Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Summons can use tinkers 1.5.9Largely ease the use of tinkers with summons that can wear equipment. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 22 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 48 (base 40) |
Dexterity | 20 (base 12) |
Constitution | 20 (base 12) |
Magic | 36 (base 28) |
Willpower | 18 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 456/598 |
Mana | 194/194 |
Stamina | 183/183 |
Healing Factor | 1.2870588855782 |
Regeneration | 2.5741177711564 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 77 |
Accuracy | 39 |
Crit Chance | 14% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Temporal | -22% |
All | -25% |
Defense: Base
Armour (hardiness) | 31.26934837382 (94.651787968034%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 25 |
Physical Save | 31 |
Spell Save | 22 |
Mental Save | 23 |
Defense: Resistances
Acid | + 7%(100%) |
Lightning | + 8%(100%) |
Darkness | -13%(100%) |
Cold | + 8%(100%) |
Blight | + 1%(100%) |
Physical | + 6%(100%) |
Fire | + 10%(100%) |
All | -16%(100%) |
Defense: Immunities
Stoning Resistance | 100% |
Disarm Resistance | 53% |
Bleed Resistance | 100% |
Knockback Resistance | 23% |
Fear Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 75.75 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 light, 5 fire, 4 nature, 5 cold |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Glass | 1.00 |
| 1/5 |
Generic Talents
Effects
talent | Reflective Skin |
talent | Chant of Fortitude |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Damage reduced by 25%. Spike of Decrepitude |
detrimental effect | The target is hexed. Each time it uses an ability it takes 22.87 fire damage, and talent cooldowns are increased by 27% plus 1 turn. Burning Hex |
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Equipment
Socketed Gems | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In main hand | balanced stralite greatsword of crippling (50-79 power, 3 apr) balanced stralite greatsword of crippling (50-79 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +7.0% Defense: +9 (+6 eff.) Disarm immunity: +31% Massive two-handed swords. |
Main armor | Belitira the Demonreign (0 def, 22 armour) Belitira the Demonreign (0 def, 22 armour) Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 Armour Hardiness: +20% Fatigue: +25% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +5% acid / +10% physical / +3% darkness / +7% fire / +6% lightning / +6% cold Changes damage: +3% temporal Talent cooldown: Rush (-5 turns) Physical save: +12 (+6 eff.) Disarm immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +23% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
Inventory
shatter afflictions rune of the wizard (absorb 58; cd 21) shatter afflictions rune of the wizard (absorb 58; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 139; dur 3; cd 17) shielding rune of the sneak (absorb 139; dur 3; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 139 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enhanced iron battleaxe (14-20 power, 1 apr) enhanced iron battleaxe (14-20 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Massive two-handed battleaxes. |
Achievements
Log
Balzack+ is recovering from the damage!
Veletta the skeleton magus's spell attains critical power!
Veletta the skeleton magus unleashes a blast of frostdusk as he crosses the veil!
Veletta the skeleton magus casts Invoke Darkness.
Balzack+ reflects damage back to Salodhebeth the skeleton warrior!
Balzack+ hits Salodhebeth the skeleton warrior for 93 reflected damage.
Veletta the skeleton magus hits Balzack+ for 243 darkness damage.
Spikes of Decrepitude hits Balzack+ for 17 cold, 35 darkness (51 total damage).
Salodhebeth the skeleton warrior hits Balzack+ for (93 absorbed), 158 darkness (158 total damage).
Nerovea the armoured skeleton warrior casts Epidemic.
Balzack+ is afflicted by an epidemic!
Balzack+ is freed from the rigor mortis.
Epidemic from Nerovea the armoured skeleton warrior hits Balzack+ for 43 blight damage.
Glass golem (servant of Balzack+) is hexed!
Balzack+ is hexed!
Salodhebeth the skeleton warrior casts Ghost Walk.
Salodhebeth the skeleton warrior's ghost walk fizzles!
Veletta the skeleton magus casts Manathrust.
Character control switched to glass golem (servant of Balzack+).
Your shield crumbles under the damage!
The shield around glass golem (servant of Balzack+) crumbles.
glass golem (servant of Balzack+) reflects damage back to Veletta the skeleton magus!
glass golem (servant of Balzack+) hits Veletta the skeleton magus for 0 cold, 0 darkness, 19 arcane (19 total damage).
Veletta the skeleton magus hits Balzack+ for 155 arcane damage.
Veletta the skeleton magus hits Something for 0 arcane damage.
Veletta the skeleton magus hits glass golem (servant of Balzack+) for (86 absorbed), 142 arcane (142 total damage).
Spikes of Decrepitude hits glass golem (servant of Balzack+) for (23 absorbed), 0 cold, (31 absorbed), 0 darkness (0 total damage).
Veletta the skeleton magus killed Balzack+!