Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 13 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by orb spinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:16 / 54Killed by fate spinner at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:59 Killed by forest troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:11 Killed by Veleriavea the forest troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 14:44 Killed by Liar at level 5 on the 3rd Mirth 122nd year of Ascendancy at 17:55 Killed by Xanith the stone troll at level 5 on the 4th Mirth 122nd year of Ascendancy at 04:02 Killed by Bill the Stone Troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 04:17 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:11 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:52 Killed by cold drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:41 Killed by cold drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 12:38 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 13:48 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 22:55 Killed by cave troll at level 7 on the 7th Mirth 122nd year of Ascendancy at 00:05 Killed by cold drake hatchling at level 7 on the 7th Mirth 122nd year of Ascendancy at 02:27 Killed by Bill the Stone Troll at level 7 on the 7th Mirth 122nd year of Ascendancy at 06:12 Killed by Bill the Stone Troll at level 7 on the 7th Mirth 122nd year of Ascendancy at 06:57 Killed by copperhead snake at level 8 on the 7th Mirth 122nd year of Ascendancy at 22:33 Killed by thief at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:04 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 02:31 Killed by cutpurse at level 8 on the 9th Mirth 122nd year of Ascendancy at 03:14 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:37 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 05:42 Killed by cutpurse at level 8 on the 9th Mirth 122nd year of Ascendancy at 22:30 Killed by cutpurse at level 8 on the 10th Mirth 122nd year of Ascendancy at 04:37 Killed by cutpurse at level 8 on the 10th Mirth 122nd year of Ascendancy at 05:31 Killed by Liar at level 9 on the 10th Mirth 122nd year of Ascendancy at 18:49 Killed by rogue at level 9 on the 1st Summertide 122nd year of Ascendancy at 00:33 Killed by rogue at level 9 on the 1st Summertide 122nd year of Ascendancy at 01:15 Killed by thief at level 9 on the 1st Summertide 122nd year of Ascendancy at 14:15 Killed by Liar at level 10 on the 1st Summertide 122nd year of Ascendancy at 17:24 Killed by rogue at level 10 on the 5th Flare 122nd year of Ascendancy at 19:24 Killed by rogue at level 10 on the 5th Flare 122nd year of Ascendancy at 20:07 Killed by Geldana the rogue at level 10 on the 6th Flare 122nd year of Ascendancy at 11:02 Killed by Liar at level 10 on the 27th Dusk 122nd year of Ascendancy at 09:42 Killed by Liar at level 10 on the 27th Dusk 122nd year of Ascendancy at 13:20 Killed by cold drake hatchling at level 11 on the 34th Dusk 122nd year of Ascendancy at 12:00 Killed by Liar at level 11 on the 34th Dusk 122nd year of Ascendancy at 13:15 Killed by cold drake hatchling at level 11 on the 34th Dusk 122nd year of Ascendancy at 14:09 Killed by Liar at level 11 on the 34th Dusk 122nd year of Ascendancy at 15:07 Killed by Liar at level 11 on the 34th Dusk 122nd year of Ascendancy at 15:48 Killed by dire wolf at level 12 on the 35th Dusk 122nd year of Ascendancy at 03:38 Killed by orc soldier at level 12 on the 35th Dusk 122nd year of Ascendancy at 04:24 Killed by cold drake hatchling at level 12 on the 35th Dusk 122nd year of Ascendancy at 12:15 Killed by fiery orc wyrmic at level 12 on the 35th Dusk 122nd year of Ascendancy at 15:00 Killed by fire drake hatchling at level 12 on the 35th Dusk 122nd year of Ascendancy at 15:41 Killed by orc soldier at level 12 on the 35th Dusk 122nd year of Ascendancy at 16:48 Killed by snow giant chieftain at level 12 on the 35th Dusk 122nd year of Ascendancy at 18:12 Killed by Yvolera the minotaur at level 12 on the 35th Dusk 122nd year of Ascendancy at 21:24 Killed by Yvolera the minotaur at level 12 on the 35th Dusk 122nd year of Ascendancy at 22:07 Killed by Yvolera the minotaur at level 12 on the 35th Dusk 122nd year of Ascendancy at 23:11 Killed by cold drake hatchling at level 12 on the 36th Dusk 122nd year of Ascendancy at 00:19 Killed by snow giant boulder thrower at level 12 on the 36th Dusk 122nd year of Ascendancy at 03:43 Killed by cold drake hatchling at level 13 on the 36th Dusk 122nd year of Ascendancy at 05:10 |
Primary Stats
| Strength | 17 (base 14) |
| Dexterity | 14 (base 14) |
| Constitution | 15 (base 10) |
| Magic | 32 (base 30) |
| Willpower | 36 (base 30) |
| Cunning | 11 (base 10) |
Resources
| Life | 274/274 |
| Stamina | 212/212 |
| Paradox | 1145 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -46.38034546893% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 40 |
| Crit Chance | 3% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 40 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +7% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 17.4 |
| Ranged Defense | 17.4 |
| Fatigue | 9 |
| Physical Save | 29.6 |
| Spell Save | 24.9 |
| Mental Save | 23.225 |
Defense: Resistances
| Nature | + 5%( 70%) |
| Lightning | + 6%( 70%) |
| Physical | + 6%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.11 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by thief. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Liar. Escort: repented thief (level 1 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +11.00 Spellpower: +3 A pair of boots made of leather. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | rough leather cap 'Betylrakira' (0 def, 1 armour) rough leather cap 'Betylrakira' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Cun Changes resistances: +3% blight / +9% fire Physical save: +11 A cap made of leather. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | steel ring 'Blastrend' steel ring 'Blastrend'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Damage when the wearer hits(melee): 2 lightning Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Physical save: +6 Rings can have magical properties. |
