Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 20 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 34 (base 33) |
Dexterity | 13 (base 12) |
Constitution | 21 (base 15) |
Magic | 27 (base 26) |
Willpower | 12 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 604/604 |
Mana | 186/186 |
Stamina | 162/162 |
Healing Factor | 1.2 |
Regeneration | 2.7 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 11 |
See Invisible | 30 |
Offense: Mainhand
Damage | 41 |
Accuracy | 26 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12.8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 28.92 (81.030927835052%) |
Defense | 19.05 |
Ranged Defense | 23.525 |
Fatigue | 36 |
Physical Save | 30.113711895543 |
Spell Save | 17.820474822454 |
Mental Save | 11.18005984117 |
Defense: Resistances
Acid | -7%(100%) |
Temporal | + 24%(100%) |
Blight | + 18%(100%) |
Physical | + 21%(100%) |
All | + 7%(100%) |
Nature | + 30%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Stoning Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 168 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Equipment
Socketed Gems | 5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Socketed Gems | 5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
In off hand | This item will automatically be transmogrified when you leave the level. Gutha (8 def, 2 armour, 78 block)Gutha (8 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 nature Changes resistances: +12% nature / +12% blight / +9% temporal Changes resistances penetration: +5% mind Talent granted: +3 Block Maximum life: +73.00 Handheld deflection devices |
Main armor | Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
In main hand | This item will automatically be transmogrified when you leave the level. Morningwilter the dwarven-steel mace (33-46.2 power, 4 apr)Morningwilter the dwarven-steel mace (33-46.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Damage when the wearer hits(melee): 4 light Infravision radius: +1 Blunt and deadly. |
Inventory
Cuthirab the stralite greatmaul (54.5-81.75 power, 3 apr) Cuthirab the stralite greatmaul (54.5-81.75 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +14 darkness / +4 mind Damage against: +16% Humanoid When wielded/worn: Grants telepathy: Dragon Massive two-handed maul. |
Duvubers the dwarven-steel greatmaul (40-60 power, 2 apr) =dmg= Duvubers the dwarven-steel greatmaul (40-60 power, 2 apr) =dmg=Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +9 darkness Damage against: +9% Humanoid When wielded/worn: Changes resistances: +1% physical / +3% temporal Defense after a teleport: +10 Massive two-handed maul. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
stralite mace 'Glimmerwind' (38-53.2 power, 5 apr) stralite mace 'Glimmerwind' (38-53.2 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 mind When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10% mind Changes damage: +6% mind / +3% light It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
Emoda the voratun waraxe (42-58.8 power, 6 apr) Emoda the voratun waraxe (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +12 mind / +26 insidious poison When wielded/worn: Changes stats: +2 Cun Damage when the wearer hits(melee): 2 mind Changes damage: +6% mind / +6% temporal One-handed war axes. |
Barugen (4 def, 8 armour) Barugen (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +18% lightning / +6% blight Knockback immunity: +20% Teleport immunity: +5% A suit of armour made of mail. |
prismatic steel mail armour of cold resistance (2 def, 6 armour) =RCold,RLight,RDarkness= prismatic steel mail armour of cold resistance (2 def, 6 armour) =RCold,RLight,RDarkness=Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +18% cold / +14% darkness / +14% light A suit of armour made of mail. |
Bilebreak (7 def, 13 armour) Bilebreak (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 2 nature Changes resistances: +22% lightning / +6% nature Changes damage: +6% blight A suit of armour made of metal plates. |
steel plate armour of delving (4 def, 9 armour) steel plate armour of delving (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +5 Str Changes resistances: +12% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of harmony (8 def, 2 armour, 80.5 block)dwarven-steel shield of harmony (8 def, 2 armour, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +3 Block Healing mod.: +15% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 11 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Achievements
Log
Burning from Zukanisa hits Borius, Avatar of Bearness for 103 fire damage.
Zukanisa casts Refit Golem.
Zacher (servant of Zukanisa) receives 278 healing from Zukanisa.
Zacher (servant of Zukanisa) uses Knockback.
Zacher (servant of Zukanisa) is free from the grapple.
Zacher (servant of Zukanisa) has escaped the crushing hold.
New Achievement: Can you bear it? So much bearness!!
Zacher (servant of Zukanisa) is not stunned anymore.
Resting starts...
Talent Throw Bomb is ready to use.
Zacher (servant of Zukanisa) has recovered from the maiming.
Talent Rune: Shielding is ready to use.
Talent Refit Golem is ready to use.
Today is the 38th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 119 turns (stop reason: all resources and life at maximum).
Zukanisa picks up (A.): cashmere cloak of Eldoral (2 def, 0 armour).
Zukanisa picks up ( .): pouch of dwarven-steel shots of disruption (17/17, 30.5-36.6 power, 3 apr).
You pickup 1.00 gold pieces.
Zukanisa picks up (W.): Essence of Bearness.
There is a Portal here (press '' or right click to use).
Lore found: Essence of Bearness
You can read all your collected lore in the game menu, by pressing Escape.
You give stralite mace 'Glimmerwind' (38-53.2 power, 5 apr) to Zacher (servant of Zukanisa).
Character control switched to Zacher (servant of Zukanisa).