Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 40 / 49% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:01 5 / 2Killed by Bandit Leader Islowen at level 18 on the 66th Regrowth 123rd year of Ascendancy at 05:05 |
Primary Stats
Strength | 16 (base 14) |
Dexterity | 23 (base 10) |
Constitution | 28 (base 15) |
Magic | 144 (base 60) |
Willpower | 87 (base 60) |
Cunning | 45 (base 33) |
Resources
Life | 673/673 |
Mana | 238/238 |
Healing Factor | 1.1456298990389 |
Regeneration | 0.28640747475973 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +43.77923725935% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 22.896917758985 |
See Invisible | 59.216565565535 |
Offense: Mainhand
Damage | 59 |
Accuracy | 17 |
Crit Chance | 26% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 106 |
Crit Chance | 87% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Blight | +21% |
Arcane | +39% |
Cold | +24% |
All | +12% |
Lightning | +189% |
Light | +21% |
Darkness | +27% |
Fire | +71% |
Mind | +24% |
Offense: Damage Penetration
Lightning | +86% |
Light | +11% |
Mind | +10% |
Arcane | +10% |
Fire | +79% |
All | 0% |
Defense: Base
Armour (hardiness) | 38.357005352275 (48.304188961773%) |
Defense | 46 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 54 |
Mental Save | 54 |
Defense: Resistances
Darkness | + 45%( 70%) |
Lightning | + 70%( 70%) |
Arcane | + 62%( 70%) |
Fire | + 46%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 91% |
Confusion Resistance | 43% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 89% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1728 damage for 7 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1949% for 10 turns (154 total) and instantly restoring 97 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 415 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Spell / Arcane | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Storm | 1.40 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Chant of Fortitude |
talent | Keen Senses |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Tempest |
talent | Arcane Power |
talent | Disruption Shield |
talent | Premonition |
talent | Wildfire |
talent | Hurricane |
talent | Burning Wake |
talent | Aether Permeation |
talent | Feather Wind |
talent | Phantasmal Shield |
talent | Shielding |
talent | Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 83. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lustrekiller (0 def, 5 armour) =test dps/theorycraft= Lustrekiller (0 def, 5 armour) =test dps/theorycraft=Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 light Changes stats: +2 Str / +8 Mag / +3 Wil / +3 Cun Changes damage: +9% light Silence immunity: +37% Confusion immunity: +43% Stun/Freeze immunity: +32% Spellpower: +9 (+1 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Light source | Void Star =BIS Lite= Void Star =BIS Lite=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 3.5 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 68.45 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Arcguile the voratun helm (0 def, 5 armour) =BIS, DEX= Arcguile the voratun helm (0 def, 5 armour) =BIS, DEX=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Dex / +2 Wil Changes resistances: +18% lightning / +12% fire / +14% darkness Changes resistances penetration: +15% fire Changes damage: +24% lightning Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Pyro: Cloth Head 1. |
Tool | Cloudbutcher the yew totem of healing [power 308] (15 cooldown) Cloudbutcher the yew totem of healing [power 308] (15 cooldown)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% lightning Changes resistances penetration: +10% mind Changes damage: +15% lightning / +12% mind Infravision radius: +3 It can be used to heal yourself and all friendly characters within 10 spaces for 308 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 31. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
On fingers | stralite ring 'Shockburst' =MAG, Elec pen= stralite ring 'Shockburst' =MAG, Elec pen=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Str / +21 Mag / +3 Wil Changes resistances penetration: +15% lightning Spell save: +18 (+6 eff.) Light radius: +3 See invisible: +6 Rings make your fingers look great! |
On fingers | voratun Prothotipe's Prismatic Eye ring =BIS, CON= voratun Prothotipe's Prismatic Eye ring =BIS, CON=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +13 Con Changes resistances: +16% fire Changes resistances penetration: +4% lightning / +11% light / +10% arcane Changes damage: +15% lightning / +25% fire / +8% all Talent masteries: +0.10 Spell / Storm +0.20 Spell / Fire +0.10 Spell / Earth Physical save: +16 (+8 eff.) Silence immunity: +52% Mana each turn: +0.29 Mana when firing critical spell: +2.00 Spellpower: +25 (+4 eff.) Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
Around waist | Velota the Chargeire =BIS= Velota the Chargeire =BIS=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil / +12 Mag Changes damage: +6% arcane / +12% lightning Vim when firing critical spell: +2.00 Maximum life: +98.00 Maximum mana: +60.00 Maximum stamina: +49.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +32.00 Maximum pos.energy: +32.00 Maximum neg.energy: +32.00 Spellpower: +30 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | Airpain (136% power, 6 apr, lightning element) =BIS= Airpain (136% power, 6 apr, lightning element) =BIS=Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +20 (+6 eff.) Changes resistances: +12% lightning Changes resistances penetration: +15% fire Changes damage: +45% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +40.00 Spellpower: +31 (+5 eff.) Spell crit. chance: +27% Damage Shield penetration: +21% Damage Shield Power: +12% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. This object's appearance was changed to Staff of Arcane Supremacy. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) =Lightning Mage's Gloves= Storm Bringer's Gauntlets (0 def, 5 armour) =Lightning Mage's Gloves=Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | The Calm (15 def, 0 armour) =5582_dps= The Calm (15 def, 0 armour) =5582_dps=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+3 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | Ethereal Embrace (10 def, 0 armour) =BIS, AoE= Ethereal Embrace (10 def, 0 armour) =BIS, AoE=Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 4.9 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 320.95 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. This object's appearance was changed to Ethereal Embrace. |
