Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 30 / 93% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 27 on the 1st Decay 123rd year of Ascendancy at 10:22 / 89Killed by elven cultist at level 27 on the 1st Decay 123rd year of Ascendancy at 15:06 Killed by Velonor the blade horror at level 27 on the 2nd Decay 123rd year of Ascendancy at 20:51 Killed by Skeleton archer at level 27 on the 2nd Decay 123rd year of Ascendancy at 20:51 Killed by Aerywe the bloated horror at level 27 on the 2nd Decay 123rd year of Ascendancy at 23:00 Killed by Velonor the blade horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 01:17 Killed by Velonor the blade horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 01:38 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 01:45 Killed by Skeleton archer at level 27 on the 3rd Decay 123rd year of Ascendancy at 01:45 Killed by elven mage at level 27 on the 3rd Decay 123rd year of Ascendancy at 03:24 Killed by elven mage at level 27 on the 3rd Decay 123rd year of Ascendancy at 05:27 Killed by Velonor the blade horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 14:12 Killed by Velonor the blade horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 14:33 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 17:52 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 17:59 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 18:07 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 22:22 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 22:51 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 23:00 Killed by Lisulravea the headless horror at level 27 on the 3rd Decay 123rd year of Ascendancy at 23:13 Killed by Aerywe the bloated horror at level 27 on the 4th Decay 123rd year of Ascendancy at 04:50 Killed by Aerywe the bloated horror at level 27 on the 4th Decay 123rd year of Ascendancy at 09:50 Killed by Aerywe the bloated horror at level 27 on the 4th Decay 123rd year of Ascendancy at 10:20 Killed by Lisulravea the headless horror at level 27 on the 5th Decay 123rd year of Ascendancy at 15:38 Killed by Lisulravea the headless horror at level 27 on the 7th Decay 123rd year of Ascendancy at 16:35 Killed by Lisulravea the headless horror at level 27 on the 7th Decay 123rd year of Ascendancy at 16:59 Killed by Lisulravea the headless horror at level 27 on the 7th Decay 123rd year of Ascendancy at 22:14 Killed by Lisulravea the headless horror at level 27 on the 7th Decay 123rd year of Ascendancy at 22:21 Killed by Lisulravea the headless horror at level 27 on the 7th Decay 123rd year of Ascendancy at 22:32 Killed by Velonor the blade horror at level 27 on the 7th Decay 123rd year of Ascendancy at 22:40 Killed by Lisulravea the headless horror at level 27 on the 8th Decay 123rd year of Ascendancy at 03:40 Killed by Lisulravea the headless horror at level 27 on the 8th Decay 123rd year of Ascendancy at 03:55 Killed by Lisulravea the headless horror at level 27 on the 8th Decay 123rd year of Ascendancy at 04:23 Killed by Lisulravea the headless horror at level 27 on the 8th Decay 123rd year of Ascendancy at 04:31 Killed by Lisulravea the headless horror at level 27 on the 8th Decay 123rd year of Ascendancy at 04:37 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 05:42 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 05:48 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 13:58 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 14:22 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 14:29 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 14:44 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 15:12 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 17:36 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 17:42 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 17:52 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 17:57 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 18:04 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 18:13 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 18:28 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 18:48 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 18:55 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:03 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:09 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:22 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:29 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:41 Killed by Lisulravea the headless horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:47 Killed by Velonor the blade horror at level 27 on the 2nd Wintertide 124th year of Ascendancy at 19:52 Killed by Aerywe the bloated horror at level 27 on the 1st Allure 124th year of Ascendancy at 08:00 Killed by Velonor the blade horror at level 27 on the 1st Allure 124th year of Ascendancy at 08:31 Killed by Aerywe the bloated horror at level 27 on the 1st Allure 124th year of Ascendancy at 08:36 Killed by Aerywe the bloated horror at level 27 on the 1st Allure 124th year of Ascendancy at 08:43 Killed by Aerywe the bloated horror at level 27 on the 1st Allure 124th year of Ascendancy at 08:49 Killed by Lisulravea the headless horror at level 27 on the 1st Allure 124th year of Ascendancy at 10:13 Killed by Aerywe the bloated horror at level 27 on the 1st Allure 124th year of Ascendancy at 11:13 Killed by Aerywe the bloated horror at level 27 on the 1st Allure 124th year of Ascendancy at 11:40 Killed by Lisulravea the headless horror at level 27 on the 5th Allure 124th year of Ascendancy at 19:57 Killed by Lisulravea the headless horror at level 27 on the 5th Allure 124th year of Ascendancy at 20:03 Killed by Lisulravea the headless