Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 37 / 19% |
Size | small |
Lifes / Deaths | no deaths recorded 7 / 0 |
Antimagic | Follower |
Primary Stats
Strength | 23 (base 13) |
Dexterity | 21 (base 11) |
Constitution | 48 (base 33) |
Magic | 14 (base 10) |
Willpower | 124.10699099273 (base 60) |
Cunning | 122.05349549637 (base 60) |
Resources
Life | 1072/1072 |
Equilibrium | 88 |
Healing Factor | 1.9378383355187 |
Regeneration | 99.653230294399 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 67.684948994599 |
See Invisible | 67.684948994599 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 166 |
Accuracy | 61 |
Crit Chance | 39% |
APR | 92 |
Speed | 1.00 |
Offense: Offhand
Damage | 178 |
Accuracy | 61 |
Crit Chance | 39% |
APR | 92 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27.5 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 118 |
Crit Chance | 84% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Acid | +60% |
Nature | +75% |
Cold | +29% |
Mind | +47% |
Physical | +25% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +46% |
Light | +20% |
Cold | +6% |
Fire | +17% |
Physical | +8% |
Mind | +57% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 33 (78.304188961773%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 47 |
Mental Save | 69 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 44%( 70%) |
Physical | + 21%( 70%) |
Cold | + 18%( 70%) |
All | + 17%( 70%) |
Lightning | + 20%( 70%) |
Light | + 49%( 70%) |
Mind | + 41%( 70%) |
Darkness | + 27%( 70%) |
Fire | + 32%( 70%) |
Nature | + 66%( 70%) |
Defense: Immunities
Pinning Resistance | 38% |
Disarm Resistance | 0% |
Bleed Resistance | 50% |
Confusion Resistance | 100% |
Silence Resistance | 57% |
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 840 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 317 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Elemental Harmony |
talent | Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 231. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Polyda the Ravenslicer (0 def, 5 armour) =BIS: Mpwr,Acid d/P,+carry= Polyda the Ravenslicer (0 def, 5 armour) =BIS: Mpwr,Acid d/P,+carry=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -9% Damage when hit (Melee): 6 darkness Changes stats: +2 Cun / +3 Wil Changes resistances: +12% darkness Changes resistances penetration: +20% acid Changes damage: +18% acid Maximum encumbrance: +50 Physical save: +15 (+7 eff.) Mental save: +12 (+3 eff.) Equilibrium when hit: +0.08 Mindpower: +30 (+4 eff.) A pair of boots made of leather. This item has been sent to the Item's Vault. |
Light source | Noonbreeze the dwarven lantern =BIS: Regen/RES/PEN, CON= Noonbreeze the dwarven lantern =BIS: Regen/RES/PEN, CON=Requires: - Level 35 Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +6 Con Changes resistances: +13% blight / +12% fire / +18% light Changes resistances penetration: +10% acid / +10% fire / +20% light Life regen: +16.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Barkvein the drakeskin leather cap (0 def, 5 armour) =BIS, probably; STR= Barkvein the drakeskin leather cap (0 def, 5 armour) =BIS, probably; STR=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +6 Wil / +4 Cun Changes resistances: +6% light / +9% nature Changes resistances penetration: +27% mind Changes damage: +15% nature / +9% mind Spell save: +9 (+3 eff.) Mental save: +12 (+3 eff.) A cap made of leather. This item has been sent to the Item's Vault. |
On hands | Spellhunt Remnants (6 def, 8 armour) =BIS: Mindcrit, Nat dmg= Spellhunt Remnants (6 def, 8 armour) =BIS: Mindcrit, Nat dmg=Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 218.00 arcane damage and stunned) Activation costs 73 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Tree of Life =BIS= Tree of Life =BIS=Requires: - Level 25 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. This item has been sent to the Item's Vault. |