| On fingers | treant's copper ring of pilfering treant's copper ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Armour penetration: +7 Defense: +8 Changes resistances: +5% nature Physical save: +11 Poison immunity: +10% Disease immunity: +11% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | warrior's copper amulet of mastery (0.11 Technique / Dual techniques) warrior's copper amulet of mastery (0.11 Technique / Dual techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.11 Technique / Dual techniques Stamina each turn: +0.20 Amulets can have magical properties. |
| In main hand | steel longsword of paradox (15-21 power, 3 apr) steel longsword of paradox (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 temporal When wielded/worn: Damage when the wearer is hit: 7 temporal Changes resistances: +6% temporal Sharp, long, and deadly. |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| Cloak | regal linen cloak of protection (1 def, 0 armour) regal linen cloak of protection (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Spell save: +6 Mental save: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blazewell (2 def, 4 armour) Blazewell (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer hits(melee): 2 light Changes resistances: +5% arcane / +18% temporal A suit of armour made of leather. |
Inventory
starlit copper amulet of the fish starlit copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% cold / +10% darkness / +12% light Allows you to breathe in: water Blindness immunity: +21% Amulets can have magical properties. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.20 Amulets can have magical properties. |
psionicist's copper ring of clarity psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +10 Confusion immunity: +20% Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Sunder Armour (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 132% damage. If the attack hits, the target's Armour is reduced by 11 for 6 turns. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Isleda IsledaRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +5 Changes stats: +2 Wil Talent cooldown: Steady Shot (-1 turn) Hate when firing a critical mind attack: +1.00 Maximum psi: +20.00 Life regen bonus (wilder-summons): +1.00 Longbows are used to shoot arrows at your foes. |
Volcanic Slasher (15-21 power, 5 apr) Volcanic Slasher (15-21 power, 5 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +5 bleed Burst (radius 2) on crit: +20 fire A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword of crippling (6.5-9.1 power, 2 apr) iron longsword of crippling (6.5-9.1 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
slime-covered iron longsword of massacre (11.5-16.1 power, 2 apr) slime-covered iron longsword of massacre (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +7 nature slow Sharp, long, and deadly. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 11 physical A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
rough leather armour of cold resistance (1 def, 2 armour) rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked steel plate armour of spell shielding (4 def, 9 armour)spiked steel plate armour of spell shielding (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 10 physical Changes resistances: +6% arcane Spell save: +12 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 When you block an attack, there is a chance that a spray of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level. steel shield (6 def, 2 armour, 41.5 block)steel shield (6 def, 2 armour, 41.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Handheld deflection devices |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Shimmerrace the iron pickaxe (dig speed 28 turns) Shimmerrace the iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Cun / +1 Str Damage when the wearer is hit: 4 lightning Changes resistances penetration: +10% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Impossible Death (Exploration mode)
Got killed by your future self.By Liar the Cornac Temporal Warden level 12
36th Dusk 122nd year of Ascendancy at 00:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Liar the Cornac Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 17:24 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Liar the Cornac Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 20:45 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Liar the Cornac Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 19:42 see stats
Log
You pickup 0.60 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.50 gold pieces.
You pickup 0.55 gold pieces.
You pickup 0.55 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northeast (cold drake hatchling)).
Liar casts Echoes From The Past.
Liar hits Cold drake hatchling for 94 temporal, 13 temporal (107 total damage).
Echoes From The Past is still on cooldown for 5 turns.
Cold drake hatchling hits Liar for 3 cold, 3 cold (6 total damage).
Liar hits Cold drake hatchling for 40 physical, 6 temporal, 2 lightning, 2 light, 6 temporal, 7 physical, 2 lightning, 2 light, 6 temporal (73 total damage).
Liar hits Cold drake hatchling for 7 temporal damage.
Cold drake hatchling hits Liar for 27 physical damage.
Liar the level 13 cornac temporal warden was tortured to death by a cold drake hatchling on level 3 of Daikara.
Liar deactivates Strength of Purpose.
You carry too much--you are encumbered!
Drop some of your items.
Liar deactivates Weapon Folding.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cold drake hatchling killed Liar!
Saving done.
