Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.3b: Revised high level play for ToME 1.2.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Items Vault 1.2.0Donators/Buyers bonus! Arcanum Class Pack 1.2.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Steamtech UI 1.1.4 Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 15 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by large white snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:53 / 84Killed by Norgos, the Guardian at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:02 Killed by Norgos, the Guardian at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:14 Killed by Ce'Nyrevena the sick giant crystal rat at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:25 Killed by sick brown bear at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:19 Killed by Aeretha the gloomy white wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:38 Killed by The Withering Thing at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:00 Killed by gloomy white wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:25 Killed by The Withering Thing at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:19 Killed by deformed black bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 12:49 Killed by Aeretha the gloomy white wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:05 Killed by Aeretha the gloomy white wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:22 Killed by Aeretha the gloomy white wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:44 Killed by Aeretha the gloomy white wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:24 Killed by Voreda the stone troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 16:27 Killed by Bill the Stone Troll at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:50 Killed by The Shade at level 9 on the 7th Mirth 122nd year of Ascendancy at 13:35 Killed by halfling slinger at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:16 Killed by Rhaloren Inquisitor at level 9 on the 1st Flare 122nd year of Ascendancy at 06:11 Killed by venom drake hatchling at level 10 on the 2nd Flare 122nd year of Ascendancy at 07:45 Killed by Vorutira the rogue at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:23 Killed by Spellblaze Crystal at level 10 on the 3rd Flare 122nd year of Ascendancy at 01:37 Killed by ritch flamespitter at level 11 on the 7th Dusk 122nd year of Ascendancy at 07:07 Killed by gigantic corrosive tunneler at level 11 on the 7th Dusk 122nd year of Ascendancy at 15:26 Killed by sand-drake at level 11 on the 7th Dusk 122nd year of Ascendancy at 17:47 Killed by ritch flamespitter at level 11 on the 7th Dusk 122nd year of Ascendancy at 18:05 Killed by white worm mass at level 11 on the 7th Dusk 122nd year of Ascendancy at 19:57 Killed by Teforen at level 11 on the 8th Dusk 122nd year of Ascendancy at 03:58 Killed by Sandworm Queen at level 11 on the 8th Dusk 122nd year of Ascendancy at 11:07 Killed by Teforen at level 11 on the 8th Dusk 122nd year of Ascendancy at 12:41 Killed by sandworm at level 11 on the 8th Dusk 122nd year of Ascendancy at 15:44 Killed by Glerialle the shadow claw at level 12 on the 66th Dusk 122nd year of Ascendancy at 22:41 Killed by Glerialle the shadow claw at level 12 on the 66th Dusk 122nd year of Ascendancy at 23:08 Killed by shadow at level 12 on the 66th Dusk 122nd year of Ascendancy at 23:25 Killed by Glerialle the shadow claw at level 12 on the 67th Dusk 122nd year of Ascendancy at 00:01 Killed by Glerialle the shadow claw at level 12 on the 67th Dusk 122nd year of Ascendancy at 00:08 Killed by shadow claw at level 12 on the 67th Dusk 122nd year of Ascendancy at 11:07 Killed by Islithra the corrupted war dog at level 12 on the 67th Dusk 122nd year of Ascendancy at 15:32 Killed by Islithra the corrupted war dog at level 12 on the 67th Dusk 122nd year of Ascendancy at 15:50 Killed by Islithra the corrupted war dog at level 12 on the 67th Dusk 122nd year of Ascendancy at 16:14 Killed by Islithra the corrupted war dog at level 12 on the 67th Dusk 122nd year of Ascendancy at 16:36 Killed by shadow claw at level 12 on the 68th Dusk 122nd year of Ascendancy at 05:48 Killed by shadow claw at level 12 on the 68th Dusk 122nd year of Ascendancy at 06:07 Killed by shadow claw at level 12 on the 68th Dusk 122nd year of Ascendancy at 07:31 Killed by shadow claw at level 12 on the 68th Dusk 122nd year of Ascendancy at 09:08 Killed by Kyless at level 12 on the 68th Dusk 122nd year of Ascendancy at 13:47 Killed by Kyless at level 12 on the 68th Dusk 122nd year of Ascendancy at 15:32 Killed by Kyless at level 12 on the 68th Dusk 122nd year of Ascendancy at 17:27 Killed by Kyless at level 12 on the 68th Dusk 122nd year of Ascendancy at 18:50 Killed by