Dood the level 1 Yeek Necromancer by Dude892

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution6 (base 11)
Magic17 (base 17)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life74/74
Mana115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage8
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower19.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4.55
Spell Save12.6
Mental Save11.9

Defense: Immunities

Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).