 124th year of Ascendancy at 04:29 Killed by wretchling at level 41 on the 27th Regrowth 124th year of Ascendancy at 06:30 Killed by Xyyama the orc fighter at level 42 on the 41st Regrowth 124th year of Ascendancy at 13:47 Killed by Yvowen the orc fighter at level 42 on the 41st Regrowth 124th year of Ascendancy at 17:19 Killed by Yvowen the orc fighter at level 42 on the 41st Regrowth 124th year of Ascendancy at 18:04 Killed by Yvowen the orc fighter at level 42 on the 41st Regrowth 124th year of Ascendancy at 19:30 Killed by Yvowen the orc fighter at level 42 on the 41st Regrowth 124th year of Ascendancy at 21:22 Killed by ruin banshee at level 42 on the 42nd Regrowth 124th year of Ascendancy at 13:38 Killed by shadow at level 42 on the 42nd Regrowth 124th year of Ascendancy at 22:21 Killed by orc berserker at level 42 on the 43rd Regrowth 124th year of Ascendancy at 01:14 Killed by Yakdr the Crusher at level 43 on the 43rd Regrowth 124th year of Ascendancy at 14:02 Killed by fire drake at level 43 on the 57th Regrowth 124th year of Ascendancy at 10:00 Killed by fire drake at level 43 on the 57th Regrowth 124th year of Ascendancy at 10:59 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 05:49 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 06:53 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 08:26 Killed by giant spider at level 43 on the 80th Regrowth 124th year of Ascendancy at 10:13 Killed by orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 11:34 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 12:43 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 14:00 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 16:59 Killed by storm drake at level 43 on the 80th Regrowth 124th year of Ascendancy at 18:34 Killed by storm wyrm at level 43 on the 80th Regrowth 124th year of Ascendancy at 19:22 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 20:27 Killed by venom drake at level 43 on the 80th Regrowth 124th year of Ascendancy at 21:27 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 23:03 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 80th Regrowth 124th year of Ascendancy at 23:48 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 01:17 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 02:37 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 10:24 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 11:28 Killed by multi-hued drake at level 43 on the 1st Time of Balance 124th year of Ascendancy at 12:31 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 16:21 Killed by multi-hued drake at level 43 on the 1st Time of Balance 124th year of Ascendancy at 17:05 Killed by Cyrylrathra the orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 17:52 Killed by orc mage-hunter at level 43 on the 1st Time of Balance 124th year of Ascendancy at 18:36 Killed by orc berserker at level 43 on the 1st Pyre 124th year of Ascendancy at 00:57 Killed by orc blood mage at level 43 on the 23rd Pyre 124th year of Ascendancy at 09:37 Killed by orc blood mage at level 43 on the 23rd Pyre 124th year of Ascendancy at 10:31 Killed by orc high pyromancer at level 43 on the 23rd Pyre 124th year of Ascendancy at 11:42 Killed by orc cryomancer at level 44 on the 23rd Pyre 124th year of Ascendancy at 14:47 Killed by orc cryomancer at level 44 on the 23rd Pyre 124th year of Ascendancy at 20:04 Killed by forest wight at level 44 on the 23rd Pyre 124th year of Ascendancy at 22:45 Killed by orc cryomancer at level 44 on the 24th Pyre 124th year of Ascendancy at 00:40 Killed by orc high cryomancer at level 44 on the 24th Pyre 124th year of Ascendancy at 04:55 Killed by orc cryomancer at level 44 on the 24th Pyre 124th year of Ascendancy at 06:28 Killed by orc pyromancer at level 44 on the 24th Pyre 124th year of Ascendancy at 07:19 Killed by orc cryomancer at level 44 on the 24th Pyre 124th year of Ascendancy at 09:18 Killed by orc cryomancer at level 44 on the 24th Pyre 124th year of Ascendancy at 10:34 Killed by orc pyromancer at level 44 on the 24th Pyre 124th year of Ascendancy at 16:43 Killed by orc cryomancer at level 44 on the 24th Pyre 124th year of Ascendancy at 18:42 Killed by orc high cryomancer at level 44 on the 25th Pyre 124th year of Ascendancy at 05:13 Killed by Layyba the orc cryomancer at level 44 on the 25th Pyre 124th year of Ascendancy at 06:01 Killed by Layyba the orc cryomancer at level 44 on the 25th Pyre 124th year of Ascendancy at 07:20 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 25th Pyre 124th year of Ascendancy at 14:47 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 25th Pyre 124th year of Ascendancy at 16:15 Killed by snow giant at level 44 on the 26th Pyre 124th year of Ascendancy at 16:30 Killed by Isluthra the radiant horror at level 45 on the 27th Pyre 124th year of Ascendancy at 18:55 Killed by Isluthra the radiant horror at level 45 on the 27th Pyre 124th year of Ascendancy at 20:06 Killed by Isluthra the radiant horror at level 45 on the 27th Pyre 124th year of Ascendancy at 21:43 Killed by Isluthra the radiant horror at level 45 on the 27th Pyre 124th year of Ascendancy at 23:48 Killed by Isluthra the radiant horror at level 45 on the 28th Pyre 124th year of Ascendancy at 04:13 Killed by Isluthra the radiant horror at level 45 on the 28th Pyre 124th year of Ascendancy at 11:03 |