Poradhewe the shadow claw at level 13 on the 69th Dusk 122nd year of Ascendancy at 06:07 Killed by Kyless at level 13 on the 69th Dusk 122nd year of Ascendancy at 18:13 Killed by Kyless at level 13 on the 69th Dusk 122nd year of Ascendancy at 19:37 Killed by Kyless at level 13 on the 69th Dusk 122nd year of Ascendancy at 21:01 Killed by Kyless at level 13 on the 69th Dusk 122nd year of Ascendancy at 22:44 Killed by Kyless at level 13 on the 69th Dusk 122nd year of Ascendancy at 23:55 Killed by Kyless at level 13 on the 70th Dusk 122nd year of Ascendancy at 01:24 Killed by Glalralaith the giant white ant at level 13 on the 71st Dusk 122nd year of Ascendancy at 14:33 Killed by Adyssra the wolf at level 13 on the 71st Dusk 122nd year of Ascendancy at 22:39 Killed by rogue at level 14 on the 72nd Dusk 122nd year of Ascendancy at 19:01 Killed by fire drake hatchling at level 14 on the 73rd Dusk 122nd year of Ascendancy at 10:36 Killed by fire drake hatchling at level 14 on the 73rd Dusk 122nd year of Ascendancy at 11:06 Killed by fire drake at level 14 on the 73rd Dusk 122nd year of Ascendancy at 11:51 Killed by fire drake hatchling at level 14 on the 73rd Dusk 122nd year of Ascendancy at 12:43 Killed by fire drake hatchling at level 14 on the 73rd Dusk 122nd year of Ascendancy at 13:13 Killed by fire drake hatchling at level 14 on the 73rd Dusk 122nd year of Ascendancy at 15:15 Killed by Saloyada the fire drake at level 14 on the 73rd Dusk 122nd year of Ascendancy at 17:37 Killed by fire drake at level 14 on the 73rd Dusk 122nd year of Ascendancy at 22:21 Killed by fire drake hatchling at level 15 on the 73rd Dusk 122nd year of Ascendancy at 22:53 Killed by fire drake hatchling at level 15 on the 73rd Dusk 122nd year of Ascendancy at 23:26 Killed by fire drake hatchling at level 15 on the 74th Dusk 122nd year of Ascendancy at 02:02 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 02:35 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 03:42 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 03:56 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 05:05 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 06:32 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 08:19 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 10:22 Killed by fire drake hatchling at level 15 on the 74th Dusk 122nd year of Ascendancy at 10:48 Killed by fire drake hatchling at level 15 on the 74th Dusk 122nd year of Ascendancy at 11:13 Killed by fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 11:30 Killed by Nerylranor the fire drake at level 15 on the 74th Dusk 122nd year of Ascendancy at 12:20 Killed by fire drake hatchling at level 15 on the 74th Dusk 122nd year of Ascendancy at 12:37 Killed by fire drake hatchling at level 15 on the 74th Dusk 122nd year of Ascendancy at 12:49 Killed by fire drake hatchling at level 15 on the 74th Dusk 122nd year of Ascendancy at 13:03 |
Primary Stats
| Strength | 32 (base 26) |
| Dexterity | 20 (base 14) |
| Constitution | 33 (base 25) |
| Magic | 17 (base 10) |
| Willpower | 40 (base 29) |
| Cunning | 16 (base 10) |
Resources
| Life | 483/483 |
| Hate | 84/100 |
| Healing Factor | 1.0562144095093 |
| Regeneration | 3.2214539490034 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 29 |
| Crit Chance | 2% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.2 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 13.73 (48.103448275862%) |
| Defense | 9.5 |
| Ranged Defense | 11.5 |
| Fatigue | 12 |
| Physical Save | 26.9375 |
| Spell Save | 19.075 |
| Mental Save | 24.3625 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by Adyssra the wolf. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by war hound. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of iron boots of tirelessness (0 def, 3 armour) (Misfortune) traveler's pair of iron boots of tirelessness (0 def, 3 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +21 Physical save: +6 Stamina each turn: +0.30 Maximum stamina: +10.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Maximum life: +42.00 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of lightning (+15%) (1 def, 0 armour) (Corpses) linen wizard hat of lightning (+15%) (1 def, 0 armour) (Corpses)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% lightning Changes damage: +10% lightning Curse of Corpses A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of darkness (+22%) (Corpses) copper ring of darkness (+22%) (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Curse of Corpses Rings can have magical properties. |
| On fingers | psionicist's steel ring of power (Nightmares) psionicist's steel ring of power (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +2 Wil Mental save: +4 Spellpower: +7 Mindpower: +6 Curse of Nightmares Rings can have magical properties. |
