Darius the level 5 Cornac Arcane Blade by abaranth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp5 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic23 (base 18)
Willpower10 (base 10)
Cunning18 (base 16)

Resources

Life157/157
Mana124/124
Stamina92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage34
Accuracy18
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save10
Spell Save11
Mental Save9

Defense: Resistances

Lightning+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Darius wears:
grounding copper amulet of cunning (+2).

Darius can not wear (on feet):
pair of iron boots of tirelessness (0 def, 3 armour) (missing Heavy armour training).
Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Darius wears (replacing
rough leather armour (3 def, 2 armour)): cleansing rough leather armour (3 def, 2 armour).

You gain 5.25 gold from the transmogrification of
focusing elm wand of conjuration [power 100] (15 cooldown).
You gain 2.54 gold from the transmogrification of
storming pouch of iron shots of erosion (21/21, 111% power, 1 apr).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.20 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.50 gold from the transmogrification of
Skullcleaver (120% power, 4 apr).
You gain 3.00 gold from the transmogrification of
Kor's Fall (100% power, 0 apr, darkness element).
There is a way to the previous level here (press '' or right click to use).
Darius wears:
rough leather armour (3 def, 2 armour).

You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron greatsword (110% power, 1 apr).
You gain 4.53 gold from the transmogrification of
balanced iron battleaxe of daylight (112% power, 1 apr).
Ran for 3 turns (stop reason: hostile spotted to the south (stone troll)).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.