




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Improved Starting Inscriptions 1.5.5Makes the Last Hope, Irkkk, and Kruk Pride (if you have EoR) infusion and rune stores start with a variety of quality inscriptions. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
Campaign | Infinite Farportal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 15 / 55% |
Size | medium |
Lifes / Deaths | Killed by Xanivena the slimy ooze at level 15 on the 74th Pyre 122nd year of Ascendancy at 15:51 / 1 |
Primary Stats
Strength | 41 (base 30) |
Dexterity | 36 (base 27) |
Constitution | 21 (base 10) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 36 (base 27) |
Resources
Life | -111/394 |
Stamina | 1/160 |
Healing Factor | 0.84023358840113 |
Regeneration | 0.21005839710028 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Barehand
Damage | 61 |
Accuracy | 80 |
Crit Chance | 39% |
APR | 21 |
Speed | 0.80 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Light | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 6 |
Physical Save | 32 |
Spell Save | 20 |
Mental Save | 34 |
Defense: Resistances
Blight | + 7%( 70%) |
Light | + 30%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 35% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | The target's defense is increased by 18. Defensive Maneuver |
beneficial effect | Countering melee attacks: Has a 15% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
beneficial effect | The target's combat attack is improved by 77. Attack |
beneficial effect | The target's combat attack and crit chance are improved by 36 and 18%, respectively. Perfect control |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | The target is poisoned, taking 4.29 nature damage per turn and decreasing all heals received by 35%. Insidious Poison |
beneficial effect | The target is recovering 18 life each turn. Recovery |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Equipment
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 (+2 eff.) Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Spellpower: +6 (+5 eff.) Mindpower: +6 (+3 eff.) A black ring, with subtle illusion enchantments flowing around it. |
Main armor | ![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
On hands | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +10 Armour: +2 Damage (Melee): 9 blight Changes stats: +4 Str / +9 Dex / +2 Wil / +9 Cun Changes resistances: +7% blight Changes damage: +5% blight Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+6 eff.) Mental save: +8 (+4 eff.) Disarm immunity: +35% Stamina each turn: +0.40 Only die when reaching: -20.00 life Maximum life: +10.00 Maximum hate: +8.00 Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +11 Crit. chance: +13.0% Attack speed: 167% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Soul Rot (20% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +8 blight It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By meme the Cornac Brawler level 10
74th Pyre 122nd year of Ascendancy at 11:10 see stats
Log
Meme is poisoned!
Xanivena the slimy ooze uses Brain Storm.
meme reacts to damage from Xanivena the slimy ooze, mitigating the blow!.
Xanivena the slimy ooze hits meme for (17 resist armour), (18 reacted , -3 stam), 123 lightning (123 total damage).
Xanivena the slimy ooze's Beyond the Flesh hits meme for (17 resist armour), 29 physical, (4 resist armour), 0 nature, (17 resist armour), 5 physical (34 total damage).
Meme is no longer evading attacks.
Talent Infusion: Regeneration is ready to use.
Insidious Poison from Xanivena the slimy ooze hits meme for (4 resist armour), 0 nature (0 total damage).
meme receives 15 healing.
Meme deactivates Exploit Weakness.
Meme deactivates Trained Reactions.
Meme throws two quick punches.
meme performs a melee critical strike against Xanivena the slimy ooze!
Meme uses Perfect Strike.
Meme aims carefully.
Meme uses Set Up.
meme hits Xanivena the slimy ooze for (43 to psi shield), 23 physical, 9 blight, (61 to psi shield), 32 physical, 9 blight, 8 blight (82 total damage).
Xanivena the slimy ooze's Beyond the Flesh hits meme for (17 resist armour), 34 physical, (4 resist armour), 0 nature, (17 resist armour), 5 physical (39 total damage).
Xirenn the skeleton archer uses Greater Weapon Focus.
Insidious Poison from Xanivena the slimy ooze hits meme for (4 resist armour), 0 nature (0 total damage).
meme receives 15 healing.
Xanivena the slimy ooze uses Slime Spit.
Meme speeds up.
Meme slows down.
meme performs a melee critical strike against Xanivena the slimy ooze!
meme hits Xanivena the slimy ooze for (64 to psi shield), 34 physical, 9 blight, 8 blight (51 total damage).
meme hits Fire drake hatchling for 8 blight damage.
Saving game...