On fingers | sneakthief's voratun ring of life =BIS= sneakthief's voratun ring of life =BIS=Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +7 (+4 eff.) Changes stats: +10 Cun / +9 Dex Life regen: +16.00 Maximum life: +75.00 Healing mod.: +19% Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | Kindlesear =BIS Mindpower= Kindlesear =BIS Mindpower=Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +15% light Changes resistances penetration: +10% mind Stun/Freeze immunity: +34% Life regen: +5.00 Maximum psi: +50.00 Mindpower: +30 (+4 eff.) Infravision radius: +2 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | mindweaver's stralite amulet of healing =BIS: Healing= mindweaver's stralite amulet of healing =BIS: Healing=Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Mental save: +10 (+2 eff.) Cut immunity: +50% Confusion immunity: +16% Mindpower: +9 (+1 eff.) Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 26 cooldown : Effective talent level: 2.5 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 609 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Anehad (116% power, 85 apr, nature damage) =BIS: pet dmg, +2 summons= Anehad (116% power, 85 apr, nature damage) =BIS: pet dmg, +2 summons=Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 101% Wil, 61% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +85 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 55 When wielded/worn: Defense: +35 (+11 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 55 Damage (Melee): 7 lightning / 6 physical / 10 cold / 7 fire / 7 acid Changes resistances: +4% lightning / +5% physical / +13% acid / +6% fire / +9% mind / +2% cold Changes resistances penetration: +6% acid / +7% fire / +8% physical / +6% cold Changes damage: +15% lightning / +25% physical / +12% acid / +29% cold / +3% mind / +12% fire Talent granted: +1 Attune Mindstar Pinning immunity: +38% Mindpower: +20 (+3 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +39 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Around waist | Rope Belt of the Thaloren =BIS: M_Crit/Power= Rope Belt of the Thaloren =BIS: M_Crit/Power=Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+2 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
In off hand | Nexus of the Way (124% power, 85 apr, mind damage) =BIS: MCrit/MPwr/Yeek= Nexus of the Way (124% power, 85 apr, mind damage) =BIS: MCrit/MPwr/Yeek=Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 121% Wil, 40% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +85 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +12 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Talent mastery: +0.20 Race / Yeek Mental save: +15 (+3 eff.) Confusion immunity: +30% Mindpower: +41 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 44 power out of 60/60) : Effective talent level: 3.0 Power cost: 44 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 105 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
Cloak | Destala's Scales (10 def, 0 armour) =BIS, if carry handled= Destala's Scales (10 def, 0 armour) =BIS, if carry handled=Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 15 power out of 20/20) : Effective talent level: 4.2 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 56% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =BIS, CON= Spider-Silk Robe of Spydrë (10 def, 15 armour) =BIS, CON=Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Betirialle =STR= Betirialle =STR=Requires: - Level 35 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +5 Dex / +5 Wil Changes resistances: +15% blight / +27% temporal Changes damage: +9% acid Pinning immunity: +37% Knockback immunity: +34% Light radius: +3 Infravision radius: +3 Amulets make your neck look great! This item has been sent to the Item's Vault. |
restful copper amulet of mastery (0.11 Wild-gift / Summoning (augmentation)) =For later edits, perhaps.= restful copper amulet of mastery (0.11 Wild-gift / Summoning (augmentation)) =For later edits, perhaps.=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.11 Wild-gift / Summoning (augmentation) Life regen: +2.00 Amulets make your neck look great! |
starlit steel amulet of mastery (0.15 Wild-gift / Summoning (advanced)) =Former BIS= starlit steel amulet of mastery (0.15 Wild-gift / Summoning (advanced)) =Former BIS=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% light / +14% darkness Talent mastery: +0.15 Wild-gift / Summoning (advanced) Blindness immunity: +26% Amulets make your neck look great! |
wanderer's voratun amulet of vision =DEX/CON= wanderer's voratun amulet of vision =DEX/CON=Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +8 Dex / +7 Cun / +8 Con Blindness immunity: +31% Life regen: +4.00 Stamina each turn: +0.70 Infravision radius: +6 Sight radius: +2 See invisible: +12 Movement speed: +10% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Layorewyn the stralite ring =test/theorycraft= Layorewyn the stralite ring =test/theorycraft=Requires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Str / +7 Mag / +3 Cun / +3 Con Changes resistances: +36% nature / +32% acid Changes damage: +18% nature / +18% mind Mental crit. chance: +5% Infravision radius: +3 See invisible: +9 Rings make your fingers look great! This item has been sent to the Item's Vault. |