Around neck | archmage's gold amulet of soulsearing =BIS Crit-Mage= archmage's gold amulet of soulsearing =BIS Crit-Mage=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +6% lightning / +9% blight / +17% fire / +6% cold / +6% acid Critical mult.: +13.00% Spellpower: +11 (+2 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
Inventory
Newly picked up healing infusion of the duelist (heal 113; cd 10)healing infusion of the duelist (heal 113; cd 10) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up healing infusion of the psychic (heal 217; cd 10)healing infusion of the psychic (heal 217; cd 10) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up healing infusion of the psychic (heal 279; cd 14)healing infusion of the psychic (heal 279; cd 14) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 279 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up healing infusion of the titan (heal 134; cd 13)healing infusion of the titan (heal 134; cd 13) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up healing infusion of the titan (heal 158; cd 12)healing infusion of the titan (heal 158; cd 12) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up healing infusion of the warrior (heal 107; cd 11)healing infusion of the warrior (heal 107; cd 11) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up regeneration infusion of the duelist (heal 226; 14 cd)regeneration infusion of the duelist (heal 226; 14 cd) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up wild infusion of the psychic (res 37%; magical; dur 4; cd 10)wild infusion of the psychic (res 37%; magical; dur 4; cd 10) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Newly picked up wild infusion of the sneak (res 28%; mental, physical; dur 4; cd 16)wild infusion of the sneak (res 28%; mental, physical; dur 4; cd 16) Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Newly picked up blink rune of the warrior (range 6; phase 22; cd 10)blink rune of the warrior (range 6; phase 22; cd 10) Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Newly picked up manasurge rune of the wizard (regen 1523% over 10 turns; mana 76; cd 15)manasurge rune of the wizard (regen 1523% over 10 turns; mana 76; cd 15) Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1523% for 10 turns (120 total) and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
shatter afflictions rune of the duelist (absorb 259; cd 12) shatter afflictions rune of the duelist (absorb 259; cd 12)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 259 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
shatter afflictions rune of the psychic (absorb 287; cd 15) shatter afflictions rune of the psychic (absorb 287; cd 15)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 287 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
shatter afflictions rune of the warrior (absorb 107; cd 14) shatter afflictions rune of the warrior (absorb 107; cd 14)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
shielding rune of the psychic (absorb 1113; dur 8; cd 17) shielding rune of the psychic (absorb 1113; dur 8; cd 17)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1113 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Newly picked up shielding rune of the sneak (absorb 1106; dur 5; cd 14)shielding rune of the sneak (absorb 1106; dur 5; cd 14) Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1106 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Aravena the Lavabreaker Aravena the LavabreakerRequires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +8 Wil Changes damage: +15% mind / +12% fire Physical save: +22 (+11 eff.) Spell save: +22 (+7 eff.) Mental save: +22 (+7 eff.) Psi when hit: +0.32 Hate when firing a critical mind attack: +3.00 Mindpower: +15 (+5 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
Flashwither the gold amulet =Heal= Flashwither the gold amulet =Heal=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances penetration: +25% fire Reduces incoming crit damage: 15.00% Cut immunity: +60% Light radius: +3 Healing mod.: +19% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 303 life. The life healed will increase with your Mindpower. Amulets make your neck look great! This item has been sent to the Item's Vault. |
Galiroddachik =20% Sil.Imm., 5%_Crit= Galiroddachik =20% Sil.Imm., 5%_Crit=Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% arcane / +6% fire Changes damage: +5% physical / +5% temporal / +6% light / +6% darkness Physical save: +15 (+8 eff.) Silence immunity: +20% Confusion immunity: +20% Hate when firing a critical mind attack: +2.00 Maximum psi: +50.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +5% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Islewen the Lightzephyr Islewen the LightzephyrRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +14 Changes stats: +9 Str / +3 Dex / +4 Wil / +3 Cun Changes resistances: +12% light Critical mult.: +15.00% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Withering Orbs =SEE= Withering Orbs =SEE=Requires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets make your neck look great! This item has been sent to the Item's Vault. |
gold amulet 'Betita' gold amulet 'Betita'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Dex Changes resistances: +12% acid Talent mastery: +0.13 Wild-gift / Harmony Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.00 See invisible: +6 Amulets make your neck look great! This item has been sent to the Item's Vault. |
grounding stralite amulet of strength (+5) =STR= grounding stralite amulet of strength (+5) =STR=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +11% lightning Stun/Freeze immunity: +36% Amulets make your neck look great! |