Primary Stats
| Strength | 132 (base 53) |
| Dexterity | 20 (base 14) |
| Constitution | 66 (base 43) |
| Magic | 60 (base 43) |
| Willpower | 35 (base 15) |
| Cunning | 58 (base 43) |
Resources
| Life | 1361/1361 |
| Mana | 489/489 |
| Stamina | 336/336 |
| Healing Factor | 1.34 |
| Regeneration | 19.966 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 27 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 196 |
| Accuracy | 44 |
| Crit Chance | 26% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55.360573062031 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.85 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +45% |
| Lightning | +10% |
| Mind | +21% |
| Temporal | +10% |
| Fire | +10% |
| Physical | +45% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 78.4 (100%) |
| Defense | 36.75 |
| Ranged Defense | 41.166666666667 |
| Fatigue | 0 |
| Physical Save | 51.725 |
| Spell Save | 60.40625 |
| Mental Save | 38.2125 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 35%( 75%) |
| Light | + 23%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Pinning Resistance | 45% |
| Confusion Resistance | 22% |
| Disarm Resistance | 40% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 914% over 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 16% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by emperor wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 96. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | alchemist's lamp 'Ivedavea' alchemist's lamp 'Ivedavea'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +9 Wil Changes resistances: +9% lightning / +6% blight / +6% darkness / +6% fire Changes damage: +15% mind Spell save: +6 Blindness immunity: +32% Confusion immunity: +22% Light radius: +7 See stealth: +10 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Horns of the Minotaur (5 def, 10 armour) Horns of the Minotaur (5 def, 10 armour)Requires: - Strength 40 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 Armour: +10 Defense: +5 Fatigue: +10% Physical save: +10 Size category: +1 It can be used to activate talent Rush (costing 45 power out of 45/45) : Effective talent level: 5.5 Power cost: 45 out of 45/45. Range: 10.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of huge and real minotaur horns are fixed to the top of this voratun helm. Just touching it makes you feel bull headed. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.6 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 57.13 to 171.39 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +14 Life regen: +0.90 Maximum life: +50.00 Maximum stamina: +26.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | Porariwen PorariwenPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Changes resistances: +40% nature Changes damage: +20% nature Critical mult.: +10.00% Blindness immunity: +38% Disarm immunity: +40% Pinning immunity: +45% Knockback immunity: +46% Maximum life: +30.00 Maximum stamina: +15.00 See stealth: +17 See invisible: +8 Healing mod.: +20% Rings can have magical properties. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
| Around waist | Alyleg the hardened leather belt Alyleg the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +7 Wil / +4 Cun Changes resistances: +7% fire / +10% cold / +12% acid / +3% nature / +9% light Changes damage: +6% mind Physical save: +15 Spell save: +18 Mental save: +23 Maximum life: +66.00 A belt that goes around your waist. |
| In off hand | stralite shield 'Aeryziladin' (10 def, 10 armour, 198.5 block) stralite shield 'Aeryziladin' (10 def, 10 armour, 198.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical power: +2 Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Str Changes resistances: +6% nature / +3% acid Talent granted: +4 Block Handheld deflection devices |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent masteries: +0.10 Cunning / Stealth +0.10 Wild-curse / Silent hunter It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | Sandscale (15 def, 20 armour) Sandscale (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Armour Hardiness: +10% Defense: +15 Fatigue: +20% Changes resistances: +25% physical / +25% fire Changes damage: +25% nature / +25% physical Talent masteries: +0.20 Wild-gift / Sand drake aspect +0.10 Wild-gift / Harmony Blindness immunity: +50% It can be used to activate talent Burrow (costing 20 power out of 20/20) : Effective talent level: 6.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into walls for 22 turns. You can also burrow enemies out of you way. Each point in sand drake talents also increases your physical resistance by 0.5%. Tough but flexible scales of a huge sandwurm have been rivetted together to make this massive armour. |
