nimble the level 9 Halfling Rogue by colpac64

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp9 / 35%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning31 (base 27)

Resources

Life263/307
Stamina129/129
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth30.465374305457
See Invisible30.465374305457

Offense: Mainhand

Damage31
Accuracy34
Crit Chance18%
APR5
Speed1.00

Offense: Offhand

Damage29
Accuracy34
Crit Chance18%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save19
Spell Save8
Mental Save20

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
2/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
2/5

Effects

beneficial effect
beneficial effect

Quests

failed
active
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Resting starts...

Rested for 33 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Nimble wears (replacing
bright brass lantern of focus): bright brass lantern of health.

Nimble wears (replacing
iron torque of gale force [power 100] (4/15 cooldown)): overpowered iron torque of mindblast [power 155] (22 cooldown).

You gain 0.26 gold from the transmogrification of
iron shield of acid resistance (+15%) (0 def, 2 armour, 18 block).
You gain 13.80 gold from the transmogrification of
Cracklestinger (0 def, 5 armour).
You gain 0.58 gold from the transmogrification of
cleansing rough leather belt.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (17-24 power, 2 apr).
You gain 2.34 gold from the transmogrification of
balanced iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.44 gold from the transmogrification of
balanced iron longsword (10-15 power, 2 apr).
You gain 25.00 gold from the transmogrification of
Prismatic Rune (6 turns; lightning, physical, blight, fire, nature, acid).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.