mindweaver's stralite amulet of soulsearing mindweaver's stralite amulet of soulsearingRequires: - Level 25 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes damage: +13% blight / +10% fire Critical mult.: +14.00% Mental save: +12 (+4 eff.) Confusion immunity: +18% Spellpower: +10 (+1 eff.) Mindpower: +8 (+2 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
stralite amulet 'Splendourseam' stralite amulet 'Splendourseam'Requires: - Level 25 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Mag Changes damage: +12% light Critical mult.: +15.00% Spell save: +15 (+5 eff.) Psi when hit: +0.32 Vim when firing critical spell: +2.00 Maximum hate: +4.00 Spellpower: +30 (+5 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
wanderer's voratun amulet of cunning (+9) =CUN/DEX/CON= wanderer's voratun amulet of cunning (+9) =CUN/DEX/CON=Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +11 Cun / +7 Con Life regen: +4.00 Stamina each turn: +0.80 Movement speed: +10% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Baloran BaloranInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 11 mind Changes stats: +4 Cun Changes resistances: +15% nature / +12% blight Changes resistances penetration: +20% acid Changes damage: +24% acid Poison immunity: +30% Disease immunity: +25% Equilibrium when hit: +0.28 Psi when hit: +0.16 Mental crit. chance: +6% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Coalwasp the voratun ring Coalwasp the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to reduce damage dealt by 25% * 22% chance to reduce all saves and defense by 31 Damage when hit (Melee): 11 mind Changes resistances: +9% mind / +12% cold Changes resistances penetration: +28% darkness Changes damage: +33% mind Blindness immunity: +41% Infravision radius: +6 See stealth: +25 See invisible: +17 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Salaba the voratun ring Salaba the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+7 eff.) Armour: +12 Changes stats: +8 Mag Changes resistances: +12% temporal / +6% arcane / +15% cold Poison immunity: +22% Pinning immunity: +20% Spellpower: +12 (+2 eff.) Mindpower: +15 (+5 eff.) Light radius: +3 See invisible: +12 Healing mod.: +20% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Thunderrebel ThunderrebelPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 41 Changes stats: +7 Cun / +7 Mag Changes resistances: +15% blight / +15% fire / +21% lightning Changes damage: +12% mind Spellpower: +13 (+2 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
Xanerin the Oakbright =Ringcrafting, CON= Xanerin the Oakbright =Ringcrafting, CON=Requires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +5 Con Changes resistances: +6% light / +3% nature / +6% cold / +5% arcane / +3% fire Changes resistances penetration: +15% mind Spell save: +29 (+8 eff.) Maximum stamina: +23.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
conjurer's stralite ring of nature (+36%) conjurer's stralite ring of nature (+36%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Wil / +7 Mag Changes resistances: +36% nature Changes damage: +18% nature Spellpower: +10 (+1 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
gladiator's stralite ring =CON/STR= gladiator's stralite ring =CON/STR=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +7 Str / +9 Con Rings make your fingers look great! |
gladiator's voratun ring of tenacity =STR/CON= gladiator's voratun ring of tenacity =STR/CON=Requires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+6 eff.) Changes stats: +9 Str / +8 Con Disarm immunity: +43% Pinning immunity: +50% Knockback immunity: +28% Maximum life: +44.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
mule's copper ring =+carry= mule's copper ring =+carry=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings make your fingers look great! |
mule's gold ring of aether (+12%) mule's gold ring of aether (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +12% arcane Changes damage: +12% arcane Maximum encumbrance: +25 Rings make your fingers look great! This item has been sent to the Item's Vault. |
mule's steel ring =+carry= mule's steel ring =+carry=Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings make your fingers look great! This item has been sent to the Item's Vault. |
mule's voratun ring of arcana (+0.35/turn) mule's voratun ring of arcana (+0.35/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Maximum encumbrance: +40 Silence immunity: +35% Mana each turn: +0.35 Rings make your fingers look great! This item has been sent to the Item's Vault. |
pixie's stralite ring of warding =Elec/Fire/Cold/Acid RES= pixie's stralite ring of warding =Elec/Fire/Cold/Acid RES=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Cun / +5 Mag Changes resistances: +18% acid / +18% fire / +21% lightning / +18% cold Spellpower: +7 (+1 eff.) Rings make your fingers look great! |
sneakthief's stralite ring of arcana (+0.18/turn) =38% Sil.Imm., DEX/CUN= sneakthief's stralite ring of arcana (+0.18/turn) =38% Sil.Imm., DEX/CUN=Requires: - Level 25 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +7 Cun / +7 Dex Silence immunity: +38% Mana each turn: +0.18 Rings make your fingers look great! This item has been sent to the Item's Vault. |
sneakthief's voratun ring of misery =CUN/DEX= sneakthief's voratun ring of misery =CUN/DEX=Requires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+6 eff.) Effects on melee hit: * 19% chance to reduce all saves and defense by 31 Damage (Melee): 20 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 31 Damage (Ranged): 23 physical Changes stats: +13 Cun / +8 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
solipsist's voratun ring =For Ringcrafting= solipsist's voratun ring =For Ringcrafting=Requires: - Level 35 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +9 (+3 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring voratun ringRequires: - Level 35 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! This item has been sent to the Item's Vault. |