Inventory
Rune of the Rift (290.00 temporal damage, removed from time 4 turns) Rune of the Rift (290.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 319.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Layewe the steel amulet Layewe the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Wil Damage when the wearer hits(melee): 4 mind Changes resistances: +12% darkness / +14% light Physical save: +13 Spell save: +12 Mental save: +13 Blindness immunity: +22% Life regen: +0.90 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +2% Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 8 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
This item will automatically be transmogrified when you leave the level. stabilizing voratun amulet of murderstabilizing voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Changes resistances: +22% temporal Critical mult.: +15.00% Pinning immunity: +43% Knockback immunity: +35% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 nature slow / +50 acid When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Dourbolt (20.5-26.65 power, 7 apr) Dourbolt (20.5-26.65 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +8 mind Burst (radius 1) on hit: +4 temporal Damage conversion: 10% darkness / 20% temporal When wielded/worn: Armour penetration: +6 Physical crit. chance: +8.0% Damage when the wearer hits(melee): 2 temporal Changes resistances penetration: +8% mind / +8% darkness Critical mult.: +11.00% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 10.83 acid and 10.83 blight damage. If not cleared after five turns it will inflict 160.30 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Burning Rage (70-105 power, 6 apr) Burning Rage (70-105 power, 6 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 60% Wil, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +100 fire burn Damage conversion: 50% dreamforge When wielded/worn: Defense: -5 Changes damage: +10% physical / +10% fire / +10% mind Critical mult.: +40.00% This stralite maul was forged with pure rage. What the rage was about is lost, but the rage still lingers. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Crystalline Iron greatsword (10.625-17 power, 1 apr) Crystalline Iron greatsword (10.625-17 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. It is part of a set of items. Base power: 10.6 - 17.0 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 3% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. dragonbone longbowdragonbone longbow Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Longbows are used to shoot arrows at your foes. |
Aquarius (28-39.2 power, 10 apr) Aquarius (28-39.2 power, 10 apr)Requires: - Willpower 24 - Strength 24 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Water Jet (10% chance level 3). Damage conversion: 25% cold When wielded/worn: Changes resistances penetration: +10% physical / +10% cold Changes damage: +10% physical / +10% cold Talent masteries: +0.10 Spell / Water +0.10 Wild-gift / Seas Talents cooldown: Surf (-6 turns) Tidal Wave (-6 turns) Spellpower: +10 Mindpower: +10 A large sword that appears to be made of pure water. It isn't clear how it manages to hold an edge. Requires the user to focus on keeping the blade straight, enhancing their ability to concentrate. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: Attempt to devour a low HP enemy, striking again and possibly killing instantly. Special effect when this weapon kills: Enter a Rampage(Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20% (Shared 30 turn cooldown) Current Cooldown: 30 "Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.". |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Recsez (42.5-59.5 power, 6 apr) Recsez (42.5-59.5 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +32 mind Damage conversion: 50% nature When wielded/worn: Accuracy: +12 Armour penetration: +12 Physical crit. chance: +13.0% Changes stats: +7 Dex Damage when the wearer is hit: 23 mind Changes resistances: +10% all Changes resistances penetration: +15% nature / +10% physical Changes damage: +15% physical / +12% arcane / +6% mind Sharp, long, and deadly. |
Spellblade (50-70 power, 2 apr) Spellblade (50-70 power, 2 apr)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% fire / +18% light Spellpower: +20 Spell crit. chance: +9% Light radius: +1 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage when this weapon hits: +18 nature / +10 silence When wielded/worn: Accuracy: +6 It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.3 Power cost: 15 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Guilt (8-8.8 power, 13 apr, arcane damage) Guilt (8-8.8 power, 13 apr, arcane damage)Requires: - Willpower 18 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Mag, 10% Cun Damage type: Arcane Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% nature / +10% arcane Changes damage: +10% nature / +10% arcane Silence immunity: +30% Spellpower: +12 Mindpower: +12 After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: 800% of base Description: Spit slime at your target doing 74.64 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Tempestnight (18-19.8 power, 40 apr, mind damage) Tempestnight (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 lightning / +4 fire Burst (radius 1) on hit: +16 lightning When wielded/worn: Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 18 lightning / 10 fire Changes resistances: +17% lightning / +18% fire Changes resistances penetration: +25% lightning / +20% fire Changes damage: +12% lightning / +16% fire Mindpower: +14 Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Rod of Sarrilon (30-36 power, 4 apr, temporal damage) Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Temporal Clone (-5 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Body Reversion (-2 turns) Gravity Well (-6 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 197.72. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orichalcum trident of the mystic (55-88 power, 16 apr)elemental orichalcum trident of the mystic (55-88 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 24% fire / 22% cold / 18% lightning / 18% acid When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +18 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Scorpion's Tail (28-30.8 power, 8 apr) Scorpion's Tail (28-30.8 power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage when this weapon hits: +22 poison / +22 bleed When wielded/worn: Accuracy: +10 See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison. |
Skeletal Claw (19-20.9 power, 8 apr) Skeletal Claw (19-20.9 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 19.0 - 20.9 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Bone Grab (20% chance level 1). Damage when this weapon hits: +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Spear (10% chance level 2). It can be used to activate talent Bone Nova (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 2 for 121.54 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 41 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour) wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Con Physical save: +18 Mental save: +15 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 280.81 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 291.09 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 112.64 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 24%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 42.03 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
This item will automatically be transmogrified when you leave the level. cleansing voratun helm of strength (+10) (0 def, 5 armour)cleansing voratun helm of strength (+10) (0 def, 5 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +10% nature / +9% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather cap of the depths (0 def, 5 armour)insulating drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +11% fire / +11% cold Allows you to breathe in: water A cap made of leather. |
multi-hued drakeskin leather armour of the deep (5 def, 13 armour) multi-hued drakeskin leather armour of the deep (5 def, 13 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 Fatigue: +8% Damage when the wearer is hit: 9 fire / 6 cold / 7 lightning / 9 acid Changes resistances: +9% fire / +14% cold / +8% lightning / +20% acid Allows you to breathe in: water A suit of armour made of leather. |
Quiver of Domination (9/14, 24-33.6 power, 8 apr) Quiver of Domination (9/14, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 14 Special effect when this weapon crits: dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Fossicker's Chisel (dig speed 50 turns) Fossicker's Chisel (dig speed 50 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals When carried: Talent granted: +1 Dig A small chisel, used by those looking for gems. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +10% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +20% Combat speed: -20% Casting speed: -20% Mental speed: -20% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
50 alchemist bloodstone 50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nidroll the Cornac Arcane Blade level 32
24th Dusk 123rd year of Ascendancy at 06:09 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Nidroll the Cornac Arcane Blade level 38
2nd Wintertide 124th year of Ascendancy at 19:50 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Nidroll the Cornac Arcane Blade level 41
21st Regrowth 124th year of Ascendancy at 17:52 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Nidroll the Cornac Arcane Blade level 33
56th Dusk 123rd year of Ascendancy at 00:20 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Nidroll the Cornac Arcane Blade level 29
59th Pyre 123rd year of Ascendancy at 07:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Nidroll the Cornac Arcane Blade level 43