mule's stralite ring of life =+carry, life= mule's stralite ring of life =+carry, life=Requires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +27 Life regen: +11.00 Maximum life: +64.00 Healing mod.: +16% Rings make your fingers look great! This item has been sent to the Item's Vault. |
mule's stralite ring of the mind (+14%) =+carry= mule's stralite ring of the mind (+14%) =+carry=Requires: - Level 25 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Changes resistances: +14% mind Changes damage: +14% mind Maximum encumbrance: +24 Rings make your fingers look great! This item has been sent to the Item's Vault. |
sneakthief's gold ring =DEX= sneakthief's gold ring =DEX=Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Changes stats: +7 Cun / +5 Dex Rings make your fingers look great! This item has been sent to the Item's Vault. |
sneakthief's gold ring of life =DEX= sneakthief's gold ring of life =DEX=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +7 Cun / +6 Dex Life regen: +8.00 Maximum life: +45.00 Healing mod.: +13% Rings make your fingers look great! |
titan's gold ring of corrosion (+24%) =CON= titan's gold ring of corrosion (+24%) =CON=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% acid Changes damage: +12% acid Physical save: +8 (+4 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
warrior's steel ring =STR= warrior's steel ring =STR=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
enhanced dwarven-steel dagger of massacre (129% power, 7 apr) =All stats 1H= enhanced dwarven-steel dagger of massacre (129% power, 7 apr) =All stats 1H=Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +5 Dex / +5 Mag / +8 Wil / +6 Cun / +8 Con Sharp, short and deadly. This item has been sent to the Item's Vault. |
enhanced stralite dagger of enduring (135% power, 9 apr) =All stats 1H= enhanced stralite dagger of enduring (135% power, 9 apr) =All stats 1H=Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Str / +3 Dex / +7 Mag / +17 Wil / +7 Cun / +18 Con Maximum life: +19.00 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Great Caller (100% power, 18 apr, nature damage) =For F.Kalon= Great Caller (100% power, 18 apr, nature damage) =For F.Kalon=Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
living mindstar 'Shimmerterror' (113% power, 40 apr, nature damage) =test Mind vs. Nat builds= living mindstar 'Shimmerterror' (113% power, 40 apr, nature damage) =test Mind vs. Nat builds=Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 arcane Damage (radius 1) on hit: +4 arcane When wielded/worn: Damage (Melee): 16 physical Changes resistances: +10% physical Changes resistances penetration: +5% arcane / +15% physical Changes damage: +3% lightning / +11% physical Talent granted: +1 Attune Mindstar Mental save: +7 (+1 eff.) Maximum psi: +42.00 Mindpower: +16 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters =Blight/Cold/Nature RES= Girdle of the Calm Waters =Blight/Cold/Nature RES=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle =BIS +carry= Mighty Girdle =BIS +carry=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding hardened leather belt of burglary =Trap Disarm Bonus= grounding hardened leather belt of burglary =Trap Disarm Bonus=Requires: - Level 15 Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +6 Lck Changes resistances: +5% lightning / +7% temporal Trap disarming bonus: +14 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. This item has been sent to the Item's Vault. |
hardened leather belt 'Salussra' =DEX/STR= hardened leather belt 'Salussra' =DEX/STR=Requires: - Level 15 Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +15 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Str / +9 Dex / +5 Wil / +5 Cun Changes resistances: +6% fire / +12% darkness / +4% physical Physical save: +16 (+7 eff.) Spell save: +16 (+5 eff.) Mental save: +16 (+4 eff.) A belt that goes around your waist. This item has been sent to the Item's Vault. |
