Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Mantis |
Class | Ritch |
Level / Exp | 5 / 99% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:01 / 1 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 20 (base 17) |
Constitution | 9 (base 8) |
Magic | 8 (base 10) |
Willpower | 20 (base 20) |
Cunning | 19 (base 13) |
Resources
Life | -35/212 |
Stamina | 137/137 |
Equilibrium | 15 |
Healing Factor | 1.1 |
Regeneration | 2.09 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Barehand
Damage | 5 |
Accuracy | 24 |
Crit Chance | 6% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 8% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 0 |
Physical Save | 8 |
Spell Save | 11 |
Mental Save | 15 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-child / Fervency | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-child / Extravagancy | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Firestarter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Hoarding Beast | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Bloodletting Beast | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
| 1/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Cunning / Scoundrel | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Lacerating Strikes |
talent | Open Veins |
detrimental effect | 25 Armor Penetration Brute Strength-10 Physical Power, -1.0% Physical Critical Chance |
detrimental effect | Removed 1 detrimental physical effect(s) and all cross-tier effects Rabbit's Luck-4 Defense, -1 Luck |
beneficial effect | Gaining 14% life steal and 7% physical damage. Blood Heat: Bleed |
Quests
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Wild Power by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - You are to visit Kor'pul and investigate the spectral activity within. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
On head | spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour) spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% blight Changes damage: +11% blight Mana each turn: +0.10 Spellpower: +2 (+2 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (69 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
In mouth | creative mossy mindstar (3-3.3 power, 12 apr, mind damage) creative mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +5.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of daylight (10-13 power, 5 apr) [durability 2/37] iron dagger of daylight (10-13 power, 5 apr) [durability 2/37]Requires: - Talent Engraft Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 light Damage against: +7% Undead Durability: 2/37 Sharp, short and deadly. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 302/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Huldroon hits Gladiator for 1 physical damage.
Gladiator hits Huldroon for 21 physical damage.
Huldroon steals life from Gladiator!
Huldroon hits Gladiator for 1 physical, 14 physical, 1 physical, 12 physical, 4 light (32 total damage).
Gladiator hits Huldroon for 2 healing, 11 physical, 2 healing, 11 physical (22 total damage) [4 healing].
Gladiator uses Repulsion.
You pickup 0.60 gold pieces.
Huldroon is dazed!
Huldroon steals life from Gladiator!
Huldroon hits Gladiator for 3 physical damage.
Huldroon is not dazed anymore.
Huldroon steals life from Gladiator!
Huldroon hits Gladiator for 1 physical damage.
Gladiator hits Huldroon for 18 physical damage.
Your iron longsword (11.5-16.1 power, 2 apr) [durability 0/37] shatters into useless pieces!
Huldroon steals life from Gladiator!
Huldroon hits Gladiator for 1 physical, 14 physical, 1 physical, 12 physical, 4 light (32 total damage).
Gladiator hits Huldroon for 2 healing, 11 physical, 2 healing, 11 physical (22 total damage) [4 healing].
Gladiator uses Block.
Huldroon steals life from Gladiator!
Huldroon hits Gladiator for 4 physical damage.
Huldroon steals life from Gladiator!
Huldroon hits Gladiator for (0 blocked), 0 physical, (10 blocked), 0 physical, (0 blocked), 0 physical, (10 blocked), 0 physical, 4 light (4 total damage).
Gladiator hits Huldroon for 11 physical, 11 physical (22 total damage).
Huldroon upchucks creative mossy mindstar (2.5-2.75 power, 12 apr, nature damage)!!
Saving game...