Ego / Wolf | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Absolute silence does not bother you. In fact, it brings you profound comfort knowing there is no one creeping up behind your back.
Any time you spot an enemy, you will remember them until they die or no longer exist in your zone.
Then, as long as there are currently no memorized enemies, you will enter "Solitarity", gaining 2.50 life regeneration and 3.50 stamina regeneration. Solitarity
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
This is a Toggled talent:
Description: It's not unusual for you to cross fangs with another wolf. However, it's always awkward EVERY time...
You and "the target" will have your turns reset and your movement speeds slowed by 16%. However, they will be slowed for 3 turns, while you are only slowed for 1 turn.
Standoff (passive):
"The target" will be the very last thing you spotted (beyond the first).
Impasse (activated):
"The target" will be the first (and only first) thing you spot.
This talent requires "Solitarity" to function and can only be toggled while you are in a state of solitarity.
Finally, you gain a low-priority gesturing natural attack that repels enemies that melee attack you. Standoff/Impasse
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Life is not without its thrills. Of course, you've been doing this for a lot longer than they have; your admirers.
Whenever a party member loses sight of you, you will gain 0.0% increased damage for each one that cannot see you, while that party member will gain 0.0% resistance to damage for 7 turns. Errantry
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have followers-- Even if you didn't ask for them. You don't trust them, but they trust you-- And that is all you need.
For each member in your party, you will enhance the effects of all talents in this tree by 0% (currently 0%).
Also, if a party member is temporary, their duration will be extended by 0%.
Finally, Solitarity will now instead check if your party outnumbers the number of foes spotted. Pack Leader
| 0/5 |
Wild-heart / Spotting | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for a consistent pattern in the way targets avoid your attacks.
Once per turn, if you miss a natural attack, you will "adapt", increasing your accuracy by 1.2.
You can currently adapt a maximum of 14 times (based on talent points spent and cunning). Habit Spot
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for where a target's protections tend to be weakest.
Once per turn, when you land a natural attack, if your armor penetration is less than the target's armor, you will "adapt", increasing your armor penetration by 0.0.
You can currently adapt a maximum of 14 times (based on talent points spent and cunning). Exposed Spot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for places that ravage targets the most.
Once per turn, if you don't land a physical critical hit with a natural attack, you will "adapt", increasing your critical hit chance by 0.0% of your missing critical chance.
You can currently adapt a maximum of 14 times (based on talent points spent and cunning). Vital Spot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You search for soft places on targets that maim and tear easily.
Once per turn, when you land a natural attack, if your physical penetration is less than the target's physical resistance, you will "adapt", increasing your physical penetration by 0.0%.
You can currently adapt a maximum of 14 times (based on talent points spent and cunning). Soft Spot
| 0/5 |
Wild-heart / Hoarding Beast | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You ingest an untarnished object whole, eating it in such a way that it is not destroyed, and is instead placed into a special "Stomach" inventory.
Note, however, that the contents of your stomach cannot willfully be accessed and, upon death, you will immediately drop any items you have consumed.
Consuming Inscriptions will immediately unleash their effects, but they WILL be destroyed in the process.
You may consume Infusions, destroying them and increasing your maximum life by 1 to 5, and reducing corruption by 100 to 500 (each based on its tier.)
You may consume Runes, destroying them and increasing your maximum life by 1 to 5, and restoring 100 to 500 resources (based on resource type.)
You can currently consume up to tier 1 items. Consume
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Natural Attacks: Bash
Description: Clasp an object in your mouth, allowing you to equip an additional object.
The material level you are allowed to clasp is increased by your talent's level (currently 0 tier items). Unique objects and higher material levels are harder to clasp.
The chance of clasping improves with your Cunning, Willpower, then Constitution; this order being the respective highest levels of influence.
You can currently clasp:
- Gems
- Mindstars
- Rings
- Necklaces
Clasp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You upchuck a random object inside your stomach, providing much-desired relief that diminishingly reduces all damage you receive by 0.3 times the object's encumbrance value for 6 turns.
Also, the intense power of your stomach acids keep the essence of the object within you, tarnishing it, but granting you bonuses as though it were being worn for 2 turns.
You can currently choose from 1 object(s). Relief
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Knowing that all the valuable treasure you have amassed is yours and yours only brings you great delight... And power. The more you have to protect, the harder you will fight to protect it!
Every 15 points of encumbrance caused by items you've consumed will grant bonus effects. If the item is more powerful or precious, it will count for more.