Gasetha the cashmere cloak (2 def, 0 armour) =STR= Gasetha the cashmere cloak (2 def, 0 armour) =STR=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +4 Mag / +2 Wil / +2 Con Changes damage: +3% arcane Reduces incoming crit damage: 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Curesweeper' (9 def, 0 armour) =test= cashmere cloak 'Curesweeper' (9 def, 0 armour) =test=Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 86% Damage when hit (Melee): 4 arcane Changes resistances: +17% fire / +18% light / +12% nature Changes resistances penetration: +10% mind Changes damage: +21% nature / +6% mind Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
stormwoven silk robe of fire (+7%) (0 def, 0 armour) =STR= stormwoven silk robe of fire (+7%) (0 def, 0 armour) =STR=Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +7 Str / +4 Mag / +7 Wil Changes resistances: +7% lightning / +8% cold / +28% fire / +13% all Changes damage: +10% lightning / +13% physical / +19% fire / +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gileldil the pair of voratun boots (0 def, 21 armour) =For F.Kalon - test= Gileldil the pair of voratun boots (0 def, 21 armour) =For F.Kalon - test=Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +21 Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +12% acid / +6% lightning Critical mult.: +10.00% Physical save: +18 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. This object's appearance was changed to pair of drakeskin leather boots. |
Glorilrabeth (30 def, 5 armour) =test= Glorilrabeth (30 def, 5 armour) =test=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +5 Defense: +30 (+10 eff.) Effects on melee hit: * 22% chance to reduce all saves and defense by 55 Changes stats: +8 Dex / +6 Cun / +5 Con Changes damage: +15% physical Physical save: +43 (+16 eff.) Mental save: +24 (+6 eff.) Stamina each turn: +3.35 A pair of boots made of leather. This item has been sent to the Item's Vault. |
blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour) =STR= blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour) =STR=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Changes stats: +5 Str / +4 Con Changes damage: +5% physical Size category: +1 A pair of boots made of leather. |
pair of hardened leather boots 'Brenadan' (0 def, 3 armour) =DEX= pair of hardened leather boots 'Brenadan' (0 def, 3 armour) =DEX=Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +5.0% Armour: +3 Changes stats: +5 Dex Changes resistances: +9% lightning / +9% temporal Spell save: +6 (+2 eff.) Mana each turn: +0.20 Mana when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) =+carry= traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) =+carry=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +5 (+3 eff.) Stamina each turn: +0.30 Maximum stamina: +14.00 A pair of boots made of leather. |
brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) =STR= brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) =STR=Requires: - Level 25 Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +7 Str / +3 Dex / +3 Wil / +4 Cun / +4 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+5 eff.) Disarm immunity: +46% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
heroic voratun gauntlets of archery (0 def, 8 armour) =DEX= heroic voratun gauntlets of archery (0 def, 8 armour) =DEX=Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +12 Armour: +8 Fatigue: +5% Changes stats: +6 Cun / +9 Dex Mental save: +10 (+2 eff.) Maximum life: +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Aletta's Diadem (0 def, 0 armour) =Ranged Option, Mindpwr.= Aletta's Diadem (0 def, 0 armour) =Ranged Option, Mindpwr.=Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 6 power out of 10/10) : Effective talent level: 4.5 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 405.04 mind damage and cripples the target's higher mental functions, reducing cunning by 33 and confusing (43% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? This item has been sent to the Item's Vault. |
catburglar's drakeskin leather cap of dexterity (+15) (0 def, 5 armour) =DEX= catburglar's drakeskin leather cap of dexterity (+15) (0 def, 5 armour) =DEX=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Dex Changes resistances: +19% darkness Infravision radius: +7 A cap made of leather. This item has been sent to the Item's Vault. |
