condenly sider the level 10 Thalore Marauder by Dak darkon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassMarauder
Level / Exp10 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 24)
Dexterity28 (base 25)
Constitution25 (base 19)
Magic8 (base 10)
Willpower14 (base 10)
Cunning11 (base 11)

Resources

Life248/284
Stamina137/137
Healing Factor1.4
Regeneration10.85

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage33
Accuracy28
Crit Chance17%
APR10
Speed1.00

Offense: Offhand

Damage21
Accuracy28
Crit Chance9%
APR11
Speed1.00

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18.46 (63.098591549296%)
Defense26.054937742472
Ranged Defense27.554937742472
Fatigue0
Physical Save27.8875
Spell Save21.7875
Mental Save16.625

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance44%
Instadeath Resistance100%
Confusion Resistance44%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Bloodthirst1.10
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
5/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
3/5
1/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
1/5
1/5
1/5

Effects

Quests

done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By condenly sider the Thalore Marauder level 10
1st Flare 122nd year of Ascendancy at 18:06
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm wand of conjuration [power 91] (10 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (13/13, 15-21 power, 5 apr).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (15-21 power, 2 apr).
You gain 3.48 gold from the transmogrification of
balanced iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 3.05 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, light element).
You gain 3.96 gold from the transmogrification of
mossy mindstar 'Torchfiend' (2.5-2.75 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 3.26 gold from the transmogrification of
Iveta the vined mindstar (4-4.4 power, 18 apr, nature damage).
You gain 1.50 gold from the transmogrification of
mighty elm longbow.
You gain 4.50 gold from the transmogrification of
Samindur the ash longbow.
You gain 2.34 gold from the transmogrification of
iron greatmaul of paradox (20-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.06 gold from the transmogrification of
healing infusion of the wizard (heal 40).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.