Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 46 / 22% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 18) |
| Dexterity | 18 (base 10) |
| Constitution | 61 (base 49) |
| Magic | 10 (base 10) |
| Willpower | 65 (base 60) |
| Cunning | 74 (base 60) |
Resources
| Life | 926/926 |
| Equilibrium | 63 |
| Healing Factor | 1 |
| Regeneration | 2.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 40 |
| Crit Chance | 22% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 40 |
| Crit Chance | 22% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.301360774135 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +14% |
Offense: Damage Penetration
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 22.4 |
| Ranged Defense | 25.4 |
| Fatigue | 13 |
| Physical Save | 40.133333333333 |
| Spell Save | 24.625 |
| Mental Save | 43.883333333333 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Light | 0%( 70%) |
| Blight | + 3%( 70%) |
| Darkness | 0%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Bleed Resistance | 56% |
| Confusion Resistance | 56% |
| Knockback Resistance | 25% |
| Pinning Resistance | 24% |
| Poison Resistance | 56% |
| Blind Resistance | 56% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 916% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Wild Growth |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap of trickery (0 def, 5 armour) drakeskin leather cap of trickery (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +4 Dex A cap made of leather. |
| On fingers | titan's steel ring of misery titan's steel ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun / +3 Con Damage when the wearer hits(melee): 24 bleed / 11 gloom Physical save: +6 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | rogue's gold ring of tenacity rogue's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +25% Maximum life: +24.00 Rings can have magical properties. |
| Around neck | vitalizing voratun amulet vitalizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Physical save: +10 Life regen: +1.90 Maximum life: +73.00 Amulets can have magical properties. |
| In main hand | nature's mossy mindstar (3-3.3 power, 23 apr, mind damage) nature's mossy mindstar (3-3.3 power, 23 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 57% Wil, 19% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +23 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +4% nature Disease immunity: +11% Mindpower: +2 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | monstrous drakeskin leather belt monstrous drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 Changes stats: +5 Str / +5 Con Physical save: +12 Size category: +1 A belt that goes around your waist. |
| In off hand | mossy mindstar of balance (3-3.3 power, 23 apr, mind damage) mossy mindstar of balance (3-3.3 power, 23 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 57% Wil, 19% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +23 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +3 Mental save: +3 Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak (3 def, 0 armour) elven-silk cloak (3 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening drakeskin leather armour of the sky (11 def, 8 armour) enlightening drakeskin leather armour of the sky (11 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Dex / +6 Cun / +5 Wil Changes resistances: +18% lightning / +13% cold Mental save: +20 A suit of armour made of leather. |
Inventory
wild infusion (resist 22%; cure magical) wild infusion (resist 22%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 22% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (197 lightning damage) lightning rune (197 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 65.67 to 197.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (283 lightning damage) lightning rune of the wizard (283 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 94.33 to 283.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up flaming stralite battleaxe of evisceration (43-64.5 power, 3 apr)flaming stralite battleaxe of evisceration (43-64.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +21 fire When wielded/worn: Physical crit. chance: +14.0% Physical power: +15 Massive two-handed battleaxes. |
Newly picked up radiant voratun plate armour of stability (9 def, 16 armour)radiant voratun plate armour of stability (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +6 Wil Damage when the wearer is hit: 12 light Changes resistances: +8% physical / +29% darkness / +17% blight Physical save: +22 Light radius: +1 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
defiled elven-wood wand of detection [power 10] (14 cooldown) defiled elven-wood wand of detection [power 10] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum vim: +9.00 It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled elven-wood wand of firewall [power 217] (6 cooldown) defiled elven-wood wand of firewall [power 217] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum vim: +13.00 It can be used to creates a wall of flames lasting for 4 turns (dam 217 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
shadowy dragonbone wand of illumination [power 13] (5 cooldown) shadowy dragonbone wand of illumination [power 13] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to light the area around you (rad 13), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking dragonbone wand of illumination [power 13] (5 cooldown) striking dragonbone wand of illumination [power 13] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to light the area around you (rad 13), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By asscrack the Cornac Oozemancer level 23
76th Pyre 122nd year of Ascendancy at 00:43 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By asscrack the Cornac Oozemancer level 40
79th Pyre 122nd year of Ascendancy at 00:03 see stats
Level 10 (Roguelike)
Got a character to level 10.By asscrack the Cornac Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 21:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By asscrack the Cornac Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 15:22 see stats
Level 30 (Roguelike)
Got a character to level 30.By asscrack the Cornac Oozemancer level 30
76th Pyre 122nd year of Ascendancy at 21:56 see stats
Level 40 (Roguelike)
Got a character to level 40.By asscrack the Cornac Oozemancer level 40
79th Pyre 122nd year of Ascendancy at 00:03 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By asscrack the Cornac Oozemancer level 45
1st Mirth 122nd year of Ascendancy at 01:32 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By asscrack the Cornac Oozemancer level 23
76th Pyre 122nd year of Ascendancy at 00:42 see stats
Log
Talent Mucus is ready to use.
Your summoned mucus ooze disappears.
Asscrack uses Mucus.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Asscrack uses Mucus.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Asscrack uses Mucus.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