miner's hardened leather cap of the depths (0 def, 4 armour) =Waterbreathing= miner's hardened leather cap of the depths (0 def, 4 armour) =Waterbreathing=Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +10% cold Allows you to breathe in: water Infravision radius: +3 A cap made of leather. |
psion's elven-silk wizard hat of decomposition (3 def, 0 armour) =test= psion's elven-silk wizard hat of decomposition (3 def, 0 armour) =test=Requires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +6% lightning / +7% temporal / +5% light / +5% fire / +6% nature / +5% acid / +6% blight / +6% cold / +12% mind / +5% darkness Changes damage: +17% mind Physical save: +7 (+4 eff.) Mental save: +6 (+1 eff.) Maximum psi: +30.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =digg it= Tooth of the Mouth (dig speed 12 turns) =digg it=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang =AP/canine telepathy= Rungof's Fang =AP/canine telepathy=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" =Wow, that was fucked up!= Forbidden Tome: "A View From The Gallery" =Wow, that was fucked up!=Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Lifebinding Emerald =For Ringcrafting= Lifebinding Emerald =For Ringcrafting=Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's alchemist's lamp of health =SEE= watchleader's alchemist's lamp of health =SEE=Requires: - Level 15 Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +33% Confusion immunity: +12% Maximum life: +52.00 Light radius: +7 See stealth: +10 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 29 cooldown : Effective talent level: 6.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brightwrack [power 470] (11 cooldown) =BIS: Heal, DEX/CON= Brightwrack [power 470] (11 cooldown) =BIS: Heal, DEX/CON=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +8 Dex / +5 Mag / +4 Con Changes resistances: +12% fire Changes damage: +6% fire Infravision radius: +2 It can be used to heal yourself and all friendly characters within 10 spaces for 470 Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mayeta the Burnknave [power 310] (19 cooldown) =Tentacle, MAG/STR= Mayeta the Burnknave [power 310] (19 cooldown) =Tentacle, MAG/STR=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +4 Str / +3 Dex / +7 Mag / +4 Wil Changes resistances: +9% fire Changes damage: +18% fire Infravision radius: +2 See invisible: +9 It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 940 Base Damage: 366 Armor: 21 All Resist: 40 Activation puts all charms on cooldown for 19 turns. When used: * Reduce fatigue by 47% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fysi Kalon the Yeek Summoner level 19
56th Regrowth 123rd year of Ascendancy at 10:49 see stats
By Fysi Kalon the Yeek Summoner level 20
67th Regrowth 123rd year of Ascendancy at 19:11 see stats
By Fysi Kalon the Yeek Summoner level 32
17th Pyre 124th year of Ascendancy at 12:42 see stats
By Fysi Kalon the Yeek Summoner level 18
27th Regrowth 123rd year of Ascendancy at 09:08 see stats
By Fysi Kalon the Yeek Summoner level 20
29th Pyre 123rd year of Ascendancy at 06:54 see stats
By Fysi Kalon the Yeek Summoner level 18
53rd Regrowth 123rd year of Ascendancy at 11:05 see stats
By Fysi Kalon the Yeek Summoner level 29
2nd Haze 123rd year of Ascendancy at 23:23 see stats
By Fysi Kalon the Yeek Summoner level 25
53rd Pyre 123rd year of Ascendancy at 16:23 see stats
By Fysi Kalon the Yeek Summoner level 30
34th Haze 123rd year of Ascendancy at 02:31 see stats
By Fysi Kalon the Yeek Summoner level 10
3rd Flare 122nd year of Ascendancy at 11:42 see stats
By Fysi Kalon the Yeek Summoner level 20
57th Regrowth 123rd year of Ascendancy at 11:03 see stats
By Fysi Kalon the Yeek Summoner level 30
23rd Haze 123rd year of Ascendancy at 07:10 see stats
By Fysi Kalon the Yeek Summoner level 18
4th Regrowth 123rd year of Ascendancy at 19:44 see stats
By Fysi Kalon the Yeek Summoner level 37
38th Haze 124th year of Ascendancy at 20:59 see stats
By Fysi Kalon the Yeek Summoner level 25
65th Pyre 123rd year of Ascendancy at 23:14 see stats
By Fysi Kalon the Yeek Summoner level 25
53rd Pyre 123rd year of Ascendancy at 19:00 see stats
By Fysi Kalon the Yeek Summoner level 12
32nd Dusk 122nd year of Ascendancy at 10:49 see stats
By Fysi Kalon the Yeek Summoner level 27
44th Dusk 123rd year of Ascendancy at 07:55 see stats
By Fysi Kalon the Yeek Summoner level 31
56th Regrowth 124th year of Ascendancy at 13:12 see stats
By Fysi Kalon the Yeek Summoner level 21
30th Pyre 123rd year of Ascendancy at 07:04 see stats