dwarven-steel battleaxe 'Tideking' (135% power, 2 apr) dwarven-steel battleaxe 'Tideking' (135% power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 135% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +20 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Changes damage: +18% mind Critical mult.: +20.00% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Cracklewar (146% power, 9 apr) Cracklewar (146% power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 22% chance to reduce all saves and defense by 31 Damage Shield penetration (this weapon only): +34% Damage (Melee): +16 lightning / +18 nature When wielded/worn: Damage when hit (Melee): 8 cold Changes resistances penetration: +15% mind / +28% lightning Changes damage: +24% arcane Spellpower: +34 (+5 eff.) Sharp, short and deadly. This item has been sent to the Item's Vault. |
Elera the dwarven-steel dagger (115% power, 7 apr) =DEX 1H= Elera the dwarven-steel dagger (115% power, 7 apr) =DEX 1H=Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 115% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 41 Damage (Melee): +11 blight When wielded/worn: Changes stats: +1 Str / +11 Dex Changes resistances penetration: +10% mind Maximum psi: +20.00 Light radius: +3 Sharp, short and deadly. |
Healhacker (101% power, 6 apr) Healhacker (101% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 260 damage over 5 turns and reducing armor and accuracy by 33 Damage (radius 2) on crit: +12 nature When wielded/worn: Physical power: +20 (+10 eff.) Armour: +14 Changes stats: +3 Str Changes damage: +15% nature Maximum stamina: +30.00 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Shantiz the Stormblade (111% power, 20 apr) =QuickSw,AntiProj; DEX= Shantiz the Stormblade (111% power, 20 apr) =QuickSw,AntiProj; DEX=Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This object's appearance was changed to Shantiz the Stormblade. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. This item has been sent to the Item's Vault. |
Swordbreaker (129% power, 20 apr) =BIS Defensive 1H= Swordbreaker (129% power, 20 apr) =BIS Defensive 1H=Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
Zuborin (147% power, 9 apr) Zuborin (147% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +10 (+5 eff.) Damage when hit (Melee): 10 acid Changes stats: +16 Wil / +10 Mag Changes resistances penetration: +25% arcane Disease immunity: +20% Disarm immunity: +21% Spellpower: +15 (+2 eff.) Healing mod.: +21% Damage Shield penetration: +20% Sharp, short and deadly. This item has been sent to the Item's Vault. |
enhanced stralite dagger (130% power, 9 apr) =STR/CUN 1H= enhanced stralite dagger (130% power, 9 apr) =STR/CUN 1H=Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Str / +6 Dex / +4 Mag / +5 Wil / +9 Cun / +5 Con Sharp, short and deadly. |
iron greatsword 'Miremistress' (115% power, 1 apr) iron greatsword 'Miremistress' (115% power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 115% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 physical Damage (radius 1) on hit: +16 nature When wielded/worn: Accuracy: +30 (+16 eff.) Changes stats: +10 Wil / +10 Con Changes resistances penetration: +20% physical Equilibrium when hit: +0.28 Maximum life: +38.00 Mindpower: +30 (+9 eff.) Massive two-handed swords. This item has been sent to the Item's Vault. |
Urydugund the Sootspiker (103% power, 2 apr) Urydugund the Sootspiker (103% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Damage when hit (Melee): 6 darkness / 6 cold Changes resistances penetration: +25% temporal Changes damage: +27% darkness / +12% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
enhanced voratun mace of dampening (157% power, 6 apr) enhanced voratun mace of dampening (157% power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +9 Dex / +4 Mag / +13 Wil / +4 Cun / +10 Con Changes resistances: +13% acid / +17% fire / +14% cold / +14% lightning / +9% all Spell save: +13 (+4 eff.) Blunt and deadly. This item has been sent to the Item's Vault. |
Phlegmbrace the living mindstar (113% power, 40 apr, mind damage) Phlegmbrace the living mindstar (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 52% Damage (radius 1) on hit: +20 acid When wielded/worn: Defense: +22 (+7 eff.) Effects on melee hit: * 10% chance to slow global speed by 59% * 22% chance to reduce armor by 52% Changes resistances: +22% mind / +3% nature Changes damage: +33% lightning / +15% physical / +23% fire / +12% acid / +39% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mental save: +9 (+3 eff.) Pinning immunity: +31% Psi each turn: +1.00 Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
mitotic living mindstar of sand (113% power, 40 apr, mind damage) mitotic living mindstar of sand (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 59% * 12% chance to reduce armor by 52% When wielded/worn: Damage (Melee): 12 physical Changes resistances: +8% physical Changes resistances penetration: +5% physical Changes damage: +13% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
pulsing mindstar (105% power, 32 apr, nature damage) pulsing mindstar (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Brenyrak the cured leather sling =STR/CUN main-hand= Brenyrak the cured leather sling =STR/CUN main-hand=Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 On weapon hit: * 10% chance to slow global speed by 59% When wielded/worn: Physical power: +13 (+6 eff.) Changes stats: +10 Str / +5 Dex / +3 Mag / +5 Wil / +7 Cun / +4 Con Changes resistances: +5% arcane / +2% physical Physical save: +6 (+3 eff.) Maximum life: +20.00 Slings are used to hurl stones or metal shots at your foes. |
Dusksweeper DusksweeperRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 1) on hit: +20 lightning When wielded/worn: Physical power: +12 (+6 eff.) Effects on ranged hit: * 22% chance to gain 10% of a turn (3/turn limit) * 22% chance to reduce damage dealt by 25% Damage when hit (Melee): 11 darkness Changes stats: +7 Str Changes resistances: +6% darkness / +15% lightning Changes damage: +30% temporal / +12% cold Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
rough leather sling 'Ebonyqueen' rough leather sling 'Ebonyqueen'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 On weapon hit: * 20% chance to reduce all saves and defense by 31 Damage (Ranged): +12 darkness Damage (radius 1) on hit: +16 darkness When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% light Changes resistances penetration: +25% mind / +20% light Changes damage: +12% mind Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
