Ermia the level 8 Ogre Marauder by Zicher

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassMarauder
Level / Exp8 / 29%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 26)
Dexterity25 (base 24)
Constitution12 (base 12)
Magic14 (base 10)
Willpower17 (base 10)
Cunning20 (base 11)

Resources

Life250/250
Mana57/57
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage16
Accuracy27
Crit Chance14%
APR5
Speed1.11

Offense: Offhand

Damage11
Accuracy27
Crit Chance14%
APR5
Speed1.11

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)25.92 (81.030927835052%)
Defense21
Ranged Defense21
Fatigue21
Physical Save14
Spell Save22
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance44%
Poison Resistance20%
Confusion Resistance44%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
3/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
2/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

The secret city Discovered the truth about mages.
By Ermia the Ogre Marauder level 4
2nd Summertide 122nd year of Ascendancy at 19:23
see stats

Log

Ran for 32 turns (stop reason: at exit).

Space around you starts to dissolve...


You are yanked out of this place!


You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.47 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 0.63 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 0.88 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 12.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 4.47 gold from the transmogrification of
Demonrune the elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.80 gold from the transmogrification of
insidious iron greatsword of erosion (14-22.4 power, 1 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.07 gold from the transmogrification of
healing infusion of the warrior (heal 105).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.

Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.

There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 20 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Ermia deactivates Precise Strikes.

Ermia deactivates Premonition.