18th Pyre 124th year of Ascendancy at 09:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nidroll the Cornac Arcane Blade level 11
2nd Haze 122nd year of Ascendancy at 18:45 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Nidroll the Cornac Arcane Blade level 32
38th Dusk 123rd year of Ascendancy at 02:41 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Nidroll the Cornac Arcane Blade level 18
66th Haze 122nd year of Ascendancy at 23:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nidroll the Cornac Arcane Blade level 18
65th Haze 122nd year of Ascendancy at 21:46 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nidroll the Cornac Arcane Blade level 25
7th Pyre 123rd year of Ascendancy at 18:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Nidroll the Cornac Arcane Blade level 44
25th Pyre 124th year of Ascendancy at 02:02 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Nidroll the Cornac Arcane Blade level 42
29th Regrowth 124th year of Ascendancy at 06:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nidroll the Cornac Arcane Blade level 17
59th Haze 122nd year of Ascendancy at 16:47 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Nidroll the Cornac Arcane Blade level 44
25th Pyre 124th year of Ascendancy at 02:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nidroll the Cornac Arcane Blade level 10
64th Dusk 122nd year of Ascendancy at 00:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nidroll the Cornac Arcane Blade level 20
68th Haze 122nd year of Ascendancy at 07:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nidroll the Cornac Arcane Blade level 30
6th Flare 123rd year of Ascendancy at 09:02 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nidroll the Cornac Arcane Blade level 40
18th Regrowth 124th year of Ascendancy at 23:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nidroll the Cornac Arcane Blade level 10
72nd Dusk 122nd year of Ascendancy at 21:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nidroll the Cornac Arcane Blade level 45
28th Pyre 124th year of Ascendancy at 06:11 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Nidroll the Cornac Arcane Blade level 33
38th Dusk 123rd year of Ascendancy at 05:36 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Nidroll the Cornac Arcane Blade level 22
27th Regrowth 123rd year of Ascendancy at 09:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nidroll the Cornac Arcane Blade level 12
43rd Haze 122nd year of Ascendancy at 21:03 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Nidroll the Cornac Arcane Blade level 18
65th Haze 122nd year of Ascendancy at 11:35 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nidroll the Cornac Arcane Blade level 20
12nd Regrowth 123rd year of Ascendancy at 13:27 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nidroll the Cornac Arcane Blade level 12
45th Haze 122nd year of Ascendancy at 18:10 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Nidroll the Cornac Arcane Blade level 39
9th Regrowth 124th year of Ascendancy at 08:33 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Nidroll the Cornac Arcane Blade level 20
11st Regrowth 123rd year of Ascendancy at 19:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nidroll the Cornac Arcane Blade level 33
41st Dusk 123rd year of Ascendancy at 15:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nidroll the Cornac Arcane Blade level 21
12nd Regrowth 123rd year of Ascendancy at 22:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nidroll the Cornac Arcane Blade level 31
20th Dusk 123rd year of Ascendancy at 17:42 see stats
Log
The targetted phase door fizzles and works randomly!
Bleeding from Nidroll hits Isluthra the radiant horror for 3 physical damage.
Isluthra the radiant horror casts Barrier.
A shield forms around Isluthra the radiant horror.
Nidroll casts Teleport.
Selects a target to teleport...
Selects a teleport location...
Bleeding from Nidroll hits Isluthra the radiant horror for (3 absorbed), 0 physical (0 total damage).
Isluthra the radiant horror casts Searing Light.
Isluthra the radiant horror hits Nidroll for 84 light damage.
Bleeding from Nidroll hits Isluthra the radiant horror for (3 absorbed), 0 physical (0 total damage).
Isluthra the radiant horror's light area effect hits Nidroll for 41 light damage.
Isluthra the radiant horror uses Sudden Growth.
Isluthra the radiant horror receives 93 healing from Sudden Growth.
Nidroll is not stunned anymore.
Bleeding from Nidroll hits Isluthra the radiant horror for (11 absorbed), 0 physical (0 total damage).
Isluthra the radiant horror breathes sand!
Isluthra the radiant horror hits Nidroll for 166 physical damage.
Nidroll the level 45 cornac arcane blade was torn limb from limb to death by Isluthra the radiant horror on level 2 of Fulysus.
Nidroll deactivates Shock Hands.
Nidroll deactivates Inner Power.
Nidroll deactivates Stone Skin.
Nidroll deactivates Arcane Feed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Isluthra the radiant horror killed Nidroll!
Saving done.