Penitence (111% power, 4 apr, nature element) Penitence (111% power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. This item has been sent to the Item's Vault. |
Plague-Fire Sceptre (127% power, 4 apr, physical element) =BIS Mainhand= Plague-Fire Sceptre (127% power, 4 apr, physical element) =BIS Mainhand=Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 127% Range: 1.2x Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+4 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Cracklepain the dwarven-steel waraxe (125% power, 17 apr) Cracklepain the dwarven-steel waraxe (125% power, 17 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 125% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +17 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +15% Damage (Melee): +8 arcane When wielded/worn: Changes stats: +6 Cun Changes damage: +6% lightning / +9% mind Maximum psi: +20.00 Mindpower: +30 (+9 eff.) Mental crit. chance: +4% One-handed war axes. This item has been sent to the Item's Vault. |
voratun waraxe 'Thunderkarma' (148% power, 6 apr) voratun waraxe 'Thunderkarma' (148% power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 2) on crit: +12 lightning When wielded/worn: Armour penetration: +4 Damage when hit (Melee): 11 mind Changes stats: +3 Wil Changes resistances penetration: +15% cold Changes damage: +18% physical Critical mult.: +21.91% Physical save: +18 (+9 eff.) Mindpower: +15 (+5 eff.) One-handed war axes. This item has been sent to the Item's Vault. |
Emblem of Evasion =DEX/CUN/LCK= Emblem of Evasion =DEX/CUN/LCK=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Mighty Girdle =BIS +carry= Mighty Girdle =BIS +carry=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Morningzephyr =STR= Morningzephyr =STR=Requires: - Level 15 Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Str / +3 Wil / +1 Con Changes resistances: +3% light Changes damage: +9% fire Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) Light radius: +2 A belt that goes around your waist. This item has been sent to the Item's Vault. |
balancing drakeskin leather belt of valiance balancing drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Dex / +4 Wil / +6 Cun Mental save: +15 (+5 eff.) Maximum life: +102.00 Mental crit. chance: +10% A belt that goes around your waist. This item has been sent to the Item's Vault. |
blurring hardened leather belt of carrying blurring hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Fatigue: -6% Stealth bonus: +7 Maximum encumbrance: +36 A belt that goes around your waist. This item has been sent to the Item's Vault. |
hardened leather belt 'Frozenreek' hardened leather belt 'Frozenreek'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +7 Str / +3 Dex / +4 Mag Changes resistances: +21% cold Maximum encumbrance: +37 Infravision radius: +3 A belt that goes around your waist. This item has been sent to the Item's Vault. |
insulating hardened leather belt of unlife =Waterbreathing, B/C/F RES= insulating hardened leather belt of unlife =Waterbreathing, B/C/F RES=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight / +10% cold / +8% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Lisarimira (3 def, 0 armour) Lisarimira (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+8 eff.) Armour penetration: +15 Defense: +3 (+1 eff.) Changes stats: +7 Str / +2 Mag / +2 Wil Changes resistances penetration: +15% arcane Changes damage: +18% mind Critical mult.: +30.00% Stealth bonus: +15 Equilibrium when hit: +0.16 Mental crit. chance: +7% See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
battlemaster's elven-silk cloak (3 def, 0 armour) battlemaster's elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +3 Dex / +5 Con Talent mastery: +0.40 Technique / Combat training Spell save: +12 (+4 eff.) Stamina each turn: +1.10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
murderer's cashmere cloak of Eldoral (2 def, 0 armour) =DEX/CUN= murderer's cashmere cloak of Eldoral (2 def, 0 armour) =DEX/CUN=Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+3 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +5 Cun / +4 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
restorative elven-silk cloak of the hunter (3 def, 0 armour) restorative elven-silk cloak of the hunter (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +28 (+15 eff.) Defense: +3 (+1 eff.) Fatigue: -8% Changes resistances: +16% nature / +16% blight Life regen: +7.00 Maximum life: +103.00 Maximum stamina: +32.00 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Robe of the Archmage (10 def, 10 armour) =test, 50% Sil.Imm.= Robe of the Archmage (10 def, 10 armour) =test, 50% Sil.Imm.=Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% fire / +10% cold / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+2 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This item has been sent to the Item's Vault. |
Worm Nest (0 def, 0 armour) =BIS SP/protection= Worm Nest (0 def, 0 armour) =BIS SP/protection=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This object's appearance was changed to Pyro: Heavy Armour 1. |
verdant elven-silk robe of Linaniil (0 def, 0 armour) =4779_dps Crit/Mana= verdant elven-silk robe of Linaniil (0 def, 0 armour) =4779_dps Crit/Mana=Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +15% all Changes damage: +16% nature Poison immunity: +36% Disease immunity: +20% Mana each turn: +0.22 Maximum mana: +94.00 Spellpower: +26 (+4 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Pyro: Cloth Armour 1. |
Bethumira (3 def, 3 armour) Bethumira (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Changes stats: +2 Str / +4 Dex / +8 Mag Changes resistances penetration: +10% temporal Infravision radius: +2 A pair of boots made of leather. This item has been sent to the Item's Vault. |