| Around waist | rough leather belt of life (Shrouds) rough leather belt of life (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.80 Healing mod.: +10% Curse of Shrouds A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr) (Nightmares) Bill's Tree Trunk (30-51 power, 7 apr) (Nightmares)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Nightmares It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | naturalist's hardened leather gloves of magic (+3) (0 def, 2 armour) (Nightmares) naturalist's hardened leather gloves of magic (+3) (0 def, 2 armour) (Nightmares)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 nature Changes stats: +3 Mag Changes resistances: +5% nature Changes damage: +3% nature / +3% arcane Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating steel mail armour of acid resistance (2 def, 6 armour) (Corpses) rejuvenating steel mail armour of acid resistance (2 def, 6 armour) (Corpses)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +17% acid Life regen: +2.00 Stamina each turn: +0.60 Curse of Corpses A suit of armour made of mail. |
| Cloak | regal linen cloak of the Shaloren (1 def, 0 armour) (Madness) regal linen cloak of the Shaloren (1 def, 0 armour) (Madness)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +3 Wil Mental save: +6 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Blindquench BlindquenchInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +3 Cun Changes damage: +12% darkness / +6% fire Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 16%; cure mental)wild infusion of the titan (resist 16%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune of the warrior (124 arcane damage)magic missile rune of the warrior (124 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 24 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 124 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 7; power 15; dur 4)phase door rune (range 7; power 15; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 7; power 15; dur 4)phase door rune (range 7; power 15; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 10; dur 14; see animal)vision rune of the psychic (radius 10; dur 14; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 16) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any animal around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring 'Chalyhor' (Misfortune) copper ring 'Chalyhor' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +22% Mana each turn: +0.12 Maximum life: +21.00 Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful steel battleaxe of persecution (21.5-32.25 power, 2 apr) (Misfortune)hateful steel battleaxe of persecution (21.5-32.25 power, 2 apr) (Misfortune) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +12% Living / +7% Unnatural When wielded/worn: Changes stats: +3 Wil Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of projection (11.5-14.95 power, 6 apr) (Madness)insidious steel dagger of projection (11.5-14.95 power, 6 apr) (Madness) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +11 insidious poison / +5 mind Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. mighty ash longbow (Corpses)mighty ash longbow (Corpses) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +6 Changes stats: +2 Str Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. arcing steel longsword (17-23.8 power, 3 apr) (Madness)arcing steel longsword (17-23.8 power, 3 apr) (Madness) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Emyldawen (11.5-16.1 power, 3 apr) (Corpses)Emyldawen (11.5-16.1 power, 3 apr) (Corpses) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +5% arcane Changes damage: +12% arcane / +6% acid Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Byhell the vined mindstar (5-5.5 power, 18 apr, nature damage) (Shrouds)Byhell the vined mindstar (5-5.5 power, 18 apr, nature damage) (Shrouds) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Changes resistances: +1% physical Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum stamina: +10.00 Mindpower: +2 Mental crit. chance: +6% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage) (Shrouds)horrifying mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage) (Shrouds) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +2% nature / +3% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blighted iron ritual blade of mana (5-6.5 power, 5 apr) (Madness)blighted iron ritual blade of mana (5-6.5 power, 5 apr) (Madness) Requires: - Magic 10 - Dexterity 10 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / ritual blade ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.0% Attack speed: 100% Damage conversion: 8% blight When wielded/worn: Changes damage: +5% blight Mana each turn: +0.09 Maximum