Taina the level 13 Cornac Skirmisher by Suns of Temper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp13 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity44 (base 31)
Constitution10 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning37 (base 32)

Resources

Life296/296
Stamina144/144
Healing Factor1.12
Regeneration1.064

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth43.020402716974
See Invisible43.020402716974

Offense: Mainhand

Damage62
Accuracy50
Crit Chance13%
APR8
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Physical+10%
Mind+10%
Nature+5%

Offense: Damage Penetration

Cold+8%
Physical+25%

Defense: Base

Armour (hardiness)13 (38.536585365854%)
Defense38
Ranged Defense38
Fatigue1.669446550417
Physical Save14
Spell Save22
Mental Save20

Defense: Resistances

Nature+ 16%( 70%)
Acid+ 3%( 70%)
Lightning+ 15%( 70%)
Cold+ 30%( 70%)
Mind+ 16%( 70%)
Physical+ 11%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Poisons1.20
4/5
2/5
2/5
1/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
2/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
1/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
1/5
Technique / Mobility1.30
2/5
1/5
1/5
1/5
Cunning / Scoundrel1.10
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
active
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Taina the Cornac Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 22:41
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Taina the Cornac Skirmisher level 6
78th Pyre 122nd year of Ascendancy at 20:18
see stats

Log

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 25] (18 cooldown).
You gain 3.06 gold from the transmogrification of
tundral pouch of iron shots of daylight (21/21, 13-15.6 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.09 gold from the transmogrification of
rough leather belt of the giants.
You gain 3.66 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 4.03 gold from the transmogrification of
short ash magestaff of warding (15-18 power, 3 apr, fire element).
You gain 4.90 gold from the transmogrification of
greater elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.92 gold from the transmogrification of
arcing iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20.5-30.75 power, 1 apr).
You gain 4.37 gold from the transmogrification of
balanced iron greatmaul of erosion (16-24 power, 1 apr).
You gain 2.52 gold from the transmogrification of
thought-forged iron battleaxe (13-19.5 power, 1 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 1.70 gold from the transmogrification of
phase door rune (range 6; power 18; dur 4).
You gain 0.59 gold from the transmogrification of
manasurge rune (624% regen over 10 turns; 31 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 18%; cure magical).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Taina deactivates Insidious Poison.

Taina deactivates Trained Reactions.

Taina deactivates Apply Poison.

Taina deactivates Numbing Poison.

Taina deactivates Lacerating Strikes.