horror at level 27 on the 5th Allure 124th year of Ascendancy at 20:09 Killed by Lisulravea the headless horror at level 27 on the 5th Allure 124th year of Ascendancy at 20:18 Killed by Lisulravea the headless horror at level 27 on the 5th Allure 124th year of Ascendancy at 20:30 Killed by Aerywe the bloated horror at level 27 on the 6th Allure 124th year of Ascendancy at 17:04 Killed by Aerywe the bloated horror at level 27 on the 6th Allure 124th year of Ascendancy at 17:21 Killed by Aerywe the bloated horror at level 27 on the 6th Allure 124th year of Ascendancy at 17:26 Killed by Aerywe the bloated horror at level 27 on the 6th Allure 124th year of Ascendancy at 17:35 Killed by Aerywe the bloated horror at level 27 on the 6th Allure 124th year of Ascendancy at 19:50 Killed by Velonor the blade horror at level 27 on the 6th Allure 124th year of Ascendancy at 20:24 Killed by Lisulravea the headless horror at level 27 on the 7th Allure 124th year of Ascendancy at 04:40 Killed by Lisulravea the headless horror at level 27 on the 7th Allure 124th year of Ascendancy at 04:51 Killed by Aerywe the bloated horror at level 27 on the 7th Allure 124th year of Ascendancy at 12:21 Killed by Aerywe the bloated horror at level 27 on the 7th Allure 124th year of Ascendancy at 12:29 Killed by Aerywe the bloated horror at level 27 on the 7th Allure 124th year of Ascendancy at 12:46 Killed by Aerywe the bloated horror at level 27 on the 7th Allure 124th year of Ascendancy at 12:55 Killed by Velonor the blade horror at level 27 on the 7th Allure 124th year of Ascendancy at 14:49 Killed by Lisulravea the headless horror at level 27 on the 7th Allure 124th year of Ascendancy at 17:50 Killed by zombie bunny at level 29 on the 57th Regrowth 124th year of Ascendancy at 21:03 Killed by Skeleton archer at level 29 on the 57th Regrowth 124th year of Ascendancy at 22:12 Killed by Grand Corruptor at level 30 on the 16th Pyre 124th year of Ascendancy at 02:06 Killed by Grand Corruptor at level 30 on the 16th Pyre 124th year of Ascendancy at 05:14 |
Primary Stats
Strength | 45.252931520016 (base 38) |
Dexterity | 92.252931520016 (base 60) |
Constitution | 37 (base 32) |
Magic | 12 (base 10) |
Willpower | 15 (base 10) |
Cunning | 41 (base 12) |
Resources
Life | 740/740 |
Mana | 299/299 |
Stamina | 186/186 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 129 |
Accuracy | 77 |
Crit Chance | 29% |
APR | 52 |
Speed | 0.80 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 28.45 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Light | +17% |
Blight | +6% |
Physical | +17% |
All | +2% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 38.394263016003 |
Ranged Defense | 38.394263016003 |
Fatigue | 3 |
Physical Save | 40.818266092339 |
Spell Save | 27.558136122505 |
Mental Save | 41.866666666667 |
Defense: Resistances
Darkness | + 25%( 70%) |
Physical | + 20%( 70%) |
Cold | + 15%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Silence Resistance | 37% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 6 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 118 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Spell / Divination | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Intuitive Shots |
talent | Chant of Fortitude |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 123. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed electric eel tail. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of faeros ash. * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of greater demon bile. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour) wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +6 Cun / +2 Con Physical save: +16 Mental save: +16 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
Quiver | Porerin the Magmablow (11/11, 45-63 power, 14 apr) Porerin the Magmablow (11/11, 45-63 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +11.5% Capacity: 11 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +12 fire Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 fire Damage conversion: 10% fire Arrows are used with bows to pierce your foes to death. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Aladramnir the Blackwild (2 def, 0 armour) Aladramnir the Blackwild (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil Changes resistances: +15% physical Changes damage: +15% physical New effects duration reduction after a teleport: +10% A pointy cloth hat, very wizardly... |
Tool | Tooth of the Mouth (dig speed 12 turns) =Digger= Tooth of the Mouth (dig speed 12 turns) =Digger=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | savage's gold ring of pilfering savage's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +10 Changes stats: +3 Con Spell save: +14 Maximum stamina: +16.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | sneakthief's gold ring of arcana(+0.16/turn) sneakthief's gold ring of arcana(+0.16/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +6 Cun / +4 Dex Silence immunity: +37% Mana each turn: +0.16 Rings can have magical properties. |
Around waist | Deepswish DeepswishCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Dex / +2 Mag / +1 Wil / +4 Cun Damage when the wearer hits(melee): 2 darkness Maximum vim: +40.00 Mental crit. chance: +7% A belt that goes around your waist. |
In main hand | Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
