anorithil the level 5 Shalore Anorithil by kae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceShalore
ClassAnorithil
Level / Exp5 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 16)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life-5/133
Positive15/62
Negative15/62
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save10
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You somehow avoid the trap (Orc Cutters).
Ran for 6 turns (stop reason: didn't move).


Human guard is asphyxiating!


Elven archer is asphyxiating!


Human guard is asphyxiating!


Belarivena the human sun-paladin is asphyxiating!

You feel a surge of power as a powerful creature falls nearby.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Anorithil picks up (b.):
quiver of elven-wood arrows 'Silema' (23/23, 45-63 power, 14 apr).
Anorithil picks up (a.):
wild infusion (resist 30%; cure magical).
Anorithil picks up (c.):
stralite dagger 'Elevena' (28.5-37.05 power, 9 apr).
Anorithil picks up (e.): 59
alchemist agate.
Anorithil picks up (d.):
Belevena (0 def, 3 armour).
Anorithil picks up (j.):
Xemina [power 273] (6 cooldown).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Anorithil is asphyxiating!

Saving game...