











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 39 / 79% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 20 (base 22) |
| Constitution | 72 (base 55) |
| Magic | 14 (base 10) |
| Willpower | 31 (base 29) |
| Cunning | 34 (base 10) |
Resources
| Life | 1554/1641 |
| Stamina | 58/288 |
| Healing Factor | 1.5062906294957 |
| Regeneration | 190.54062412277 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 53 |
| Crit Chance | 14% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +10% |
| Cold | +12% |
Defense: Base
| Armour (hardiness) | 53 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 10 |
| Physical Save | 45 |
| Spell Save | 45 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Light | + 25%( 70%) |
| Blight | + 38%( 70%) |
| Darkness | + 37%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 55% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 2%. Berserker Rage |
| beneficial effect | The target has 104 increased life regeneration. Recovery |
| beneficial effect | The target's skin reacts to damage, granting 40 armour. Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.40 Maximum stamina: +21.00 Spellpower: +6 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | miner's dwarven-steel helm of constitution (+5) (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +5 Con Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 57 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 2/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | pixie's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 19 Damage (Melee): 28 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 19 Damage (Ranged): 18 physical Changes stats: +14 Cun / +6 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +13 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
| On fingers | savage's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +16 (+6 eff.) Life regen: +13.00 Maximum life: +62.00 Maximum stamina: +21.00 Healing mod.: +12% Rings make your fingers look great! |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-6 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | marshal's elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +4 Str / +6 Con Physical save: +12 (+4 eff.) Maximum life: +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | cleansing drakeskin leather belt of valianceInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% acid / +13% blight Mental save: +7 (+3 eff.) Maximum life: +71.00 A belt that goes around your waist. |
Inventory
hateful voratun battleaxe of erosion (59-88 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +17 nature / +21 darkness Damage against: +10% Living Massive two-handed battleaxes. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fearforged stralite plate armour (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +32% Changes stats: +5 Con Changes resistances: +6% fire / -12% light / +11% darkness Physical save: +6 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+4 eff.) A suit of armour made of metal plates. |
stralite plate armour of the deep (0 def, 18 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Fatigue: +22% Changes resistances: +12% acid / +9% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Ikkegnome the Dwarf Berserker level 17
18th Voratun 122nd year of Ascendancy at 00:13 see stats
Arena Battler 50
Got to wave 50 in the arena.By Ikkegnome the Dwarf Berserker level 35
21st Voratun 122nd year of Ascendancy at 06:41 see stats
Level 10
Got a character to level 10.By Ikkegnome the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 01:45 see stats
Level 20
Got a character to level 20.By Ikkegnome the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 12:45 see stats
Level 30
Got a character to level 30.By Ikkegnome the Dwarf Berserker level 30
20th Voratun 122nd year of Ascendancy at 06:01 see stats
Size matters
Did over 600 damage in one attack.By Ikkegnome the Dwarf Berserker level 29
20th Voratun 122nd year of Ascendancy at 03:03 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Ikkegnome the Dwarf Berserker level 32
20th Voratun 122nd year of Ascendancy at 19:09 see stats
Log
Ikkegnome misses Ikkebott.
Ikkegnome points his Lightbringer's Wand at a spot nearby, releasing a brilliant orb of light!
Ikkebott hits Ikkegnome for 6 physical damage.
Melee retaliation hits Ikkebott for 14 light damage.
Ikkegnome is fully armored again.
Lightbringer misses Ikkebott.
Lightbringer hits Lightbringer for 0 light damage.
Lightbringer hits Ikkegnome for 26 light damage.
Lightbringer hits Lightbringer for 0 light damage.
Lightbringer hits Ikkebott for 42 light damage.
Ikkegnome uses Fearless Cleave.
Ikkebott uses Infusion: Wild.
Ikkebott lessens the pain.
Melee retaliation hits Ikkegnome for 14 light damage.
Ikkegnome hits Ikkebott for 140 physical, 14 lightning, 14 cold, 23 physical (192 total damage).
Ikkegnome hits Lightbringer for 190 physical, 16 lightning, 14 cold, 28 physical (249 total damage).
Ikkegnome hits Lightbringer for 163 physical, 16 lightning, 16 cold, 28 physical (225 total damage).
Ikkebott uses Infusion: Regeneration.
Ikkebott starts regenerating health quickly.
Lightbringer misses Ikkebott.
Melee retaliation hits Lightbringer for 0 light damage.
Lightbringer hits Lightbringer for 0 light damage.
Lightbringer hits Ikkegnome for 26 light, 28 light (55 total damage).
Lightbringer hits Lightbringer for 0 light damage.
Lightbringer hits Ikkebott for 35 light damage.
Saving game...
Saving done.
Ikkegnome's rage subsides!



























