On hands | archer's hardened leather gloves of dexterity (+2) (0 def, 2 armour) archer's hardened leather gloves of dexterity (+2) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +20 Armour penetration: +7 Armour: +2 Changes stats: +2 Cun / +7 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 9.0 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | thick cashmere cloak of implacability (2 def, 7 armour) thick cashmere cloak of implacability (2 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +10% cold Physical save: +6 Mental save: +5 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Rune of the Rift (210.00 temporal damage, removed from time 4 turns) Rune of the Rift (210.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 214.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 9 for 7 turns) invisibility rune (power 9 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 9) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (269 lightning damage) lightning rune of the titan (269 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 89.62 to 268.87 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (134 lightning damage) lightning rune of the warrior (134 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 44.69 to 134.08 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 14; power 44; dur 3) phase door rune of the duelist (range 14; power 44; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 9; power 25; dur 3) phase door rune of the sneak (range 9; power 25; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 23; dur 4) phase door rune of the titan (range 10; power 23; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 132) teleportation rune of the duelist (range 132)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 132 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 84) teleportation rune of the sneak (range 84)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 48) teleportation rune of the wizard (range 48)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Elemental Fury =Mag 3= Elemental Fury =Mag 3=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
sneakthief's steel ring of blinding strikes sneakthief's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +4 Cun / +5 Dex Damage when the wearer hits(melee): 5 physical / 3 blinding / 3 lightning Damage when the wearer is hit: 5 physical / 3 blinding / 6 lightning Rings can have magical properties. |
warrior's copper ring of clarity warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +6 Confusion immunity: +21% Rings can have magical properties. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
stormlord's cashmere robe of fire (+19%) (2 def, 0 armour) =Mag 6= stormlord's cashmere robe of fire (+19%) (2 def, 0 armour) =Mag 6=Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +6 Mag / +5 Wil Changes resistances: +19% fire / +5% cold / +10% lightning Changes damage: +7% physical / +13% fire / +11% cold / +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
steady hardened leather gloves of the starseeker (0 def, 2 armour) =Mag 3= steady hardened leather gloves of the starseeker (0 def, 2 armour) =Mag 3=Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour: +2 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% darkness / +7% light Physical save: +6 Mental save: +6 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 40.29 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corrupted Gaze (4 def, 8 armour) =MAG= Corrupted Gaze (4 def, 8 armour) =MAG=Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
395 alchemist agate 395 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Skeleton archer the Skeleton Archer level 28
9th Allure 124th year of Ascendancy at 01:42 see stats
By Skeleton archer the Skeleton Archer level 13
63rd Dusk 122nd year of Ascendancy at 20:19 see stats
By Skeleton archer the Skeleton Archer level 19
80th Regrowth 123rd year of Ascendancy at 07:42 see stats
By Skeleton archer the Skeleton Archer level 18
61st Regrowth 123rd year of Ascendancy at 16:18 see stats
By Skeleton archer the Skeleton Archer level 29
38th Regrowth 124th year of Ascendancy at 23:36 see stats
By Skeleton archer the Skeleton Archer level 15
69th Haze 122nd year of Ascendancy at 04:35 see stats
By Skeleton archer the Skeleton Archer level 30
58th Regrowth 124th year of Ascendancy at 11:28 see stats
By Skeleton archer the Skeleton Archer level 26
75th Haze 123rd year of Ascendancy at 05:25 see stats
By Skeleton archer the Skeleton Archer level 17
73rd Haze 122nd year of Ascendancy at 17:33 see stats
By Skeleton archer the Skeleton Archer level 10
31st Dusk 122nd year of Ascendancy at 21:29 see stats
By Skeleton archer the Skeleton Archer level 20
1st Time of Balance 123rd year of Ascendancy at 15:34 see stats
By Skeleton archer the Skeleton Archer level 30
58th Regrowth 124th year of Ascendancy at 06:31 see stats
By Skeleton archer the Skeleton Archer level 30
7th Pyre 124th year of Ascendancy at 13:30 see stats
By Skeleton archer the Skeleton Archer level 15
21st Haze 122nd year of Ascendancy at 08:25 see stats
By Skeleton archer the Skeleton Archer level 30
7th Pyre 124th year of Ascendancy at 14:23 see stats
By Skeleton archer the Skeleton Archer level 24
67th Haze 123rd year of Ascendancy at 22:17 see stats
By Skeleton archer the Skeleton Archer level 7
27th Dusk 122nd year of Ascendancy at 02:53 see stats
By Skeleton archer the Skeleton Archer level 30
16th Pyre 124th year of Ascendancy at 23:29 see stats
By Skeleton archer the Skeleton Archer level 20
19th Pyre 123rd year of Ascendancy at 20:51 see stats
By Skeleton archer the Skeleton Archer level 20
19th Pyre 123rd year of Ascendancy at 03:36 see stats
By Skeleton archer the Skeleton Archer level 26
75th Haze 123rd year of Ascendancy at 03:55 see stats
By Skeleton archer the Skeleton Archer level 16
71st Haze 122nd year of Ascendancy at 15:12 see stats
By Skeleton archer the Skeleton Archer level 26
77th Haze 123rd year of Ascendancy at 23:25 see stats