Noongrit the pair of dwarven-steel boots (13 def, 4 armour) Noongrit the pair of dwarven-steel boots (13 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +13 (+4 eff.) Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Cun / +10 Dex Changes resistances: +5% arcane / +9% cold / +6% nature / +18% darkness Changes damage: +21% light Mental crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Plaguemaim (11 def, 4 armour) =+carry= Plaguemaim (11 def, 4 armour) =+carry=Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +11 (+3 eff.) Fatigue: -4% Changes stats: +2 Wil / +3 Mag Changes resistances: +6% fire Changes resistances penetration: +5% nature Maximum encumbrance: +32 Physical save: +11 (+6 eff.) Confusion immunity: +20% Pinning immunity: +20% Only die when reaching: -20.00 life Healing mod.: +5% Activating this item is instant. It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Sunreaper (7 def, 3 armour) Sunreaper (7 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+2 eff.) Changes stats: +10 Dex / +3 Wil / +7 Cun Changes resistances: +6% light Changes resistances penetration: +20% mind Changes damage: +12% light Critical mult.: +10.00% Equilibrium when hit: +0.08 A pair of boots made of leather. This item has been sent to the Item's Vault. |
fleetfooted pair of drakeskin leather boots (15 def, 5 armour) =DEX= fleetfooted pair of drakeskin leather boots (15 def, 5 armour) =DEX=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+5 eff.) Changes stats: +12 Dex A pair of boots made of leather. This item has been sent to the Item's Vault. |
pair of drakeskin leather boots 'Ebonywreck' (18 def, 5 armour) pair of drakeskin leather boots 'Ebonywreck' (18 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +25 (+13 eff.) Physical power: +30 (+14 eff.) Armour: +5 Defense: +18 (+6 eff.) Damage when hit (Melee): 10 darkness / 11 physical Changes stats: +5 Str Changes resistances: +9% darkness Stamina each turn: +3.35 Maximum stamina: +33.47 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. This item has been sent to the Item's Vault. |
wanderer's pair of drakeskin leather boots of massiveness (0 def, 5 armour) =CON/STR/CUN= wanderer's pair of drakeskin leather boots of massiveness (0 def, 5 armour) =CON/STR/CUN=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Str / +4 Cun / +14 Con Changes damage: +8% physical Physical save: +21 (+11 eff.) Mental save: +23 (+7 eff.) Size category: +1 A pair of boots made of leather. This item has been sent to the Item's Vault. |
Brightkin the voratun gauntlets (0 def, 9 armour) Brightkin the voratun gauntlets (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Fatigue: +5% Effects on melee hit: * 22% chance to reduce all saves and defense by 31 Changes stats: +9 Wil Changes resistances: +18% light Changes damage: +21% arcane / +12% light / +18% mind Mental save: +14 (+5 eff.) Vim when firing critical spell: +2.21 Maximum life: +80.00 Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
brawler's drakeskin leather gloves of strength (+11) (0 def, 3 armour) brawler's drakeskin leather gloves of strength (+11) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +17 (+8 eff.) Armour: +3 Changes stats: +11 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
brawler's hardened leather gloves of archery (0 def, 2 armour) brawler's hardened leather gloves of archery (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +8 Armour: +2 Changes stats: +2 Str / +8 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
brawler's hardened leather gloves of dexterity (+2) (0 def, 2 armour) brawler's hardened leather gloves of dexterity (+2) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+8 eff.) Armour: +2 Changes stats: +2 Str / +7 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
brawler's voratun gauntlets of strength (+8) (0 def, 3 armour) =STR= brawler's voratun gauntlets of strength (+8) (0 def, 3 armour) =STR=Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Armour: +3 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful drakeskin leather gloves of archery (0 def, 3 armour) =DEX/CUN= restful drakeskin leather gloves of archery (0 def, 3 armour) =DEX/CUN=Requires: - Level 25 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +5 Armour: +3 Changes stats: +7 Cun / +9 Dex Life regen: +9.00 Stamina each turn: +0.80 Maximum stamina: +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Girim the elven-silk wizard hat (3 def, 0 armour) Girim the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Wil / +5 Cun / +5 Con Changes resistances: +27% darkness Changes damage: +18% darkness Reduces incoming crit damage: 15.37% See invisible: +25 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
bladed voratun helm of might (0 def, 5 armour) bladed voratun helm of might (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +11 Str / +5 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 70.5 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
linen wizard hat 'Vorotira' (1 def, 0 armour) linen wizard hat 'Vorotira' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Str Changes resistances: +6% temporal Changes damage: +5% physical / +6% darkness / +12% blight / +6% light / +14% temporal Vim when firing critical spell: +2.00 Spell crit. chance: +8% Mindpower: +20 (+6 eff.) Infravision radius: +3 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
thaloren drakeskin leather cap of the bounder (0 def, 5 armour) thaloren drakeskin leather cap of the bounder (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Dex / +9 Wil Changes resistances: +12% blight Mental save: +13 (+5 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 70.5 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This item has been sent to the Item's Vault. |
warlord's voratun helm of the bounder (0 def, 5 armour) =STR= warlord's voratun helm of the bounder (0 def, 5 armour) =STR=Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+4 eff.) Armour: +5 Fatigue: +5% Changes stats: +13 Str / +7 Dex / +4 Wil Changes resistances: +11% physical Physical save: +10 (+5 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 70.5 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