- (any power): +0.8 Armor (0.0). This diminishes every 50 points.
- Master-crafted: +1.2 Accuracy (0.0).
- Antimagic-powered: +1.6 Mind Power, -0.8 Spell Power (0.0, -0.0).
- Nature-infused: +0.8 Physical Power (0.0).
- Psionic-infused: +1.1 Mind Power (0.0).
- Arcane-infused: +1.4 Spell Power (0.0).
- Unknown-powered: +1.8 to all stats (0).
The magnitude of these bonuses cap at 250 or your maximum encumbrance (whichever is lower). Treasure Hoarder's Will
| 0/5 |
Wild-heart / Howling | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You howl out an anguished cry that implies weakness, goading all enemies who hear it into a hungry bloodlust, causing them to immediately become aware of you.
Additionally, all creatures will gain 12% more experience. Sorrowful Yelp
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You let out a ferocious, snarling cry, stirring up the anger and savagery of all the creatures within, reducing their defense and saves by 4 but increasing their damage by 2.2%.
Additionally, all creatures (including allies) will become savage for 1 turns, unable to differentiate between ally or foe. Cry Havoc
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You roar out a cry that is distinctive of an angered dog, alluring all that hear it.
Each affected creature will become invincible and helplessly move towards your location until they spot you, even breaking down doors if necessary. However, this will not affect bosses or other powerful enemies.
Additionally, the power of this trance will leave those affected short-sighted, reducing their sight and infravision by 1 and 1. Also, due to their clawing and scratching growing nearer and nearer, you will become highly aware of their presence, gaining 1 Sight Range and 1 Infravision. Beckoning
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You perform a sacred lupine ritual, connecting your spirit with all creatures that share both your type and subtype and befriending them, as well as granting you their vision and 7% of their exp, but no longer being worth any experience.
However, everything else will find this ritual extremely alien and will band together against it, becoming the "Enemies" faction instead.
This talent will not affect bosses or creatures that are otherwise immune to instant death.
This will have no effect on party members. Howl at the Moon
| 0/5 |
Wild-heart / Martial Training | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Though simple of mind, you are trained to recognize martial combat and how to avoid its assaults.
For each adjacent armed enemy (up to 2), you gain 6 Defense. Also, when targetted by projectiles, you will stackingly gain 6 Ranged Defense (up to 11).
Finally, this slight ease of mind improves your fortune in society, increasing your luck by 6. Basic Defense
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (100% of a turn)
Is: a nature gift
Description: Observing warriors with shields, you've learned to use the tough parts of your body in a similar capacity.
For 2 turns, you will block the next melee attack you receive, reducing the damage by 2 (39% of your Armor value).
The percentage is increased by your armor hardiness. Natural Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 6
Natural Attacks: Random
Description: You have witnessed truly skilled warriors and know how to counter the technique of amateurish ones!
Whenever you avoid a weapon attack or completely block a weapon attack with Natural Defense, you will attempt a manuever that will expose the attacker to a counterattack 4% of the time.
This effect has a cooldown.
The counter attack chance scales with the higher of your Dexterity or Cunning. Clever Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to strike in a way that dissuades your target, lest they be left open to further ravaging blows.
Whenever you natural melee attack an armed enemy that is targetting you, you will reduce their accuracy by 1 for 1 turns.
If they are not fearful of you, you will reduce their defense instead. Averse Defense
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +5 Accuracy, +0 Sight Range
Active (6 turns): +36 See Stealth, +36 See Invisible Eagle Eyes
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +5 Physical Power, +0% Physical Critical Chance
Active (6 turns): +49 Armor Penetration Savage Strength
| 0/10 |
| 1/10 |
Effective talent level: 1.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses: First Discipline
Description: Passive: +5 Physical Save, +25 Maximum Stamina
Active (3 turns): +210% Movement Speed, +100% chance to avoid traps Elusiveness
| 1/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +6.31% Healing Mod, +0.8% Shrug Off criticals chance
Active (4 turns): Disinfect 3 poison(s) and/or wound(s); become 53% immune to further poisons/wounds. Lick Wounds
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 damage reduction on your turn, +0.04 equilibrium on hit
Active (6 turns): Reduce equilibrium by 13% of all damage received Tolerance
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 Defense, +0 Luck
Active (6 turns): Removes 0 to 2 random detrimental physical effects and all cross-tier effects Rabbit's Foot
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +0 Maximum Life, -1 Size Category
Active (6 turns): Reduce all damage by 10 and "reverse" your Size Category Growing Bones
| 0/10 |