mana: +30.00 Spell crit. chance: +2% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thick linen cloak of the Shaloren (1 def, 6 armour) (Corpses)thick linen cloak of the Shaloren (1 def, 6 armour) (Corpses) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Mag / +2 Wil Changes resistances: +11% cold Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Morningveil' (0 def, 0 armour) (Shrouds)woollen robe 'Morningveil' (0 def, 0 armour) (Shrouds) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 fire Changes resistances: +16% acid / +6% fire Changes damage: +11% acid Light radius: +1 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of iron boots 'Samuzilahek' (11 def, 3 armour) (Shrouds)pair of iron boots 'Samuzilahek' (11 def, 3 armour) (Shrouds) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Changes resistances: +9% blight / +6% fire Reduces incoming crit damage: 5.00% Mental save: +3 Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 10 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. prismatic iron helm of dexterity (+3) (0 def, 3 armour) (Madness)prismatic iron helm of dexterity (+3) (0 def, 3 armour) (Madness) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +11% light / +10% darkness Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour of temporal resistance (2 def, 4 armour) (Corpses) iron mail armour of temporal resistance (2 def, 4 armour) (Corpses)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +16% temporal Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating rough leather armour of acid resistance (1 def, 2 armour) (Misfortune)rejuvenating rough leather armour of acid resistance (1 def, 2 armour) (Misfortune) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% acid Life regen: +2.50 Stamina each turn: +0.60 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour (4 def, 9 armour) (Madness)enlightening steel plate armour (4 def, 9 armour) (Madness) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Mental save: +13 Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Wrathroot's Barkwood (9 def, 10 armour, 60 block) (Corpses)Wrathroot's Barkwood (9 def, 10 armour, 60 block) (Corpses) Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent mastery: +0.10 Wild-curse / Treant aspect Talent granted: +3 Block Curse of Corpses The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level. Kedan the granite wardstone (Madness)Kedan the granite wardstone (Madness) Requires: - Magic 15 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 Damage when hit (Melee): 12 mind Changes stats: +1 Con / +1 Wil Changes resistances: +10% cold Reduce damage by fixed amount: +2 all Maximum wards: +3 cold Changes damage: +11% cold Talent granted: +2 Ward Slows Projectiles: +15% Curse of Madness Handheld warding devices |
This item will automatically be transmogrified when you leave the level. deadly quiver of elm arrows (14/14, 18.5-25.9 power, 5 apr)deadly quiver of elm arrows (14/14, 18.5-25.9 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 18.5 - 25.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Teforen the Thalore Cursed level 10
1st Flare 122nd year of Ascendancy at 07:40 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Teforen the Thalore Cursed level 12
18th Dusk 122nd year of Ascendancy at 18:44 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Teforen the Thalore Cursed level 8
5th Mirth 122nd year of Ascendancy at 20:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Teforen the Thalore Cursed level 12
67th Dusk 122nd year of Ascendancy at 10:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Teforen the Thalore Cursed level 9
8th Mirth 122nd year of Ascendancy at 13:06 see stats
Log
Fire drake hits Fire drake hatchling for 22 physical damage.
Fire drake hits Fire drake hatchling for 22 physical damage.
Fire drake hits Fire drake hatchling for 22 physical damage.
Fire drake hatchling hits Teforen for 23 physical damage.
Fire drake hatchling hits Teforen for 24 physical damage.
Teforen hits Fire drake hatchling for 14 blight damage.
Teforen hits Fire drake hatchling for 14 blight damage.
Teforen the level 15 thalore cursed was battered to death by a fire drake hatchling on level 1 of Intimidating Cave.
Teforen deactivates Stalk.
Teforen deactivates Gloom.
Teforen stops regenerating health quickly.
Teforen's fate is no longer being spun.
Teforen stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Fire drake hatchling killed Teforen!
Saving done.
Resting starts...
Talent Reckless Charge is ready to use.
Talent Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Frenzy is ready to use.
Talent Wrath of the Woods is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
Teforen activates Gloom.
Teforen activates Stalk.
Saving game...
Saving done.