enlightening voratun mail armour of thunder (5 def, 10 armour) enlightening voratun mail armour of thunder (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +25 (+12 eff.) Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +8 Str / +9 Mag / +16 Wil / +9 Cun Changes resistances: +15% lightning Mental save: +25 (+8 eff.) Spellpower: +24 (+4 eff.) Spell crit. chance: +5% Mindpower: +20 (+6 eff.) Mental crit. chance: +8% A suit of armour made of mail. This item has been sent to the Item's Vault. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+1 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 339.09 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. This item has been sent to the Item's Vault. |
Poratira the Ichortrail (0 def, 8 armour, 140 block) Poratira the Ichortrail (0 def, 8 armour, 140 block)Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +15.0% Physical power: +13 (+6 eff.) Armour: +8 Fatigue: +8% Changes resistances: +15% nature / +12% mind Changes resistances penetration: +25% blight Changes damage: +18% blight / +12% mind / +21% nature Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Silenne the Oakblack (0 def, 10 armour, 244.54211490264 block) Silenne the Oakblack (0 def, 10 armour, 244.54211490264 block)Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 11 darkness Changes resistances: +19% blight / +17% temporal / +20% nature Changes damage: +24% nature Talent granted: +1 Block Mental save: +20 (+7 eff.) Teleport immunity: +22% Life regen: +4.45 Maximum life: +68.00 Handheld deflection devices. This item has been sent to the Item's Vault. |
3 Windborne Azurite =BIS Elec Ringcrafting= 3 Windborne Azurite =BIS Elec Ringcrafting=Requires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
Glowslicer (dig speed 16 turns) Glowslicer (dig speed 16 turns)Requires: - Level 15 Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +8 Damage when hit (Melee): 10 temporal Changes stats: +5 Str Changes resistances penetration: +25% light Changes damage: +11% mind / +11% fire Mental save: +11 (+4 eff.) Stamina each turn: +3.00 Only die when reaching: -80.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
iron pickaxe 'Glyyawyn' (dig speed 38 turns) =STR= iron pickaxe 'Glyyawyn' (dig speed 38 turns) =STR=Requires: - Level 15 Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +10 (+6 eff.) Fatigue: -5% Damage when hit (Melee): 10 physical Changes stats: +14 Str / +2 Dex Changes resistances: +2% physical Spell save: +12 (+4 eff.) Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Mummified Egg-sac of Ungolë =Summon Spiders= Mummified Egg-sac of Ungolë =Summon Spiders=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh =-30eq.; Heart of Poosh =-30eq.; |
Adonne the Flashzephyr Adonne the FlashzephyrRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 41 Changes stats: +6 Mag Changes resistances: +6% blight Changes damage: +12% light / +6% physical Physical save: +6 (+3 eff.) Stamina each turn: +3.00 Only die when reaching: -40.00 life Spellpower: +8 (+1 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Glintwing the alchemist's lamp =Light +12= Glintwing the alchemist's lamp =Light +12=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +1% physical / +7% temporal / +7% cold Changes damage: +9% light / +6% physical Critical mult.: +5.00% Blindness immunity: +34% Confusion immunity: +15% Maximum mana: +40.00 Light radius: +12 See stealth: +13 See invisible: +15 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +21% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Offalwasp OffalwaspRequires: - Level 35 Powered by arcane forces Infused by nature 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 59% * 10% chance to reduce armor by 52% Changes stats: +8 Mag Changes resistances: +14% darkness Changes resistances penetration: +15% nature / +28% acid Changes damage: +15% light / +18% nature Damage affinity(heal): +5% light Physical save: +12 (+6 eff.) Spellpower: +13 (+2 eff.) Light radius: +10 Healing mod.: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 379.57 light damage. At talent level 3 you gain 59% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
4 Prothotipe's Prismatic Eye =For Ringcrafting= 4 Prothotipe's Prismatic Eye =For Ringcrafting=Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin =+10% Crit Modifier= Plumpkin =+10% Crit Modifier=Powered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood =For Ringcrafting or Golem= Petrified Wood =For Ringcrafting or Golem=Requires: - Level 25 Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item's Vault. |
fire opal fire opalRequires: - Level 35 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
Gwai's Burninator =Crispy!= Gwai's Burninator =Crispy!=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1006.12 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) =Force CD= Rod of Annulment (1/1) =Force CD=Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
Rod of Entropy (1/1) =Anti-healing= Rod of Entropy (1/1) =Anti-healing=Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 194% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. This item has been sent to the Item's Vault. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psionic shield 'Goridig' [power 87] (25 cooldown) dwarven-steel torque of psionic shield 'Goridig' [power 87] (25 cooldown)Requires: - Level 15 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances penetration: +20% temporal Changes damage: +18% temporal / +15% arcane / +15% mind Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to setup a psionic shield, reducing all damage taken by 87 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
stralite torque of clear mind 'Boltbile' [power 4] (25 cooldown) stralite torque of clear mind 'Boltbile' [power 4] (25 cooldown)Requires: - Level 25 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +5 Dex / +3 Wil / +7 Cun Changes resistances penetration: +25% blight / +25% lightning Changes damage: +9% blight / +9% lightning Reduces incoming crit damage: 16.57% See invisible: +9 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
Newly picked up Cyrydabreta the Hailreign [power 542] (15 cooldown)Cyrydabreta the Hailreign [power 542] (15 cooldown) Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 10 blight Changes resistances: +9% blight / +9% cold Changes damage: +18% blight / +18% mind Critical mult.: +22.32% Mental save: +12 (+4 eff.) Mental crit. chance: +8% It can be used to sting an enemy dealing 607 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
