zCaptain the level 5 Ghoul Adventurer by johnnyzero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsFaster Run/Rest/Explore 1.0.4
zTome 1.0.4
Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassAdventurer
Level / Exp5 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity13 (base 12)
Constitution22 (base 12)
Magic20 (base 17)
Willpower10 (base 12)
Cunning13 (base 15)

Resources

Mana114/114
Vim116/116
Life203/214
Souls0/10
Stamina112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite0

Offense: Mainhand

Damage18
Accuracy27
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage11
Accuracy27
Crit Chance2%
APR3
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+4%

Defense: Base

Armour (hardiness)17.8 (40%)
Defense10.05
Ranged Defense12.05
Fatigue14
Physical Save14.7
Spell Save10.5
Mental Save8.05

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance60%
Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Tactical1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.00
3/5
1/5
0/5
0/5
Technique / Thuggery1.00
1/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 10 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


ZCaptain wears:
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour).

ZCaptain wears:
miner's rough leather cap of constitution (+3) (0 def, 2 armour).

ZCaptain wears(offslot):
balanced steel mace (12-16.8 power, 3 apr).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 23 block).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.87 gold from the transmogrification of
prismatic steel mail armour of cold resistance (2 def, 6 armour).
You gain 0.64 gold from the transmogrification of
stabilizing rough leather belt of the mind.
You gain 0.25 gold from the transmogrification of
iron waraxe (7.5-10.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (6-8.4 power, 2 apr).
You gain 1.54 gold from the transmogrification of
elm starstaff of projection (10-12 power, 2 apr, darkness damage).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
iron longsword (7.5-10.5 power, 2 apr).
You gain 2.77 gold from the transmogrification of
mighty ash longbow of power.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (12.5-18.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
You gain 1.21 gold from the transmogrification of
iron battleaxe of projection (11.5-17.25 power, 1 apr).
You feel very confident walking into this place.