elven-wood totem of stinging 'Scumpierce' [power 410] (15 cooldown) elven-wood totem of stinging 'Scumpierce' [power 410] (15 cooldown)Requires: - Level 25 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 59% * 20% chance to reduce armor by 52% Changes resistances: +18% acid / +31% cold / +12% nature Changes resistances penetration: +15% acid Changes damage: +18% nature It can be used to sting an enemy dealing 459 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
soothing dragonbone totem of healing [power 482] (15 cooldown) =In case of Escort Quest= soothing dragonbone totem of healing [power 482] (15 cooldown) =In case of Escort Quest=Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 482 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 60. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Aerinn [power 230] (15 cooldown) =CON/DEX= Aerinn [power 230] (15 cooldown) =CON/DEX=Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Dex / +6 Con Changes resistances: +15% acid / +6% blight Changes damage: +12% mind It can be used to fire a magical bolt dealing 664 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
overpowered dragonbone wand of shielding [power 782] (29 cooldown) =AoE Shield= overpowered dragonbone wand of shielding [power 782] (29 cooldown) =AoE Shield=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 1648 damage on yourself and all friendly characters within 10 spaces for 6 turns Activation puts all charms on cooldown for 29 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Burning Star =AoE Light!= Burning Star =AoE Light!=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
2 Glowing Core =For Light/Fire Alt= 2 Glowing Core =For Light/Fire Alt=Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. This item has been sent to the Item's Vault. |
moonstone moonstoneRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
pearl pearlRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
Achievements
By Hironimus Pyra the Shalore Archmage level 36
5th Pyre 125th year of Ascendancy at 19:11 see stats
By Hironimus Pyra the Shalore Archmage level 28
59th Regrowth 124th year of Ascendancy at 19:49 see stats
By Hironimus Pyra the Shalore Archmage level 24
54th Haze 123rd year of Ascendancy at 02:17 see stats
By Hironimus Pyra the Shalore Archmage level 30
56th Pyre 124th year of Ascendancy at 11:27 see stats
By Hironimus Pyra the Shalore Archmage level 30
77th Pyre 124th year of Ascendancy at 03:51 see stats
By Hironimus Pyra the Shalore Archmage level 10
49th Dusk 122nd year of Ascendancy at 18:28 see stats
By Hironimus Pyra the Shalore Archmage level 31
10th Mirth 124th year of Ascendancy at 23:32 see stats
By Hironimus Pyra the Shalore Archmage level 37
21st Pyre 125th year of Ascendancy at 16:55 see stats
By Hironimus Pyra the Shalore Archmage level 37
21st Pyre 125th year of Ascendancy at 09:58 see stats
By Hironimus Pyra the Shalore Archmage level 18
66th Regrowth 123rd year of Ascendancy at 23:17 see stats
By Hironimus Pyra the Shalore Archmage level 24
43rd Haze 123rd year of Ascendancy at 01:36 see stats
By Hironimus Pyra the Shalore Archmage level 33
45th Dusk 124th year of Ascendancy at 06:32 see stats
By Hironimus Pyra the Shalore Archmage level 31
2nd Flare 124th year of Ascendancy at 21:51 see stats
By Hironimus Pyra the Shalore Archmage level 20
74th Regrowth 123rd year of Ascendancy at 12:42 see stats
By Hironimus Pyra the Shalore Archmage level 32
2nd Dusk 124th year of Ascendancy at 18:23 see stats
By Hironimus Pyra the Shalore Archmage level 10
39th Dusk 122nd year of Ascendancy at 21:04 see stats
By Hironimus Pyra the Shalore Archmage level 20
71st Regrowth 123rd year of Ascendancy at 06:41 see stats
By Hironimus Pyra the Shalore Archmage level 30
55th Pyre 124th year of Ascendancy at 13:25 see stats
By Hironimus Pyra the Shalore Archmage level 40
49th Dusk 125th year of Ascendancy at 05:25 see stats
By Hironimus Pyra the Shalore Archmage level 32
14th Dusk 124th year of Ascendancy at 23:02 see stats
By Hironimus Pyra the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:41 see stats
By Hironimus Pyra the Shalore Archmage level 22
6th Dusk 123rd year of Ascendancy at 00:05 see stats
By Hironimus Pyra the Shalore Archmage level 33
14th Dusk 124th year of Ascendancy at 23:08 see stats
By Hironimus Pyra the Shalore Archmage level 33
60th Dusk 124th year of Ascendancy at 11:31 see stats
By Hironimus Pyra the Shalore Archmage level 25
3rd Regrowth 124th year of Ascendancy at 12:28 see stats
By Hironimus Pyra the Shalore Archmage level 22
4th Flare 123rd year of Ascendancy at 07:37 see stats
By Hironimus Pyra the Shalore Archmage level 12
2nd Haze 122nd year of Ascendancy at 22:59 see stats
By Hironimus Pyra the Shalore Archmage level 39
33rd Pyre 125th year of Ascendancy at 19:33 see stats
By Hironimus Pyra the Shalore Archmage level 19
70th Regrowth 123rd year of Ascendancy at 15:30 see stats
By Hironimus Pyra the Shalore Archmage level 36
13rd Pyre 125th year of Ascendancy at 07:07 see stats
Log
Saving done.
Saving game...
You transfer healing infusion of the titan (heal 134; cd 13) from the online item's vault.
Saving done.
Saving done.
Saving game...
You transfer healing infusion of the psychic (heal 217; cd 10) from the online item's vault.
Saving done.
Saving done.
Saving game...
You transfer healing infusion of the duelist (heal 113; cd 10) from the online item's vault.
Saving done.
Saving done.
Saving game...
You transfer pair of drakeskin leather boots 'Ebonywreck' (18 def, 5 armour) from the online item's vault.
Saving done.
Saving done.
Saving game...
You transfer Cyrydabreta the Hailreign [power 542] (15 cooldown) from the online item's vault.
Error while transfering from the online item's vault, please retry later.
Error while transfering from the online item's vault, please retry later.
Saving done.
Saving done.
Saving game...
You transfer blink rune of the warrior (range 6; phase 22; cd 10) from the online item's vault.
Saving done.
Saving done.
Saving game...
You transfer healing infusion of the psychic (heal 279; cd 14) from the online item's vault.
The furious lightning storm around Hironimus Pyra calms down and disappears.